New Dawn

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  1. I'd be more than willing to transfer my Trick Archer to Guardian. I reserved her name so that's good.
  2. Woohoo, I am all for hope. I am glad there are some people seeing alternative options. I was never going to delete. I refuse to use that and ended up with a stupid amount of alts, like over 100 and whatever Nethergoats problem was he was prolly in the wrong
  3. Though I pretty much worked my VEATs out before the forum merge I think I should pay homage to the best designed AT.

    I have 6 of these little buggers which is pretty mad I know but I did infact love them. To my Crab, Huntress, Bane, Widow, Fortunata and Blastermind or what ever ya call the one which taunts with pets, I wish I had more time.
  4. Quote:
    Originally Posted by Rylas View Post
    At first I was wondering why you had fly, then I looked at my own build and realized that in my effort to see if I could put in Afterburner, I forgot to switch back to CJ and SJ. D'oh.

    Hmm, I think I'll move that Res I had in Grounded and put it back into Rage for the +Perception. While I like the idea of SS being an option for indoor mission speediness, I'm not entirely sure I can let go of the -KB proc. With as much as I like to jump around in fights, it comes in useful.

    I'll be weighing these options...
    -Kb is in Fly, Winters in SS. I like SS to shoot about low ceiling areas. I like Fly for universal positioning outside of low ceiling environments which is helpful in redirecting or mitigating damage and works well with all kinds of support. If Elec is meant to handle anything for any given team make up then I sure like to make that true.
  5. Now because you were happy to dismiss all those slots in rage you're getting closer to what I would actually do.

    With this build I would probably be able to get up to much:
    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Durahell : Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 6: Combat Jumping -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(19)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
    Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
    Level 14: Lightning Field -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33)
    Level 16: Fly -- Zephyr-ResKB(A)
    Level 18: Rage -- RechRdx-I(A), Rec'dRet-Pcptn(50)
    Level 20: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37), LkGmblr-Def(37)
    Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(39), Panac-Heal/EndRedux/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal(40)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Foot Stomp -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg(40), SBrutesF-Acc/Dmg/Rchg(42), SBrutesF-Acc/EndRdx/Rchg(42), SBrutesF-Acc/Dmg/EndRdx/Rchg(42)
    Level 35: Char -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(45)
    Level 38: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
    Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
    Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
    Level 47: Super Speed -- Winter-ResSlow(A)
    Level 49: Lightning Reflexes -- Run-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------



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    If ya wanted to exemp then I would add to stamina taking from CJ, +5 both stamina slots.
  6. I like it, you did something I might of saw if I looked at it further. You came back to the thread and proved my 5 mins was worth it (whereas I could of spent 20 mins and not known). You took what I developed it further so the build is yours and I am not gonna secretly meet you ingame and hear that the entire build was down to you (which I have had before from a Stonetank on Union).

    I made a move, you made a move, it's a bit like a chess game. I made another move. I changed some slotting to improve in DPS and I changed taunt. I'd rather emphasize duration than shave off milliseconds in recharge and with Rage I don't think ya need Acc in taunt not even for PvP.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Durahell : Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), GA-3defTpProc(23)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
    Level 12: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(17), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27)
    Level 14: Lightning Field -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31)
    Level 16: Super Jump -- Winter-ResSlow(A)
    Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit(34)
    Level 20: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(36)
    Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(37), Panac-Heal/EndRedux/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Foot Stomp -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(40), SBrutesF-Acc/Dmg/EndRdx/Rchg(42), SBrutesF-Acc/Dmg(42)
    Level 35: Char -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(45)
    Level 38: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
    Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48)
    Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
    Level 47: Stealth -- SW-ResDam/Re TP(A)
    Level 49: Lightning Reflexes -- Run-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/EndRdx(46)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------



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    Someone else may step in and come up with something entirely different.

    Also if I was intending to tank with this I would of taken Fly. My Elec Brute has SS and Fly as it happens.
  7. I liked it. I can tank the entire inner circle for that build. It's good.
  8. Champions Online Players are also unhappy about it.

    Other games you might create only anything between 1-22 characters and get bored. This game is different, you can do over 80 really, level in different ways and it gets good updates.

    I'd imagine alot of players were looking at this old game as something they could come back to.
  9. You did wonderful work. Tunnel Rat is my favourite contact and I always wondered if you shared the same characteristics.
  10. I haz a sad and am disappoint.
  11. Quote:
    Originally Posted by Smiling_Joe View Post
    You'll all be missed.
    Even me?

    I will thank you for your guide as it did help me.
  12. Paragon Studio is a studio that has Paragons working inside it and for me has a lot of potential to give with the right amount of investment.
  13. Quote:
    Originally Posted by Dr. Aeon View Post
    Sean McCann

    You're an inspiration.
  14. Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Durahell : Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg/EndRdx(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), GA-3defTpProc(23)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(17)
    Level 8: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(45)
    Level 14: Lightning Field -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31)
    Level 16: Super Jump -- Winter-ResSlow(A)
    Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit(34)
    Level 20: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx/Rchg(36)
    Level 28: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(37), Panac-Heal/EndRedux/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Foot Stomp -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(40), SBrutesF-Acc/Dmg/EndRdx/Rchg(42), SBrutesF-Rech/Fury(42)
    Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
    Level 38: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
    Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48)
    Level 44: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
    Level 47: Stealth -- LkGmblr-Rchg+(A)
    Level 49: Lightning Reflexes -- Run-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Panac-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/EndRdx(46)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------



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  15. 2187 Hours on just one of my Tankers.

    This was the first Tanker to tank Lord Recluse unaided for over an hour.

    I was on SOs at the time.

    Fond memories I just can't take with me.

    In all that time I barely ever shared a team with another Tank, so Tanker Tuesdays is something I have yet to do.
  16. Quote:
    Originally Posted by Nanook View Post
    Anyone want to argue about taunt for old times sake?
    Yeah I'm up for it till the bitter end, tauntless will only lose and there are always ingame tank offs to settle things once and for all.
  17. Quote:
    Originally Posted by Rylas View Post
    Hell, today I found out that Tic Toc was BABs this whole time!

    No way? Seriously? When the US forums and the EU forums were split I used to love his posts cos they were well not at all egotistical for one but talked a lot of good sense. Somewhere in my post history there is evidence of that. Crumbs!
  18. Wow they are some awesome pics matey.
  19. The last nicest thing NCSoft could of done is just kept the servers open without further development but nope.
  20. You did this in every AT section? What are you narcissistic?
  21. I am not sure the powers that be had some stupid notion that they can puppeteer muppets into buying GW2 by dropping CoH but not for me. I'll be out of gaming forever after playing CO or DCUO a bit more than normal.

    Time to screenshot everything for the sake of memories.
  22. I don't like people losing their jobs, very decent developers etc imo. At the sametime I do not like how NCSoft are just saying we'll close the servers so no one can play even without development.

    I'll be giving NCSoft a wide berth in future because it was Paragon Studios that kept me here anyway.
  23. Do you have Starless Step? I am not saying it will solve your problems but often leveling up builds do not often have the high level of defense most people have when they talk about succeeding with their Warshades. I would sometime TP a Void out, do him as a few of the entire group come if any and do them then finish off the rest abit more safely. It's that or hang out in Dwarf or use BFs.

    Do you have a macro to combine BFs quick?
    Do you have a macro to pick out key targets quick?
  24. New Dawn

    why is "Sue" ...

    Perhaps it's to avoid any Mary Sue characters.
  25. Quote:
    Originally Posted by Hermeneas View Post
    Generally, my strategy is as follows:
    It's a good thing that you said "Generally". Whatever you do, you must adapt. I always look to my combat tab to see what it is thats biting me. I might look for mezzes, and ask myself "Who did them? Can I put them out of action asap? I look for damage types and think "which is worst in my case? Who did that? Can I put them out of action asap?

    The entire enemy group, what attacks do they have? What are the limitations of their attacks? If I am doing a stupid amount of mobs at low level how can I split them? On their travel powers? On Line of Sight? On Range?

    All the time when thinking, it's not just about fixing the build. It's making changes to how I play, it's looking at the enemy and trying to get to know them.

    Options are there, 2 Khelds could probably wander into RV defeat all the AVs between them and not get killed at all themselves if they wanted.