Inv/SS... Unstoppable or not?


Cathryn_EU

 

Posted

Hello, tough hombres
My only tank is ready to level at 32, and i'm a bit unsure about getting Unstoppable now, or skipping the power altogether.

I intend to go for the fighting pool route and, for costume theme reasons, i'm also getting Laser Beam Eyes, so one possible build is something like this:

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mass Overload: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Empty(A), Empty(3), Empty(3), Empty(5)
Level 1: Jab -- Empty(A), Empty(17), Empty(19), Empty(21), Empty(43)
Level 2: Dull Pain -- Empty(A), Empty(5), Empty(7), Empty(15), Empty(19), Empty(21)
Level 4: Haymaker -- Empty(A), Empty(7), Empty(13), Empty(15), Empty(31), Empty(37)
Level 6: Air Superiority -- Empty(A), Empty(11), Empty(13), Empty(17), Empty(37), Empty(43)
Level 8: Unyielding -- Empty(A), Empty(9), Empty(9), Empty(11)
Level 10: Taunt -- Empty(A), Empty(40), Empty(43), Empty(46)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A), Empty(46)
Level 16: Fly -- Empty(A), Empty(36)
Level 18: Invincibility -- Empty(A), Empty(40), Empty(42), Empty(50)
Level 20: Stamina -- Empty(A), Empty(25), Empty(27)
Level 22: Knockout Blow -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(27), Empty(37)
Level 24: Resist Physical Damage -- Empty(A), Empty(33), Empty(34)
Level 26: Tough Hide -- Empty(A), Empty(31), Empty(34)
Level 28: Rage -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(33)
Level 30: Resist Elements -- Empty(A), Empty(33), Empty(34)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Empty(A), Empty(36), Empty(36)
Level 38: Foot Stomp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Conserve Power -- Empty(A), Empty(42), Empty(42)
Level 44: Laser Beam Eyes -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Weave -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Resist Energies -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Honestly, I could fit in Unstoppable anyway, without any major sacrifice, for example instead of one of the Resist En/El, but my main concern is about the crash; i'm used to a similar power on my blaster epic, however i find the Unstoppable one quite harsh and less manageable, given the tanker playstyle... also, i already have to deal with the Rage crash, and I would like a more controlled approach for the primary stuff

So, what do you think? will i be sturdy enough even for some end game tasks or will i regret not having an "oh s..." power available now and then?


 

Posted

I don't regret the lack of a godmode. Mostly because I forget to use the one I actually have on the one toon, anyway. Plus, the crash is nasty. The Eye of the Magus accolade should be fine, and its FX even match Invulnerability.


 

Posted

I don't get the importance of laser beam eyes for tanking but if its like some kind of signature power then run with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Any situation that hasnt been handled within the time limit of 3 minutes of Godmode, is very likely a situation that wouldve left you dead within the first minute (as well as the team) anyway.

The crash can be managed with a bit of training and a team thats on its toes. Once I crashed Twice in one fight against the same AV and still got out of harms way both times. And this was before the blinking icon.

Another tactical aspect of US is that you will after the 40s possibly run into malta sappers and carnies.
Its no fun suddenly getting mezzed when Unyielding drops because the endurance bar is drained to zero.
With US you will at least get a fighting chance to salvage the situation.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

Aye, US is one of those powers I use on rare occasions with my Invul tank, but also is a power I'm glad I took when things gets a wee bit tight. Made me the "Last one standing" several times

Learning how to handle the crash will come in time =) You maybe do not HAVE to take it at 32, but at least try it... If it ends up that you never seem to be using it, then toss it away.


 

Posted

I find this power very situational. It's not a power you use too often but it's really nice to have when you're in a situation where you need to use it.

I must admit, though that in most situations inspirations can imitate the effect quite well. Dropping down to 0 End and 10% HP you will most likely end up kissing the floor.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

For most end-game tasks on the PvE side of things I would rate Unstoppable as useful to highly useful depending on how often you're willing to use it. It can be used even if not strictly necessary, in order to steamroll a bit. It will be very rare for you to die while in Unstoppable.

Additionally, if you stock up on some Ethereal Shift temporary powers you will not have to worry about the crash at all - you'll have 30 seconds to regenerate, toggle on the armours and pop Dull Pain just before the Ethereal Shift drops. Just keep in mind that you'll lose aggro by phasing for 30 seconds.

However, if you intend to go the defense route with IO sets to jack your defense up to the 40% region with one enemy in melee, I would consider Unstoppable somewhat superfluous once you've reached that level. Until then it is however nice to have.


 

Posted

I would take Unstoppable, my main is an /elec Brute and I picked the godmode. It will definetly help you against AVs, holding him while your team needs to get back again.

But JRaven is right. After you got the money/merits to get you close to 45% defense with just one enemy in melee, drop it.

The crash is manageble. You can either use temps or get away for 5 secs and use inspirations to get back.


 

Posted

I wouldn't say drop it once you get to 45% defense. People have their tricks/intentions. With both 45% def and unstop tanking 3 AVs ie Mako, Ghost Widow and Scirroco chaining Unstops to Dullpains, in melee, "unaided" for as long as you can (perhaps way beyond 10 mins) is something that can separate you from the pack. However there is always more than one way to skin a cat and this build is at a crossroads with all of them. So just pick what limits you are happy with. I really don't get LBE XD.

People are pro granite I find but Invulns are blessed in their own right too. Its just a matter of peaking them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'd say that these one timer abilities are fatal. They end up getting you killed because there's barely any warning before the crash. I don't count a tiny icon blinking where there's usually several others blinking anyway as much of a warning, sorry.

When you're in the mindset to tank, you don't tend to be watching your buffs, but rather trying to catch untagged mobs and stay ahead of the other team members. Thus sudden crashes when you've just pulled can be quite upsetting.

(As you already know, teams don't understand when you tell them to "wait" and will quite often just go around pulling in the expectation that you will grab the aggro off the weaklings. When this doesn't happen because you're dealing with a crash, they consider you to be a rubbish tanker)


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Your using the general "you" based on something I don't know what.

I don't play my Invuln much now, but like anything you can become accustomed to what you got. I come from the days of when you didn't get the buff flashing. People adapted. In those days you more likely needed unstoppable and you couldn't turn 3 insps into whatever you liked. To compensate or prepare you may of had to do things that most people didn't have a clue about.

If you can stop and allow for the crash, no one should have a problem. If you've crashed in the fight then I hope you were prepared and with insp making abilities your even more likely to be.

If people don't wait then I would go with the rule I've used before "You pull it, you tank it". 90% of what goes wrong in missions can be pinned on the one who started the fight and created the terms.

Generally the others shouldn't be considered weaklings, if they are easily wiped without a Tanker then something is lacking, how do Tankerless teams cope?

If people need to shoot fish in a barrel or else they die then it is they who are rubbish.

9/10 or more I crash and recover in fights. It's rarely used.

Is your healthbar way up in the top right hand corner? Mine isn't its at the top right of my Tanker and as transparent as I can make it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks guys,
i've decided to go first with boxing/tough then fit in Unst. in the fouties to give it a try.

Now, since you were speaking of Insp tray management:
My 1st blaster taught me a very valuable lesson, in his 35-50 journey, about careful selection of inspirations before missions, and so far is the only toon that i bother preparing in advance...
What is the best setup for an Inv tanker? 1 column of blues & 1 of greens to recover from the crash and then focus only on purples?


 

Posted

Depends what you're up against, who you're teamed with and your build so it changes.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Now, since you were speaking of Insp tray management:

What is the best setup for an Inv tanker? 1 column of blues & 1 of greens to recover from the crash and then focus only on purples?

[/ QUOTE ]

My typical inspiration setup is:

1 column of green
1 column of blue
2-3 yellow (so I can actually hit the Eluded AV with Taunt)
1-2 Break Free in case I get mezzed just as US crashes or I'm hit by terror/confuse (rare)
1 wakie in case of faceplant
The rest I divide up between purple and orange.

Oranges may not add a great deal of resistance, but coupled with all your other resist powers, it can really make a difference. Invulnerability is more resist- than defense-based anyway, so that's how I choose to play it. There's no way to avoid EVERY attack from an AV, no matter how high your defense is, so you'll want to take as little damage as possible when that lucky shot does get through.


 

Posted

[ QUOTE ]
2-3 yellow (so I can actually hit the Eluded AV with Taunt)

[/ QUOTE ]

Your not using them mickey mouse taunts from the presence pool are you? The Secondary Pool taunt is autohit.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

The thing with unstoppable and all godmode powers is its a marmite style love or hate relationship.

Some people love the fact they can go stomping around for a couple of minutes and not die, some people cant handle the crash very well.

End of the day its down to the player, i recommend trying it first, if you dont like it or dont use it, run a respec tf or something and get rid of it.

Depending on if you plan on using sets though, I find its handy to slot another +psi resist IO into especially since Invul has 0% psi resists.


 

Posted

[ QUOTE ]
[ QUOTE ]
2-3 yellow (so I can actually hit the Eluded AV with Taunt)

[/ QUOTE ]

Your not using them mickey mouse taunts from the presence pool are you? The Secondary Pool taunt is autohit.

[/ QUOTE ]

mickey mouse taunts lol. Even on a complete defencive pve tanker, i dont find them effective at all, they need too many slots to get them any good.


 

Posted

[ QUOTE ]
for costume theme reasons, i'm also getting Laser Beam Eyes

[/ QUOTE ]

Oh gawd another superman toon.


Consciousness: that annoying time between naps.

 

Posted

I have Unstoppable on my Inv/SS purely for the placing of a proc. To have some powers in your build that don't need more than the original 1 slot it comes with is usually very handy. I once accidentally activated Unstoppable in PvE, apart from that I've never needed to use it in anger.

LBE might fit with your costume but I'm of the opinion that you should be spending your slots on filling the psi hole (all hail Gorerider for showing us the way) - so with this in mind I'd say that inv/SS don't need any epic powers at all. Let others do the damage. Taunt taunt and taunt some more, learn to herd quickly with 'corners' and 'out in the open' and I suspect you'll get yourself in many a friends list. Your primary attack and down right 'Make you smile' power should be FootStomp, if single starget is required then Knockout Blow's yer man.