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Posts
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Joined
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One massive (AKA cross server) PvP arena / PvP zone network would be nice. And I think that's do-able.
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♪♫ Part_Troll, why dont you come to your senses?
I've been out ridin' fences -- for so long now...
Oh, I'm a hard one.
You know that I've got my reasons
These things that are pleasin' me; can hurt me somehow. ♫♪ -
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Quote:The government's new "Bucks for Bandanas" program is doing great!
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It's not the quantity of your post, it's how you use it.
Also, 1.17 PPD. -
Quote:When a Mommy Hero and a Daddy Villain love each other very much...Taken a long hiatus from CoX, and noticed this whole Going Rogue expansion. Now a few things are pretty obvious, heroes can go villain, and vice versa, but what about the rest? Any Dev tidbits out there that can reveal on what else is coming with it?
The only thing that would really get me back into CoX is a *significant* influx of new content. Is GR supposed to bring this, or is it going to be mostly a few missions and the switcherroo? -
I can only assume everyone is experiencing this, correct?
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I went to XXXXXX.com to buy some hawt influence, but that wasn't what they were serving...
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Picture 21 of your slideshow -- I'm in that picture! I'm the second row Cat-Girl all the way to the right. My first and only female City of Heroes character to get past level six =)
Also, thanks for the video(s)! Hope to see a write up soon! -
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Then again, I got my monkey badge back before the change... so many monkeys... so many monkeys...
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To be fair, this was also the period when they a) didn't have their psi blast, and b) could be herded up and defeated 50 or more at a time by an SS/Inv Tanker.
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So many monkeys... -
Moved Pocket D to Issue 6 with a notation of it being "after release".
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I don't think Pocket D was added with issue 2. I think that was the Paragon Dance Club, which was a different thing.
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Hm, I believe you are correct. Can anyone confirm when Pocket D was added? If it happened in between issues, I'll take the closest one. -
Done. I knew it was removed; but I wasn't sure when.
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Agreed. Removed the Dominator and Arena revamp and will keep revamps to zones only.
And wow, that's a lot of text to go though, but I'll see if there's anything worth noting that I missed. -
I remember going back and doing the Posi TF for that accolade. Pick up group, eight member, a couple true newbies... EIGHT HOURS LATER!!! I had my badge and swore not to swerve if I was driving a train and saw Pos on the tracks.
Then again, I got my monkey badge back before the change... so many monkeys... so many monkeys... -
Um, yeah, that's where almost all of this comes from, but I still feel like I'm missing some stuff. That's why I thanked Paragon wiki up there at the top =)
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Friend of mine asked me to put together a list of CoX issues and highlight what was significant in each -- so I did. I left out graphical updates, power tweaks (for the most part), and tried to stick mainly to gameplay, but I'd love for the community to help me fill in any wholes I might have missed. Big thanks to Paragon wiki for without, this would have been nearly impossible for me to do:
[u]Issue One: Through The Looking Glass[u]
June 29th, 2004
Heroes level cap raised from 40 to 50
Peregrine Island (zone) added
Rikti Crash Site (zone) added
Abandoned Sewers (trial) added
Additional costume slots and the ability to change your costume
Outdoor missions added
[u]Issue Two: A Shadow Of The Past[u]
September 16th, 2004
Badges, Capes, and Auras added
Character respecs added
The Hollows (two zones) added
Eden (zone) added
Shadow Shard (four zones) added
Terra Volta Repec (trial) added
Eden (trial) added
Cavern of Transcendence (trial) added
Exemplaring (AKA reverse sidekick) added
[u]Issue Three: A Council Of War[u]
January 4th, 2005
Heroic Epic Archetypes (two power sets) added
Epic Power Pools (twenty powers) added
Striga Isle (zone) added
Lusca, Paladin, and Ghost Ship (three zone events) added
Calvin Scott (task force) added
Adjustable Mission Difficulty added
Fifth Column replaced
[u]Issue Four: Colosseum[u]
May 4th, 2005
Arenas (PVP) added
Calvin Scott (task force) removed
[u]Issue Five: Forest Of Dread[u]
August 31st, 2005
Croatoa (zone) added
Archery, Trick Arrow, Sonic Attack, and Sonic Resonance (four power sets) added
Hellion Arson and Troll Rave (zone events) added
[u]Issue Six: Along Came A Spider[u]
October 27th, 2005
City of Villains Released
Bloody Bay (PVP zone) added
Siren's Call (PVP zone) added
Warburg (PVP zone) added
Gladiator PVP (PVP style) added
Super Group Bases (base content) added
Base Salvage drops (base content) added
Pocket D (zone) added (after launch)
[u]Issue Seven: Destiny Manifest[u]
June 6th, 2006
Villain level cap raised from 40 to 50
Grandville (zone) added
Recluse's Victory (PVP zone) added
The Future of Freedom (task force) added
Mayhem Missions added
Thugs, Electric Melee, Electric Shields, Dark Melee, and Dark Armor (five power sets) added
Patron Powers (one-hundred powers) added
[u]Issue Eight: To Protect And Serve[u]
November 28th, 2006
Veteran Reward System added
Radio Missions added
Safeguard Missions added
Faultline (zone) revamped
[u]Issue Nine: Breakthrough[u]
May 1st, 2007
Invention System (loot) added
Consignment House (auctions) added
Statesman's Task Force (task force) added
[u]Issue Ten: Invasion[u]
July 24th, 2007
Rikti Crash Site (zone) removed
Rikti War Zone (zone) added
Co-op Hero/Villain Play added
[u]Issue Eleven: A Stitch in Time[u]
November 28th, 2007
Flashback System added
Dual Blades and Willpower (two power sets) added
Weapon Customization added
Ouroboros (zone) added
[u]Issue Twelve: Midnight Hour[u]
May 20th, 2008
Villainous Epic Archetypes (two power sets) added
Cimerora (three zones added)
Powerset Proliferation (twenty power sets) added
The Hollows (zone) revamped
[u]Issue Thirteen: Power And Responsibility[u]
December 2nd, 2008
Day Jobs added
Multiple Power Builds added
Shield Defense and Pain Manipulation (two power sets) added
Leveling Pact added
Merit System (rewards) added
[u]Issue Fourteen: Architect[u]
April 8th, 2009
Mission Architect Released
[u]Issue Fifteen: Anniversary[u]
June 29th, 2009
5th Column Task Force (two task force) added
5th Column return
EDITS
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Removed Dominator revamp
Removed Arena revamp
Added Calvin Scott (task force) removed
Moved Pocket D to proper Issue -
I'm very excited for these changes and hope some day we will be able to change our power names to match our colors.
I've learned that nothing is impossible within CoX... And I'm sure that's a lesson BABs will regret teaching us. -
Issue 14 had a shelf date to release by. Outside of an "erase your hard drive" bug, that thing was coming out on time.
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You want to know what I hate? I'll tell you!
<ul type="square">[*] Embarrassing Situations in Sitcoms -- I literally have to change the channel or leave the room to avoid seeing the characters humiliated at times.[/list]
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*sniff*
So this is what it feels like... when doves cry. -
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Eh, not badass enough.
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What? Go watch, "War Stories" from Firefly to see how 'badass' he can be.
While I'm a fan of Nathan Fillion, I don't think he fits this role due to age appearances. Maelstrom looks more like a young hot head to me. -
Checking my account page, it says I have 3 years, 11 months of Vet time (47 months), but I only have my 42 month vet badge. Not so worried about missing out on my 45 badge, but I've been looking forward to my 48 vet rewards for quite a while.
Do I need to contact support to see if there's an issue with my account, or is this an on-going problem with lots of people?