Test Thread for Mids


American_Angel

 

Posted

Trying figure out what export I need to use here, less someone already knows

Edit: OK that was not it.

Test again

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Dam%(23)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), Krma-ResKB(50)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Swift -- Run-I(A)
Level 10: Danger Sense -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11), Krma-ResKB(50)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kuji-In Sha -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), S'fstPrt-ResDam/Def+(31)
Level 26: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50)
Level 28: Thunder Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46), Sciroc-Dam%(48)
Level 30: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(42), TmpRdns-Acc/Dmg/Slow(42), TmpRdns-Dmg/Slow(42), TmpRdns-Rng/Slow(43), TmpRdns-Acc/EndRdx(43)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(36), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(37), SipInsght-%ToHit(39)
Level 38: Kuji-In Retsu -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Smoke Flash -- Acc-I(A)
Level 44: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 0.9% Max End
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 28.8% Enhancement(RechargeTime)
  • 1.5% Enhancement(JumpHeight)
  • 48% Enhancement(Accuracy)
  • 9% FlySpeed
  • 81.3 HP (6.75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 7.5% Resistance(Psionic)
  • 9% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Charged Brawl)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Havoc Punch)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Karma
(Ninja Reflexes)
  • Knockback Protection (Mag -4)
Crushing Impact
(Assassin's Shock)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Karma
(Danger Sense)
  • Knockback Protection (Mag -4)
Doctored Wounds
(Kuji-In Sha)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Kuji-In Sha)
  • 3% Defense(All)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Tempered Readiness
(Caltrops)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Siphon Insight
(Blinding Powder)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Red Fortune
(Kuji-In Retsu)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Chain Induction)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 2.5% Resistance(Psionic)


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

OK, so Export is the Universal Codes, if anyone needs to know that.

What sucks now is, I have to use PMs for this for myself, Use to be able to pick random post, have it preview the build, before post, Copy n Paste that, close out the post, so it never posts.




JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by JJDrakken View Post
Nope, but I was testing for future of it(I hope)

JJ
Here's hoping right along with you! Without Mids' my characters would be cold, naked, and scared! And not in that good "I paid fifty bucks for this" kinda way...


 

Posted

Quote:
Originally Posted by JJDrakken View Post
Nope, but I was testing for future of it(I hope)

JJ
My thoughts and best wishes go out to you! I shudder to think of playing CoH without Mids.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

American Lotus: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal/Endurance
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (15) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - Chance for +End
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Chance of Damage(Lethal)
Level 10: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - Recharge
Level 12: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
  • (31) Doctored Wounds - Recharge
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Integration
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - Heal/Recharge
Level 18: The Lotus Drops
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Obliteration - Chance for Smashing Damage
Level 20: Swift
  • (A) Run Speed IO
Level 22: Health
  • (A) Regenerative Tissue - +Regeneration
  • (36) Miracle - +Recovery
  • (36) Miracle - Heal
Level 24: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Recharge
Level 26: Soaring Dragon
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Instant Healing
  • (A) Recharge Reduction IO
Level 30: Kick
  • (A) Empty
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Tough
  • (A) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Recharge
  • (43) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Resistance
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


This was exported using phBB/Zetaboards.

Not sure I understand the purpose of the thread...


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by JJDrakken View Post
se to be able to pick random post, have it preview the build, before post, Copy n Paste that, close out the post, so it never posts.
Why not use the "Preview Post" button?


http://www.fimfiction.net/story/36641/My-Little-Exalt