Elec/Dark Brute Build
I am in no doubt someone could post what they would do but it dont take me 2 mins to quickly look at the slots I wouldnt do.
Some IOs changed to SOs because they're cheaper and the difference is unnoticeable. The last slots on the epics emptied for you to consider doing damage rather than lower tohit. Some slots that put you over ED freed up for elsewhere. I would advise on re-ordering in order to get the best slots where you can particularly from lvl 41+.
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From there I would play with it some more.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
ED?
Enhancement Diversification. Sometimes you could be using up slots for tiny amounts of bonuses. Instead of doing that you can enhance your build in other ways by slotting elsewhere for greater bonuses.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ah right gotcha. Just can't keep up with all these abbrevations.
Thanks for the help
Giving myself more than 2 mins now and extrapolating on what I said and going with what you've gone for power wise here is an alternative way of slotting. I shouldn't of gone more than 5 bonuses of the same percentage of anything important:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mirk: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Dmg-I(3), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(15)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(11), RechRdx(11)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 10: Swift -- Run-I(A)
Level 12: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17)
Level 14: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(36)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(45)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- EndMod-I(A), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(27)
Level 22: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(27), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31), RechRdx-I(31)
Level 24: Cloak of Darkness -- Krma-ResKB(A)
Level 26: Combat Jumping -- Krma-ResKB(A)
Level 28: Super Jump -- Jump-I(A)
Level 30: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(33), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(33), Abys-Dam%(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Boxing -- Acc(A)
Level 38: Soul Transfer -- Numna-Heal(A), Numna-Heal/Rchg(39), Efficacy-EndMod(40), Efficacy-Acc/Rchg(43)
Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Lightning Clap -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(50), RzDz-Acc/Stun/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Its not a build I have therefore I like to play and try to offer some alternative ideas that could be helpful.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hi Thelema
I'm no expert in IOs either, but i do have a few comments about the build and some of the slotting.
why did you take charged brawl and boxing? both are minor damage and you havent used boxing to get tough...?
I would drop charged brawl (start with havoc punch and get jacobs ladder at lvl 2) and take tough somewhere in the build.
also: i would swap cloak of fear for oppressive gloom.
CoF is VERY end heavy where OG only cost minor end and hp. and with thunderstrike and thunder clap in your build you'll be able to stun bosses
about the IOs:
i would slot at least 4 Impervium armor in each of Dark embrace, Obsidian shield, and Murky cloud, for the extra 3x 2,25% max endurance.
you may as well put 3 efficacy adaptor in stamina that way you end up with the same recovery + 1,13% hp bonus
and finally you may as well put the last Touch of the nictus in Dark regeneration. that way you can actually harm an enemy when you use it.
If you'd like i could probably come up with a build for you, but it would be made the way i would play ElM/DA
jbWarsmith out
One of the obvious problems with elec/dark is the end usage. Because you don't have the luxury of Dark Consumption that dark/dark has you have to be quite conservative when it comes to attack rate in order to stop your end crashing quicker than an elec/kin could drain it(or so I originally thought).
[ QUOTE ]
why did you take charged brawl and boxing? both are minor damage and you havent used boxing to get tough...?
[/ QUOTE ]
By lvl39 I have, by avoiding hasten and slotting minimal rechg (along with a lot of endrdx), have a character with a fairly end friendly build. However my attack chain is sluggish to say the least and if i were to axe charged brawl it would degenerate even further (so although it dont do any great dmg it is a much needed link in the chain, so to speak). Boxing was added merely as a throw away power that would allow me to concentrate slots elsewhere and i thought if nothing else its another attack to the chain that although won't be doing any great dmg for me atleast its aiding my quest for more fury (Nb: I havn't actually added boxing to the in-game build yet, this is just one of the things ive speculated on in my mids build). As for tough- it would be nice, but i think another toggle is one thing i don't need.
[ QUOTE ]
i would swap cloak of fear for oppressive gloom.
CoF is VERY end heavy where OG only cost minor end and hp
[/ QUOTE ]
To respond to your comment on OG vs CoF, bieng lvl39 i have not had the opportunity to play with OG yet, but i intend on doing so and making a more informed decision after that. But maybe you can clear a few things up for me on this point- OG runs on HP and minimal end right? But exactly how much HP is it gonna be draining? Am i gonna have to spam Dark Regen? Also what's the duration of the disorient? I hear it will only work on minions....Whereas CoF does for Lieuts aswell...Also there is the perperual issue of building fury: If I keep the mobs perma disorientated (not even sure if this is possible at this point) Im losing fury on those potential attacks, where Fear effects are intermittent still alowing the enemies to get a few attacks on me and my theory was if I combo'd It with Death Shroud (which i know i left out of the mids build, but I have in my game build at the moment) the dmg ticks should almost negate the fear effect, reducing to just a -To Hit Aura which is nice for fury building and dmg mitigation purposes... end heavy, but nice. If i do axe death shroud and use the soul mastery powers to aggro and herd instead then perhaps, as you suggest, OG maybe a better power than Cloak Of Fear to have in there.
Which actually neatly brings me to another question: Darkest Night, can this be used to herd? I had originally thought to put this into my mids build, however i was informed by a friend that when applied DN just makes the target turn tail and run away as apposed to the more desirable response of running to towards you (and his own death) with his merry band of men So deciding that DN wouldn't be a great power to use for herding i dropped it, going for gloom instead...again im not gonna know which way to go on this till i get there, but any one got experience with using DN for herding?
Ive now got to the point where im wondering if avoiding rechg and slotting so much endrdx is a bit of a false economy as my slow and often broken attack chain means im doing less dmg to enemies over time + Im not building fury as quick as i could be. So, obviously it's taking me alot longer to kill off enemies than it should. This is particularly evident in one-on-one duels against boss' (this is where i thought gloom may come in handy) where there are no great numbers for me to use dark regen on and i cant fear them with CoF, so I end up relying purely on my dmg res. When u add in elec melee's more aoe'ish nature and my rather pooey attack chain ontop, this makes for a rather frustrating experience (and im talkin just ur standard boss' here btw).
So im turning to IO sets in an effort to address these issues as i don't feel that just standard IO's and SO's are gonna cut the mustard here. So im hoping to create a build that will allow me to ramp up the rechg to a respectable level without borking my end.
[ QUOTE ]
i would slot at least 4 Impervium armor in each of Dark embrace, Obsidian shield, and Murky cloud, for the extra 3x 2,25% max endurance.
[/ QUOTE ]
Yes, i think you have a point there. I was worried about gimping my dmg res when i put together this build..but after looking at some of Shannon's advice Im looking more closely at what im going to do with my 3 main toggles.
[ QUOTE ]
you may as well put 3 efficacy adaptor in stamina that way you end up with the same recovery + 1,13% hp bonus
[/ QUOTE ]
Again, here i was worried about losing end recovery (which i certainly don't want to do) by slotting a set into stamina. So, again, another more than valid point. I'll have to look again at this.
[ QUOTE ]
you may as well put the last Touch of the nictus in Dark regeneration. that way you can actually harm an enemy when you use it.
[/ QUOTE ]
Reason for this is I dont need this power to do dmg for me. What I do need it to do is be up as often as poss to keep me alive and ideally at a reduced end cost (its very heavy on the end).
I'd certainly be very interested to take a look at anyones proposed, or completed builds for elec/dark brutes as i have had a look through the forums and i cant seem to find much solid info anywhere.
NB Im not looking for someone to build this for me, but i want other peoples angles and perspectives on this in the hope it will give me (or anyone else) some ideas / inspiration.
As noted on my original post Im no good when it comes to IO Set builds and my proposed mids build that i have posted here was pretty much blindly put together, so please dont assume that my heart is set on any of it. Im asking for help/guidance with a totally open mind here, so please- to use the vernacular- let me have it
Just as a little aside, my primary build (on which all of the above geared towards) is aimed at bieng a traditional type Brute/Fury building "I smash things" type character.
But due to the insane control options that elec / dark offers i was planning a secondary build that is focused on just bieng a support type character that will hold aggro and mez mobs and be totally unconcerened with dealing dmg or building fury. I kind of Domi / Brute if u will. Or as I am dubbing it "The Bromi" Ive not begun to build my bromi yet, but anyones 2 pennies worth will be greatly recieved.
Thanks for reading.
Despite the fact that you Thelema said you suck at it I thought perhaps that you are quite coy. The extra res slots could be just fillers for what you might get and the build did give me an idea on what maybe your intentions. In removing the -tohit slots for damage in the latter powers I had to pay attention to what the bonuses were in them as I could see sense or atleast like to think I could, see sense in where you was going with that. So to me you don't actually suck.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hi,
From my experience I would say that cloak of fear is very end hungry to run and somewhat counter productive to fury generation. Opressive gloom ia also counter productive to fury generation but it can save you in a tight spot.
For PBAOE attacks the Multistrike set is quite cheap to get, has about maxed out end redux and the set bonuses add to def.
I would seriously consider getting death shroud for leveling, it will kill more stuff than anything else over time.
Darkest night is very good for herding, high end cost though.
Dark regenration costs a buttload of endurance, and the end recovery proc is very good in it.
It may be worth building for def in the long run, you can probably get to the high 20s or so without too much trouble. That will save relying on Dark Regenration and OG too heavily.
I found the Sandman chance to heal proc pretty handy in Charged brawl and Havoc Punch for my Elec/SR brute.
Slot gloom to kill, to hit debuff is low. Thunderstrike is a good set.
I think all those Obliteration sets will cost you more than the GDP of France
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explanation follows...
jbWarsmith out!
EDIT! made a bummer *blush*
first things first:
[ QUOTE ]
[ QUOTE ]
you may as well put the last Touch of the nictus in Dark regeneration. that way you can actually harm an enemy when you use it.
[/ QUOTE ]Reason for this is I dont need this power to do dmg for me. What I do need it to do is be up as often as poss to keep me alive and ideally at a reduced end cost (its very heavy on the end).
[/ QUOTE ]
you may want to consider this after all. you'll only loose about 2 secs of recharge, and any extra damage in a "light damage build" as yours should be taken into consideration. also: DA is so end heavy that you wont be able to spam DR anyway. about the healing: it heals 30% for each enemy hit so you only need 1-3 enemies to get back to full health. this is why i suggest tough to take away some of that nasty s/l damage you find everywhere. (personal experience supports all of the above. after all... my main is /DA )
Back to the way I would make this build:
havoc punch + chain induction: 2x bruising blow for +1% recovery and 4x mako's bite for hp and damage bonus.
dark embrace + murky cloud + obsidian shield: 4x impervium armor for reasons already mentioned and i also put in a steadfast protection - Knockback protaction in each. that should protect you from KB from most enemies. incl. most AVs.
jacobs ladder + thunder strike: 2x cleaving blow for 1% recovery and 4x scirocco's dervish for 10% regen and 9% accuracy (also a nice +resist negative energy, but that's just a bonus)
dark regeneration: you shouldnt rely too heavyly on this power to keep you alive. it is one of the best healing powers in the game, but also one of the most end draining ones. 4x touch of the nictus for hp, acc and heal bonus. you could also consider 4x miracle for recovery (2,5%), hp and heal bonus. acc shouldnt be a problem as you'll find plenty of this elsewhere in the build.
stamina: 4x performance shifter. you'll end up with the same basic recovery as when you use 3x end mod IOs but you also get some nice bonuses AND a proc that can give you end every 10 secs.
boxing: use this to build fury with and forget about charged brawl. 4x crushing impact for some nice bonuses incl. 7% accuracy.
tough: 4x impervium armor. both for reasons already mentioned.
death shroud: good for keeping aggro and damaging targets. 4x obliteration for 9& accuracy and 3% damage. you may want to use scirocco's dervish and save a lot of inf as the price for these on BM is sky high! but then you wont get the damage bonus.
lightning rod: killer power!!! 6 scirocco's dervish mostly because obliteration is too pricy and doesnt have much acc.
also you'll love the proc when the bug gets fixed
gloom: 4x thunderstrike for 2% recovery and 7% accuracy + 2x devastation for 12% regen
dark obliteration: 6x positron's blast for a lot of nice bonuses and a proc you'r gonna love. this power will make the attack chain of 7 attacks complete and you'll have so much AoE/cone that mobs will bow before your awesomeness.
i also included darkest night and lightning clap in the build.
DN for team play so you can debuff those nasty AVs and get som extra damage mitigation (-damage and -to-hit is a nice combination for this) and maybe use it to get more aggro.
personally i dont like lightning clap because of the KB but the stun element is a nice addition to OG as it will enable you to stun bosses.
speaking of OG: the hp cost on this is very low and poses no threat to you. the + regen in the build alone should negate the cost.
i wouldnt take CoF when i cant support it with touch of fear from DM. this combo on the other hand enables you to fear bosses and sometimes even EBs and AVs (couldnt stop laughing yesterday when Malaise was shaking in his pants because of my scrapper) but thats a completely other build.
that's it! did i forget something? then please say so.
jbWarsmith out!
Thanks to Shannon, JB and Star Seer for the extremely useful replies. Alot of food for thought there
JB: It would seem at first glance ur proposd build looks immensley cheaper than my own..so im lookin closely at that. I hadn't really considered mako's bite before, but both you and shan have pointed me in that direction so i think i will give that a go [fairly cheap aint it?].
Seeing as respecs grow on trees these days (literally if your a villain ) Im gonna experiment with alot of these suggestions. I hadn't really thought about slotting for def..that could be an option (thx star), also i think i will give the touch of nictus proc a whirl on your recommendation jb and see what shakes loose. Im lookin forward to playin with both Opressive Gloom (Good news on the Hp cost!)and Darkest Night (I Aggro Monkey!). Im not totally sold on the whole tough thing as i want to reduce end cost..but reducing death is good too so im gonna try this out + Im likin the whole idea of the heal proc ting ting in the attacks mmmmmm
A coupla questions about your build jb.. No -ToHit in Darkest Night? That was the main reason i was thinkin of builing it in. I can't really blame ya for speccin out cloak of darkness, but what about its incredibly handy immob resist? Also im not sure about gloomz inclusion, i know its in mine but it was kind of an afterthought..i spose u can put some nice sets in...i may go for soul tentacles instead- not sure though. + only 2 rechg in Bu?
Anyways Im gonna lvl my guy some more and start building in some sets. Once ive got a bit more experience, im gonna post a revised build here.
Here's hoping its not gonna be the disaster area my nightwidow was ("Nooooz, i spent 200mill on sets and now its broken!"*sobs*). You live and learn right? Unless your a particularly un-sophisticated lab rat..in which case you prolly don't.
(whatabout a sophisticated lab rat? Now there is food for thought)
Thanks again and please keep the ideas comin
The ownage must flow! .
LR is almost 50% longer to rechg and although the DPS remains similar the utility of it over time as an "alpha them no brainer" has dropped.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
A coupla questions about your build jb.. No -ToHit in Darkest Night? That was the main reason i was thinkin of builing it in. I can't really blame ya for speccin out cloak of darkness, but what about its incredibly handy immob resist? Also im not sure about gloomz inclusion, i know its in mine but it was kind of an afterthought..i spose u can put some nice sets in...i may go for soul tentacles instead- not sure though. + only 2 rechg in Bu?
[/ QUOTE ]
DN is very end heavy so i slottet for that. the -to-hit is actually high enough to be slotted for, but that will cost slots elsewhere in the build.
you get immobilize resist from combat jumping. you could put in any def IO. i only used kismet because its unique
i chose gloom because its good for taking out those runaway critters. that gived you more time to fokus on the next mob (and keeping fury up).
BU... i ran out of slots and didnt want to take them elsewhere. this is something that should come from experience. what power do you use the most? where could you free up one slot? its something you have to figure out for yourself by playing the toon. and the third recharge IO only shaves off 3,7 sec.
talking numbers: the end usage of the build is 0,98 end/s and the recovery is 3,01 end/s. i dont think you'll have end problems. even with DN running your usage is 1,33 end/s
jbWarsmith out!
Immob resist in CJ? After 4 years of playing i feel like i should know this . But then again, as i have said before..I am simply a noob with vet badges
[ QUOTE ]
BU... i ran out of slots and didnt want to take them elsewhere. this is something that should come from experience. what power do you use the most? where could you free up one slot? its something you have to figure out for yourself by playing the toon.
[/ QUOTE ]
Hehe.. yeh, its not really something i'll be spending much time thinkin about as ive always been a build up --> 3 rechg ftw! kinda guy. Was just wondering why you had decided to clip a slot off build up, as, personally id have pinched one from elsewhere.
But you is you and me is me eh?
Nice rec numbers btw
Thanks again.
Aum Shiva
Skipping my build suggestion as it was actually Thelema's build with alternative slotting lets compare yours JB and Thelema's.
First though, looking at stamina, in your build JB, the build would of had a greater end rec if 1 of those endmod slots (End Mod Acc Rechg wasn't there for a little end mod bonus of 0.04 eps. Instead there could of even been a standard SO end mod in its place for better end rec by another 0.04. Try switching the lowest end mod bonus and read the total end rec. One of the reasons for this is because there is a total of 6 bonuses that give 0.04 ers. That's one too many.
From looking at Thelemas original build what I also see is, in order to max out damage per attack and get more looking good bonuses you effect the build in other areas. 141.5% damage bonus ED'd down to 101.23% can mean 40% of another kind of bonus thrown away for 6% extra damage in a single attack and I say this, as this concerns the first attack which bonuses just 0,02 end per sec which is a 5th of one endpoint per second. The dam per end of havoc has widened but the lack of rechg bonus has not helped build ups rechg, a power that buffs the heavier hitters which therefore increases dam per end. Rechg increases DPS. Similar stuff is alright with a known intention, but an exact known intention is not something anyone but Thelema can come up with which is why I don't go around changing almost the entire build on people. By raising dam per end you can although have a better first complete attack chain do lower damage over time because the attacks don't rechg together afterwards too well. A burst chain is good but the following attack chains may not be so good as there can be wait time for the heavy hitters.
The main thing that you've done is although you've made attacks slightly harder the DPS on individual attacks has come down a lot, Thelema's Lightning Rod, was doing 288 dam every 39s approx but now you've made it do 287 dam every 57 secs, the cold part is 57 - 39 = 18secs. 18s of waiting to use LR again, which means less alpha the enemy utility over time. It also means its lowered the DPS by nrly 50% to give the worst case scenario. I say worst case cos as there is a proc the average damage over time is the same. What you have is yes a less end costing attack but a no more damaging one in terms of dps. The utility has gone plus the rechg bonuses have gone. Rechg bonuses that greatly improved build ups rechg which gave a 80% damage bonus 25% of the time but now gives that damage bonus 20% of the time. A fifth of an 80% dam buff is lost which means the build does 4 build ups to Thelemas previous every 4. Clearly an attack chain planner would be good to show the average damage of each attack chain over time.
7 secs loss on DR could be a lot, having 7 secs longer on it to wait may lower the powers EPS but I think often even another sec can seem like too late to wait.
As far as intentions go; it could be that you want to front load burst for quick easy targets; or do great DPs for hard long enduring targets; or farm concentrating therefore on AoEs; or be some kind of a mix. Some Brutes like fury as a result of 10 on them and some like the fury as a result of attacking consistently with 4 on them at most. So its the being without a known intention that I look at what someone has already done for their own builds and try to offer slotting choices that may suit it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
talking numbers: the end usage of the build is 0,98 end/s and the recovery is 3,01 end/s. i dont think you'll have end problems. even with DN running your usage is 1,33 end/s
[/ QUOTE ]
Just for experience, my elec/shield brute is at 0.86 end/sec with recovery at 2.98, and endurance is a problem for me. I'm currently shooting for a numinas unique, to go with my performance shifter proc in order to allevate the end issue.
I'm also looking to drop weave toggle once i get the io sets i want further reducing end consumption with 0.25
Elec is a very end heavy set with lots of aoe powers which are costly.
[ QUOTE ]
[ QUOTE ]
talking numbers: the end usage of the build is 0,98 end/s and the recovery is 3,01 end/s. i dont think you'll have end problems. even with DN running your usage is 1,33 end/s
[/ QUOTE ]
Just for experience, my elec/shield brute is at 0.86 end/sec with recovery at 2.98, and endurance is a problem for me. I'm currently shooting for a numinas unique, to go with my performance shifter proc in order to allevate the end issue.
I'm also looking to drop weave toggle once i get the io sets i want further reducing end consumption with 0.25
Elec is a very end heavy set with lots of aoe powers which are costly.
[/ QUOTE ]
i know this as i'm also lvling a ElM/SD (lvl 38 now) but i think that part of the end problem here comes from inability to resist using LR and SC as often as possible (at least that is my problem).
i also know that i pretty much have to rethink the build i originally planed for my toon as it's too end heavy.
JB out!
[ QUOTE ]
First though, looking at stamina, in your build JB, the build would of had a greater end rec if 1 of those endmod slots (End Mod Acc Rechg wasn't there for a little end mod bonus of 0.04 eps. Instead there could of even been a standard SO end mod in its place for better end rec by another 0.04. Try switching the lowest end mod bonus and read the total end rec. One of the reasons for this is because there is a total of 6 bonuses that give 0.04 ers. That's one too many.
[/ QUOTE ]
you are completely right! i looked into it and improved it even further (slightly) by replacing everything but the proc. with 3x efficacy adaptor, that gave a 0,05 end/s increase. the point of using performance shifter was kinda lost when you removed the one that gave the 2,5% recovery bonus.
[ QUOTE ]
From looking at Thelemas original build what I also see is, in order to max out damage per attack and get more looking good bonuses you effect the build in other areas. 141.5% damage bonus ED'd down to 101.23% can mean 40% of another kind of bonus thrown away for 6% extra damage in a single attack and I say this, as this concerns the first attack which bonuses just 0,02 end per sec which is a 5th of one endpoint per second. The dam per end of havoc has widened but the lack of rechg bonus has not helped build ups rechg, a power that buffs the heavier hitters which therefore increases dam per end. Rechg increases DPS. Similar stuff is alright with a known intention, but an exact known intention is not something anyone but Thelema can come up with which is why I don't go around changing almost the entire build on people. By raising dam per end you can although have a better first complete attack chain do lower damage over time because the attacks don't rechg together afterwards too well. A burst chain is good but the following attack chains may not be so good as there can be wait time for the heavy hitters.
The main thing that you've done is although you've made attacks slightly harder the DPS on individual attacks has come down a lot, Thelema's Lightning Rod, was doing 288 dam every 39s approx but now you've made it do 287 dam every 57 secs, the cold part is 57 - 39 = 18secs. 18s of waiting to use LR again, which means less alpha the enemy utility over time. It also means its lowered the DPS by nrly 50% to give the worst case scenario. I say worst case cos as there is a proc the average damage over time is the same. What you have is yes a less end costing attack but a no more damaging one in terms of dps. The utility has gone plus the rechg bonuses have gone. Rechg bonuses that greatly improved build ups rechg which gave a 80% damage bonus 25% of the time but now gives that damage bonus 20% of the time. A fifth of an 80% dam buff is lost which means the build does 4 build ups to Thelemas previous every 4. Clearly an attack chain planner would be good to show the average damage of each attack chain over time.
[/ QUOTE ]
as mentioned my build was made the way I would build it. it was not a guide on how to. it was simply advise on alternatives for what Thelema had in mind and how to compensate for the end drain.
that said o do believe that DPE is more important for this build than DPS. we'r dealing with two very end heavy power sets and neither has any way of regaining lost end fast. that brings me back to my preferences again: i prefer a toon that can keep damaging enemies constantly to a toon that does heavy damage and runs out of end often.
[ QUOTE ]
7 secs loss on DR could be a lot, having 7 secs longer on it to wait may lower the powers EPS but I think often even another sec can seem like too late to wait.
[/ QUOTE ]
i know all this from personal experience with DR and i also know that fast recharge wont keep me alive if my toggles get shut down because my end is gone. i'd rather not be tempted to spam a power as end heavy as this
JB out!
I will say from experience of playing on other peoples accounts that people vary on need. I've played on characters that aren't tweaked for single targeting because its a farm toon that gets its end rec from doing "nothing" between aoes. Also whats beneficial can come from playing in different teams. It'll be pointless capping res when their is atleast one person you can almost totally rely on expecting to play with gives you a res shield.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I decided to start building some sets into my elec/dark last night and after spending a few hours of switching between Mids and the BM i think i managed to break my brain
Cut a long story short i didn't end up buying one recipee last night lol. Honestly, I think building IO sets could possibly be even more overwhelming than shopping for a new mobile phone I feel like that guy from the movie Pi (Where is my drill?!).
Anywayz, i think many more tests and comparisons on mids are needed before i can start investing with confidence. Im starting to wonder if this char is worth the hassle hehehe.
Please don't expect anymore of my posts to make sense as I have officially overloaded my brain with numbers and fear that i may have retarded myself
[ QUOTE ]
Please don't expect anymore of my posts to make sense as I have officially overloaded my brain with numbers and fear that i may have retarded myself
[/ QUOTE ]
Welcome to the world of IO sets
may your builds be cheap and suit your playstyle
JB out!
Came on tonight to have a look for other El/DA brutes, thinking there were none! Just levelled mine to 50 tonight, and my word, what a path he's trodden! Obviously, very late now, too late for builds, feel free to message me in game though if im about for advice / info. (/t brutalise-DC @one and only)
I will say though, after doing the last few missions as lead brute, something ive never had to / been able to do, Darkest Night, even unslotted is a herding / aggro godsend. Just make sure you have taunts somewhere to help hold the aggro once its on you, my build up to now has no taunt io's, and i did keep losing straggles. I found each mob could get fury to 90%, even with endu gaining breaks between mobs when needed. Death shroud needs to stay if you plan on tanking, with taunts in it, or obviously take taunt and keep spamming. Dark regen was needed after every alpha, but with darkest night in your mob, they stop hitting you after that pretty much. Didnt take cloak of fear at any point, didnt seem right for a brute, nor opressive gloom, though im tempted to try it.
Im planning on finishing a second build on saturday, ill post up once completed
**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute
Okay here is a quick stab at an IO set build for my Elec/Dark Brute. I really suck at this whole IO set thing, so please I want you to rip my build and tell me what's wrong- any and all advice welcome. If it helps its gonna be pve only and the main point of trying to IO Set this build up was to try and address the end usage:attack rate issues. At the moment he is only slotted with SO's aside from a few Touch of Nictus ench's in Dark Regen and the Karma in Combat Jumping. (Btw this is the first time ive tried to import a build from Midz, so i hope it works).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mirk: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (5) Impervium Armor - Resistance/Endurance: Level 40[*] (5) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (37) Endurance Reduction IO: Level 50[/list]Level 2: Havoc Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (9) Obliteration - Accuracy/Recharge: Level 50[*] (9) Obliteration - Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (13) Obliteration - Accuracy/Recharge: Level 50[*] (13) Obliteration - Damage/Recharge: Level 50[*] (25) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Obsidian Shield <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (15) Impervium Armor - Resistance/Endurance: Level 40[*] (17) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 14: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (19) Impervium Armor - Resistance/Endurance: Level 40[*] (21) Resist Damage IO: Level 50[*] (36) Resist Damage IO: Level 50[*] (43) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery: Level 40[/list]Level 18: Chain Induction <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (21) Crushing Impact - Damage/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (23) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (25) Endurance Modification IO: Level 50[*] (27) Endurance Modification IO: Level 50[/list]Level 22: Dark Regeneration <ul type="square">[*] (A) Touch of the Nictus - Healing: Level 50[*] (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50[*] (29) Touch of the Nictus - Accuracy/Healing: Level 50[*] (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 24: Cloak of Darkness <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 26: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 28: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 30: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (31) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (33) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (33) Glimpse of the Abyss - Fear/Range: Level 50[*] (33) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (45) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (34) Obliteration - Accuracy/Recharge: Level 50[*] (34) Obliteration - Damage/Recharge: Level 50[*] (34) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (36) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Soul Transfer <ul type="square">[*] (A) Miracle - Heal: Level 40[*] (39) Miracle - Heal/Recharge: Level 40[*] (40) Efficacy Adaptor - EndMod: Level 40[*] (45) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[/list]Level 41: Lightning Clap <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (45) Stupefy - Accuracy/Endurance: Level 50[*] (46) Stupefy - Endurance/Stun: Level 50[*] (46) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 44: Soul Tentacles <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50[*] (46) Trap of the Hunter - Immobilize/Accuracy: Level 50[*] (48) Trap of the Hunter - Chance of Damage(Lethal): Level 50[/list]Level 47: Gloom <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50[/list]Level 49: Dark Obliteration <ul type="square">[*] (A) Cloud Senses - Chance for Negative Energy Damage: Level 30[*] (50) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (50) Cloud Senses - ToHit Debuff: Level 30[*] (50) Cloud Senses - Accuracy/ToHitDebuff: Level 30[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]7.5% Defense(Melee)[*]4.5% Max End[*]5% Enhancement(Heal)[*]2.75% Enhancement(Terrorized)[*]3% Enhancement(Stun)[*]37.5% Enhancement(RechargeTime)[*]66% Enhancement(Accuracy)[*]5% Enhancement(Immobilize)[*]202.4 HP (13.5%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 9.1%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 9.1%[*]MezResist(Terrorized) 2.5%[*]12.5% (0.21 End/sec) Recovery[*]3.13% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Impervium Armor[u]
(Obsidian Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Impervium Armor[u]
(Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Touch of the Nictus[u]
(Dark Regeneration)<ul type="square">[*] 28.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Glimpse of the Abyss[u]
(Cloak of Fear)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 28.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list][u]Obliteration[u]
(Lightning Rod)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Miracle[u]
(Soul Transfer)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
(Soul Transfer)<ul type="square">[*] 16.9 HP (1.13%) HitPoints[/list][u]Stupefy[u]
(Lightning Clap)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 28.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[/list][u]Trap of the Hunter[u]
(Soul Tentacles)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 28.1 HP (1.88%) HitPoints[/list][u]Dark Watcher's Despair[u]
(Gloom)<ul type="square">[*] 22.5 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)[/list][u]Cloud Senses[u]
(Dark Obliteration)<ul type="square">[*] Status Resistance 2.5%[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|459EAEF9BD5A193BCA0532CA759CEB0EC7292CFCF2F144B80 25C8D2C11262E96489|
|B04459122CFB2CF5BF13360401|
|-------------------------------------------------------------------|</pre><hr />