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Posts
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Joined
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I believe they spawn and have an uninterruptable heal that is unstoppable keeping towers up reasonably well, I feel time would possibly be an issue.
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I thought that these ideas were already implemented.
Regens get Revive, Willpower Resurgence, Fiery Aura Rise of the Phoenix, Dark Armour Soul Transfer just to name a few. Their very theme should have them getting back up after the unknowing suspects them dead.
Then there is Superstrength which has Handclap. In the Knockback no damage department I think its off the charts. I'd hate to think how far it would send Carnie fully slotted. -
Good job. Nem and Chim kept at range do very lil to a good build but I do find Indigo interesting cos I've only known her to be broadsword and to disappear on me, but it would be treacherous of my heroes to fight her, what's the arc called?
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As interesting as Claws may look on a stone brute I think that its quite good on an Invuln, Invincible having +tohit sure would help connecting with follow up. I'd probably give tier 1 and tier 9 of the claws set a miss and maybe more due to good rechg bur definately have spin for taking out the minions who buffed your defense after you dps down the boss. I think the lack of -def on Villains makes the Inv Brute look good as well.
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Well I think Bettys' look is as original as all of Madonnas'.
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Images serve no purpose to me other than letting me know what someone or something looks like. Desdemona looks like Betty Page? I think not. Can't a woman have a look without being a copy cat?
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Its been ages but I think that the Paragon Allstars merged with some Agency and other SGs into what was called Darkwings. Allstars and Agency had gotten very small as had other SGs all averaging about 13 people who logged in often around ED time. Some SGs merged for more ppl and to not invite just anybody and stay quality/quantity and some went to a kick and invite system padding things out more through global membership and log in every so often to grow fast as quantity/quality. I haven't seen a Darkwing in ages. I think they more or less become a guild and now play other games but I am not sure.
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I'd rather things fixed. As soon as it's fixed the sooner I will use it.
I would of thought everyone intelligent enough to expect a child to go through stages and changes and that's precisely what happens when something new comes out. -
With me not seeing much of a problem at all I have to agree with DSorrow, the buddy bonus maybe it but otherwise I find it cleverly balanced even if people can't see alternative methods to any given goal that their characters may actually have been designed to do.
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We do have enough for a full team considering some ppl who I know dont bother with the forums. I think that its doable with the bug although haven't really seen the bug myself but the problem can be that survival comes with a time limit. So putting up with the bug maybe a pita.
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Ya prolly best of, having a try at a build, ppl respond to it better and faster from you havin done somit plus also the fact that we can suggest somit that suits ya best.
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I did the 5TF with my TA/A and noticed nothing XD
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People don't go about advertising heterosexual pride through cities flashing their wares and so on and so I don't get it with homosexuals who do that.
I've got friends who are L, G and B in RL and they're all straight acting so that you wouldn't know unless ya ask them.
The server is cross continental, people of all ages could play at all hours and so as long as things are decent everything is fine.
Why anyone needs to make a social, sexual statement in a computer game though is beyond me. Is the game a pulling tool? Do you find that straight players run away? I've known a G person who led a successful and largish SG of mainly straight ppl and now they're happily married to a woman, go figure. -
Yep even tho fill requests have died down significantly its nice to be able to have a mission that is "full" regardless of team size if you wanted.
I can't see me caring bout power customization unless the power pools are customizable. -
I set a limit to how much my card can purchase a month. Its a good thing too cos I almost transferred a level 8 XD.
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I think the characters' Bios are wicked and like my new wallpaper
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I am not sure what ya mean by greater insolence on Union. Union and Defiant tend to be the same players. Union are a bit more suck it and see with no team organization where as Defiant seem a little bit nearer the fill the team to spec and go in with a plan. I like to suck it and see with no team built to spec and end up with a plan myself.
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I've been moaned at for using Gale.
My Words:
If everyone did their job properly I wouldn't of had to defend myself with it
Often I will use it to place mobs back within a area for a reason or to pack mobs in a corner but not to push mobs into more mobs and then more mobs. -
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You might be better doing it on test like the US guys did. I would be interested if you did that (Though me scrapper still needs respeccing now I have worked out the final build).
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2 years ago I wanted to do it on test and for the first time I've ever known it, test becomes unavailable, each weekend test became unavailable, plus certain people were more name droppers and no shows than shows.
I'd rather do it live now, list ppl names of those that will turn up, with back up names cos as eggs is eggs someone won't.
2 years ago was planning on doing it with an SO build, the dynamics involved were more easily compromisable which opened alot of doors to cause worry, ie I could suggest we do a, b and c and someone could do d,e and f and then when d,e and f goes wrong it would somehow be my fault. Now she (scrapper) is built to compensate for a momentary d,e and f and so stand a good chance to not worry. I had openly tanked the AVs in RV (live) recently.
Anyway previous no shows from way back when need not apply and I did say a weekend which means not this one but one soon. I'd expect the bug fixed at some point. -
Some sites to roam around.
http://www.cohplanner.com
http://wiki.cohtitan.com/wiki/Main_Page
http://coh.redtomax.com/data/ -
I do have ppl on my global up for it but ya know what gettin ppl together is like so am looking here too.
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To the post just above, yes, what typically happens in game may bend your perception to saying that blasters by hitting spread mobs will hit more numbers and have higher dam output but its not potential.
Quite frankly in your defense, I should go back over things taking into account new defiance.
Anyway I was on my DualBlades/Willpower the other day and she was diligently following the tanker in and basically the type of enemy wasn't one of those that collapse in (practically go straight to melee). Despite no immobs or control my DB/WP was underperforming in getting her maximum DPS out. I could of changed the dynamic to do otherwise but people may not enjoy that dynamic as it'll involve me shooting off early and herding everywhere and the tank not being the point he was. Add to that the mobs were too low to even bother. So not in all circumstances, and as no one circumstance or one persons perception, on the game is a model for all, I look at potential. People can argue with me from the point of view of what they achieve or see achieved if they like but I look at potential as an AT on its own. I believe she should do very well in terms of dps on the Eden trial but perhaps not making her way upto Babbage in the mish.
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So, long story short, you are basing your whole point on a brute player who was definitely not able to play his toon efficiently (in a team that obviously was not all that good either).
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No upto that point in the mission he had been afk. Whether or not he warmed into the role after is another matter.
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But what this very special situation has to do with the quite general question if dark scrappers outdamage dark brutes (which they don't) is several miles beyond me.
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If you read what I was replying to it may not be so several miles beyond you. This is why now I am resorting to quoting. It looks like tearing a post apart but what the hey.
Scrappers lead in DPS. Brutes lead in DPS villain side although its better to suck an alpha to compete with scrappers in the first group. With an average 85% - 90% fury I don't think it's always fair for scrappers to have to wait for a brute to suck up an alpha. If the scrapper has to slow down then its all a bit counterproductive.
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Likewise, what single target dps or rather the exclusion of AoE dps have to do with the situation you described with enemy groups for a team of eight players... it just makes no sense. I can not even say where you want to go from there because you are pointing in one direction (or several actually) while running off in a randomly different one.
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Quote me somewhere and use that reply because I don't quite follow where I've included ST DPS and excluded AoE DPS. I remember writing "inclusive of aoes" especially as I can see that I did.
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First it is about dark melee for scrappers and brutes and suddenly the question which one is better is influenced by scrappers doing Rikti shipraids and certain people not liking concepts builds? Sorry, you definitely lost me there. No more coffee for you, lady!
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The whole mention of the Mothership was to back up the idea of scrappers soloing their own group if they feel its necessary, and being expected to handle the group themselves. I got accused of splitting the team when it was fine in any other team I've been in. In our all corrupter team I have followed the point into an ambush. They passed a left turn to fight what was further ahead and as I came passed it I got alpha'd. Now if my Scrapper could of been there she would of handled that group lovely.
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On the danger of repeating myself because I never suggested anything resembling leaving the second group unchecked but rather the opposite: If those two groups are actually that close to each other why is it so difficult to pull the second group onto the first and defeat both of them in one go as a team? Either you have their aggro, in which case that should be easy to accomplish, or you do not, in which case aggro will spread to other (maybe squishier) team members anyway.
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I couldn't do the pulling as I was on a SR and without a taunt aura one can't guarantee any transferring of mobs without some of those mobs finding someone else. There was no need to repeat yaself as I am sure I said that had I been on the Brute I would of acted to pull the groups together although the AoE immob that someone laid down would of prevented it..
You can't play other peoples toons, so you never always quite get what you was hoping for from people but with so many different dynamics that people can be used to, a mix of the wrong ones can lead to disappointment. But its alright as you should then establish how people work together and your limitations in a team and it shouldn't still mean that a scrapper/tanker can't enter a group until a brute does. Yes its better if a Brute takes the alpha but there will be times when you don't have time for it, why people stick to some rule for every occasion I dunno.
I've never nova'd rikti's in my life. I realize by that you know they collapse in as I like to put it but one can shoot off and cause mobs to tighten up fast if needed. On average scrapper AoE should be of better dam per end and faster rechg compensating for aoe size and max targets iirc. -
There has been some talk about this on US forums and plenty of deaths mentioned. I think it can be done with very very little really, nearer none.
I'd be interested if anyone would like to do it during a weekend on defiant..
I'll tank all of it with my scrapper (is np) and only really require people to turn their auras off now and then particularly when asked as we should end up using some threat mechanics as a means to survival.
Powersets is of no concern but if you like nukes, shivs and whatever then feel free although I don't believe that they'd be a must neither. -
If another group sees a squishy member of the team and kills them then that cuts the teams damage output. We are talking about another group thats not only in perception range but within range of an aoe. With no pulling going on, and everyone having their own aggro cap then the other group starting on the team can happen. Its a mini death room.
You can't always sit back and wait and see if a group that's in perception range perception checks anyone and then takes them out. It could be the debuffer. It could be the buffer (heals perhaps), the dominator who cuts enemy dps down..and when it comes to adding additional groups to the main fight then that is something a scrapper or brute with a taunt aura is best at doing, providing the dom say don't aoe immob them apart. If your on a scrapper without a taunt aura and you find out the brute who has an aura is transfixed on whatever he is doing, then you have to submit to something, mainly that in the real world people don't play to other peoples expectations nor can you play other peoples characters for them, you make do and learn from it. It is sometimes better to go for the odds that are within your limits and be ready to solely count on those odds.
I did the Mothership Raid the other day, on the scrapper with 3 other scrappers and that was it, no one else around. I was first in the middle, cleaning up basically, fighting my aggro cap for quite sometime, which was until the next teleporters arrived and still fighting all the time until the shields returned. I did not die at all, there was not enough to defeat her so to expect her to trash a nearby group alone is not something I will go "oh, no can do". To expect a Brute and the rest of the team to handle the other group is a given, to expect a Brute with a aura to pull the group they were in to the group I was keeping from randomly selecting a squishie is something one might expect but what the other player does is down to them.
I don't understand why people think that attacking another group that is within 40ft away and with a perception of 50ft is somehow splitting the team. I can go in that room with someone who has Surveillance to verify the perception range and use me as a waypoint to verify that, that group was pull-able by anyone and by being anyone, ergo not safe.
My main beef with ppl in the game is they stick to a set of rules and can't think out of the box, hence either the generic team make ups or they have to make special designer teams based on efficiency rather than concept to play the game with all the hardships of mowing the lawn.
In ones own minds eye its better to bend the rules depending on the power choices of the players in the team that you are in, than follow rules that are made for a team make up that you're not even in.
I've often come across people best suited for a team that plays in a certain way and do build toons that are in fact experimenting with that. They may not perform with some teams and their dynamics but they can really perform in other teams and playing to a different dynamic. Concept wins at the end of the day and its simply a case of playing to and getting to play to (team allowing) ones own strengths.
If I was on the Brute I wouldn't of gone right, to the right was a group that didn't have to be done, to the middle was a bigger group that could of been pulled left, left where the exit was that we needed to leave the room by and comfortably, providing they weren't immob'd which as you know in PuGs is possible. Yes team waiting on Brute. In fact for most of the mission upto that point the Brute wasn't even in the mission and that group was his very first. I wasn't going to sit around and find anything out.
Naturally, generally on average scrappers outright own in DPS inclusive of aoe's. It would take buffs for blasters to compete and not just in terms of having the survivability to compete. We did the numbers in 2007, people came up with attack chains etc. I took microsoft excel to it, people were still looking at it from a brawl index point of view screwing up how they read the figures. Blasters effectively got mullered, however with the newer sets of Psi and Mental I would dare say that perhaps the blaster can average differently but still not compete with a scrapper. Generally Blasters may burst better than scrappers but they don't compete in the damage over time department. Comparing a MA/Inv to a Fire/Mental as some people might is not going to give a real picture, you have to compare all sets - which is why I took it to excel.
I've aggro capped and done some farm missions with Brutes, getting congalines going with Shields and Superstrength, on their own I know what kind of level of damage they can hit and I know that with buffs and debuffs what they can effectively hit, but this wasn't one of those teams where they were going to even achieve any of that. In fact unless the Brute merged its group with mine his fury wasn't going to be that hot as it was for some reason he didn't. There was a dom in the team too which can be counterproductive to fury.