Nethergoat

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  1. Quote:
    Originally Posted by MeanNVicious View Post
    Any other thoughts regarding this challenge ?
    It's your inf, do whatever you like.

    =)
  2. Quote:
    Originally Posted by Frogfather View Post
    Yup, I see the 88s as the equivalent of building a giant laser to carve a picture of ones face into the moon. Ultimately, just a pointless expression of wasted resources in a tribute to ones own hubris that is clearly visible to anyone who bothers to look.
    I wish we could engrave this in stone over the base entrance.

    =D
  3. anybody can construct a giant Ziggurat of inf, but it takes a cold blooded marketeer to set the whole thing on fire just to prove a point.
  4. Quote:
    Originally Posted by MeanNVicious View Post
    Actually she's wrong and right. Wrong in that yes the dev's intended exactly that players could dump excess influence and gain some prestige. No specific limits seem to have been set or envisioned on that.
    In which case trying to intuit their "intent" is pointless.

    The functionality exists so players will use it.

    Quote:
    Right in that I doubt the dev's ever intended for players to have so much influence at their disposal, and not anywhere near the amount that could be used to boost SG prestige by such relatively astronomical levels.
    They keep boosting earning power without adding any commensurate inf sinks. What follows is entirely predictable.

    Quote:
    I mean c'mon. The fact that some of our coalitions, and some players, could eclipse a #1 SG almost any time we want, after them having invested 6 years of active and sustained prestige generation through what was the intended generation system ... well that does indeed seem quite out of whack.
    Why?

    The 'balance' in turning inf into prestige is the ridiculous, almost insulting conversion rate. That's why people don't generally do it. But if you don't care about that, what's to stop you?

    Think of it like exp debt....which isn't that big a deal now, but let's pretend.
    As a drag on levelling it's a "bad thing".
    But if you're level 50 and you want the badge, the illogical becomes the rational.

    As with a lot of things in the game my stance is if it's there, players will use it and dev intent is meaningless. MA isn't for farming, blah blah blah blah.

    If they didn't want people buying their way to #1 they wouldn't have let us convert inf.
  5. I've never rated anyone.

    I guess if I ever ran across someone absolutely stellar or abysmally terrible I might remember the system exists, but probably not.
  6. Quote:
    Originally Posted by Chaos Creator View Post
    I don't feel like trying to raise 100b before Jan8th though.
    nah, I wouldn't want to rain on their party (it looks like fun, too bad I'll be working). It'd be more of a long-term investment in eventually eclipsing their total with dirty, ill-gotten prestige.
  7. Quote:
    However, dumping Influence at the SG Registrar's desk is wholly at odds with what Prestige is intended to represent -- or, at least that's how our SG regards it. It is misuse of the Influence conversion system intended to help small SGs get over the hump to get that next piece of equipment, new plot size or base room.
    nothing against Doc Viv personally, but this is arrant nonsense.

    Who runs the Guardian 88's?
    I'm happy to siphon some billions their way.

    ....well, once I *have* billions again, anyway. =P
  8. Nethergoat

    Blaster Nukes

    Quote:
    Originally Posted by Samuel_Tow View Post
    The biggest thing they do, at least to me, is make it so I don't want to bother. And that's not good.
    that's where the 'balance' comes in.

    not everyone will be bothered to stockpile blues to trivialize the crash, which is why they're as good as they are.

    if everyone used nukes the way I do, they'd get nerfed in short order.
    it's already borderline abusive how good they are with high global recharge.
  9. Happy Birthday Stan!

    Although Jack Kirby basically invented the Marvel Universe (with a shout out to that paranoid nut Steve Ditko)
  10. Nethergoat

    Blaster Nukes

    Quote:
    Originally Posted by Samuel_Tow View Post
    And herein lies the problem. Almost always, nukes will leave "some mopping up..." WHICH YOU CAN'T DO, because you have no endurance, no recovery and no toggles. Now, granted, there are ways to... Kind of mitigate this, most popularly inspirations. But then inspirations can help you overcome a great many limitations, up to and including God Mode crashes.
    The end crash/recovery thing is a very minor annoyance on my fire blaster.

    Okay, it USED to be something to worry about...then they added inspiration combining to the game.

    At the higher levels when you have a big tray to mess around with there's no excuse for not having a handful of *whatever* you need/want on hand for emergencies.

    Here's how things go with my fire blaster, who has Inferno up every other spawn or so:

    Zip in, aim>buildup>inferno, eat a couple of blues, blow up stragglers with Fireball and Blaze. By the time I've finished them off, my recovery is working again and my blue bar is well recovered by the time I start shooting at the next spawn.

    The end crash just isn't much of real counterbalance to the glory of a nuke in the modern game.
  11. Quote:
    Originally Posted by Aura_Familia View Post

    So no, a full IO build DOES NOT vary in price with the market. And yes I know someone's going to come in and say "but what about the salvage?" Run a mission or two and you have the drops that you can sell to buy the salvage you want.

    Now if one is talking about SetIOs that is a different level of effort as it should be.

    Bottom line is that the level of build you are able to create (as listed above by others) is directly related to the effort you need to put into it. As others have alluded THAT is by design.

    I don't fault newcomers for not intuiting all the options available to them when it comes to equipping characters, but if they certainly deserve some flack if they persist in complaining after said options have been pointed out.
  12. Quote:
    Originally Posted by seebs View Post
    I may have had bad luck. I didn't do much AE, as I recall. I didn't know about ANY of the tools for increasing wealth. I didn't know how to craft, and I didn't get many recipes. So I just teamed with people through stuff like Frostfire, some various radio missions, and so on... and I remember that, when I made 22, I could only get SOs because someone sent me some money to help me out. I think it may be relevant that I probably got 90% of my experience on 8-person teams, though, which give a LOT more XP per drop than other ways of levelling.
    big teams definitely kill your drops.
    Also, leveling is quite a bit faster in general than it was back in the day, which 'shortens the runway' so to speak. Between patrol xp, xp smoothing and meaningless debt, you're going to arrive at 22 quite a bit faster than the historical average.

    I can see those two factors plus some bad luck keeping you from kitting out at 22.
  13. I used to use them for my fire blaster's DA adventurings, but it's been a long time.

    you know what'd be cool, if you could craft them from the portable workbench...
  14. Nethergoat

    Blaster Nukes

    Quote:
    Originally Posted by Chaos Creator View Post
    I use Inferno every time its up.
    Me too, and on my high recharge fire blaster that's quite a bit!
  15. Quote:
    Originally Posted by AzureHaze View Post
    Are there any other success stories with Trick Arrow?
    not as a MM, but I have a grav/TA controller who is all kinds of fun.

    =D
  16. GIANT RED CO-SIGN


    it's no end of annoying scrolling through uninhabited tabs every time I need to delete junky commons.
  17. Looks like fun, hope everyone has a good time!
  18. Nethergoat

    Inf in storage?

    Quote:
    Originally Posted by Catwhoorg View Post
    Per my CIT summary 6.1 billion influence plus 1.1 infamy for 7.2 billion liquid assests.

    I guess those 2-300 million characters add up fast.
    that's about what I ended up with when I cleaned house for the 88's Solstice Bonfire.

    200 million here, 300 million there...pretty soon we're talking real money!
    =P
  19. In related news, I logged in my kin/dark defender to check his bids this AM and got hit with


    do u heal


    which hasn't happened in a LOOOONG time.

    Maybe people are still tipsy from their Christmas punch.
  20. Checked in on him this AM, got nearly everything I need except for a few stragglers. Replaced the old bids with stupid high BUY NAO!!!! bids that should fill the next time one gets listed.


    Will report back.
  21. Quote:
    Originally Posted by seebs View Post
    When I started out, though, I had a very hard time coming up with money; I couldn't even buy SOs at 22, because I didn't have nearly enough money. Despite selling stuff on the market -- by trying to guess what to list it at, without really knowing anything about how it worked.
    You must have had an EPIC run of bad luck.

    I tracked lowbie earnings in a thread a few years back to illustrate the discrepancy between the thriving hero market and the wizened villain market and AFAIR at level 15 my hero had 400k or so and my villiain had ~200k. Common salvage sales generated nearly all of those earnings, as at that time uncommons were universally vendor trash.

    Although I will admit I haven't actually 'kitted out' with SOs at 22 since the day I9 launched...and the only time I did it before I9 launched was when one of my buddies gifted me a few million. Back in the day most of us limped along with an uneasy melange of trainings, DOs and a few key SOs (usually acc) in various stages of decomposition until earning power caught up with expenses in the late 30's-early 40's (and that was being totally poverty conscious, selling stuff at the right store, riding enhancements until they went red, using intentional debt to boost earning power, etc).

    Maybe it does take some luck with drops to fully equip at level 22.
  22. Quote:
    Originally Posted by seebs View Post
    I am looking at mostly what you have when you make 50... Can you afford to buy IOs? Over time, with inflation, the market's sustainable prices can be affordable by people who have been 50 for a while, without being affordable to people who just made 50 -- because so many people have been 50 for a while.
    The market redistributes the wealth of 50's across the spectrum of all players.
    So, provided you've taken the absolutely minimal step of selling your drops on the market instead of vendoring them or whatever en route to 50 you will arrive with a tidy bankroll.

    Again, my non-optimized RP concept stalker has 60m in the mid 30s from behaving more or less exactly as per your requirements for minimal market involvement.

    He stealths everything he can, kills absolutely as few enemies as he can and only recently bumped up his mission difficulty from the default.

    Quote:
    Basically, as prices inflate, the time after you make 50 it'll take you to achieve a given level of build will increase. That has little effect on active marketeers, whose income is utterly dominated by market sales, and thus scales smoothly with inflation. It has a lot of effect on people who barely use the market.
    Look, EVERYONES income is "utterly dominated" by market sales.
    EVERYONE.
    Farmers don't get rich from defeats, they get rich SELLING DROPS.

    I genuinely do not understand the point you're trying to make here, or rather the point is so divorced from my market reality you might as well be speaking some weird moon language.

    Quote:
    And yes, people IO themselves without 50s... by playing the market more actively.
    If you mean "by selling drops", then I agree.
  23. Quote:
    Originally Posted by Doctor Vivian View Post
    Seems only of value to 78+ month veterans that are still making new toons.

    Most of the 75+ month vets that I've met aren't doing that, they've "settled down".
    The day I stop thinking of new characters to try out is the day I log out for the last time.

    Happily, that'll never happen since they keep adding new powersets and proliferating new combinations.
  24. Quote:
    Originally Posted by Doctor Vivian View Post
    It's not like two (or even three, or four) would unbalance anything.
    their buffs are basically useless, but they're GREAT at taking the alpha.

    I love multiples, but I can see why we won't get 'em. =)
  25. Quote:
    Originally Posted by Sharker_Quint View Post
    I have a really good idea that most, if not all, of the market peeps will agree with. Since we now have 3 builds, and a lot of 50's running around doing incarnate things, why don't we let it die off a bit and see what happens. It seems to me that this is just like the spike that happend when the second build came out.
    Organica at least made a special SKI SLOPE UBER-BUILD- you could be onto something! =P