Trick Arrow you home-wrecker...
=D
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Yeah TA is fun as long as your not a MM. My ninja/TA is fun but the MM version of TA is so pathetic is pisses me off.
I look forward to trying TA on a MM when I get back. I'm just not sure which pets to pair it with.
Not as a MM, but I recently made a Trick Arrow myself...
Previously, I never thought they actually did anything. Maybe some single target debuffs or something. Wow was I mistaken. It's fun, too! The thing is, it's just not as flashy as other sets, so people don't notice it as much (or at least I never did). Still very good though.
I look forward to trying TA on a MM when I get back. I'm just not sure which pets to pair it with.
|
Lots of AoE -Res, OSA + AoE Burn patches from Assault Bot and the defence and heals from the Protector Bots come in handy.
Trick Arrow has made playing Necromancy a joy despite the countless deaths to my current lvl 20 and the many more that are to come until lvl 32. To an old player Trick Arrow has been a breath of fresh air. |
You are like one of my old friends who doesn't like MMs but only if it's coupled with Trap or Trick Arrow. He likes Trick Arrow because it doesn't put him to sleep. lol
I find Trick Arrow extremely weak on MM and it's even worse when you team it with Ninja or Necro because TA offers little to melee pets' safety. You can "enjoy" something that "sucks" though. After all, it's your money, your game. I've made a Demon/TA up until 33 and he was doing alright.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Well.... I like MM's alot and I also like to try combinations that are unusual... like my lvl 37 Demons/Traps MM. There aren't many possible MM combinations to begin and I don't really play the game to be like 90% of the MM players.
As for survivable ability.... I would say post-32 things will be good. I would even say @ lvl 26 things will get nice with the stacking -tohit from Lich that can get me near defence soft-cap if you include -tohit as roughly equivalent to +def. Once my pets gets siphon life it will take pressure of me as well. Not to mention that even with a secondary like Dark Miasma, my Thugs survivability increased noticeably with the addition of the pet aura buffs which I also intend to do for my toon.
I think that my Necro/TA is shaping up to be a solid build.
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue
I love my Necro/TA currently at level 43 and climbing. I don't remember much of those hazy pre-Oil Slick Arrow days, but now, she's awesome fun melting spawns.
not as a MM, but I have a grav/TA controller who is all kinds of fun.
=D |
With Necromancy it should work well too, nice amounts of control (use the Lich as your proxy controller, control him as much as possible and slot him for ToHit debuff).
The thing with Necromancy is that you should want your Henchies to die a bit, so you can Soul Extract them, spirits are much better than Zombies. Having SE perma and letting / sacrificing zombies to raise Spirits is actually a good idea. With Trick Arrow you'll have no problem getting zombies killed while you work on control, debuffage and raising those luckless zombies.
My first Mastermind and my first Villain was my Ninja/Trick Arrow. I love the combination late game. The controlling power of the Oni mixes with your bag of Trick Arrows. With Aid Other and a close eye on my pets, I have been able to keep my Ninjas alive and killing things. It is my favorite character to play!
My DS/TA MM is now lvl 20..and is the most fun MM i have played to date ..now i am not a power gamer , but he has survived all that Praetoria can chuck at him, and has been huge fun to play..i can ask no more of any Toon..
You give me hope Lord Regulus! I just got Disruption Arrow last night and I'm beginning to see evidence of the carnage my Thugs/Dark is able to accomplish with Tar Patch and Achilles Heel -res debuffs.
2.5 lvls and I can see the revered Grave Knight Headsplitter with 15% chance to critical in action.
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue
I have been playing COH for many years and by far mastermind's are my favorite AT. My favorite toon to play is a Thugs/Dark MM with both recharge-intensive and pet damage buffs. The level of damage, safety, and debuffing gives such a satisfying level of carnage that my first lvl 50, a Bots/Poison mastermind can no longer provide. However, I have met someone new...
Enter Trick Arrow. Who in the world wants to shoot pointy sticks at mobs when you could enjoy so many satisfsying (and visible) secondaries? Friends, I do... I am now a believer.
Though not as deliciously powerful as the Defender version, Trick Arrow has made playing Necromancy a joy despite the countless deaths to my current lvl 20 and the many more that are to come until lvl 32. To an old player Trick Arrow has been a breath of fresh air.
Are there any other success stories with Trick Arrow?
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue