Nethergoat

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  1. wait, it's Monday- why is this still here?!??
  2. Quote:
    Originally Posted by Aura_Familia View Post
    With that said I don't think there is jack s&*% the devs can do to improve teaming on redside or in Praetoria.
    some kind of system to 'concentrate' the existing population would help- cross server teaming, say.

    but yeah, all notions about improving/changing the content so suddenly a bunch of people decide to play villains is Utopian daydreaming.
  3. hey Sam-

    haven't read the whole thread, but if you need some inf for a l337 build let me know.

    I tossed most of my stockpile on the crazy 88's INFcinerator, but I still have a few billion lying around if you need a bankroll.
  4. Quote:
    Originally Posted by Scirion View Post
    The rest of this thread has now been rendered irrelevant, for someone has used the phrase "harshing my mellow" in a legitimate conversation.

    I applaud you, sir. (or ma'am?)
    Goat.


    =)
  5. Quote:
    Originally Posted by Mr. DJ View Post
    I miss having a larger room...and a actual desk T_T I swear I can't keep my area clutter free for more than a day..
    I love this one- the computer is as big as the desk.
  6. Quote:
    Originally Posted by Arctic Man View Post
    Yes, and probably longer than you think. The third arc is at level 15 from what I recall..
    Feh!
    oh well, the levels are still zipping past- won't be long before I'm there.

    I remember what a long, arduous slog it was to get my first character to 14- jogging everywhere, getting pointless fed-exs, nothing more than running off to some distant point in another zone, then running all the way back to the contact who of course wouldn't give you their phone # until you'd basically out-leveled them. Getting ridiculous "kill XX" missions in Perez where 'XX' was buried deep in the park and required a mighty effort just to fight your way there with a good sized team, punctuated by the inevitable deaths which meant a trip to the Atlas Park hospital, a long run back and then a desperate sprint back to your team past giant spawns.

    The sheer volume of gameplay improvements and QOL upgrades since then is mind boggling- I'm sure I'm forgetting plenty of really annoying stuff.

    Like, I remember when pretty much the only way into or out of the heart of Perez was through one of the gates. Liberalized power pool options & stuff like Ninja Run make getting over the wall wherever you like a trivial thing- to find my Lost for the wand mission I just hopped along the wall until I found some spawns. Back in the day, I'd likely have had to recruit a good sized team to hack my way through the Hellions and Clockwork just to get to the Lost. We had a trick where once you were in the park you could get back out if you found a tree close enough to the wall- run up, leap into the tree, bounce over the wall, hope you didn't aggro something on the other side. Tricky, but preferable to hacking your way all the way back across the map to the gate.

    Seems like a little change, but it's made Perez vastly less annoying.
    Not that I don't have some fond memories of those early days, but they're the memories of a mountain climber recalling a bad expedition from the living room couch, with a cozy fire crackling in the hearth.

    Even a seemingly little thing like the expansion & revision of the train system has made my life vastly easier- anything in King's Row used to be a giant PITA. Combining the lines means I can zip from one end of Steel Canyon to the other in an eyeblink- it used to be a long, annoying slog.

    The list goes on and on.
  7. Quote:
    Originally Posted by Gemini_2099 View Post
    Please provide an update when you complete the Twinshot arc.
    Will do!


    Okay, I guess I've somehow never done this arc, because I crafted a Lost Wand & spent way to long in Perez Park zapping 20 of em? I seem recall Pretty cool mission, except 20 is kinda ridiculous given the sloooooow recharge on this puppy. 10 would make more sense.

    I did have fun with it- found a couple of GIGANTIC Lost spawns, and when I'd zap a guy and cure him the rest would aggro on him. So I just sort of hung out watching them fruitlessly unloading on a gray Citizen while my wand recharged.

    Called my contact, gave the Midnight dude his password & collected my xp and merits.

    About halfway to 14, but that's it for tonight.
    Twinshot will have to wait....
  8. wait, forgot I could just pull up an AH window after exiting.
    It's like Christmas in July!

    uh, I just listed a level 10 damage DO for 1 and it insta-sold for 99,999?

    Peoples are krazy!
  9. Quote:
    Originally Posted by Kyriani View Post
    I've really been enjoying reading your posts about your experiences Nethergoat. I hope you continue! Not only is fascinating to read as someone whose played the game for many years, I am sure someone new to the game who reads this over will find it interesting and oft times informative.
    Thanks, glad you're enjoying it.
    I always like it when other people do stuff like this, so I figured it was my turn. =P



    Tonight's session, finishing up the Midnighter's arc and hopefully getting to Twinshot.

    Just cleared a team-up with Lady Jane to get some Hero 1 blood from a chest, which required wading through a sea of CoT. I like their new duds, very chic. To show how out of 'shape' I am, an energy mage actually nailed me with his HULK SMASH! low health explosion- thankfully I was solo or I'd never have heard the end of it.

    Fun mission, feels like it got spruced up at some point- I don't recall Lady Jane having dual pistols, & her dialogue was fairly involved.

    Build notes, inherent stamina is just an amazing QOL improvement. I ran through the whole mission SCRAPPER STYLE, just charging spawns, running three toggles (both shields + lightning field) & didn't have to pause once. I ran low a few times, but keeping a few blues handy took care of that.

    This mission made me appreciate another one of those QOL changes, as an 'objective' waypoint showing where the chest was popped up after I'd cleared a few rooms. Very handy.

    I hit 13 after the first spawn, so it looks like 14 & Twinshot are well within range.

    Okay, next mish.
  10. I'd like a temp power recipe drop re-do with an eye toward making them interesting/desirable drops instead of inventory-clogging junk.

    If more recipes came bundled with said re-vamp, I'd be all for it.
  11. more hair = co-sign.


    Heck, I'd even settle for them sprucing up the older, lower res versions...there are plenty of 'old' styles I like, but they look *so bad* compared to most of the more modern costume options I can't bring myself to use them.
  12. All my red-side teaming experience is on Triumph, hardly a population powerhouse.

    I've never had problems sorting something out when I had the urge.
  13. Truncated playtime again yesterday, was under the weather & turned in early.

    Burned one of my global slots unlocking my Praetorian.

    I pre-ordered GR to get early AT access and because before they (finally) gave up on segregated markets the alignment system looked like a potential goldmine...or at least a good way to cheese off the anti-merger kooks who loved waxing high and mighty about how their heroes would NEVER stoop to trading with *gasp* villains.

    Anyway, I didn't buy it for Praetoria. Aside from making a character to check out the new zone tech & run a couple of low level arcs it sat mostly ignored until last night. But while I'm checking out new stuff I figured 'why not'?

    The zones are pretty. Not sure I like the whole overground/underground thing- it's a little confusing getting around. Missions seem much more populated & harder than the core game, maybe not the best introduction for players for whom GR was their first introduction to the game world.

    The capstone mission of the arc was leading a bunch of ghouls on an 'eat all' mission vs the Praetorian po-po- I guess I was on the Resistance path. That was fun, as I was playing a mind/elec dominator and the herd of ghouls provided a welcome damage boost. Down side, it was a kill all with one of those giant, multi-level rooms at the end- happily, my long experience with these sorts of things resulted in a 'straggler free' mission.

    I don't really like the 'feel' of Praetoria though. It's all very thematic and attractive in an objective sense, but there was something missing.

    Anticipating a bit of spare time tonight, hopefully enough to get LIZARDROID to 14 and pick up the Twinshot storyline again.
  14. Quote:
    Originally Posted by Shubbie View Post
    Failing that, just inflate rewards, blatant bribery usually does work.
    the screams of complaint from players with no interest in redside (which is most of them) would deafen everyone on the internet.

    And they would be completely justified.
  15. Quote:
    Originally Posted by Jet_Boy View Post
    And you have a point, but I would argue that we've never actually been given the chance to play villians... just Jack's homogenized version. I think that (along with the general neglect) is what really put players off about redside. And seeing that new material has been added recently, it might be just the time a bit of a revamp.

    After all we're getting another ward for brassside and NOBODY likes brassside
    Redside lead dev was Zeb Cook, although I'm sure Jack's permanent aura of terrible ideas made itself felt.

    The point is, right now red side is what it is- meaningful improvements would require resources equivalent to making a whole new game.

    And I don't see much they could do now to make redside more demographically palatable. There are just too many conceptual problems selling you are the bad guy compared to you are the hero.
  16. At this point they'd be silly to sink a ton of resources into red side.

    I played villains exclusively for a good while & would love some kind of gigantic CoV upgrade, but it makes zero business sense.

    The playerbase has spoken, and they prefer heroes.
  17. Quote:
    Originally Posted by dugfromthearth View Post
    Even if I cannot use the stuff on my characters, the added variety and coolness of the costume pieces enhances my enjoyment of the game.
    seeing other people's characters out in the game world is one of the signature enjoyments of CoH. Since my return I've been running into a lot of *really cool* stuff that didn't exist when last I played- the other day I saw someone tooling through Steel Canyon on a flying carpet! I followed them for a couple of blocks checking it out. And the other night I saw my favorite character since forever, a big steampunk-looking cyborg guy with a classic 'brain in a jar' head that was FDR continuing the good fight.

    Player diversity has always been a strength, and the Paragon Marketplace seems to have given it a big boost.
  18. Quote:
    Originally Posted by Hatred666 View Post
    I'm all for the idea that magic and mysticism has a place in the comic book universe, but jeezus, it seems to really be getting out of hand. With the changes that went to Dark Astoria recently, and the new Night Ward zone coming in i23, I feel like I'm playing WoW.
    sounds like you haven't played WoW in a really, really long time.
  19. Nethergoat

    Empty Zones

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm right there with the Zombie Man. I couldn't give a crap about outdoor zone population even if I had a crap to give, because this contributes nothing to my gameplay experience.

    Exact opposite for me.

    I rarely have enough concurrent play time to hop on a team, but one of my great enjoyments is seeing other players characters out doing their thing as I travel hither and yon through the game.
  20. I've been here for most roughly six years, and not once have I ever thought "wow, this UNEXPECTED DOWN TIME is really harshing my mellow! I DEMAND COMPENSATION!"


    I mean, I wouldn't kick it out of bed if they offered, but why would they?
    The game has been remarkably stable over the years.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    What is it with the head-grabbing Jackie Chan pic, by the way? I see it all over the 'net and I can't tell when or why it started being used.
    "jackie chan head grabbing meme" on google got me the lowdown.

    =D
  22. Quote:
    Originally Posted by Tenzhi View Post
    If the only way to get on a team is to form one, I'd say it certainly is difficult.
    It's more challenging than it would be on a busy blueside server, certainly.

    That's a real problem I hope they address at some point.

    But even with the additional difficulties imposed by low population, in my experience it doesn't take a huge effort to get a team rolling, just the motivation to send tells and round some people up.
  23. Quote:
    Originally Posted by Megajoule View Post
    The OP acknowledges that he's lazy and wants alignment changes, respecs, and other significant changes to a character rendered trivial.

    That's a "no" from me.
    At some point in my CoH career a lot of things they thought we had to "earn" became more trouble than they were worth. I can't remember the last time I bothered to run a cape or aura mission. I wouldn't run the in-game respec trial if you paid me. I took one character through the alignment switch, and while I don't regret the time I spent I won't be doing it again.

    Things that used to be fresh and interesting get tedious in an MMO. Gating achievement behind tedium isn't a winning formula.

    I guess ideally they'd re-work all those annoying missions every so often, but that's not practical. I'd much prefer them giving us another way around to making us bang away at the same old thing.
  24. Quote:
    Originally Posted by Prof_Backfire View Post
    I see the devs still have no idea what to do with bases.
    I poked my head into the Crazy 88's base last night, which Fulmens 'hired' someone to design for us (although it's still only 1/2 finished), and HOLY WOW what a tremendous amount of work it represents!

    Even my own couple of personal bases, none of them very extensive or spectacular (I pretty much stick with stock placement of off-the-shelf items) represent more hours of fiddling than I care to admit.

    Given the existing population of players who're heavily invested in their bases, and the extreme peculiarity and fragility of the legacy programming involved, my guess is their idea of how to handle bases is about the same as how to handle a land mine- give it a wide berth and hope it doesn't malfunction.