Supply and Demand
In a just world, this would be stickied, appended to the EULA and posted on billboards near markets game-wide.
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My City Was Gone
Everyone knows we just make all the Market stuff up out of the souls of the casual player base.
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Yep if anyone other than a market reg had posted this thread we would have known that what was meant is that the "casual" player Demands that we Supply them with goods at a fraction of their value in terms of time invested to acquire them.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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Not to be too nit-picky with you (having studied 2 years of college undergrad economics), but these graphs show the Price/Demand slope, not the Supply/Demand slope! There is no supply variable here. All these two graphs serve to show is the comparison between elastic and inelastic demand relative to price - that is, how many people are willing to pay what price, with more people willing to pay a lower price and fewer willing to pay a higher price. If people are more sensitive to prices, then the demand is more elastic. Also in real world (and I'm sure within game) context, the graphs are rarely linear, but curved instead.
http://www.coatingsworld.com/article...ess-corner.php
Whilst doing one of those busy for a minute then wait for 5 repetitive tasks laboratory work is famous for, I was catching up on my background reading. Came accross the above article in my paper copy, then wen to find the online versions. Its a nice little primer on supply and demand, and some of the reasons why in real-life somethings have s/D curves which are elastic and others are inelastic. |
Edited to add: In real world and game terms, the article does make a point of interest: "Demand elasticity is based on two critical criteria—availability of substitutes and, urgency of need." This where the lack of a substitute (i.e., for a rare or unique enhancement) and the urgency (i.e., nao!) come into play.
For an article that combines all three factors of supply, demand and price: http://www.investopedia.com/universi...economics3.asp and the following page on elasticity. The same factors are mentioned regarding elasticity:
1. The availability of substitutes
2. Amount of income available to spend on the good
3. Time
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I quote a thug I overheard in Talos.
Yep if anyone other than a market reg had posted this thread we would have known that what was meant is that the "casual" player Demands that we Supply them with goods at a fraction of their value in terms of time invested to acquire them.
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"It's all about supply and demand. I have the supply; and I demand that you get lost!"
Paragon City Search And Rescue
The Mentor Project
Quote:
Yep if anyone other than a market reg had posted this thread we would have known that what was meant is that the "casual" player Demands that we Supply them with goods at a fraction of their value in terms of time invested to acquire them.
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And we have a new bit of market vocabulary-
the Law of Demand and Supply!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
http://www.coatingsworld.com/article...ess-corner.php
Whilst doing one of those busy for a minute then wait for 5 repetitive tasks laboratory work is famous for, I was catching up on my background reading.
Came accross the above article in my paper copy, then wen to find the online versions.
Its a nice little primer on supply and demand, and some of the reasons why in real-life somethings have s/D curves which are elastic and others are inelastic.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617