Random PuG vs. +6 AV. Should that be possible?


Caulderone

 

Posted

I spent most of last night on a random PuG that was running the Maria Jenkins missions. The team leader was a level 48 or 49 Staff Brute and we were fighting mobs that were +3 to that person. I spent the whole night fighting as a 48, myself.

Except that during one of the missions, we ran into a room of level 54s that included the AV version of Nightstar. During that specific mission, our team was weighted heavily for Control and support, with just a pair of Brutes doing their melee thing. There were a /Kin, a /Time and a /Cold at least, though I was a bit too busy to check who else was doing what (Maybe a /Rad and a /Dark?)

We had a near-wipe from the surprise of finding the AV in the pile of other stuff were were killing and the sudden jump in difficulty, but after we regrouped and gave Nightstar all our attention, we were never really in any serious danger again.

The fight took about 15 minutes and I'm sure we would not have been able to do it at all with many group compositions, but the fact is that we took down an AV that was beyond the purple patch. All of the modifiers should have been in the AV's favor. The team hadn't worked together before, but we didn't even try to plan. It bothers me that we were able to do that. It's not like we were operating as a superteam or some other purpose-built configuration for taking down +6 AVs.

I'm also a bit bothered by the fact that something spawned as a 54 in a sub-level 50 mission, but I've seen that happen before.

Is the game just too easy now? Were we just that awesome? Has this ever happened to anyone else?


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

Cold, Rad, and Dark all have fantastic debuffs for doing AV fights. They are pretty much the perfect sets for doing them.

Having one of each, assuming you are correct in remembering what you had, meant you WERE a superteam capable of doing it, even if configured as such by accident.


 

Posted

Quote:
Originally Posted by PunkRolex View Post
I spent most of last night on a random PuG that was running the Maria Jenkins missions. The team leader was a level 48 or 49 Staff Brute and we were fighting mobs that were +3 to that person. I spent the whole night fighting as a 48, myself.

Except that during one of the missions, we ran into a room of level 54s that included the AV version of Nightstar. During that specific mission, our team was weighted heavily for Control and support, with just a pair of Brutes doing their melee thing. There were a /Kin, a /Time and a /Cold at least, though I was a bit too busy to check who else was doing what (Maybe a /Rad and a /Dark?)

We had a near-wipe from the surprise of finding the AV in the pile of other stuff were were killing and the sudden jump in difficulty, but after we regrouped and gave Nightstar all our attention, we were never really in any serious danger again.

The fight took about 15 minutes and I'm sure we would not have been able to do it at all with many group compositions, but the fact is that we took down an AV that was beyond the purple patch. All of the modifiers should have been in the AV's favor. The team hadn't worked together before, but we didn't even try to plan. It bothers me that we were able to do that. It's not like we were operating as a superteam or some other purpose-built configuration for taking down +6 AVs.

I'm also a bit bothered by the fact that something spawned as a 54 in a sub-level 50 mission, but I've seen that happen before.

Is the game just too easy now? Were we just that awesome? Has this ever happened to anyone else?
Lots of debuffs (And buffs) will do that.

Stacking support has always been extremely powerful within the game, and without drastic (and quite possibly catastrophic) changes to the current gameplay mechanics, always will be.

Looking at the support sets you mentioned having you had huge amounts of +Damage, +Defense, -Resist, -Regen, -ToHit and -Damage.

Basically everything you'd ever want in an AV fight.

So yes, even if purely by accident, you were just that awesome.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by PunkRolex View Post
Is the game just too easy now? Were we just that awesome? Has this ever happened to anyone else?
This game is just too easy now, mainly due to the Devs catering to the lowest common denominator. If something new presents any challenge at all then a large portion of the playerbase whines incessantly, and the Devs will change that content until it no longer presents any challenge. Unfortunately this is a continuing trend in the world of MMO's.

There are many examples of this happening, the old TV Respec trial, old LRSF, Praetoria(pre-Notoriety contacts). If the whining is loud enough, the content will become so simple that most players can complete it in their sleep. If you stack enough support(especially Res/Regen debuffs) the game's content will also become trivial. I think this is what happened with your pug group and the +6 AV, loads of debuffs will do that.

I still like this game, but for me a game becomes less fun when there's no possibility of losing. For others, a game is only fun if they can be assured that they will always win. To each their own I suppose.


 

Posted

Kin, Time, Cold, maybe dark, maybe Rad? That's a sweet combo. Lots of -resist, +recharge +regen +recovery - all of those have some -regen for the AV. Really teams do better with 5 support and 2 damage opposed to 5 damage and 2 support.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
I still like this game, but for me a game becomes less fun when there's no possibility of losing.
I will never understand this argument, related to CoH specifically. How could you lose in the old game? Outside of Hamidon, the highest threat you ever faced was a lone archvillain at +3. At a time where AVs regenerated less and resisted debuffs and holds less. At a time where invul characters had 90% res to everything, regen had perma-IH, rads had much stronger debuffs, ET activated in roughly one second, Burn recharged in 5s (IIRC?) and did much better damage, Fire controllers would hang out with a dozen imps. The old TV respec trial was already a joke nobody save for people with broken builds and terrible playstyles could fail.

Which is likely the crux of the issue. You long for a time when the game was harder, but in reality it's your knowledge of the game that improved significantly just as much as anything else. This game has never been hard or even about giving a challenge at all. That's never been the point - or if it was, it has been a spectacular failure right from the start, because for anyone who knew what they were doing, you could close your eyes and power through the entire content, save for Hamidon, on the maximum available difficulty, autorunning with a single power on auto.

Compare that to right now. Try to sit AFK against one of the foes using patches of autohit unresistable damage, no matter how many IOs or incarnate powers you've got, you're going down eventually. For that matter, if your entire league went AFK on autofollow in a trial, you'd get a big, nice mission failure after half a hour and a boot back out. Again, compare that to those supposedly hard old TV trials where burn tankers just sat still and obliterated anything without pressing a key.

This game is nowhere near hard, but it's definitely harder than it used to be. Claiming otherwise is misplaced nostalgia.


 

Posted

I have a bit ofa rambling reply.

My feeling is that when people call City of Heroes "easy" that they are referring to meeting the literal objectives and not the much more dificult and complicated meta-game. The literal objectives of City of Heroes simply requires you to make the "Mission Complete" screen come up a lot. The meta-game is much more complicated, and I will even go on record as calling it possibly somewhat hard.

Meta-games are hard to define, but one possible example of part of one might be measuring yourself by how often you feel you are sent to the hospital in iTrials relative to expectations. I personally have a threshold of about three visits; if I end up there that often, I start feeling like I'm failing to do well, whether the iTrial ends in "success" or not. It's because of this sort of meta-game that you will see players make comments like "I don't feel like I'm doing much," or "I died a lot and it was frustrating," which in this game are much more common marks of failure than "I can't win a mission."

There are a subset of MMO designers who a few years back stopped referring to their games as "games" and started referring to them as "places." In that view, City of Heroes is a place where games happen, but is not in itself a "game." The game part comes when the players show up and interact with the environment. A very reductionist view might simply boil this down to a measurement of xp/time or the length of pylon kills, but IMO most players innately recognize many kinds of games going on.

Just to speak of my preferences in particular, my requirement for defining whether something is playable or not for me has less to do with its "power" and more to do with level of interest. Over the past two decades I have sent probably billions of electronic enemies to their deaths. The real question for me now is are there ways to make that interesting? If each character is a game of its own, then worrying too much about which ones are more powerful than others isn't really necessary; after all, I don't worry that Mario has less hitpoints than Sonic and lower DPS than Ryu, because they are all different games and even different meta-games.

That said, you will still see me comment about some powersets being underpowered or overpowered. Mostly this has to do with my view of gameplay experience: the worst thing a powerset can do is be an exact copy of something else but inferior, or worse, a set that manages to be both overpowered and uninteresting or even painful to play. The old Kinetics set, prior to team-wide buffs, crossed this threshold for me, for example.

Anyway, in the specific vein of AVs, I consider them not very well balanced. -Regen is too important. I'm glad its not my job to balance that stuff. My general feeling is that AV -Regen should be only partially debuffable instead of allowing you to floor it completely, but I'm not motivated enough to push for that sort of change, given the other agendas on my plate.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I will never understand this argument, related to CoH specifically. How could you lose in the old game? Outside of Hamidon, the highest threat you ever faced was a lone archvillain at +3. At a time where AVs regenerated less and resisted debuffs and holds less. At a time where invul characters had 90% res to everything, regen had perma-IH, rads had much stronger debuffs, ET activated in roughly one second, Burn recharged in 5s (IIRC?) and did much better damage, Fire controllers would hang out with a dozen imps. The old TV respec trial was already a joke nobody save for people with broken builds and terrible playstyles could fail.

Which is likely the crux of the issue. You long for a time when the game was harder, but in reality it's your knowledge of the game that improved significantly just as much as anything else. This game has never been hard or even about giving a challenge at all. That's never been the point - or if it was, it has been a spectacular failure right from the start, because for anyone who knew what they were doing, you could close your eyes and power through the entire content, save for Hamidon, on the maximum available difficulty, autorunning with a single power on auto.

Compare that to right now. Try to sit AFK against one of the foes using patches of autohit unresistable damage, no matter how many IOs or incarnate powers you've got, you're going down eventually. For that matter, if your entire league went AFK on autofollow in a trial, you'd get a big, nice mission failure after half a hour and a boot back out. Again, compare that to those supposedly hard old TV trials where burn tankers just sat still and obliterated anything without pressing a key.

This game is nowhere near hard, but it's definitely harder than it used to be. Claiming otherwise is misplaced nostalgia.
Even with the kraken farming, old school abandoned sewers was HARD. That Rikti ambush was really amazing. Now we have scads of praetorians shooting endless missiles with endless recharge and endless endurance.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Nihilii View Post
I will never understand this argument, related to CoH specifically. How could you lose in the old game? Outside of Hamidon, the highest threat you ever faced was a lone archvillain at +3. At a time where AVs regenerated less and resisted debuffs and holds less. At a time where invul characters had 90% res to everything, regen had perma-IH, rads had much stronger debuffs, ET activated in roughly one second, Burn recharged in 5s (IIRC?) and did much better damage, Fire controllers would hang out with a dozen imps. The old TV respec trial was already a joke nobody save for people with broken builds and terrible playstyles could fail.

Which is likely the crux of the issue. You long for a time when the game was harder, but in reality it's your knowledge of the game that improved significantly just as much as anything else. This game has never been hard or even about giving a challenge at all. That's never been the point - or if it was, it has been a spectacular failure right from the start, because for anyone who knew what they were doing, you could close your eyes and power through the entire content, save for Hamidon, on the maximum available difficulty, autorunning with a single power on auto.

Compare that to right now. Try to sit AFK against one of the foes using patches of autohit unresistable damage, no matter how many IOs or incarnate powers you've got, you're going down eventually. For that matter, if your entire league went AFK on autofollow in a trial, you'd get a big, nice mission failure after half a hour and a boot back out. Again, compare that to those supposedly hard old TV trials where burn tankers just sat still and obliterated anything without pressing a key.

This game is nowhere near hard, but it's definitely harder than it used to be. Claiming otherwise is misplaced nostalgia.
You are leaving off the part where tankers/scrappers had to choose what toggle they used, and that on earth/inv you were rooted if you wanted status protection. You forgot the only inherits where gauntlet and scrapper crits, and that every AT has had their damage increased. That is also not counting what IO's brought to the table. Yes there are outliers, like device blasters being good and dumpster diving entire maps, but with what the devs have added this game is much easier.

Also if your league went AFK like you said it was doomed for failure from the start, it is not hard to pay attention and move.


Dirges

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
My feeling is that when people call City of Heroes "easy" that they are referring to meeting the literal objectives and not the much more dificult and complicated meta-game. The literal objectives of City of Heroes simply requires you to make the "Mission Complete" screen come up a lot. The meta-game is much more complicated, and I will even go on record as calling it possibly somewhat hard.
Well said. I've been playing this game for more than 8 years, and in that amount of time you can do a lot of cycles into boredom, come back to see the new stuff, back into boredom, etc. Recently I've been playing with the Iron Eagles (see sig) and that hardcore approach (which is one type of meta-game) has really put some life back into the game for me. Even "easy" stuff gets a lot more interesting when you don't have that wakie/hospital safety net.


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Posted

Quote:
Originally Posted by Psylenz View Post
Even with the kraken farming, old school abandoned sewers was HARD. That Rikti ambush was really amazing. Now we have scads of praetorians shooting endless missiles with endless recharge and endless endurance.
Only if you were doing it at intended level was the Hydra trial hard. You could start it with a higher level alt, have everything con grey and auto-win.


Quote:
Originally Posted by Nihilii View Post

Compare that to right now. Try to sit AFK against one of the foes using patches of autohit unresistable damage, no matter how many IOs or incarnate powers you've got, you're going down eventually. For that matter, if your entire league went AFK on autofollow in a trial, you'd get a big, nice mission failure after half a hour and a boot back out. Again, compare that to those supposedly hard old TV trials where burn tankers just sat still and obliterated anything without pressing a key.

This game is nowhere near hard, but it's definitely harder than it used to be. Claiming otherwise is misplaced nostalgia.
It's the same pre-30, a little tougher 30-50 and more taxing at Incarnate levels, but only because you are herding cats.


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