Returned to game need help with Emp/Dark build


DarkMender

 

Posted

Got back to the game about a month ago and gave up trying to build my old hero again, after all the changes. Seemed so confusing with the IOs and the fact im lv50, i think i left in around i6 or so.

So after playing some alts to regain some of my CoH feeling and invention exp., im still stuck with how to slot my healer :P

What im looking for is an Exemplar friendly all around build, i do not want a farm build if there is any?! Or pvp for that sake.
I want a build for TFs, AVs, GMs and the ability to exem to lower level and aid grps in healing/dmg and utility ways.
My main issue is i dont know how many slots to use in powers and what sets to use, as starter sets and as a perfectioned build (inf doesnt matter since i get it some day).

If you cant make one build thats possible to reslot for both starter set and the best set due to slotting issues, then show me the starter set build

Please help me getting started on my Emp/Dark aka Darkmender


 

Posted

Ya prolly best of, having a try at a build, ppl respond to it better and faster from you havin done somit plus also the fact that we can suggest somit that suits ya best.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hope this points you in the general direction (sorry I can't do cheap builds), it should be good for most team settings (basically anything bar solo). I've stacked it full of +rech in an attempt to get perma AB. Hasten is 10 seconds off perma so AB might just make it at 3.5 under perma.

Most ppl prefer power mastery epic set for power build up. Horses for courses imo, me - I like the option of helping out trolleys hold bosses ect. By the time you get into your 40s uber heals are largely redundent as you become more a buff-bot, if you wanted to put Absorb pain in earlier it might be a good idea but some don't like it for the danger to the user.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Healing Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (3) Doctored Wounds - Endurance/Recharge[*] (3) Doctored Wounds - Heal/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (5) Doctored Wounds - Heal[/list]Level 1: Dark Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (11) Decimation - Damage/Endurance[*] (11) Decimation - Damage/Recharge[*] (15) Decimation - Accuracy/Endurance/Recharge[*] (15) Decimation - Accuracy/Damage/Recharge[/list]Level 2: Heal Other <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (7) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (9) Doctored Wounds - Heal[/list]Level 4: Gloom <ul type="square">[*] (A) Apocalypse - Damage/Recharge[*] (17) Apocalypse - Accuracy/Damage/Recharge[*] (17) Apocalypse - Accuracy/Recharge[*] (19) Apocalypse - Damage/Endurance[*] (19) Apocalypse - Chance of Damage(Negative)[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Resurrect <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 10: Recall Friend <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Fortitude <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (13) HamiO:Membrane Exposure[*] (13) HamiO:Membrane Exposure[/list]Level 14: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Clear Mind <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (40) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (39) Performance Shifter - Chance for +End[/list]Level 22: Recovery Aura <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - Accuracy/Recharge[*] (37) Recharge Reduction IO[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 26: Tenebrous Tentacles <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Recharge[*] (27) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (27) Gravitational Anchor - Accuracy/Recharge[*] (29) Gravitational Anchor - Immobilize/Endurance[*] (29) Gravitational Anchor - Chance for Hold[*] (46) Range IO[/list]Level 28: Night Fall <ul type="square">[*] (A) Ragnarok - Chance for Knockdown[*] (31) Ragnarok - Damage/Recharge[*] (31) Ragnarok - Accuracy/Damage/Recharge[*] (31) Ragnarok - Accuracy/Recharge[*] (33) Ragnarok - Damage/Endurance[*] (45) Detonation - Accuracy/Damage/Endurance[/list]Level 30: Regeneration Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (34) Doctored Wounds - Endurance/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (36) Doctored Wounds - Heal/Endurance/Recharge[*] (39) Doctored Wounds - Recharge[/list]Level 32: Adrenalin Boost <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[*] (34) Efficacy Adaptor - EndMod[*] (40) Numina's Convalescence - Heal/Recharge[*] (40) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 35: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[*] (43) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[/list]Level 38: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (46) Adjusted Targeting - Endurance/Recharge[*] (46) Adjusted Targeting - To Hit Buff[/list]Level 41: Dominate <ul type="square">[*] (A) Unbreakable Constraint - Hold/Recharge[*] (42) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (42) Unbreakable Constraint - Accuracy/Recharge[*] (42) Unbreakable Constraint - Endurance/Hold[*] (43) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 44: Mind Over Body <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (45) HamiO:Ribosome Exposure[/list]Level 47: Absorb Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (48) Doctored Wounds - Endurance/Recharge[*] (48) Doctored Wounds - Heal/Recharge[*] (48) Doctored Wounds - Heal/Endurance/Recharge[*] (50) Doctored Wounds - Heal[/list]Level 49: Super Speed <ul type="square">[*] (A) Celerity - Endurance[*] (50) Celerity - RunSpeed[*] (50) Celerity - +Stealth[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance



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