Thelema

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  1. Not a bad build at all...Infact looks similar to a build I once did ;P

    Everything frogfather said is spot on especially the part about adding the force feedback proc.

    Persoanlly I'd want Gloom in there to compensate for elec's rather shabby ST Dmg- I can say from experience that it makes a difference. Id be looking at Grant Cover to walk the plank in order to make room for it. Your already at 51.2% DDR stacking to 78.9% for 58 secs and GC is only bringing an extra 13.9% to your game- which personally I don't don't think you'll miss (not to mention running GC will put your end usage over the 1p/sec mark, which, while you maybe able to live with, my mids OCD will not allow )

    "Ye, but where do I get the slots from to slot another attack?" I hear you say. Well Frog has already pointed out a few places where u can trim the fat. You also have a LotG +def in CJ which aint really doin much for ya aswell and once you've trimmed ur toggles of their excess- no problem.

    One other thing to consider is that by adding 2 slots to SJ u hit your range and aoe Def targets with fewer slots which could then free up slots from stamina and also allow u to re slot chain induction with Crushing impact for some extra rechg maybe...Id leave the full set of numi in True Grit as it does good work there.

    Anyway, as I said at the beginning of the post its a good build and im just highlighting different ways of skining the same cat really.

    Chibabas :P
  2. me too ;(

    Chicken sandwich time me thinks
  3. Ok thx. Ye would be nice to have the hami-O's eventually so ill keep my eye out for those. You wrote enzyme xposure but put the membrane exposure into the build, so not sure which u actually meant...

    Also i was wondering how best to slot True Grit; as far as, with a heal or, with a dmg res set. So thats clearer now.

    Thanks for your help
  4. Thanks for the reply Sant.

    Actually i have read a few of ur posts on the subject of Dm/Sd scrappers and your enthusiasm for yours kinda gave me the impetus to ahead and make my own . So I have seen your build elsewhere and taken some inspiration from it (pure decadance btw ;P but .v.V.nice). unfortunatley i don't have the readies to be able to afford anything even close to that.

    But, I recon I can clock this lot for about 1-2 bill (thats about my budget). So, if ya get anytime on mids in future, and feel like doin something for the poor would be grateful if you could give me your opinion xD

    Thanks again.
  5. If you wouldn’t mind giving my build the once over and giving me your opinion, id like to get some feed back on it before I start spending and make any horrible mistakes. I know I could’ve made this build a lot sweeter with that Gladiator + Def thingy and a purple set or two etc but this build is tailored to what I can afford / lay my hands right now.

    Also, the slot levels are a bit haphazard, but this is a build I’m just planning on ‘speccing into @ lvl47 and prolly wont be doin much exempting. One other thing is, this is just a build for general PvE stuff so I don’t really have any aspirations of being an av hunter or pvp type person thingy.

    Anyway, thanks in advance for checking my build and telling me what u think.

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  7. Thelema

    Pain vs. Empathy

    Quote:
    Originally Posted by Smashmaster View Post
    I think people are making a mistake if they think Pain is supposed to be a "bad guy" version of Empathy. That is quite understandable, as it shares 5 (arguable 6) powers that are very similar. But World of Pain, Soothing Aura and Anguished Cry completely set Pain apart.

    Consider this: A defender can play a "pure healer", ie an Empath with all of the Empathy Set and only one of his blasts. He makes no effort to inflict damage for the team, he simply pushes buffs as soon as they come up and fires off Absorb Pain when someone's Green Bar drops. If somehow he gets some agro, he takes evasive action (run, phase, etc).

    I used to think this was a rather lame way to play, but after making a Plant/Emp (heavy on both), I now understand this mindset somewhat better. I have found Empathy a rather demanding set to play, not in the sense that its "hard", but in the way it is designed with all click powers. Maximizing the empath's buffs takes constant effort. I can't tell you how busy my plant/emp is, constantly pushing buffs, attacks, heals, controls, more buffs, more heals, more buffs.... it's a bloody mashfest. Not that I don't like my plant/emp, but it requires more of my attention then any other toon I have created, excepting perhaps my Kin/Elec.

    Pain does not play the same way. WoP is an "every fight" buff, AC is an "every fight" debuff, and Soothing Aura requires no attention at all. It effectively has no activation time, doesn't require much endurance, and has a worthwhile benefit to you and those near you.

    If you are trying to shoehorn a */Pain corruptor into a play style like a Pure Empath, then yes, you are going to shortchange yourself and your team. Pain is just not nearly as effective in that role to merit that kind of devotion.

    So, what is Pain good for then? OFFENSE! For you as well as for your cohorts. Be aggressive, get a primary that complements it (like Rad) and get up in your foe's grill and unleash your wrath upon them.

    This.

    I won't say much because I think Smashmaster has already nailed it here. I find directly comparing Pain Domination and Empathy to be a bit silly tbh. Although there are some very similar looking powers on paper the sets play totally differently. Pain Domination is supposed to be the antithesis of empathy, not the "villain version of empathy". It prompts a way more aggressive playstyle encouraging users to utilise the dmg of their primaries to get the full benefit- buffing and debuffing to increase team survivability by helping to flatten mobs quicker rather than just prop up the teams green and blue bars and provide a genereal safety net for when the proverbial hits the fan.

    I'm not trying to diss Empathy here. Im just saying that they're different and should be thought of as such.

    P.s Ive just started getting into Pain recently and ive started to realise just how much ive been misled by the whole Pain = villain empathy mentality.

    Lets start treating Pain Domination as Pain Domination pls
  8. Warning: Raging Wall of Text

    Im at work at the moment so I can't view any of these builds, but I have made a rad/pain corr recently and I am immensley enjoying it, all the more as this is the first Corr that ive played thats gone beyond the dizzy heights of lvl12 .

    I was originally planning on posting something pretty much identical to what the OP has. However my prediciment differs somewhat as my rad/pain wasn't really created with any contrivance on my part to make a corr with great synergy (or whatever) or even to make a corr at all. The AT and sets were dictated to me by the concept. My idea was to have a villain that could secrete weaponised blood through the pores of her skin and then use that to attack/protect, buff/debuff etc and i have to say that rad/pain suits perfectly ('specially now as i got funky dark/red coloured rad blast).

    Being a corr virgin i've been lurking in the corruptor section of forums for a few days sponging all the info i can on these sets and the AT in general. Ive done a kind of preliminary build on mids so im a bit more aware of the limitations now (unfortunately i can't post the build right now, but will later once im home). But I foresee a couple of dilemma's involving build dynamics and the old struggle familiar with all concept builds: concept Vs playability. So, without any more ramblings, allow me to lay it down for you.

    Utilising WoP:

    Looking at WoP gives some fairly clear indications on what direction to take with the build. The +ToHit component cries out for leadership i.e Tactics and probably Assault (as the OP has already stated), but the +Dmg Res makes me wonder just how resistant my Pain corr can be. Running a test on mids slotting 3 x lvl50 Dmg Res IO's into WoP, Tough and one of the patron shields (I tried Charged Armour and Dark Embrace as Mu and Soul Mastery seem the most likely candidates) I got some fairly impressive numbers to S&L with some moderate figures to energy (Charged Armour) and/or Negative and Toxic (Dark Embrace)- I cant remember the exact numbers Im afraid.
    Im leaning more towards Soul Mastery for concept reasons as the dark effects seem to fit in more (fingerz crossed for Power Custo' on Patrons in future) + Power Boost sounds like it could be fun in conjunction with Rad Blast. Here's my dilemma: If i take Tough, Tactics, Assault, and a Patron shield I feel that my end won't cope (I'm lvl32 at the moment and my end is manageable, but not great {i have Stam btw}) and my hand will be forced to Charged Armour for Power Sink which i'd prefer to avoid as the 'leccy animations dont look very bloody. So, if I really want Soul Mastery it would seem ill have to lay off some of the toggles so i don't run out of end before you can say splat. So i guess im looking at a leadership Vs Power Boost situation. Any suggestions?

    Resistance or Defence (or a bit of both:

    Now, it seems that soft capping corruptors for Ranged Def is a pretty popular choice at the moment. Personally, Im not a fan of incorporating entirely new traits into characters especially when there is already plenty to work with already present. Which is why initially ive attempted to go for resistance over defence. Im not even sure how high its possible to get ranged def on a Rad/Pain or how useful it would be considering i spend most of my time pretty close to the action. But, im wondering, Am I missing a trick here? Is slotting for dmg res on corr a mistake? Looking at my power choices and assuming I go down the Leadership
    road It seems this build is almost inviting me to put defense in there i.e resistance sets in WoP, Tough + Patron Shield, Gaussian's in Tactics, and BoTZ in Hover and Fly, aswell as defense that can be gleamed from the ranged dmg sets themselves. I imagine that even if i could soft cap to ranged I would have to sacrifice for it, which im loathe to do really as there are other areas im priotising over res/def like rechg, recovery and status prtection. But, maybe a nice balance of defence and res could be the way forward? Again I'm appealing to anyone with experience of these things to give me a clue.

    Apologies for thread jacking, but it just seemed my questions were too relavant to this post to put them elsewhere. And thanks in advance for any and all advice.

    *Edit* Woot 50 Posts!
  9. Just got home from work now and im patching up! I think wee is going to come out
  10. I totally agree with the above post. Ive been toying around with my ss/ela build with a view to changes coming in i16 and i am inclined to the opinion that slotting for defense bonus' on your /ela build will be something of a wasted effort.

    I started doing my build in mids with a view to getting the rechg up as high as poss and then trying to get as much melee def as i could fit in around the rechg bonus'. But after i got hasten to almost perma levels i only really had room for about 20% def to melee...which considering the amount of slots it took to obtain i decided wasn't really going to be worth it. So, i did the build again and forgot about defense completely slotting for as much +rechg and +regen as i can get (with some a few +dmg res sprinkled here and there) and i am alot happier with how the build now looks on paper, in addition to that (and aside from the obvious benefits perma haste will have on energize and powersink) i recon with foorstomp rechg'ing every 5 or 6 seconds that will provide enough dmg mitigation that willl far outweigh the benefit of a meagre +20% to melee def.

    Ofcourse you could sacrifice in other areas to gain a higher def, say around the 30% mark for a significant benefit. And in the past thats been a perfectley viable option as it was one of the scant few ways of increasing survivability on your /ela (one of the reasons it's being fixed i guess). But, with the changes in i16 slotting for +def is no longer the only way to beef yourself up. So i would urge you to look for ways to better enhance what you've already got in your trick bag before looking to incorperate completely new things to it.

    To surmise..slot for recharge, recharge, recharge..... And if you got room to slot some extra defense, forget about it and slot more recharge xD

    Just my two english pence
  11. Ok guys, thanks for the responses. I actually have a second slot in OG at the moment which i was planning on taking out in my final build. So i have decided to road test this proc 1st (1xAccIO/1xChance4Immob). I popped it in last night, but as yet cant really give any definate opinion on how well it functions as i was on an 8 man ITF with Domi's and trollers.

    Hopefully will get the chance to test it out solo some point soon.

    Still, any other experiences on this muchly appreciated.
  12. I was just wondering if anyone has any experience of using the Chance for Immob proc from Stupefy (i think it's Stupefy- I am at work though, so i can't check) in OG and if the benfits are particularly noticeable?

    Reason I ask is, is that although OG is pretty awesome it does tend to make the mobs wander which is a bit annoying as a DB/ as both Swipe and One Thousand Cuts love the tight mobs for multi hits. And i was thinkin this proc in OG as well as an acc IO would improve the overall economy of scrapper whenever there is no one available to lockdown for me.

    Any thoughts on this appreciated thanks.
  13. Thanks Jeff. Some good ideas there, i like the added defence and stuff.

    Cheers xD
  14. This is the build Ive been workin on for my scrapper. Im not that great with IO set builds so its prolly pretty ruff around the edges. Any advice will be welcome. As post title says its just for PvE. (pls ignore the slot lvls)

    Thanks

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Hechaton: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Nimble Slash <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (3) Impervium Armor - Resistance/Recharge: Level 40[*] (7) Impervium Armor - Endurance/Recharge: Level 40[*] (7) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (13) Impervium Armor - Resistance: Level 40[*] (40) Steadfast Protection - Knockback Protection: Level 30[/list]Level 2: Ablating Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (21) Impervium Armor - Resistance/Recharge: Level 40[*] (23) Impervium Armor - Endurance/Recharge: Level 40[*] (23) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (25) Impervium Armor - Resistance: Level 30[*] (40) Steadfast Protection - Knockback Protection: Level 30[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Blinding Feint <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (27) Crushing Impact - Damage/Recharge: Level 50[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (11) Impervious Skin - Resistance/Recharge: Level 30[*] (42) Impervious Skin - Endurance/Recharge: Level 30[*] (42) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (43) Impervious Skin - Status Resistance: Level 30[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 14: Health <ul type="square">[*] (A) Miracle - Heal: Level 40[*] (15) Miracle - Heal/Endurance: Level 40[*] (15) Miracle - Heal/Recharge: Level 40[*] (45) Miracle - +Recovery: Level 40[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Touch of the Nictus - Healing: Level 50[*] (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50[*] (17) Touch of the Nictus - Accuracy/Healing: Level 50[*] (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (19) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[*] (21) Theft of Essence - Chance for +Endurance: Level 30[/list]Level 18: Vengeful Slice <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (29) Crushing Impact - Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (31) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (25) Performance Shifter - EndMod/Recharge: Level 50[*] (27) Performance Shifter - EndMod/Accuracy: Level 50[*] (45) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[/list]Level 26: Sweeping Strike <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (33) Obliteration - Accuracy/Recharge: Level 50[*] (33) Obliteration - Damage/Recharge: Level 50[*] (34) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (36) Impervium Armor - Resistance/Recharge: Level 40[*] (36) Impervium Armor - Endurance/Recharge: Level 40[*] (36) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (37) Impervium Armor - Resistance: Level 40[/list]Level 32: One Thousand Cuts <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (34) Scirocco's Dervish - Damage/Endurance: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (39) Scirocco's Dervish - Damage/Recharge: Level 50[/list]Level 35: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (39) Stupefy - Stun/Range: Level 50[*] (39) Razzle Dazzle - Chance of Immobilize: Level 30[*] (40) Stupefy - Accuracy/Recharge: Level 50[*] (42) Stupefy - Endurance/Stun: Level 50[*] (50) Stupefy - Accuracy/Endurance: Level 50[/list]Level 38: Soul Transfer <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 44: Death Shroud <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (45) Scirocco's Dervish - Damage/Endurance: Level 50[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (46) Scirocco's Dervish - Damage/Recharge: Level 50[*] (46) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 47: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (48) Glimpse of the Abyss - Fear/Range: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Recharge: Level 30[*] (50) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]Level 49: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]5.63% Defense(Psionic)[*]6.25% Defense(AoE)[*]9% Max End[*]2.75% Enhancement(Terrorized)[*]10% Enhancement(Heal)[*]37.5% Enhancement(RechargeTime)[*]66% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]190.8 HP (14.2%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 15.8%[*]MezResist(Immobilize) 14.1%[*]MezResist(Sleep) 9.7%[*]MezResist(Stun) 9.7%[*]MezResist(Terrorized) 7.5%[*]12.5% (0.21 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]6.25% Resistance(Negative)[*]5% RunSpeed[*]2% XPDebtProtection[/list]------------
    [u]Set Bonuses:[u]
    [u]Impervium Armor[u]
    (Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[/list][u]Steadfast Protection[u]
    (Dark Embrace)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
    (Ablating Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
    (Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[/list][u]Steadfast Protection[u]
    (Murky Cloud)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
    (Blinding Feint)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
    (Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
    (Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 25.1 HP (1.87%) HitPoints[*] 5% Enhancement(Heal)[/list][u]Touch of the Nictus[u]
    (Dark Regeneration)<ul type="square">[*] 25.1 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Crushing Impact[u]
    (Vengeful Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Obliteration[u]
    (Sweeping Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
    (Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[/list][u]Scirocco's Dervish[u]
    (One Thousand Cuts)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Stupefy[u]
    (Oppressive Gloom)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)[*] 25.1 HP (1.87%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
    (Death Shroud)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Glimpse of the Abyss[u]
    (Cloak of Fear)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 25.1 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
  15. Got my refund through today and have now bought correct code.
    After the initial epic wait they have sorted it fairly quickly..Looks like my ticket was at the bottom of the pile..Anywayz, all is good in Thel world once again (see below )
  16. It seems that i have stupidly bought a U.S. code. Although I don't recall bieng given the choice of eu or us codes...I simply clicked on the link from the web page and folllowed the instructions. Perhaps this should be clearer so these problems can be avoided?

    Also, it's taken support over 14 days to reply to my request for help and all they did was tell me they were referring my ticket to the us team (i presume to sort out a refund). I sincerely hope that i don't have to wait another 2 weeks for a resolution for what is a relatively simple problem to fix.
    It's a good job we have such a good community of players who are swift to respond to problems/queries of fellow gamers (thank you btw)because if we had to rely on the customer service "professionals" that play nc employ we'd all be well and truly up the creek.

    In 4 years of gameplay this is the first time i've had to trouble nc support for anything and ,i have to say, their customer services stink.

    Thanks again for the responses, ill post again once i get a reply from us support.
  17. I bought the magic booster pack thing over a week ago and for some reason I am having difficulties applying the code to my account. Whenever i try i get this message:

    [ QUOTE ]
    You can't use the supplied serial code.

    The supplied serial code is valid, but it can not be used to create a new account and it can not be applied to any accounts you already have.

    [/ QUOTE ]

    I have contacted support about this, but other than the initial auto-reply you get all they've managed to do for the last week is ignore me

    Has anyone else had this problem? Any ideas?

    Thanks, much appreciated.
  18. I decided to start building some sets into my elec/dark last night and after spending a few hours of switching between Mids and the BM i think i managed to break my brain

    Cut a long story short i didn't end up buying one recipee last night lol. Honestly, I think building IO sets could possibly be even more overwhelming than shopping for a new mobile phone I feel like that guy from the movie Pi (Where is my drill?!).

    Anywayz, i think many more tests and comparisons on mids are needed before i can start investing with confidence. Im starting to wonder if this char is worth the hassle hehehe.

    Please don't expect anymore of my posts to make sense as I have officially overloaded my brain with numbers and fear that i may have retarded myself
  19. Immob resist in CJ? After 4 years of playing i feel like i should know this . But then again, as i have said before..I am simply a noob with vet badges

    [ QUOTE ]
    BU... i ran out of slots and didnt want to take them elsewhere. this is something that should come from experience. what power do you use the most? where could you free up one slot? its something you have to figure out for yourself by playing the toon.

    [/ QUOTE ]

    Hehe.. yeh, its not really something i'll be spending much time thinkin about as ive always been a build up --&gt; 3 rechg ftw! kinda guy. Was just wondering why you had decided to clip a slot off build up, as, personally id have pinched one from elsewhere.

    But you is you and me is me eh?

    Nice rec numbers btw

    Thanks again.

    Aum Shiva
  20. Thanks to Shannon, JB and Star Seer for the extremely useful replies. Alot of food for thought there

    JB: It would seem at first glance ur proposd build looks immensley cheaper than my own..so im lookin closely at that. I hadn't really considered mako's bite before, but both you and shan have pointed me in that direction so i think i will give that a go [fairly cheap aint it?].

    Seeing as respecs grow on trees these days (literally if your a villain ) Im gonna experiment with alot of these suggestions. I hadn't really thought about slotting for def..that could be an option (thx star), also i think i will give the touch of nictus proc a whirl on your recommendation jb and see what shakes loose. Im lookin forward to playin with both Opressive Gloom (Good news on the Hp cost!)and Darkest Night (I Aggro Monkey!). Im not totally sold on the whole tough thing as i want to reduce end cost..but reducing death is good too so im gonna try this out + Im likin the whole idea of the heal proc ting ting in the attacks mmmmmm

    A coupla questions about your build jb.. No -ToHit in Darkest Night? That was the main reason i was thinkin of builing it in. I can't really blame ya for speccin out cloak of darkness, but what about its incredibly handy immob resist? Also im not sure about gloomz inclusion, i know its in mine but it was kind of an afterthought..i spose u can put some nice sets in...i may go for soul tentacles instead- not sure though. + only 2 rechg in Bu?

    Anyways Im gonna lvl my guy some more and start building in some sets. Once ive got a bit more experience, im gonna post a revised build here.

    Here's hoping its not gonna be the disaster area my nightwidow was ("Nooooz, i spent 200mill on sets and now its broken!"*sobs*). You live and learn right? Unless your a particularly un-sophisticated lab rat..in which case you prolly don't.

    (whatabout a sophisticated lab rat? Now there is food for thought)

    Thanks again and please keep the ideas comin

    The ownage must flow! .
  21. One of the obvious problems with elec/dark is the end usage. Because you don't have the luxury of Dark Consumption that dark/dark has you have to be quite conservative when it comes to attack rate in order to stop your end crashing quicker than an elec/kin could drain it(or so I originally thought).

    [ QUOTE ]
    why did you take charged brawl and boxing? both are minor damage and you havent used boxing to get tough...?

    [/ QUOTE ]

    By lvl39 I have, by avoiding hasten and slotting minimal rechg (along with a lot of endrdx), have a character with a fairly end friendly build. However my attack chain is sluggish to say the least and if i were to axe charged brawl it would degenerate even further (so although it dont do any great dmg it is a much needed link in the chain, so to speak). Boxing was added merely as a throw away power that would allow me to concentrate slots elsewhere and i thought if nothing else its another attack to the chain that although won't be doing any great dmg for me atleast its aiding my quest for more fury (Nb: I havn't actually added boxing to the in-game build yet, this is just one of the things ive speculated on in my mids build). As for tough- it would be nice, but i think another toggle is one thing i don't need.

    [ QUOTE ]
    i would swap cloak of fear for oppressive gloom.
    CoF is VERY end heavy where OG only cost minor end and hp

    [/ QUOTE ]

    To respond to your comment on OG vs CoF, bieng lvl39 i have not had the opportunity to play with OG yet, but i intend on doing so and making a more informed decision after that. But maybe you can clear a few things up for me on this point- OG runs on HP and minimal end right? But exactly how much HP is it gonna be draining? Am i gonna have to spam Dark Regen? Also what's the duration of the disorient? I hear it will only work on minions....Whereas CoF does for Lieuts aswell...Also there is the perperual issue of building fury: If I keep the mobs perma disorientated (not even sure if this is possible at this point) Im losing fury on those potential attacks, where Fear effects are intermittent still alowing the enemies to get a few attacks on me and my theory was if I combo'd It with Death Shroud (which i know i left out of the mids build, but I have in my game build at the moment) the dmg ticks should almost negate the fear effect, reducing to just a -To Hit Aura which is nice for fury building and dmg mitigation purposes... end heavy, but nice. If i do axe death shroud and use the soul mastery powers to aggro and herd instead then perhaps, as you suggest, OG maybe a better power than Cloak Of Fear to have in there.

    Which actually neatly brings me to another question: Darkest Night, can this be used to herd? I had originally thought to put this into my mids build, however i was informed by a friend that when applied DN just makes the target turn tail and run away as apposed to the more desirable response of running to towards you (and his own death) with his merry band of men So deciding that DN wouldn't be a great power to use for herding i dropped it, going for gloom instead...again im not gonna know which way to go on this till i get there, but any one got experience with using DN for herding?

    Ive now got to the point where im wondering if avoiding rechg and slotting so much endrdx is a bit of a false economy as my slow and often broken attack chain means im doing less dmg to enemies over time + Im not building fury as quick as i could be. So, obviously it's taking me alot longer to kill off enemies than it should. This is particularly evident in one-on-one duels against boss' (this is where i thought gloom may come in handy) where there are no great numbers for me to use dark regen on and i cant fear them with CoF, so I end up relying purely on my dmg res. When u add in elec melee's more aoe'ish nature and my rather pooey attack chain ontop, this makes for a rather frustrating experience (and im talkin just ur standard boss' here btw).
    So im turning to IO sets in an effort to address these issues as i don't feel that just standard IO's and SO's are gonna cut the mustard here. So im hoping to create a build that will allow me to ramp up the rechg to a respectable level without borking my end.

    [ QUOTE ]
    i would slot at least 4 Impervium armor in each of Dark embrace, Obsidian shield, and Murky cloud, for the extra 3x 2,25% max endurance.

    [/ QUOTE ]

    Yes, i think you have a point there. I was worried about gimping my dmg res when i put together this build..but after looking at some of Shannon's advice Im looking more closely at what im going to do with my 3 main toggles.

    [ QUOTE ]
    you may as well put 3 efficacy adaptor in stamina that way you end up with the same recovery + 1,13% hp bonus


    [/ QUOTE ]

    Again, here i was worried about losing end recovery (which i certainly don't want to do) by slotting a set into stamina. So, again, another more than valid point. I'll have to look again at this.

    [ QUOTE ]
    you may as well put the last Touch of the nictus in Dark regeneration. that way you can actually harm an enemy when you use it.

    [/ QUOTE ]

    Reason for this is I dont need this power to do dmg for me. What I do need it to do is be up as often as poss to keep me alive and ideally at a reduced end cost (its very heavy on the end).

    I'd certainly be very interested to take a look at anyones proposed, or completed builds for elec/dark brutes as i have had a look through the forums and i cant seem to find much solid info anywhere.

    NB Im not looking for someone to build this for me, but i want other peoples angles and perspectives on this in the hope it will give me (or anyone else) some ideas / inspiration.

    As noted on my original post Im no good when it comes to IO Set builds and my proposed mids build that i have posted here was pretty much blindly put together, so please dont assume that my heart is set on any of it. Im asking for help/guidance with a totally open mind here, so please- to use the vernacular- let me have it

    Just as a little aside, my primary build (on which all of the above geared towards) is aimed at bieng a traditional type Brute/Fury building "I smash things" type character.

    But due to the insane control options that elec / dark offers i was planning a secondary build that is focused on just bieng a support type character that will hold aggro and mez mobs and be totally unconcerened with dealing dmg or building fury. I kind of Domi / Brute if u will. Or as I am dubbing it "The Bromi" Ive not begun to build my bromi yet, but anyones 2 pennies worth will be greatly recieved.

    Thanks for reading.
  22. Ah right gotcha. Just can't keep up with all these abbrevations.

    Thanks for the help
  23. Okay here is a quick stab at an IO set build for my Elec/Dark Brute. I really suck at this whole IO set thing, so please I want you to rip my build and tell me what's wrong- any and all advice welcome. If it helps its gonna be pve only and the main point of trying to IO Set this build up was to try and address the end usage:attack rate issues. At the moment he is only slotted with SO's aside from a few Touch of Nictus ench's in Dark Regen and the Karma in Combat Jumping. (Btw this is the first time ive tried to import a build from Midz, so i hope it works).


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Mirk: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (5) Impervium Armor - Resistance/Endurance: Level 40[*] (5) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (19) Resist Damage IO: Level 50[*] (37) Endurance Reduction IO: Level 50[/list]Level 2: Havoc Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (9) Obliteration - Accuracy/Recharge: Level 50[*] (9) Obliteration - Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (13) Obliteration - Accuracy/Recharge: Level 50[*] (13) Obliteration - Damage/Recharge: Level 50[*] (25) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 12: Obsidian Shield <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (15) Impervium Armor - Resistance/Endurance: Level 40[*] (17) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (42) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 14: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (19) Impervium Armor - Resistance/Endurance: Level 40[*] (21) Resist Damage IO: Level 50[*] (36) Resist Damage IO: Level 50[*] (43) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery: Level 40[/list]Level 18: Chain Induction <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (21) Crushing Impact - Damage/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (23) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (25) Endurance Modification IO: Level 50[*] (27) Endurance Modification IO: Level 50[/list]Level 22: Dark Regeneration <ul type="square">[*] (A) Touch of the Nictus - Healing: Level 50[*] (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50[*] (29) Touch of the Nictus - Accuracy/Healing: Level 50[*] (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 24: Cloak of Darkness <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 26: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 28: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 30: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (31) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (33) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (33) Glimpse of the Abyss - Fear/Range: Level 50[*] (33) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (45) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (34) Obliteration - Accuracy/Recharge: Level 50[*] (34) Obliteration - Damage/Recharge: Level 50[*] (34) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (36) Obliteration - Chance for Smashing Damage: Level 50[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Soul Transfer <ul type="square">[*] (A) Miracle - Heal: Level 40[*] (39) Miracle - Heal/Recharge: Level 40[*] (40) Efficacy Adaptor - EndMod: Level 40[*] (45) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[/list]Level 41: Lightning Clap <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (45) Stupefy - Accuracy/Endurance: Level 50[*] (46) Stupefy - Endurance/Stun: Level 50[*] (46) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 44: Soul Tentacles <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50[*] (46) Trap of the Hunter - Immobilize/Accuracy: Level 50[*] (48) Trap of the Hunter - Chance of Damage(Lethal): Level 50[/list]Level 47: Gloom <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50[/list]Level 49: Dark Obliteration <ul type="square">[*] (A) Cloud Senses - Chance for Negative Energy Damage: Level 30[*] (50) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (50) Cloud Senses - ToHit Debuff: Level 30[*] (50) Cloud Senses - Accuracy/ToHitDebuff: Level 30[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]7.5% Defense(Melee)[*]4.5% Max End[*]5% Enhancement(Heal)[*]2.75% Enhancement(Terrorized)[*]3% Enhancement(Stun)[*]37.5% Enhancement(RechargeTime)[*]66% Enhancement(Accuracy)[*]5% Enhancement(Immobilize)[*]202.4 HP (13.5%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 9.1%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 9.1%[*]MezResist(Terrorized) 2.5%[*]12.5% (0.21 End/sec) Recovery[*]3.13% Resistance(Psionic)[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
    (Dark Embrace)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
    (Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
    (Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
    (Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Impervium Armor[u]
    (Obsidian Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Impervium Armor[u]
    (Murky Cloud)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Crushing Impact[u]
    (Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Touch of the Nictus[u]
    (Dark Regeneration)<ul type="square">[*] 28.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Glimpse of the Abyss[u]
    (Cloak of Fear)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 28.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list][u]Obliteration[u]
    (Lightning Rod)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Miracle[u]
    (Soul Transfer)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
    (Soul Transfer)<ul type="square">[*] 16.9 HP (1.13%) HitPoints[/list][u]Stupefy[u]
    (Lightning Clap)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 28.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[/list][u]Trap of the Hunter[u]
    (Soul Tentacles)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 28.1 HP (1.88%) HitPoints[/list][u]Dark Watcher's Despair[u]
    (Gloom)<ul type="square">[*] 22.5 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)[/list][u]Cloud Senses[u]
    (Dark Obliteration)<ul type="square">[*] Status Resistance 2.5%[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1404;683;1366;HEX;|
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    |B04459122CFB2CF5BF13360401|
    |-------------------------------------------------------------------|</pre><hr />
  24. Sorry mate, i don't have any blaster guru-type knowledge for you. However i do think its a bit mean that no one has bothered to reply to your post. Thinking about it, this could mean one of two things:

    1. Your proposed build is so god-like in its proportions that it is the epitome of perfection itself. Whenever forumites attempt to view it they are dazzled by lights of unimaginable brightness- the awe inspiring truth of it, the endless poetry! All too soon it becomes too much for them, they weep and can bear the pain no longer. They click the "Main Index" button with a mixture pure, unexplainable anguish and heart wrenching ecstacy- total silence. The only reply to ur post that could possibly befitt its perfection.

    2. Somewhere along the line you've [censored] off the wrong people

    Its gone so long without a reply you prolly found the info u wanted elsewhere and dont give two hoots about your post anymore. However, Im taking this personally..Cmon people and give D.J. some feed back already! And if u have no consturctive feed back to offer (like my good self) then maybe u could stop by anyway and give his tummy a rub or tickle his chin or something.