Brute build needed (Elec/Shield)
Anyone? >.>
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thankies Shannon, helped me out yet again hehe, hmm hold on, what does ED mean? Endurance?
Looking at that build, this is what I've got so far, not done any SO's cause not sure what to go for, but mainly just working on ideas is all
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
shield brute idea: Level 40 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Havoc Punch -- Empty(A), Empty(3), Empty(11), Empty(17), Empty(25), Empty(31)
Level 1: Deflection -- Empty(A), Empty(5), Empty(5), Empty(13)
Level 2: Charged Brawl -- Empty(A), Empty(3), Empty(11), Empty(17), Empty(25), Empty(40)
Level 4: True Grit -- Empty(A), Empty(13), Empty(15)
Level 6: Hasten -- Empty(A), Empty(7), Empty(7)
Level 8: Thunder Strike -- Empty(A), Empty(9), Empty(9), Empty(15), Empty(19), Empty(37)
Level 10: Swift -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Against All Odds -- Empty(A), Empty(19)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Chain Induction -- Empty(A), Empty(23), Empty(23)
Level 24: Phalanx Fighting -- Empty(A), Empty(40), Empty(40)
Level 26: Battle Agility -- Empty(A), Empty(27), Empty(27), Empty(34)
Level 28: Grant Cover -- Empty(A), Empty(29), Empty(29), Empty(39)
Level 30: Active Defense -- Empty(A), Empty(31), Empty(31)
Level 32: Lightning Rod -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Shield Charge -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: One with the Shield -- Empty(A), Empty(39), Empty(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Well without active defense running you will get held and stuff. Your toggles get suppressed and you will be easier to hit which is why I like it asap. I'd rather attacks miss me and so would take the 2 def toggles before true grit but not have true grit too far away.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm, okay, will look at it again, took a look at the build you posted on Sapphic's post page 2, really like it and all, just couldn't work out how to convert it to SO's, hense the sucky build I made above ^.^
Put 3 res/def/heal and if room, if necessary 1 end in shields, put 1 acc 3 dam 1 end in attacks then add another acc for single targets or a rechg for aoes, g knows everything is dead before fury builds up from attacking anyway. 3 end mod stamina and go from there.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hows that then?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(11), Dmg(17), Dmg(25), EndRdx(31)
Level 1: Deflection -- ResDam(A), ResDam(5), ResDam(5), EndRdx(13)
Level 2: Charged Brawl -- Acc(A), Acc(3), Dmg(11), Dmg(17), Dmg(25), EndRdx(40)
Level 4: True Grit -- Heal(A), Heal(13), Heal(15)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Thunder Strike -- Acc(A), Dmg(9), Dmg(9), Dmg(15), EndRdx(19), RechRdx(37)
Level 10: Swift -- Run(A), Empty(43), Empty(46)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A)
Level 18: Against All Odds -- EndRdx(A), EndRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Chain Induction -- Acc(A), Acc(23), Dmg(23), Dmg(48)
Level 24: Phalanx Fighting -- DefBuff(A), DefBuff(40), DefBuff(40)
Level 26: Battle Agility -- DefBuff(A), DefBuff(27), DefBuff(27), EndRdx(34)
Level 28: Grant Cover -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(39)
Level 30: Active Defense -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Lightning Rod -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 35: Shield Charge -- Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(37), RechRdx(37)
Level 38: One with the Shield -- ResDam(A), ResDam(39), ResDam(39)
Level 41: Mu Lightning -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43), EndRdx(43)
Level 44: Ball Lightning -- Acc(A), Acc(45), Dmg(45), Dmg(45), Dmg(46), EndRdx(46)
Level 47: Stimulant -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Jacobs Ladder -- Acc(A), Dmg(50), Dmg(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Oops, Swift was meant to have 3 Runs in, not 2 empties >.<
Ignore the above.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Celestine Shock: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(7)
Level 1: Deflection -- ResDam(A), ResDam(7), ResDam(9), DefBuff(9), DefBuff(11), DefBuff(11)
Level 2: Jacobs Ladder -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(15)
Level 4: True Grit -- ResDam(A), ResDam(17), ResDam(29), Heal(36)
Level 6: Swift -- Run(A), Run(21)
Level 8: Thunder Strike -- Acc(A), Dmg(17), Dmg(19), Dmg(19), EndRdx(21)
Level 10: Active Defense -- RechRdx(A), RechRdx(23)
Level 12: Battle Agility -- DefBuff(A), DefBuff(23), DefBuff(25), EndRdx(25), RechRdx(27), RechRdx(27)
Level 14: Health -- Heal(A), Heal(29)
Level 16: Build Up -- RechRdx(A), RechRdx(31), RechRdx(31), EndRdx(31), EndRdx(33), EndRdx(33)
Level 18: Taunt -- Acc(A), Acc(33), Acc(34), RechRdx(34), RechRdx(34), RechRdx(36)
Level 20: Stamina -- EndMod(A), EndMod(36), EndMod(37)
Level 22: Phalanx Fighting -- DefBuff(A), DefBuff(46)
Level 24: Against All Odds -- RechRdx(A)
Level 26: Combat Jumping -- DefBuff(A), DefBuff(37)
Level 28: Super Jump -- Jump(A), Jump(39)
Level 30: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 32: Lightning Rod -- Acc(A), Dmg(37), Dmg(42), Dmg(42), EndRdx(42), RechRdx(43)
Level 35: Shield Charge -- Acc(A), Dmg(40), Dmg(40), Dmg(43), EndRdx(45), RechRdx(45)
Level 38: Grant Cover -- DefBuff(A), DefBuff(40), DefBuff(46)
Level 41: Electrifying Fences -- Acc(A), Dmg(43), Dmg(45), Dmg(46), EndRdx(50)
Level 44: Stimulant -- RechRdx(A)
Level 47: Aid Self -- Heal(A), Heal(48), Heal(48), EndRdx(48)
Level 49: One with the Shield -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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If I've done anything wrong there feel free to just post a build thats right, but thank you for the help
Battle agility and active defense are still late in the build which would hinder you imo. Phalanx can have 1 slot only if you wanted, freeing up 2 slots. Against All Odds can be 1 slot freeing up a slot.
Stimulant - I have no idea why you have stimulant + 2 slots dont need to be in it so you can free up those 2.
Your 49 power if it was earlier could be slotted more. You have easily 5 slots to put elsewhere. Preferably in attacks.
Deflection could be better 3 def and then maybe 2-3 res as one could still be an end slot.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Betterer?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Celestine Shock: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(7)
Level 1: Deflection -- DefBuff(A), DefBuff(7), DefBuff(9), ResDam(9), ResDam(11), EndRdx(11)
Level 2: Jacobs Ladder -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(15), RechRdx(31)
Level 4: True Grit -- ResDam(A), ResDam(17), Heal(29), Heal(36)
Level 6: Swift -- Run(A), Run(21)
Level 8: Thunder Strike -- Acc(A), Dmg(17), Dmg(19), Dmg(19), EndRdx(21), RechRdx(33)
Level 10: Active Defense -- RechRdx(A), RechRdx(23), RechRdx(33)
Level 12: Battle Agility -- DefBuff(A), DefBuff(23), DefBuff(25), EndRdx(25), RechRdx(27), RechRdx(27)
Level 14: Health -- Heal(A), Heal(29)
Level 16: Build Up -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 18: Taunt -- Acc(A), Acc(33), Acc(34), RechRdx(34), RechRdx(34), RechRdx(36)
Level 20: Stamina -- EndMod(A), EndMod(36), EndMod(37)
Level 22: Phalanx Fighting -- DefBuff(A), DefBuff(48)
Level 24: Against All Odds -- RechRdx(A)
Level 26: Combat Jumping -- DefBuff(A), DefBuff(37), DefBuff(39)
Level 28: Super Jump -- Jump(A)
Level 30: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 32: Lightning Rod -- Acc(A), Dmg(37), Dmg(42), Dmg(42), EndRdx(42), RechRdx(43)
Level 35: Shield Charge -- Acc(A), Dmg(40), Dmg(40), Dmg(43), EndRdx(45), RechRdx(45)
Level 38: Grant Cover -- DefBuff(A), DefBuff(40), DefBuff(46)
Level 41: Electrifying Fences -- Acc(A), Dmg(43), Dmg(45), Dmg(46), EndRdx(46), RechRdx(50)
Level 44: Stimulant -- RechRdx(A)
Level 47: Aid Self -- Heal(A), Heal(48), Heal(48)
Level 49: One with the Shield -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
No need for the 2 rechg redux in battle agility, you could have an extra res and heal in true grit instead.
No need for Accs in taunt for PvP and no one really expects a Brute with taunt at all these days no matter how useful it is especially post 45. You could of 2 rechgd it as a minimum slotting to catch spread mobs, ambushers etc.
I wouldn't 3 def buff CJ as its actually almost multiplying nothing by nothing and giving you nothing. Base slot was fine.
Moving Build up, Taunt would allow you travel earlier.
Much else is too taste rather than numbers. But you only have to read the figures to know if it will suit you.
When you gain a spare slot put an interrupt in Aid self.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I disagree with Shannon that end reds aren't that needed. One end red SO in the toggles will not cut it by a long shot. Unless you will always have some form of +end power on you from someone else.
Elec melee primary is a very endurance heavy set, On Sapphic Shock, even with her IO sets to give a ~40-50% reduction in all attacks and 70-80% in the toggles she will still run out of end in prolonged fights, and as a brute, you don't want to stop, ever. Cause that means bye bye fury.
Because of that i took away hasten, because it's a stupid end hog and you don't really need it, but if you really do want it, take it instead of electrifying fences and remove some slots from tough to make it recharge faster.
I also put in fighting pool, with the idea of running only weave, tough is there and slotted just incase you do get some end boost power. Aid Self is kinda nice to have, but it often becomes a choise between aid self or weave, and with SOs only, weave will take the lead, cause the more def you have, the less you need to heal. And the closer you get to def cap the better defense becomes.
My SO build gives only 30% defense solo, which is very low and will make you quite squishy. But it's a start, once you get enough defensive set bonuses, you can drop weave (the entire fighting pool).
The sets i would start with are The gaussian in build up (you'd have to assign all 6 slots to build up tho). And try get your hands on the steadfast +def IO. It shouldn't be too hard to get the 125 merits it costs if you do some SFs while levelling up.
Taunt is useless imo, this build puts out silly amounts of aoe damage and will take out large groups with just two powers, the bosses left and pretty easily taunted using just melee attacks. (all brute attacks have taunt in them).
One with the shield i barely ever use. Mostly only when i need the +recovery. So i dunno if i wanna put slots into it. I like the whole idea of not getting hit, and if you don't get hit, you don't need that resistance. Tho i spose with SOs you are gonna get hit... a fair amount.
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
SO Build: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(7)
Level 1: Deflection -- EndRdx(A), EndRdx(7), EndRdx(9), DefBuff(9), DefBuff(11), DefBuff(50)
Level 2: Battle Agility -- EndRdx(A), EndRdx(11), EndRdx(13), DefBuff(13), DefBuff(15), DefBuff(50)
Level 4: True Grit -- Heal(A), Heal(15), Heal(17), ResDam(45), ResDam(48)
Level 6: Swift -- Run(A)
Level 8: Thunder Strike -- Acc(A), Acc(17), Dmg(19), Dmg(19), Dmg(21), EndRdx(21)
Level 10: Active Defense -- RechRdx(A), RechRdx(23)
Level 12: Boxing -- Acc(A), Acc(23), Dmg(25), Dmg(25), Dmg(27), EndRdx(27)
Level 14: Health -- Heal(A), Heal(29), Heal(29)
Level 16: Against All Odds -- EndRdx(A), EndRdx(48)
Level 18: Chain Induction -- Acc(A), Acc(31), Dmg(31), Dmg(31), Dmg(33), RechRdx(33)
Level 20: Stamina -- EndMod(A), EndMod(33), EndMod(34)
Level 22: Combat Jumping -- DefBuff(A)
Level 24: Super Jump -- Jump(A)
Level 26: Phalanx Fighting -- DefBuff(A)
Level 28: Build Up -- RechRdx(A), RechRdx(34), RechRdx(34)
Level 30: Jacobs Ladder -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(37), EndRdx(37)
Level 32: Lightning Rod -- Acc(A), Dmg(37), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40)
Level 35: Shield Charge -- Acc(A), Dmg(40), Dmg(40), Dmg(42), RechRdx(42), RechRdx(42)
Level 38: Tough -- EndRdx(A), EndRdx(46), ResDam(46), ResDam(46), ResDam(48)
Level 41: Weave -- EndRdx(A), EndRdx(43), EndRdx(43), DefBuff(43), DefBuff(45), DefBuff(45)
Level 44: Electrifying Fences -- Acc(A)
Level 47: Grant Cover -- EndRdx(A), EndRdx(50)
Level 49: One with the Shield -- Heal(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I don't watch people play, see who they team with most of the time and so making certain power choices for people Celestyna is best left up to you.
[ QUOTE ]
I disagree with Shannon that end reds aren't that needed. One end red SO in the toggles will not cut it by a long shot. Unless you will always have some form of +end power on you from someone else.
[/ QUOTE ]
I don't know what you were reading. The whole idea was to get Celestyna started in making his/her own builds. Much can be to taste but what I have done is to get Celestyna to produce something for people to look at. People with experience of playing them can then go "Ah what I would do is this that and the other" Much like you are doing now. No where do I ascertain that anything is a must do or that end reds aren't that needed. People tend to play their own game and design to their own needs. A suggestion is merely that, we all play differently with different people and tweak to suit.
Lets take the taunt not important part. I can with say a 33% chance, tank Lord Recluse unaided for "over an hour" with any type of tanker partially due to the power. Villain side who knows what someone is doing? So no one doesn't make power choices for another. Not without knowing what that person intends to do.
[ QUOTE ]
Elec melee primary is a very endurance heavy set, On Sapphic Shock, even with her IO sets to give a ~40-50% reduction in all attacks and 70-80% in the toggles she will still run out of end in prolonged fights, and as a brute, you don't want to stop, ever. Cause that means bye bye fury.
Because of that i took away hasten, because it's a stupid end hog and you don't really need it, but if you really do want it, take it instead of electrifying fences and remove some slots from tough to make it recharge faster.
[/ QUOTE ]
Peoples power choices are their own but I will speak up for hasten. It drains 15 end points after 120 secs but its rechg will be 170s = 0.08 eps. 1/10th of 1 end point is what that is, but the crash can catch you. Its a clicky, you don't have to run it against enemies or at times you don't need it to but what it can do for those 15 end points is up your maximum DPS and through AoEs DPE/S. Which is handy if its a good idea to drop enemies before their next rechg heals as you would in PvP, it will offer more utility over time out of some powers but specifically with aoes it can actually save you endurance. When you can hit the maximum number of foes with it over time it will save you the using the single targeting attacks more. An AoE generally only has to hit 4 to be equal to a single target attack so when you hit 10 your getting 2.5*dpe of a single target attack, when you hit 16 then its 4*dpe. Flip it gymnastically in ones mind and its like lowering the end cost of a fight duration. Plus fighting huge numbers builds fury. A couple of good corrupters in the team and things can be v comfortable. Is haste worth the crash of 15 end? Depends on how you play/when you use it.
I am going to disagree on 3 end slots in the toggles. Why? Because 1 out of 3 of them shaves off 0.01 eps a secs. That's what haste and active defense almost costs I know XD but currently with your build your time to go from 0 - 100% end is 40.3 secs. If I took all those 3rd end slots out of the Primaries toggles I would get it up to 40.3 secs. No change there then. Why cos 0.02 eps over 40 secs is 0.8 of an endpoint and is probably lost in a tick of stamina. 1 whole slot trying to save 1/1000th of an endurance bar is a waste of a slot to me. The 2nd end slot saves 4 times as much as the 3rd and 3/4s that of the 1st end slot would. You could go as far as a 2nd end slot if you want as you can raise the DPE of the build during the fight duration and raise the end recovery between fights. I like to raise the DPE through AoE. Maximum number of targets I can hit to maximize damage output of attacks will also be a good number of targets "10" hitting me which raises fury better than me hitting 1 target. In light of that I am likely to love AoE and want to use them more. The more use of them the more DPE I get, the more DPE I get the less attacks I have to use in the long run. But if its less than 4 I won't use them, less than 2 and I wont use a cone attack, just to get max DPE and spare the use of other attacks in the long run thus saving end. Haste the AoEs for more DPE over time and you effectively gain the haste crash's worth of endpoints back + utility + lower fight durations.
Ultimately one of the 3rd end slots would of done more for the build in one of the fight pools toggles but I do see other areas I'd like to slot to be safe. 1 more rechg in Active Defense, which incidentally takes 10 end every 120s in your build that 10 end stacked to haste can lose you 15 end, this why I don't personally like haste on the shields but you can auto the AD and click haste as and when.
The cost of your attack chain is higher than Celestynes so you will during the fight duration lose end at a much faster rate and perhaps use certain attacks more and therefore need to regain end quicker.
With Haste Celestyna can afford end slots in the AoEs, do more dam over time from better rechg, use those attacks more over time and then from that, need to regain end quicker. With more DPS the lower the fight duration, the lower the fight duration the less need for fight pool or med pool. Although either can be at times good or at times pointless.
The balance therefore is in fun and the need to keep going. You have slotted swift meaning less time between fights for end rec and less time for fury loss, again balance. Being able to do too much too soon and stop may not be as good as doing ample and not stopping.
Well we each play differently with different people. No one build can ever be more of a suggestion to get people started unless of course you had a specific intention someone does.
Best is what people find for themselves.
Oh and a 4th slot in stamina would of done what both 3rd end reds in the toggles did. So thats 2 slots made into 1.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Don't have much time to post, but while I can. I suggest you listen to Shannon comments.
She isn't telling you how to play, or telling you what you're doing is right or wrong. I've recieved help before with one of my tanks.
You'll just get helpful pointer's you may not have noticed, She really knows her stuff and really helped me to start thinking differently about how I slot my characters.
I'd been considering doing this build myself, but I couldn't justify taking a melee set for the one AoE that I like in it. So it will be a fire melee/shield defense Brute for me.
I have an Elec/Elec Brute and an Elec/Shield Brute... I've never noticed Elec Melee being particularly endurance-heavy on either one (granted, the first one has unlimited endurance thanks to the secondary), except maybe Chain Induction. I have minimal EndRedux slotting in my Elec/Shield Brute and I only have occasional endurance trouble when running Grant Cover (which I don't do when soloing), easily mitigated by carrying CABs. Just my experience, though.
That's exactly it, we should differ in slotting builds on account of how we play, want to play or want to learn to play.
I got Brutes that are utter bleep unless they can play in so tight a way and it can take me a mission to get into it.
Sounds weird I know but half of what I got is a sodding experiment. Sometimes its just masochism just how inefficient a build I try and play with but if you can make do with it, then up the build in standard and keep playing the way you had to when it was weak then it can lead to things being all the better.
This is why people will look at my own personal builds, despite what I can build and cringe...but I don't mind.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Totally agree, everyone has they're own way of doing things.
Can also be fun to try experimenting with something new or just different playing a character less effective then you usually do like you're saying. Actually having to think about what you're doing rather then running around like you're on autopilot.
As for
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This is why people will look at my own personal builds, despite what I can build and cringe...but I don't mind.
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Someone is always going to be looking for easy answers and just want to copy.
Kind of funny how many SS/Sd and elec/SD brutes you see all of a sudden since I14 farms.
Yes ss/SD and elec/SD are great for killing those ritki comm officers, but this week they get nerfed and wont be farmed anymore.
That means back to nemesis farming and those 2 combos suck big big big time in fighting nemesis.
make me giggle when they realize their "farm" toons they rolled for I14, become totally useless in the next days :-)
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Kind of funny how many SS/Sd and elec/SD brutes you see all of a sudden since I14 farms.
Yes ss/SD and elec/SD are great for killing those ritki comm officers, but this week they get nerfed and wont be farmed anymore.
That means back to nemesis farming and those 2 combos suck big big big time in fighting nemesis.
make me giggle when they realize their "farm" toons they rolled for I14, become totally useless in the next days :-)
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Or people will just make Freak farms using the MA instead. With just Lieuts in them probably.
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Kind of funny how many SS/Sd and elec/SD brutes you see all of a sudden since I14 farms.
Yes ss/SD and elec/SD are great for killing those ritki comm officers, but this week they get nerfed and wont be farmed anymore.
That means back to nemesis farming and those 2 combos suck big big big time in fighting nemesis.
make me giggle when they realize their "farm" toons they rolled for I14, become totally useless in the next days :-)
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I used to make laps around the storm palace with my fire/sr only got myself killed when my recharge was debuffed by the wisps, no aid self against brutes is a pain.
I see no reason why ss/shield and elec/shield couldnt farm nemesis when they did it in i13.
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Kind of funny how many SS/Sd and elec/SD brutes you see all of a sudden since I14 farms.
Yes ss/SD and elec/SD are great for killing those ritki comm officers, but this week they get nerfed and wont be farmed anymore.
That means back to nemesis farming and those 2 combos suck big big big time in fighting nemesis.
make me giggle when they realize their "farm" toons they rolled for I14, become totally useless in the next days :-)
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Well considering both those combos were pretty popular when shields launched I would recon that there just coming back out the woodwork because MA offers a great way to get up to 39 where you can get the foot stomp/shield charge or lightning rod/shield charge combo which is why a lot of people rolled them.
I'm not sure why you think they couldn't farm nemesis as long as the lieutenants were left to last there would be no problems and as foot stomp/lightning rod/shield charge will kill the minions pretty quick there will only be the lieutenants left
(p.s id you want true rikti mass death go roll a bots/ MM and watch multiple spawns die in a energy/fire filled death)
Actually I dont use MA for farming, nor will I ever do so.. I was gonna make elec/shield cause conseptually I liked the idea, thats all
Heyas folks, just returned to the game aftera year off and I am having trouble reajusting so to speak, but decided to make a new character, namely a Brute. But I was hoping you peeps could help me out with a Elec/Shield SO/DO build, pleeeeease!
I use mids ofcourse ^.^