-
Posts
7257 -
Joined
-
If only I saw this before I saw your Brute builds. They don't look as though they had been done by the same person. This would of been good to draw some inspiration from as not much differs in SO land providing you read the figures. I think it maybe too similar to what I would have given these powers.
Were you being coy or something? -
Do you find Brutes charging in and sharing your targets?
Some key targets are one shottable for a brute so AS plus that is excessive.
I find that, I pick on a target, goto AS and wham the Brutes chose it too.
On my Brute I make a point to choose a different target. If there is one stalker. I may target them to see where they are going but this is no good for fury so one hopes that a Stalker can be decisive and quick.
I like macros myself over binds and some macros that are good for me are auto target macros and warnings.
/Macro Ta, "$$targetname Sapper"
/Macro Sp, say "$$target spotted"
With more than one stalker I may not take anything out upon entering but as a Brute split myself to aura those near one Stalker and Taunt those near the other pending.
But I do find it a nuisance when brutes share a target, I swear mine could be the nearest one but yet away from the bulk of the enemy group and a Brute would still have it.
You can leave the fight sooner for the next but you've got stealth suppression to wait for, so there is not much win win on this intention particularly if the enemy is offed before you got AS off, it means downtime. -
I don't watch people play, see who they team with most of the time and so making certain power choices for people Celestyna is best left up to you.
[ QUOTE ]
I disagree with Shannon that end reds aren't that needed. One end red SO in the toggles will not cut it by a long shot. Unless you will always have some form of +end power on you from someone else.
[/ QUOTE ]
I don't know what you were reading. The whole idea was to get Celestyna started in making his/her own builds. Much can be to taste but what I have done is to get Celestyna to produce something for people to look at. People with experience of playing them can then go "Ah what I would do is this that and the other" Much like you are doing now. No where do I ascertain that anything is a must do or that end reds aren't that needed. People tend to play their own game and design to their own needs. A suggestion is merely that, we all play differently with different people and tweak to suit.
Lets take the taunt not important part. I can with say a 33% chance, tank Lord Recluse unaided for "over an hour" with any type of tanker partially due to the power. Villain side who knows what someone is doing? So no one doesn't make power choices for another. Not without knowing what that person intends to do.
[ QUOTE ]
Elec melee primary is a very endurance heavy set, On Sapphic Shock, even with her IO sets to give a ~40-50% reduction in all attacks and 70-80% in the toggles she will still run out of end in prolonged fights, and as a brute, you don't want to stop, ever. Cause that means bye bye fury.
Because of that i took away hasten, because it's a stupid end hog and you don't really need it, but if you really do want it, take it instead of electrifying fences and remove some slots from tough to make it recharge faster.
[/ QUOTE ]
Peoples power choices are their own but I will speak up for hasten. It drains 15 end points after 120 secs but its rechg will be 170s = 0.08 eps. 1/10th of 1 end point is what that is, but the crash can catch you. Its a clicky, you don't have to run it against enemies or at times you don't need it to but what it can do for those 15 end points is up your maximum DPS and through AoEs DPE/S. Which is handy if its a good idea to drop enemies before their next rechg heals as you would in PvP, it will offer more utility over time out of some powers but specifically with aoes it can actually save you endurance. When you can hit the maximum number of foes with it over time it will save you the using the single targeting attacks more. An AoE generally only has to hit 4 to be equal to a single target attack so when you hit 10 your getting 2.5*dpe of a single target attack, when you hit 16 then its 4*dpe. Flip it gymnastically in ones mind and its like lowering the end cost of a fight duration. Plus fighting huge numbers builds fury. A couple of good corrupters in the team and things can be v comfortable. Is haste worth the crash of 15 end? Depends on how you play/when you use it.
I am going to disagree on 3 end slots in the toggles. Why? Because 1 out of 3 of them shaves off 0.01 eps a secs. That's what haste and active defense almost costs I know XD but currently with your build your time to go from 0 - 100% end is 40.3 secs. If I took all those 3rd end slots out of the Primaries toggles I would get it up to 40.3 secs. No change there then. Why cos 0.02 eps over 40 secs is 0.8 of an endpoint and is probably lost in a tick of stamina. 1 whole slot trying to save 1/1000th of an endurance bar is a waste of a slot to me. The 2nd end slot saves 4 times as much as the 3rd and 3/4s that of the 1st end slot would. You could go as far as a 2nd end slot if you want as you can raise the DPE of the build during the fight duration and raise the end recovery between fights. I like to raise the DPE through AoE. Maximum number of targets I can hit to maximize damage output of attacks will also be a good number of targets "10" hitting me which raises fury better than me hitting 1 target. In light of that I am likely to love AoE and want to use them more. The more use of them the more DPE I get, the more DPE I get the less attacks I have to use in the long run. But if its less than 4 I won't use them, less than 2 and I wont use a cone attack, just to get max DPE and spare the use of other attacks in the long run thus saving end. Haste the AoEs for more DPE over time and you effectively gain the haste crash's worth of endpoints back + utility + lower fight durations.
Ultimately one of the 3rd end slots would of done more for the build in one of the fight pools toggles but I do see other areas I'd like to slot to be safe. 1 more rechg in Active Defense, which incidentally takes 10 end every 120s in your build that 10 end stacked to haste can lose you 15 end, this why I don't personally like haste on the shields but you can auto the AD and click haste as and when.
The cost of your attack chain is higher than Celestynes so you will during the fight duration lose end at a much faster rate and perhaps use certain attacks more and therefore need to regain end quicker.
With Haste Celestyna can afford end slots in the AoEs, do more dam over time from better rechg, use those attacks more over time and then from that, need to regain end quicker. With more DPS the lower the fight duration, the lower the fight duration the less need for fight pool or med pool. Although either can be at times good or at times pointless.
The balance therefore is in fun and the need to keep going. You have slotted swift meaning less time between fights for end rec and less time for fury loss, again balance. Being able to do too much too soon and stop may not be as good as doing ample and not stopping.
Well we each play differently with different people. No one build can ever be more of a suggestion to get people started unless of course you had a specific intention someone does.
Best is what people find for themselves.
Oh and a 4th slot in stamina would of done what both 3rd end reds in the toggles did. So thats 2 slots made into 1. -
[ QUOTE ]
What you see on your scrapper as a challenging arc with interesting mobs the poor defender found to be an impossible arc with hideously overpowered custom gankmobs.
[/ QUOTE ]
There is a probably a reason why Dev missions only get so difficult on heroic setting. With defenders much can be powers that need someone to buff. A NPC that helps them could then help solve the problem. Either that or you specifically in someway warn that its to trial teams because solo would be suicide. It may not always be, but the better warning is there. With that, a rating no higher than 3 may be given due to "not knowing what the rest of the arc was like and no higher than a 4 may be given because it was of great effort. A 5 may be given by those powersets that could handle it, saw it all and thought it was a great effort. If your less than a 3 then you may of not done anything special. If your at 3 despite what you know is good then people may not be finishing the arc to properly mark it. All they know is, is that the rewards/time and fun wasn't really for their empath with dark blast. -
No need for the 2 rechg redux in battle agility, you could have an extra res and heal in true grit instead.
No need for Accs in taunt for PvP and no one really expects a Brute with taunt at all these days no matter how useful it is especially post 45. You could of 2 rechgd it as a minimum slotting to catch spread mobs, ambushers etc.
I wouldn't 3 def buff CJ as its actually almost multiplying nothing by nothing and giving you nothing. Base slot was fine.
Moving Build up, Taunt would allow you travel earlier.
Much else is too taste rather than numbers. But you only have to read the figures to know if it will suit you.
When you gain a spare slot put an interrupt in Aid self. -
[ QUOTE ]
2-3 yellow (so I can actually hit the Eluded AV with Taunt)
[/ QUOTE ]
Your not using them mickey mouse taunts from the presence pool are you? The Secondary Pool taunt is autohit. -
Battle agility and active defense are still late in the build which would hinder you imo. Phalanx can have 1 slot only if you wanted, freeing up 2 slots. Against All Odds can be 1 slot freeing up a slot.
Stimulant - I have no idea why you have stimulant + 2 slots dont need to be in it so you can free up those 2.
Your 49 power if it was earlier could be slotted more. You have easily 5 slots to put elsewhere. Preferably in attacks.
Deflection could be better 3 def and then maybe 2-3 res as one could still be an end slot. -
Put 3 res/def/heal and if room, if necessary 1 end in shields, put 1 acc 3 dam 1 end in attacks then add another acc for single targets or a rechg for aoes, g knows everything is dead before fury builds up from attacking anyway. 3 end mod stamina and go from there.
-
I was looking at Gravs the other day and thought "wouldnt it be nice if they did some trick the others didnt?" Looking at Propel it has a range of a cone attack yet isn't a cone but maybe rightly so. I thought perhaps though, a chance to be a AoE every so often might make it look a little more equal in the earlier levels. Yes way is it as controllery as the others. But the AoE foe intangible thing is a less likely used power, so in light of that I think it'll be cooler that it had a chance for AoE effect and upon them chance fors you don't see the small table or lamp shade etc, that'll be when you see the fork truck or car.
I think that given the likely use of Dimension Shift it'll be a neat new way of balancing the set. -
Well without active defense running you will get held and stuff. Your toggles get suppressed and you will be easier to hit which is why I like it asap. I'd rather attacks miss me and so would take the 2 def toggles before true grit but not have true grit too far away.
-
[ QUOTE ]
[ QUOTE ]
I have yet to test run it under Statesman TF conditions (the biggest stress test) but I presume it would preform a lot better than the high psi resist build.
[/ QUOTE ]
STF isnt really a benchmark, as it rely also heavy on the rest of the team. Having a sonic and thermal in the team can cap out nearly any AT on resist, likewise on FF and frost for defence. (or hoarfrost for fire tankers).
[/ QUOTE ]
If you can do the STF for my itty bitty TA and 6 blasters I call that a good enough bench mark for any tank.
-
That's a more of a "dueling" PvP build to me than a pentad one.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
LINK IS HERE
Just thought it'ld be handy for base designers out there who might go a bit "overboard" and crash their supergroup base.
[/ QUOTE ]
It looks like Sunstorm made that post in that link. Damz I think it's time to go back to noob status
[/ QUOTE ]
You know something? When i read your comment yesterday i was like
how am i a noob for that?
Only JUST realised that i got the wrong person . . . . . . though lets be honest here, everyones a noob for not pointing it out sooner so im sorry but got to bust you all!!!
[/ QUOTE ]
lol I like the way you think but I noticed asap
-
Defender nukes just make other people roll their eyes I think.
-
You stick enough def buffs in a STF team and pretty much someone with all the tactical sense of a fire imp can complete it undefeated. When people list the team make ups like its some must have, there will be some people who just look at it to see what the team didn't need to know.
-
[ QUOTE ]
And then there are the 1 star grievers who like to give 1 stars to persons just for the fun of it. Happened to me just minutes after publishing it. You can only hope things level out. But when you see a mission with 1 star. That doesn't say a thing!
[/ QUOTE ]
I 1 star badge farms or anything the authors done that could be regarded as self indulgent ie beat my toon.
I'd like a search function to lob off all content that consists of too much of something ie badge cheat mish with max glowies. I'd rather look at details of what each mish will hold and then exterminate it from my list regardless of stars and without starring" into a retrieval bin. -
[ QUOTE ]
LINK IS HERE
Just thought it'ld be handy for base designers out there who might go a bit "overboard" and crash their supergroup base.
[/ QUOTE ]
It looks like Sunstorm made that post in that link. Damz I think it's time to go back to noob status
-
[ QUOTE ]
[ QUOTE ]
Sappers are not that hard if the team (or you) locks him down the moment he tries to attack. Some mobs still require priority over other mobs.
[/ QUOTE ]
I think the reason for mentioning sappers is that Ice is very good against them.
[/ QUOTE ]
/Macro Sap, "$$targetname Sapper"
Go in and use the best ST Gauntlet you got and 1 shot them or if they're high aim to control. If they're around a blind corner and you rather not turn around it to sap before finding him, taunt them out, hide till you see him and then pop him. If he hovers knock him down from outside his perception range with a power like hurl or something or taunt him down by pulling under a low ceiling. Usually if its not in the shields, its in a secondary or an epic or a power pool. -
I will say from experience of playing on other peoples accounts that people vary on need. I've played on characters that aren't tweaked for single targeting because its a farm toon that gets its end rec from doing "nothing" between aoes. Also whats beneficial can come from playing in different teams. It'll be pointless capping res when their is atleast one person you can almost totally rely on expecting to play with gives you a res shield.