Netphenix5

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  1. I'm not crabbing about that. Frankly, considering the work the CoX teams are doing, I'm usually more of the "praise be to them for they can't be paid enough" mentality. But those days, I am getting a bit annoyed that up to i19 it was exceptionnally rare for a special intervention to be needed (usually less than every two months from my experience) and since Strike Pack it's getting more to be every two weeks or so.

    As mentionned, for some people in Europe, me included (but I know from my in-game friends that I'm not the only one) it happens to be a fairly popular playtime that we're losing more and more often. Now since the beginning of the year, it's the second time we're having a triple-maintenance week, and we're barely in April. I'm annoyed, which I tend to express as frustration. My bad.
  2. So, once again, a triple-maintenance week. Not to sound like a whiner, but it's getting old for those who happen to play at the time you do those (I'm on European time, and I actually DO play between one and two PM amost days.) So far 2011 is not turning into a good year for you guys, is it?

    I get the fact that you're trying to make it up to those who got shafted over those WTF things, but some of us happen to just want to play the rest of the game and are losing sheer (paid-for, may I add) playing time because of this.
  3. One additional note is that the pact cannot be joined after level 5 and, if disolved after that point, cannot be reinstated in any way. So if you leave it, it's for good.
  4. Quote:
    Originally Posted by Call Me Awesome View Post
    No, you should have them unlocked with your old characters. You may have to log in your MM first before it lets you make VEAT's (Villain Epic AT) and likewise you may need to log in your scrapper before you can make Kelds (Hero Epic AT).
    Actually, no. I'm afraid that HEATs and VEATs are unlocked the instant a character trains to level 20. In your characters are already over that limit, you're SOL. I learned that the hard way when they made the change... My one and only villain back then had reached level 22 a couple days before the announcement and I had to start one from scratch to unlock the Arachnos Soldiers.

    You may get an admin to unlock them with a petition, though. I'll admit I didn't try that, but then I like it the hard way sometimes. Since I'd also unlocked both sets before buying GR, I'm also unsure if getting to 20 with a Pretorian unlocks both sets of EATs. (It should, since you get the message. Actually you'll get the message EVERY SINGLE TIME ONE OF YOUR CHARACTERS MAKES IT TO 20 FROM NOW ON, which honestly gets old after a bit. But at least that way you KNOW they're unlocked. )
  5. Quote:
    Originally Posted by Arbegla View Post
    Domination adds KB protection, just FYI So that limits your need to have to make up the KB protection.
    Duh! Can't believe I overlooked that little gem. That'll make it much easier indeed! Thanks for the reminder.

    @ Infini - Thanks a bunch for taking the time to put this together - I rather like it ! I think I may be able to squeeze in Fire breath by swapping Tactics and Vengeance for Invisibility. Lets me use a LotG for one less power. I'll try the Decimation angle, although it's much more expensive than EC.

    I guess I'll just give up on Perma-Hasten and focus on permadom for a start, I suppose PH just isn't possible short of purpling out.

    Thanks to all of you for the feedback, you really helped me refine the concept and probably saved me millions of Inf and lots of headaches ! :-p
  6. @ Mag - I'd be happy to, as soon as they make a Mac version of it. I'm not gonna sully my computer with Windooze crap just so I can plan my toons easier. :-p Temptation to the contrary notwithstanding.

    As for Basilisk's gaze, why would I not slot it in Char? It's one of the cheapest ways (slotwise) to get a 7,5% global recharge, and with 4 of them at level 30, I can get up to about 60% enhancement on both recharge and hold duration.

    According to Red Tomax, at level 37 (when I plan on reaching perma-dom) that'll mean almost 25 second of mag 6 hold and 40 seconds of mag 3 for each use of Char. Factoring in the 106% global recharge and hasten, I'd drop from 8 to less than 3,5 seconds recharge. Unless I'm soloing AVs, I think magnitude ceases to be a factor. Slotting Char for recharge, at this point, might drop it to just under 3 seconds but would penalize the rest of my powers. Not sure the trade-off would be worth it.

    @ Nicro (and Mag) : I kinda agree, but I'd rather slot my assaults powers for DPS and keep my controls, well, control-focused. I can see where the advice comes from (and I appreciate it) but I'd follow it more on a controller than a dom, I think. Maybe post-permadom I'll move some slots around and add damage to Char but I'd make it a secondary goal, given that both my assault set and my APP are already damage-focused.

    @ Chaos - I like your suggestions, although losing the 3-points KB protection of Kinetic Crash hurts (I die a lot once on my back, apparently). I looked around the forums and I suppose 102,75% global recharge would still let me keep my perma-dom while getting much better slottage of my assault powers. I guess I'll find other ways to not get knocked around so much. :-) I might play around the test room first though.
  7. @ EricHough - So this is a somewhat amended build

    Lvl - Power (slots) - Set - Recharge bonus
    1 - Char (4) - 4 Basilisk Gaze - 7,5
    1 - Flares (5) - 5 Entropic chaos - 6,25
    2 - Incinerate (5) - 5 Crushing Impact - 5
    4 - Fire Breath (5)
    6 - Hasten (3)
    8 - Hot Feet (5) - 5 Obliteration - 5
    10 - Fire Blast (5) - 5 Entropic chaos - 6,25
    12 - Flashfire (5) - 5 Stupefy - 6,25
    14 - Combat jump (1) - LotG unique - 7,5
    16 - Fiery Embrace (3)
    18 - Cinders (4) - 4 Basilisk Gaze - 7,5
    20 - Stealth (1) - LotG unique - 7,5
    22 - Grant Invisibility (1) - LotG unique - 7,5
    24 - Invisibility (1) - LotG unique - 7,5
    26 - Bonfire (6) - 6 Kinetic Crash - 7,5
    28 - Consume (6) - 6 Efficacy adaptor - 5
    30 - Fire Cages (1)
    32 - Fire Imps (6) - 4 Call to Arms - 6,25
    35 - Blazing Bolt (5) - 5 Sting of the manticore - 7,5
    38 - Blaze (5) - 5 Entropic chaos - 6,25
    41 - Rain of Fire (3)
    44 - Fire Ball (3)
    47 - Fire Shield (4)
    49 - RotF (1)
    XX - Health (2)
    XX - Stamina (2)
    XX - Hurdle (1)
    XX - Swift (1)

    @ Chaos Creator - I'm not quite following your reasoning here. I'd be losing (as far as I can tell) 7,5% from Sting of the Manticore, 7,5% from Kinetic Crash and 7,5% from the LotG I'd give up for taking tactics. Unless I missed something (which I'm quite willing to admit to) I'm not gaining anything, I'm actually losing over a fifth of my global recharge. Would you mind clarifying?
  8. first off, thanks for the quick reply. :-)

    Good catch on the maneuvers typo - I meant to put stealth in there, that's what I get for typing at almost midnight after a full day's work. which also explains how I thought I could take 5 pool choices. :-p I guess Concealment will give me far better returns, especially since I don't think I'd ever turn Hover on.

    For Hot Feet, I admit that Obliteration was kind of the only choice I found that fit my concept - the Slow sets give too little bonii for their slots. Pst-47, I'd probably take a slot from fiery embrace and put it there for endred as well. As I said, I didn't try to optimize much beside recharge on this built.

    I thought about RotP but I get it too late - this built could be perma around level 36, much earlier than I'd get RotP. That's kind of the aim here, get perma'd pretty much as early as possible, even though that would definitely mean respecing into more optimized slooting later on.
  9. Hey all,

    I'd like some feedback on this (very sketchy) attempt to permadom and almost perma-hasten a fire/fire dom. I'm talking only about recharge bonii here. I don't have access to Mids so I'll be doing my best to be clear here:

    Lvl - Power (slots) - Set - Recharge bonus
    1 - Char (4) - 4 Basilisk Gaze - 7,5
    1 - Flares (5) - 5 Entropic chaos - 6,25
    2 - Incinerate (5) - 5 Crushing Impact - 5
    4 - Fire Breath (5)
    6 - Hasten (3)
    8 - Hot Feet (5) - 5 Obliteration - 5
    10 - Fire Blast (5) - 5 Entropic chaos - 6,25
    12 - Flashfire (5) - 5 Stupefy - 6,25
    14 - Combat jump (1) - LotG unique - 7,5
    16 - Fiery Embrace (3)
    18 - Cinders (4) - 4 Basilisk Gaze - 7,5
    20 - Maneuvers (1) - LotG unique - 7,5
    22 - Fire Cages (1)
    24 - Hover (1) - LotG unique - 7,5
    26 - Bonfire (6) - 6 Kinetic Crash - 7,5
    28 - Consume (6) - 6 Efficacy adaptor - 5
    30 - Maneuvers (1) - LotG unique - 7,5
    32 - Fire Imps (6) - 4 Call to Arms - 6,25
    35 - Blazing Bolt (5) - 5 Sting of the manticore - 7,5
    38 - Blaze (5) - 5 Entropic chaos - 6,25
    41 - Rain of Fire (3)
    44 - Fire Ball (3)
    47 - Fire Shield (4)
    49 - RotF (1)
    XX - Health (2)
    XX - Stamina (2)
    XX - Hurdle (1)
    XX - Swift (1)

    That's a grand total (so far) of 106,25% Global recharge - AFAIK, enough for permadom when hasten is up, not quite enough either for perma-hasten or "absolute" permadom.

    The thing is, I'd rather not have to farm upzillon inf for purple sets, nor do I wanna gimp my powers more than absolutely necessary. So no trading a blast for Smoke, even though the DWD recharge bonus sounds tempting.

    Any thoughts on how to get those 4 or so percents I'm missing for total perma?
  10. Would it work the same with the Triage Beacon of the Trap powerset?
  11. Netphenix5

    Advice on APPs

    Thanks for the feedback - it took me so long to reply because I started a new fire/fire dom and fell in love with it, so I haven't been here in a bit.

    I suppose I'll have to wait till I get the tornado before I give up on the Psi APP. I hadn't considered the fact that Grav's immob didn't prevent knock* effects, I may have to play with it. Otherwise ice does seem like a good contender, even though I loathe the visuals of the armor.

    Thanks in any case for the feedback, it's just what I needed. I'll let you know how useful I find the tornado/CF combo.
  12. Netphenix5

    Advice on APPs

    Hey everyone,

    I need some opinions on APPs for controllers. I have a level 45 Grav/Rad on whom I took the Psi APP (mainly for the mez resists) but I find myself kind of disgruntled. The resist armor doesn't help much on a controller (when mobs hit me for 300+ damage, 30% resist is gonna make me last all of three seconds longer) and the other powers don't really strike me as really useful.

    I can't say that the numbers on Red Tomax make me sway any other way, so I was wondering what you had to say about APPs. Heck, if someone has strong pros about PPPs, I may even take him redside long enough to get one.

    Thoughts?
  13. One of my first toons was (still is actually) a Grav/Rad controller. Solo-wise, it's an amazing toon - it has very decent damage in the early levels thanks to Lift and Propel, and the healing aura and HM help with health and endurance issues. The debuffs will make you welcome in a team at any level. Once you hit the mid-twenties, Wormhole will change the way you play, since you can become the official puller for any team, way more safely than any tank at that level. And Singularity acts like a second Controller AND a great tank in one, letting you up your reputation levels by one or two easily even solo. I'll admit that some powers will be less than welcome on teams, but between your holds, immobs, Lift and WH you can control as well as others, and your debuffs WILL save lives (not to mention that Fallout and Mutation can save teh team when the tank bites it.) It takes some getting used to but I've never yet been booed off a team with him, and I have a great time soloing him.
  14. Heck, I'd be willing to trade DS for the team recall power that used to be in WH spot before they included Singularity. I'd get a HECK of a lot more mileage out of that one.

    Another possible trade would be to make it a stun/debuff power that reduced the affected mobs' stats by "dividing them between several dimension", like those scientist in one of the high-level blueside arcs. Think howling twilight, sans the rez aspect but with stronger debuff.
  15. Netphenix5

    Pack Assaut

    C'est vrai, incorporer cette mise à jour à, disons au hasard, la maintenance hebdomadaire de demain, et par là faire coup double, c'est manifestement un concept trop compliqué pour eux... Pensez donc, attendre 14 heures de plus ! Alors que ces chers européen seront heureux de savoir qu'ils pourront se connecter, en pleine semaine, de 1h du mat à 13h le lendemain, pour faire leur TF... Non, vraiment, mieux vaut faire cette mise à jour indispensable à leur heure de pointe locale, c'est tellement mieux !

    Mes excuses, Avatea, de faire de vous la cible de tant de bile, mais là cette semaine vous admettrez que c'est quand même carton rouge sur toute la ligne... Et vous êtes (hélas) la seule qui se donne la peine de lire nos commentaires. Nous sommes conscient que vous n'y êtes pour rien mais comprenez notre écœurement.
  16. Which answered the question I had - the approximate cost of such a masterpiece. Well, the prestige cost, at least. I won't even start thinking about the number of hours it took you to reach such a level of precision, my head's already blown from the pictures.

    I wish I could come and visit, but sadly I play on European servers, so no cigar. But the pictures are already mouth-watering, and I freely admit I'll be shamelessly stealing some ideas for our own SG base.

    So all in all, thank you for the inspiration, and for showing us what can be done. After seeing so many bad, ugly and plain boring bases, seeing yours makes me wanna polish ours that much more.
  17. Quote:
    i just got my electric/electric tank to 50 and this being my first tank i was wondering if some of you would help me by giving me a good slotting and enhanceent set up for it.below are the powers and how i have them slotted and stuff atm.

    (electric armor )

    charged armor so damage resistance x6
    lightning field so endurance reduce x 2 so damage enhance x 2
    conductive shield so damage resistance x 6
    static shield so damage resistance x 6
    grounded so damage resistance x 6
    energize so improve heal x 6
    lightning reflexes so enhance running speed x 1
    power sink so increase attack rate x 2 so endurance reduce x 2
    power surge so increase attack rate x 2 so endurance reduce x2

    ( electric melee)
    charged brawl so endurance reduce x 1 so damage x 2 so increase attack rate x1 so endurance mod x1 so accuracy x 1
    jacob's ladder so endurance reduc. x1 so damage x 2 so increase attack rate x1 so accuracy x 1 so sleep duration x1
    taunt so taunt effect x 3
    thunder strike so damage x 2 so accuracy x1 so knockback x1 so endurance red. x1 so disorenent x 1
    build up so increase attack rate x 1 so to hit buffs x 5
    lightning rod so damage x1 so range x3 so knock back x1 so increase attack rate x1
    hasten so increase attack x1
    kick so damage x1
    tough so endurance red. x1
    weave so endurance red x1
    conserve power so increase attack x 2
    physical perfection so endurance mod. x 1
    focused accuracy so endurance red. x 2 so to hit buffs x 4
    hurdle so enhance jump
    super speed so endurance reduce x1
    thats what i have before respecting or buying any ios so plz give me some ideas to make it good =^_^=
    You know, part of me wants to congratulate you for getting to level 50 with such a build. It must have been quite a hassle. So first off, congratulations.

    Now, I've been running an Elec/elec tank since I joined a year ago, and he's my main. He's 50, capable of soloing +3/x3 missions against Carnies and Malta, and surviving the damage output of a +3 Infernal without using Power Surge. So I think I can give you a couple useful pointers.

    First off, as has been said, the developers made it so any enhancement beyond the third SO provides vanishingly small boni. Assuming you're using +3 SO, three of a kind is the most you'll ever need. With IOs, the rules change a bit, and some advocate that 2 level 50 generic IOs are enough, as they give you something around 95% of the boost of 3 +3 SOs.

    Based on this, I'd make the following changes to your build :

    Charged armor, conductive shield and static shild should get at most 4 slots - three DamRes and one EndRedux, or if you're willing to play with lev50 IOs, two of each.

    Likewise, Grounded gets two-three DamRes and that's it. There, you just saved 9 slots to play around with.

    Energize is a life saver which you want up as often as possible, so trade three Heal for three Recharge - you'll have it up every minute or so I believe, not counting Hasten.

    Lightning field is a great power not only to hold aggro, but also to counteract the regeneration of AVs. As such, I gave it 3 Dam, 2 Acc and one EndRedux, but YMMV.

    Lightning reflex is fine with the basic slot, since it only accepts movement speed enhancements.

    Power Sink is a set-defining power as far as I'm concerned, the one that lets me both ignore my blue bar and manage mobs by draining them dry of Endurance. I gave it three Recharge and three EndMod, since it's pretty much auto-hit. With that power, I can have a 15-mobs crowd around me staring stupidly at me, unable to attack.

    Power surge is pretty situational, I'll admit, but when you need it it's a saver. Considering it's ludicrous recharge, I think three Recharge are mandatory, along with three DamRes. Since it's a click power, I don't bother with EndRedux, since power sink keeps me capped.

    That's for Armor. As far as Melee goes :

    As far as I'm concerned, the sleep effect of ElecMelee is non-existent, so I never slot for it. I'm also not a big fan of knockback (I prefer knockdown) so I'd replace all those enhancements with damage, which the Tanker in general is sorely lacking. Of course, this is my choice, nothing more. Most of my attacks that aren't slotted with sets have 1-2 Recharge, 1-2 Acc and 2-3 damage.

    Build Up should be slotted 3 Recharge and 1 to 3 ToHit Buff, so you have it up as often as feasible.

    Taunt is plenty powerful on its own, and since every last one of your attacks carries a taunting effect thanks to Gauntlet, I'd leave it at one slot, which I'd put a Recharge or Range in.

    BTW, you should be banned from playing Elec for not taking Chain Induction. It's a set defining power that other Tankers envy us. Shame on you. The strength of Elec Melee is its AoE attack and you passed by one of the most versatile.

    Lightning Rod gains very little from Range, but a LOT from Recharge and Damage. I have mine slotted 1 Acc, 2 Dam et 3 Rech and it's up every 45 seconds to decimate entire mobs. I can take off 2/3 of the life of a +3 minion with it. Same with Thunder Strike.

    Having Hasten with only one slot is, IMHO, a waste. It's a power that should be up as often as possible, so two to three Recharges are HEAVILY recommended.

    Tough and Weave provide very small benefits on their own. I'm not a big fan of them, but were I to use them, I'd slot them much more heavily with what you used on your armors. Three slots each seems a bare minimum, split between Endurance reduction and protection.

    Physical perfection is a power you probably took late, but I'd add some slots to it. It's a watered-down version of BOTH Stamina and Health, so it needs both type of enhancements to justify its existence. I'd say two Heal and two EnrMods, easily. you can take one of the ToHit slots of Focused Accuracy and stick it here.

    Of course, those are only suggestions. You made it to 50 with your build, so you must have been doing something right. This isn't criticism, just constructive commentaries.

    Well, except for the part about Chain Induction. :-p Seriously, what were you thinking? ;-)
  18. Great guide. Made me want to roll several tanks at once !

    I do have one question - you mentionned that Elec melee allowed for some interesting IO tricks, but I didn't see any details on those. Care to expand?
  19. Quote:
    On the other hand, there is no such thing as "enough damage" and certainly no such thing as "too much" damage.
    True enough as far as it goes, however there IS such a thing as "too much damage buff".

    According to Paragonwiki, the damage cap for a Dominator over lever 21 is 400%, which includes the base 100% damage of an attack. Fully slotted with ED, that means that you have a bit over 200% leeway in damage buff.

    While I'm certain that most IO builds won't be able to grant that without sacrificing almost as much as a perma-dom build, I'd like to see some hard numbers on whether Incarnate boosts will follow or bypass AT caps. If they follow those limits, then some of the boost to damage might be lost, might it not?
  20. Of course, I didn't see themlisted, but I assume you already have an invention table, personal vault, invention storage, salvage rack and such? Also, having a pillar of ice and flame saves time having to go to Ouroboros for Flashback missions.
  21. I run CoH 1.0.4465, on an iMac with a 2.8GHz Intel Core 2 Duo chip and an ATI RadeonHD2600 card. As of now, the only time I've had CoH crashing was during my editing the items and/or the lighting in our SG base. Hope it helps. :-p

    EDIT : My friend runs CoH 1.0.3070 on a 2.4GHz Intel Core 2 Duo iMac with the same ATI RadeonHD2600 card. He has the same item base graphic bug as I but no crashing issues yet.
  22. It may sound like a sily question, but if I re-affirm my alignment yet again (gotta love those morality merits) does the countdown start once more or do I keep my temp power active?
  23. Netphenix5

    Ninja Run combo

    I also agree that hurdle is probably better for versatility, since swift will only make you run *into* the wall faster, not *up* the wall faster.

    I would like to ask also if I'm the only one who noticed NR's ability to make you run and/or jump up near-vertical clifs and buildings? with it I'm capable of climbing cliffs on the edge of Cap au Diable that require a jump pack to get to with other toons.

    All this being said, I'd recommend that you remember to turn it off the *second* you get into combat - one of the problems of NR is that it's an end hog, and short of set boni, there's no way to change that. So don't keep it on during a fight or you'll run out of endurance faster than you can say "oh SH...." :-p
  24. Yes, it occurs on both computers in pretty much the same way. That was what led me to think it wasn't tied to my hardware install, beyond being Mac-specific. As for the items in my base, I'd have to count to be sure, but frankly if we're over 50 or so I'd be amazed.

    I'm not sure what config my friend has but I know he's on a iMac so I'd assume he's got an ATI too. Since he's got the same bug as well, I could check.


    EDIT = his card is the same ATI Radeon HD2600, but his iMac model is a smaller one with a 2.4GHz chip
  25. @ Nunix - I did... Several times in fact. After the first couple times they asked me for diagnostic files from the PC tool despite teh fact that I'm on a Mac, I finally got the standard "we already know, we're working on it, sit tight" reply. I'd have loved to give them more data, but they never asked for mac-related info, just Windows stuff I couldn't provide. Maybe I should have contacted the American support instead of the European one, but I'm unsure how to do that.

    @ Cuppa : No, not really. We're still on the basic 8x8 plot with half a dozen 2x2 rooms and the essentials - two t-pads, one rez circle, a control orb with a couple aux, an energy crystal, crafting table, invention table, personal vault and salvage rack, plus some decoration... Nothing like some of the other bases I'm seen of heard about.

    And actually yes, someone with an ATI card does - me. :-p
    One of my macs is a mac pro under 10.5.8 with a 2.66GHz chip, 6Gb of RAM and an NVIDIA GeForce GT 120 card, the other is an iMac under 10.5.8 with a 2.8GHz chip, 2Gb of RAM and an ATI Radeon HD2600 card. So as you can see, pretty different setups.