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Posts
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Joined
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currently on my third attempt at an apocalypse event in IP (union server) and with only 44 people in the zone we have so much lag we hardly get any progress at all...
When do we get a new hamster?
the old one is clearly broken and since we are paying for this game i really think we have the right to a working (lag free) server the same as everyone else.
Thank you very much for the attention i hope my next post on the shiny boards will be of a more positive nature.
JB -
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I seem to remember from the patch notes "super leader" doesn't auto demote and that in the event of a SL going away from the game, the CS team should be contacted to deal with it.
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^This^
But... i know for a fact that SL DOES get auto demoted.
I "lost" leadership of my VG about a month ago, but got it back a few days ago (auto demote was set to 15 days).
JB -
i've tried this on ITF too.
not exactly funny when you summon her to get a helping hand but all you get is a lightning bolt up your rear
I summoned her again during a synapse two days ago and it WAI.
JB -
if you look at your veteran badges you will see that some of them are there more than once. the "extra" badges are to claim various rewards (tailor tokes, bonus powers, veteran respecs).
simply click the button at the bottom right of the badge to claim the reward.
JB -
yeah me too.
but with or without a map creator my idea would still be a cool addition to MA.
JB -
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what about a mission creator?
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what would you call Mission Architect if not a mission creator?
JB out! -
I must admit that i love outdoor mission maps alot.
but finding maps with the right atmosphere can be hard when designing missions so my suggestion is:
Weather and lighting effects for MA outdoor maps:
This should/could include rain, fog, clouds, high sun, night, and other strage skies (like zombie invasion).
also some of these could have several settings like light or heavy rain/fog and dusk/dawn/midday/afternoon lighting.
Lighting for indoor maps:
it's much easier finding indoor maps with the atmosphere you'r looking for, but a setting to adjust the lighting (maybe even colour) of indoor maps could prove very useful and in the end enable players to use their favorite maps and adjust the lighting to set the mood.
Who wouldnt want to make a "zombie invasion" storyarc with the red'ish sky we see during the invasions? or have heavy fog on the St. Martial outdoor map for that spooky mood we want when fighting CoT spectral demons?
The possibilities would be endless and make MA so much better!
JB out! -
Singstar how can you accuse me of trying to start i fight when you cant leave me to my oppinion?
i feel like saying a lot of things to you right now (most of them could get me banned from these boards) because ive never meet someone with as thick a skull as you have but you probably wouldnt understand so i'll just leave the word to Dr. Cox
now please understand that i will never agree with your suggestion!
JB out! -
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I guess you just want a fight?
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i wasnt trying to pick a fight, i was telling you how a feel about your "suggestion" and the reasons for it.
fact is I DO NOT AGREE! so live with it because i wont change my mind just because you say so!
your suggestion does not solve the problem, it simply moves it. i can imagine how players would soon start complaining about how the devs has done this and that TF too fast and this and that too slow. Your suggestion simply moves the resposibility from the avarage player (that includes YOU) to the devs.
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According to you, the best things villains can now do, is to start SFs.. stand in there for a day, then finish it and wait for the next datamining? Because yeah, that way is fun! (NOW I was being sarcastic btw)
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Being sarcastic is alright with me but i'v never said that... Praf68 has
JB out! -
your sarcasm was rather uncalled for and completely out of place.
but i'll put that down to you being [censored] at me for pointing out your rather bad way of suggesting things.
nevertheles...
having a select group of people deciding the amount of merits rewarded for TFs, SFs, and trials does not ballance the rewards any better at all! it could actually make it wors if the players prove far better at these than this "council of the merits" you suggest.
the way things are now we get rewards based on what and how the players like to play. Villains like to do things fast (and has some rather short SFs) and Heroes have more fun
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Again, that has nothing whatsoever to do with veterans, but the CAUSE of the imbalance has. id that clear things up for ya?
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now there's a contradiction!
if Vets has nothing to do with this then how can they be the CAUSE of it?
to me the word Vet. = a player who has been around long enough to know exactly what he's dealing with, what tools he has, and thus knows exactly how to win the fight.
i dont se my self as a Vet in any way as i always find people who do things faster and better than me. i take things as they come and has a lot of fun with it. even a disasterous defeat can be fun if it's with the right people.
I do agree that something should be done for the villains but i dont think this is the answer.
JB out!
EDIT!: [thick sarcasm] P.S. did that clear things up for ya?[/thick sarcasm]
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/un-signed
i do not agree with the OP.
Vet players has and will always get faster/better rewards than non-vets.
Your suggestions does not change anything at all.
I'd rather have rewards based on how good the players are than how good the devs + friends are.
on another note:
starting your suggestion post with...
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Ok, I'm slightly annoyed now, no... I'm really annoyed!
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kinda makes the rest seem "bla blabla blabla blaBLAAAA!!!"
not a good way to make suggestions if you want the devs to read this
JB out! -
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If i hit alvan in the head, will candy fall out?
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that depends on two things...
1. who is candy (Pics?)
2. how big is Alvans head?
JB out! -
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Cue benny hill music.
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Aaaarrrrgggghhhh!!!!
You evil.... you!
now i have that in my head the rest of the day!
JB out! -
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Weeds look pretty good at a distance.
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Dont let that fool you!
a fox could have marked its territory on them
JB out! -
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Take care FFM, when i logged in earlier today you said hi but i was lagging WAY too much to type hey back. Think was the first time ive ever seen u on "my turf"
Anyway hope after a break you come back all refreshed/with new hope
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Issue 16: A New Hope?
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And then Issue 17: Return of the Moaners -
My name is JB and i'm an Altoholic (9 months to make the first 50 kinda proves that).
Even tho my badgecount says 27 months (30 months by May 16) i dont in any way feel like a veteran as this game still has so much to show me and i still have so many alts to play.
So dont expect me to leave any time soon.
JB out! -
This was the most pvp fun i've ever had in CoX!
Too bad about the lag that caused me to DC with a mapserver
Something should be done about that. if the servers cant handle an event of this size they should be replaced by newer/better equipment...
but still looking forward to next time
JB out! -
*sigh*
it crashed... i never got in the mission.
i restarted the game and it crashed while loading...
when i finally got back online i recieved a gmotd saying something about problems with bases
in the last two hours i've spend more time loading, verifying, crashing, than actually playing... it's not funny any more. get this fixed and leave the bases alone! game stability is more important than bases!
JB out! -
Update!
still loading same mission...
loading bar has moved about 2 millimeters since last post...
JB out! -
i seem to have teh game crash on me at least three times a day since I14 launch. it has crash 3 times in the last 2 hours.
1. when i got home and started the game. it crashed when i had just finished loading.
2. when entering a MA mission
3. right after selecting the toon to load
and now i'm waiting to load a mission (has been the entire time while writing this reply)
JB out!
P.S. GET THIS FIXED ASAP!!! -
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Please don't expect anymore of my posts to make sense as I have officially overloaded my brain with numbers and fear that i may have retarded myself
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Welcome to the world of IO sets
may your builds be cheap and suit your playstyle
JB out! -
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First though, looking at stamina, in your build JB, the build would of had a greater end rec if 1 of those endmod slots (End Mod Acc Rechg wasn't there for a little end mod bonus of 0.04 eps. Instead there could of even been a standard SO end mod in its place for better end rec by another 0.04. Try switching the lowest end mod bonus and read the total end rec. One of the reasons for this is because there is a total of 6 bonuses that give 0.04 ers. That's one too many.
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you are completely right! i looked into it and improved it even further (slightly) by replacing everything but the proc. with 3x efficacy adaptor, that gave a 0,05 end/s increase. the point of using performance shifter was kinda lost when you removed the one that gave the 2,5% recovery bonus.
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From looking at Thelemas original build what I also see is, in order to max out damage per attack and get more looking good bonuses you effect the build in other areas. 141.5% damage bonus ED'd down to 101.23% can mean 40% of another kind of bonus thrown away for 6% extra damage in a single attack and I say this, as this concerns the first attack which bonuses just 0,02 end per sec which is a 5th of one endpoint per second. The dam per end of havoc has widened but the lack of rechg bonus has not helped build ups rechg, a power that buffs the heavier hitters which therefore increases dam per end. Rechg increases DPS. Similar stuff is alright with a known intention, but an exact known intention is not something anyone but Thelema can come up with which is why I don't go around changing almost the entire build on people. By raising dam per end you can although have a better first complete attack chain do lower damage over time because the attacks don't rechg together afterwards too well. A burst chain is good but the following attack chains may not be so good as there can be wait time for the heavy hitters.
The main thing that you've done is although you've made attacks slightly harder the DPS on individual attacks has come down a lot, Thelema's Lightning Rod, was doing 288 dam every 39s approx but now you've made it do 287 dam every 57 secs, the cold part is 57 - 39 = 18secs. 18s of waiting to use LR again, which means less alpha the enemy utility over time. It also means its lowered the DPS by nrly 50% to give the worst case scenario. I say worst case cos as there is a proc the average damage over time is the same. What you have is yes a less end costing attack but a no more damaging one in terms of dps. The utility has gone plus the rechg bonuses have gone. Rechg bonuses that greatly improved build ups rechg which gave a 80% damage bonus 25% of the time but now gives that damage bonus 20% of the time. A fifth of an 80% dam buff is lost which means the build does 4 build ups to Thelemas previous every 4. Clearly an attack chain planner would be good to show the average damage of each attack chain over time.
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as mentioned my build was made the way I would build it. it was not a guide on how to. it was simply advise on alternatives for what Thelema had in mind and how to compensate for the end drain.
that said o do believe that DPE is more important for this build than DPS. we'r dealing with two very end heavy power sets and neither has any way of regaining lost end fast. that brings me back to my preferences again: i prefer a toon that can keep damaging enemies constantly to a toon that does heavy damage and runs out of end often.
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7 secs loss on DR could be a lot, having 7 secs longer on it to wait may lower the powers EPS but I think often even another sec can seem like too late to wait.
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i know all this from personal experience with DR and i also know that fast recharge wont keep me alive if my toggles get shut down because my end is gone. i'd rather not be tempted to spam a power as end heavy as this
JB out! -
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talking numbers: the end usage of the build is 0,98 end/s and the recovery is 3,01 end/s. i dont think you'll have end problems. even with DN running your usage is 1,33 end/s
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Just for experience, my elec/shield brute is at 0.86 end/sec with recovery at 2.98, and endurance is a problem for me. I'm currently shooting for a numinas unique, to go with my performance shifter proc in order to allevate the end issue.
I'm also looking to drop weave toggle once i get the io sets i want further reducing end consumption with 0.25
Elec is a very end heavy set with lots of aoe powers which are costly.
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i know this as i'm also lvling a ElM/SD (lvl 38 now) but i think that part of the end problem here comes from inability to resist using LR and SC as often as possible (at least that is my problem).
i also know that i pretty much have to rethink the build i originally planed for my toon as it's too end heavy.
JB out! -
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A coupla questions about your build jb.. No -ToHit in Darkest Night? That was the main reason i was thinkin of builing it in. I can't really blame ya for speccin out cloak of darkness, but what about its incredibly handy immob resist? Also im not sure about gloomz inclusion, i know its in mine but it was kind of an afterthought..i spose u can put some nice sets in...i may go for soul tentacles instead- not sure though. + only 2 rechg in Bu?
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DN is very end heavy so i slottet for that. the -to-hit is actually high enough to be slotted for, but that will cost slots elsewhere in the build.
you get immobilize resist from combat jumping. you could put in any def IO. i only used kismet because its unique
i chose gloom because its good for taking out those runaway critters. that gived you more time to fokus on the next mob (and keeping fury up).
BU... i ran out of slots and didnt want to take them elsewhere. this is something that should come from experience. what power do you use the most? where could you free up one slot? its something you have to figure out for yourself by playing the toon. and the third recharge IO only shaves off 3,7 sec.
talking numbers: the end usage of the build is 0,98 end/s and the recovery is 3,01 end/s. i dont think you'll have end problems. even with DN running your usage is 1,33 end/s
jbWarsmith out! -
first things first:
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you may as well put the last Touch of the nictus in Dark regeneration. that way you can actually harm an enemy when you use it.
[/ QUOTE ]Reason for this is I dont need this power to do dmg for me. What I do need it to do is be up as often as poss to keep me alive and ideally at a reduced end cost (its very heavy on the end).
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you may want to consider this after all. you'll only loose about 2 secs of recharge, and any extra damage in a "light damage build" as yours should be taken into consideration. also: DA is so end heavy that you wont be able to spam DR anyway. about the healing: it heals 30% for each enemy hit so you only need 1-3 enemies to get back to full health. this is why i suggest tough to take away some of that nasty s/l damage you find everywhere. (personal experience supports all of the above. after all... my main is /DA)
Back to the way I would make this build:
havoc punch + chain induction: 2x bruising blow for +1% recovery and 4x mako's bite for hp and damage bonus.
dark embrace + murky cloud + obsidian shield: 4x impervium armor for reasons already mentioned and i also put in a steadfast protection - Knockback protaction in each. that should protect you from KB from most enemies. incl. most AVs.
jacobs ladder + thunder strike: 2x cleaving blow for 1% recovery and 4x scirocco's dervish for 10% regen and 9% accuracy (also a nice +resist negative energy, but that's just a bonus)
dark regeneration: you shouldnt rely too heavyly on this power to keep you alive. it is one of the best healing powers in the game, but also one of the most end draining ones. 4x touch of the nictus for hp, acc and heal bonus. you could also consider 4x miracle for recovery (2,5%), hp and heal bonus. acc shouldnt be a problem as you'll find plenty of this elsewhere in the build.
stamina: 4x performance shifter. you'll end up with the same basic recovery as when you use 3x end mod IOs but you also get some nice bonuses AND a proc that can give you end every 10 secs.
boxing: use this to build fury with and forget about charged brawl. 4x crushing impact for some nice bonuses incl. 7% accuracy.
tough: 4x impervium armor. both for reasons already mentioned.
death shroud: good for keeping aggro and damaging targets. 4x obliteration for 9& accuracy and 3% damage. you may want to use scirocco's dervish and save a lot of inf as the price for these on BM is sky high! but then you wont get the damage bonus.
lightning rod: killer power!!! 6 scirocco's dervish mostly because obliteration is too pricy and doesnt have much acc.
also you'll love the proc when the bug gets fixed
gloom: 4x thunderstrike for 2% recovery and 7% accuracy + 2x devastation for 12% regen
dark obliteration: 6x positron's blast for a lot of nice bonuses and a proc you'r gonna love. this power will make the attack chain of 7 attacks complete and you'll have so much AoE/cone that mobs will bow before your awesomeness.
i also included darkest night and lightning clap in the build.
DN for team play so you can debuff those nasty AVs and get som extra damage mitigation (-damage and -to-hit is a nice combination for this) and maybe use it to get more aggro.
personally i dont like lightning clap because of the KB but the stun element is a nice addition to OG as it will enable you to stun bosses.
speaking of OG: the hp cost on this is very low and poses no threat to you. the + regen in the build alone should negate the cost.
i wouldnt take CoF when i cant support it with touch of fear from DM. this combo on the other hand enables you to fear bosses and sometimes even EBs and AVs (couldnt stop laughing yesterday when Malaise was shaking in his pants because of my scrapper) but thats a completely other build.
that's it! did i forget something? then please say so.
jbWarsmith out!