just got my electric/electric tank to 50
are you planning on using i.o's? and how much are we talking for influence to slot him up?
You need to read up on Enhancement Diversification. Here is the link:
http://paragonwiki.com/wiki/Enhancement_Diversification
The basic point is you shouldn't slot anything with more than 3 SOs, because slots 4, 5, and 6 give you very minimal gain, wasting slots.
All those 6 x resistance powers are eating up slots you could put to better use elsewhere. Especially Grounded, which has a fairly small base value anyway.
With SOs, suggested slotting would typically be...
Toggles - 1 End, 3 Resist
Passive (grounded) - 1 Resist (3 at most)
Attacks - 1 Acc 3 Damage 1 End 1 Recharge
Build Up - 1 to 3 Recharge
Energize - 3 Heal 1 to 3 Recharge
PSink - 3 EndMod 3 Recharge
If you go with standard IOs instead of SOs, the recommended slotting would remain the same, in general. If you go with set IOs (even frankenslotting), then things would change a bit.
With SOs, suggested slotting would typically be...
Toggles - 1 End, 3 Resist Passive (grounded) - 1 Resist (3 at most) Attacks - 1 Acc 3 Damage 1 End 1 Recharge Build Up - 1 to 3 Recharge Energize - 3 Heal 1 to 3 Recharge PSink - 3 EndMod 3 Recharge If you go with standard IOs instead of SOs, the recommended slotting would remain the same, in general. If you go with set IOs (even frankenslotting), then things would change a bit. |
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i just got my electric/electric tank to 50 and this being my first tank i was wondering if some of you would help me by giving me a good slotting and enhanceent set up for it.below are the powers and how i have them slotted and stuff atm. (electric armor ) charged armor so damage resistance x6 lightning field so endurance reduce x 2 so damage enhance x 2 conductive shield so damage resistance x 6 static shield so damage resistance x 6 grounded so damage resistance x 6 energize so improve heal x 6 lightning reflexes so enhance running speed x 1 power sink so increase attack rate x 2 so endurance reduce x 2 power surge so increase attack rate x 2 so endurance reduce x2 ( electric melee) charged brawl so endurance reduce x 1 so damage x 2 so increase attack rate x1 so endurance mod x1 so accuracy x 1 jacob's ladder so endurance reduc. x1 so damage x 2 so increase attack rate x1 so accuracy x 1 so sleep duration x1 taunt so taunt effect x 3 thunder strike so damage x 2 so accuracy x1 so knockback x1 so endurance red. x1 so disorenent x 1 build up so increase attack rate x 1 so to hit buffs x 5 lightning rod so damage x1 so range x3 so knock back x1 so increase attack rate x1 hasten so increase attack x1 kick so damage x1 tough so endurance red. x1 weave so endurance red x1 conserve power so increase attack x 2 physical perfection so endurance mod. x 1 focused accuracy so endurance red. x 2 so to hit buffs x 4 hurdle so enhance jump super speed so endurance reduce x1 thats what i have before respecting or buying any ios so plz give me some ideas to make it good =^_^= |
Now, I've been running an Elec/elec tank since I joined a year ago, and he's my main. He's 50, capable of soloing +3/x3 missions against Carnies and Malta, and surviving the damage output of a +3 Infernal without using Power Surge. So I think I can give you a couple useful pointers.
First off, as has been said, the developers made it so any enhancement beyond the third SO provides vanishingly small boni. Assuming you're using +3 SO, three of a kind is the most you'll ever need. With IOs, the rules change a bit, and some advocate that 2 level 50 generic IOs are enough, as they give you something around 95% of the boost of 3 +3 SOs.
Based on this, I'd make the following changes to your build :
Charged armor, conductive shield and static shild should get at most 4 slots - three DamRes and one EndRedux, or if you're willing to play with lev50 IOs, two of each.
Likewise, Grounded gets two-three DamRes and that's it. There, you just saved 9 slots to play around with.
Energize is a life saver which you want up as often as possible, so trade three Heal for three Recharge - you'll have it up every minute or so I believe, not counting Hasten.
Lightning field is a great power not only to hold aggro, but also to counteract the regeneration of AVs. As such, I gave it 3 Dam, 2 Acc and one EndRedux, but YMMV.
Lightning reflex is fine with the basic slot, since it only accepts movement speed enhancements.
Power Sink is a set-defining power as far as I'm concerned, the one that lets me both ignore my blue bar and manage mobs by draining them dry of Endurance. I gave it three Recharge and three EndMod, since it's pretty much auto-hit. With that power, I can have a 15-mobs crowd around me staring stupidly at me, unable to attack.
Power surge is pretty situational, I'll admit, but when you need it it's a saver. Considering it's ludicrous recharge, I think three Recharge are mandatory, along with three DamRes. Since it's a click power, I don't bother with EndRedux, since power sink keeps me capped.
That's for Armor. As far as Melee goes :
As far as I'm concerned, the sleep effect of ElecMelee is non-existent, so I never slot for it. I'm also not a big fan of knockback (I prefer knockdown) so I'd replace all those enhancements with damage, which the Tanker in general is sorely lacking. Of course, this is my choice, nothing more. Most of my attacks that aren't slotted with sets have 1-2 Recharge, 1-2 Acc and 2-3 damage.
Build Up should be slotted 3 Recharge and 1 to 3 ToHit Buff, so you have it up as often as feasible.
Taunt is plenty powerful on its own, and since every last one of your attacks carries a taunting effect thanks to Gauntlet, I'd leave it at one slot, which I'd put a Recharge or Range in.
BTW, you should be banned from playing Elec for not taking Chain Induction. It's a set defining power that other Tankers envy us. Shame on you. The strength of Elec Melee is its AoE attack and you passed by one of the most versatile.
Lightning Rod gains very little from Range, but a LOT from Recharge and Damage. I have mine slotted 1 Acc, 2 Dam et 3 Rech and it's up every 45 seconds to decimate entire mobs. I can take off 2/3 of the life of a +3 minion with it. Same with Thunder Strike.
Having Hasten with only one slot is, IMHO, a waste. It's a power that should be up as often as possible, so two to three Recharges are HEAVILY recommended.
Tough and Weave provide very small benefits on their own. I'm not a big fan of them, but were I to use them, I'd slot them much more heavily with what you used on your armors. Three slots each seems a bare minimum, split between Endurance reduction and protection.
Physical perfection is a power you probably took late, but I'd add some slots to it. It's a watered-down version of BOTH Stamina and Health, so it needs both type of enhancements to justify its existence. I'd say two Heal and two EnrMods, easily. you can take one of the ToHit slots of Focused Accuracy and stick it here.
Of course, those are only suggestions. You made it to 50 with your build, so you must have been doing something right. This isn't criticism, just constructive commentaries.
Well, except for the part about Chain Induction. :-p Seriously, what were you thinking? ;-)
I'm not a Ele/Ele tanker, but my Ele/SS tank kicks Major butt.
I have taken my Tanker throw +4/x8 missions with easy, includeing Rikiti missions with 4 bosses of mentalist in them (I scare people when I tell them how high my Psi resistance is).
Currently my biuld has no Purples ether, and I can Soft Cap S/L defense with 1 small purple.
Once Completed the biuld is going to hit or nearly hit S/L Defense Cap. (few last minute choices to work with).
Final Numbers: (Which Im nearly at atm)
Final resistances: 90% S/L/E 83% Psi 71% f/C 57% Neg 0% Toxic
Defense : 42%-45% S/L 20% E/Neg 16.5% F/C/Psi (Melee Def will be around 38%... Rng/AoE 18% ish)
Power Surge: 90% S/L/E/N/F/C/T 83% Psi
*If Mids work on my computer I would post the Mids biuld but currently mids hates my computer*
Never listen to anyone that says Ele is a Meh Powerset. Thiers Advice #1
Netphenix5 has Excellent points already made.
To add to what he said,
I would STRONGLY suggest picking up Tough and Weave. And to a lesser extent Combat Jumping. This not only is what allows you to Cap S/L Res (if you head down that road) but also forms the base for your Def. Weave + CJ = around 11% Def give or take depending how you slot each. Thats a solid base to then work on IO sets with, vs your normal base of 0.
Slotting of Power Surge is questionable. The reason I say that is currently I only have the base slot in Power surge. Its up pretty often and I cap my Resistance useing it without useing other toggles.
Of course thiers a few factors in thier. 1. Steadfast Res/Def goes prefect here, Base Slot and a excellent use of it so your not cutting into res slotting of your other toggles. My biuld runs 87.5% gobal Recharge, and my Incarnate slot is Cardaic (End/Res).
Depending were your at at 2 of the above factors might not even be possible (Global recharge and Incarnate). Before These I can see merit in useing recharge and res boost in it. Im not sure if I would go as much as 3 and 3. But 2 and 2 useing IOs for near ED cap boosts definitely has merit. At worst 2 slots (1 Recharge and 1 Res IO) gives you a nice base to work with, with minimal slot investment.
Main: Praetor Imperium Elec/SS/Mu
i just got my electric/electric tank to 50 and this being my first tank i was wondering if some of you would help me by giving me a good slotting and enhanceent set up for it.below are the powers and how i have them slotted and stuff atm.
(electric armor )
charged armor so damage resistance x6
lightning field so endurance reduce x 2 so damage enhance x 2
conductive shield so damage resistance x 6
static shield so damage resistance x 6
grounded so damage resistance x 6
energize so improve heal x 6
lightning reflexes so enhance running speed x 1
power sink so increase attack rate x 2 so endurance reduce x 2
power surge so increase attack rate x 2 so endurance reduce x2
( electric melee)
charged brawl so endurance reduce x 1 so damage x 2 so increase attack rate x1 so endurance mod x1 so accuracy x 1
jacob's ladder so endurance reduc. x1 so damage x 2 so increase attack rate x1 so accuracy x 1 so sleep duration x1
taunt so taunt effect x 3
thunder strike so damage x 2 so accuracy x1 so knockback x1 so endurance red. x1 so disorenent x 1
build up so increase attack rate x 1 so to hit buffs x 5
lightning rod so damage x1 so range x3 so knock back x1 so increase attack rate x1
hasten so increase attack x1
kick so damage x1
tough so endurance red. x1
weave so endurance red x1
conserve power so increase attack x 2
physical perfection so endurance mod. x 1
focused accuracy so endurance red. x 2 so to hit buffs x 4
hurdle so enhance jump
super speed so endurance reduce x1
thats what i have before respecting or buying any ios so plz give me some ideas to make it good =^_^=