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Posts
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Quote:Pandering to existing customers is one thing, but the GR web page is for creating buzz with the public.
The project is still off in the misty future.
Not updating the page RITE NAO!!11 has zero impact on "the public".
They could update it tomorrow, they could update it a month from now...it isn't a tremendously time-sensitive undertaking. -
we've already heard everything they have to say about it for now.
Who cares if they update the "official" web page with a bunch of junk we already know? -
Quote:Same here.I've left signed positive rep specifically stating thanks or well played or this made me laugh, etc.
And probably 99% of the rep I hand out is positive- the only time I neg rep is when somebody tags me for a ridiculous reason in such a way that I know it was them. Alas, I'm petty enough to be vindictive.
Quote:I have one that whenever the cycle opens up to let them do it again neg reps me with "i don't like you."
It makes me smile every time I see it.
They eventually got bored.
Indeed I have, and appreciated it was! -
Quote:This is patently untrue.These forums are so crazy. Instead of everyone complaining about every little thing, like most MMO forums, everyone defends everything the devs do so vehemently that they are unwilling to see things from anyone else's perspective.
I'd just as soon take a typographical machete to the devs as look at them sideways when they do something I consider destructive or ridiculous. Ask around, anybody'll tell you.
But when it comes to people leveling ludicrous accusations, or blaming the devs for their personal lack of proportion & understanding of the MMO business....yeah, I'll defend them.
Because it's not their fault so many of their players need to wear bike helmets when they go grocery shopping. -
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Quote:I think Cat's point was that being part of one faction or the other will provide a benefit, while staying in the 'gray area' won't.It would have to be too big an incentive to remain where you are (the advantages are too great at the moment, especially considering the villian's comparative lack of content) and it can't be a punative punishment for migrating (that goes back to the devs observation that the players view that anything less powerful in X state is a nerf).
I don't see how the reward for staying pure could possibly outweigh the advantages of switching without being vastly overpowered.
As an incentive to 'go all the way' in a switch, instead of just hanging out in Vigilante land running everbody's content for free. =P -
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Quote:Yep if anyone other than a market reg had posted this thread we would have known that what was meant is that the "casual" player Demands that we Supply them with goods at a fraction of their value in terms of time invested to acquire them.
And we have a new bit of market vocabulary-
the Law of Demand and Supply! -
In a just world, this would be stickied, appended to the EULA and posted on billboards near markets game-wide.
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Quote:CoV was a game, GR is an expansion.No, I get that. But think about this. CoV had over 10 new powersets introduced, and I mean, entirely new, and then a bunch more that were created using powers from existing sets (the Dominator assault sets). Going Rogue has 2.
The two carry entirely different sets of expectations.
Silly people are entitled to freak out because an expansion delivers a different level of content than a game, and everyone else is entitled to ignore their meaningless complaints.
Quote:So, you don't understand it. That's fine. -
I've mostly ignored merits since their introduction, not having any time for TF grinding.
But if the recent bump for story arcs makes it worthwhile to Oro farm them, I guess I'll check it out! =P -
Quote:I don't get the point of being disappointed with information on a project as far away from release as GR is.On the other hand, though, I can't blame people for being a bit disappointed with what they've seen so far.
Is there a ton of stuff they aren't telling us yet? Yes, because that's how things work these days. They tell us as little as they can get away with at first and gradually release more details as release draws near, and even then keep some stuff back so the product can be perceived as over-delivering instead of under-delivering.
Any 'disappointment' felt by a segment of the customer base indicates either a profound misunderstanding of modern promotional realities, or a comically unrealistic set of expectations.
In either case, it can safely be ignored as misguided and irrelevant. -
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Quote:I'd speculate that the IO would just turn red, much like a SO turns red after outleveling it.
In my scenario, yes, but the IO would turn red upon complete side switching. Admittedly, this probably wouldn't go over well with the player base as a popular game mechanic.
Then what makes you think it's in the pipeline?
Why would they then cook up some faction-specific IOs that didn't work using the main feature of their upcoming paid expansion?
It just doesn't fit with the direction the game is going. -
They change stuff they don't like all the time, and to me it seems ridiculous to picture them sitting around plotting to time their nerfs to some kind of Content News Cycle, trying to camouflage them in the middle of a busy release.
It seems more reasonable to me that they work on junk, and once they get it the way they want it they add it to the next patch rolling.
I'm not philosophically opposed to conspiracy theories, but they have to make sense.
There's just no reason for the devs to 'hide' nerfs- we're going to notice them anyway, we're going to freak out about them anyway, and they're going to make those changes regardless of our opinions or reactions. -
Villains are IMHO better at soloing than heroes, taken as a population.
brutes: great
stalkers: great
corrupters: mostly great
masterminds: great
doms: pretty darn good (maybe better than that, I haven't really played them since the changes).
/edit
and the epic ATs are both great from what I've seen -
The only way it would make any sense at all is if it followed the PvP IO model- anyone can slot them, but they only drop in one sector of the game.
But that would need a merged market, or a relatively trivial side-switching mechanism.
I don't see why they'd bother- PvP IOs were a lure to PvP.
Players who like heroes already play there, players who like villains likewise, and GR's side switching will be lure enough for those inclined to take characters on the journey to one side or the other. -
I just BARELY completed this mission last night with the help of advice from this thread.
Even forwarned, I found it more aggravating than challenging...but at least it didn't fail the second I zoned. -
Given that the last several years of development have been aimed at canceling out rather than exacerbating factional discrepancies, I would be very surprised by this.
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Any variation of "fight club" in the title of a thread is guaranteed entertainment.
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Quote:This is an excellent point.Market PVP would be indiscriminate - you're there against everyone, hero or villain, to buy and sell. I just don't see how heroes - as a group - could economically dominate villains - as a group - given the way the market works.
I'd be willing to wager that the factions have similar ratios of players at the inf cap, players who have a billion inf, players who have 500 million, etc etc.
The perceived monetary superiority of heroes is a function of a larger population, nothing else. If servers had their own markets Freedom would appear vastly wealthier than, say, Protector. And yet a shared market benefits both parties. -
You truly are a bottomless well of Eeeeebil, Uber!
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the Goat is up to 1.7 bill, I may yet hit the cap before my spendthrift nature reasserts itself.... -