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Posts
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Quote:Because it stacks?That... Ninja Run is incredibly unfair, especially for a power we get at level one. It's twice the speed of Sprint, gives a massive jump height bonus (500% and over) and just gives owners of this pack a HUGE advantage. And I'm saying this as someone who has it. Why even use Sprint at all now?
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Quote:To the point where I can't understand what the people calling it "CoH 2.0" are thinking. It's like taking Pro Evolution Soccer and calling it God of War 2.
If rep was still a useful feature, I've +rep'ed this post with a supportive comment.
Since it isn't, I have to compliment you in public.
LOL sam! -
agree about the frequency.
I don't play that much anymore, but nearly every time I logged anyone in for more than a few minutes, along came a Deadly Apocalypse. As with the zone monsters, making them too common undermines what makes them interesting.
I'd like to see a lower 'spawn rate' balance by a larger window of opportunity.
But it was really fun, and definitely a huge improvement over past iterations. -
Quote:so "more flexibility" = "level cap button with max gear"?It is the first thing the typical MMO player thinks of, actually.
If you give people a button that will instanly level-cap them complete with top-of-the-line gear and such, most MMO players will press it. Then find out there is nothing to do and blame you for ruining the game by giving them the button. This is why "more flexibility is always better" is completely false.
If that's where you need to go to defend it your argument is even weaker than I thought. -
Whenever one of those threads pops up investing certain forum members with outsized influence due to their "fame", I've always chimed in with "well, nobody's ever recognized ME!"
No longer!
Popped in to the Sharkhead market to check my traps this AM and a stranger pulled up beside me and asked "are you the famous Nethergoat?"
It was amusing to be noticed, but at the same time I'm rather lamenting the loss of one of my stock replies. -
there are enough low level steaths moving through the system to net me a tidy flipper's profit, when I was in that niche.
Blue side, anyway, and it does take patience. -
Quote:That's a bit over the top and unnecessarily insulting. Par for the course with you, we know.
If someone handed me, as a sysadmin, the job to monitor what nastigrams were being sent between my employees using, oh say yahoo messenger, I would just block the messenger executable from functioning on my domain.
It makes sense to nuke the comments as a waste of moderator time. It makes more sense to nuke the ability to comment at all. Doing one without the other is silly unless they CAN'T remove the ability to comment at all and want to keep the pretty red and green dots.
What makes sense is not implementing a system that anyone who's ever spent more than five minutes on a forum knows will be "controversial" (read: thin skinned users will cry about), and that the documentation TELLS YOU OUTRIGHT will be problematic. Heck, they disabled giving players stars on the OLD forums...could that possibly have been a hint about how rep would play out?
As someone who admins a busy forum, I understand the behind-the-scenes work that goes into keeping paying customers in line. If you don't want the bother of maintaining a system, don't turn it on. Especially when it comes wrapped in yellow CAUTION tape with a big warning label on the latch.
Bad decisions, crummy logic and lazy behavior deserve approbation whatever corner of the community they emanate from. -
Quote:When people post lame, poorly considered retread ideas that have been floating around the forums for years, they deserve to take heat for it.I swear, some of you are like the official City of Heroes forums attack dogs. Anytime anyone has an idea that varies from what you guys believe to be fact, you viciously attack them.
Whatever the perceived benefits of merging servers from the POV of one player who's too lazy to find a team or take advantage of the existing system of server transfers, the effect on the game would be tragic.
Only failing games merge servers. Prospective gamers will not want to invest resources in a game that stinks of failure. Better for the game and its playerbase to preserve the status quo even if some servers present more of a teaming challenge.
What I think we'll eventually get is a 'one server' model, which will be hearalded by combined PvP zones. Pooling players in that way makes sense, because you can sell it as an advance in gameplay. Merging a couple of lower population servers, not so much. -
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Quote:Most people of whom I was referring to, are the bite sized or casual players, however you want to put it, that don't have the several hours a week or interest.
If they're not interested, that's one thing.
But unlike other MMOs of my experience anyone who cares to can compose a l337 build in this game, however time-impacted they are. The market is admirably suited to generating vast wealth for a player who can only log in a few times a month. -
Quote:As opposed to "runs crummy blue side release content>is alienated by slow leveling pace>finds game is lame>leaves"?About potential new player (oversimplified a bit) : gets a team invite, does the sewers, is taken along on some speed-TFs, makes 50 -> didnt see anything of the game -> didnt learn how to play -> doesnt grasp or like or find some end game content -> finds game is lame -> leaves.
The mythical "end game" isn't the only content dead spot in this game.
The faster new players get past the junky low level hero content, the better the chances they'll stick around.
Quote:Or people that like the challenge. And find pretending its harder by truning XP off while it could be much easier and everybody else DOES have it easier is not a challenge.
I've been here a LONG time and I've heard endless lamenting about how leveling was too slow. The original design expected players to play 1 character to 50, so of course it was slow. You can see the vestiges of the whole "slow the player down" concept in the low level hero game.
But most players don't play that way, so slowing down progress with pointless busywork have fallen by the wayside.
Quote:Or people that find advancing a character more fun that having a 50 and/or get bored once they have a 50 of every character concept they ever came up with.
Quote:I'm worried about the game.
It's measurably better than it ever has been by any reasonable metric, the discontent of the PvP'ers aside.
Not taking forever to hit 50 is a feature, not a bug. -
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Quote:If you think it's too fast, the tools are there to slow it down.Yes, leveling is too fast, yes, the game is too easy, and no, the entrenched user base will never admit either even while they're wondering why the game isn't growing any more.
If you think it's too easy, the tools are there to increase the difficulty.
The more flexibility players are given, the better. -
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Quote:this is the simplest and IMHO most likely solution.Or they can leave your transaction slots alone, and you can't access them unless you switch back.
especially as they've made a point of saying you can switch back and forth between factions however many times you like. -
Quote:Spot on.I think one of the biggest effects come from the fact that there are non-linear behaviors introduced by the "prisoner's dillema" of market use. An active market can be treated as a sort of storage medium - if you sell something to an active market, you can have some confidence you can get it (or something else you value similarly) back later at a similar price. If this confidence is lacking, then we enter a negative feedback loop, because fewer people will use it, which helps ensure it does not function as well as a "storage" medium. (You may put things in and never get them back, or only at a higher price.) In a smaller population of market users, this confidence is harder to create and maintain. This decreases supply relative to the population, but not demand.
Blue side, I regularly sell stuff I may want/need at some point because I know it'll be around. If I'm crafty, I can sell it 'high' and with patience buy it back 'low' and turn a profit.
Red side, this is not the case.
The Goat has a handful of purples slotted that he got as drops. Blue side, I'd have sold them & bought them back later when I was ready for a respec. My villains are far more likely to craft-and-slot or stash 'the good stuff' in base storage for later than my heroes. -
Quote:In a game based on playing superheroes?Some people produce grand builds with them but I think most people should be realistic.
Huh.
Quote:I am more likely to be bored with a character before I min/max that far or be bored with the character having min/maxxed that far. I like some weaknesses. Immortal characters are boring.
I mean, I get that some folks just don't care about performance, and that's great. But the game is designed in such a way that that even 'extreme' builds are a realistic goal for nearly any player, and is flexible enough to challenge those builds with suitably difficult content. -
Quote:I've heard some people talking about utilizing certain powers/ combinations of power/ power/ IO combos to get the benefits of a movement power without an actual movement power, which I figure would make for a good "parkour" using character, so, does anybody know how I can go about doing this? note, the Character I have in mind is a lvl 50 MM so this will involve respecing, but if anybody knows how to do this from the ground up I'd be happy too.
I already know about Lightning Reflexes and quickness, anybody have any other ideas?
I have a concept 'all natural' ninja blade/willpower stalker who gets around with swift + hurdle + set bonuses (he has 3 Gift of the Ancients +runspeeds slotted now, with more to come).
I'll add in CJ at some point for extra vertical (and another place to stick a GotA), but he gets around fine right now with only occasional use of his temp travel powers.
It's not something that would be appealing to me blue side, but I'm having fun with it in the smaller, busier villain zones. -
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Quote:This is the key.I do not think a point of infamy has as much buying power as a point of influence. Despite this I still want a merged market, despite losing buying power on that hoard, because I don't care about the buying power of my hoard - I care about my future earning power.
As an experiment quite a while ago I ran a fresh villain to some preordained but low level- 12 or so. Sold all his salvage on the BM, then logged into Wentworth's and figured out what he *would* have made as a hero using an average of the last 5. The difference was in the neighborhood of 3-1 Wents over the BM. The 100k or so I got for my drops villain side would have netted me 300k hero side.
Obviously, things have changed since then & YMMV.
But it reinforces the point that going forward everyone would be on a level playing field.
Quote:The point is that change is inevitable, and we shouldn't need to worry about people who don't diversify and put all their eggs in one basket.
And let's not even get started on the market apocalypse MA unleashed. -
Quote:I concede that it's probably bad for to speculate on matters of this nature, and while I don't want to accuse Jack of lying...
Since truth is an absolute defense against libel, I have no such compunctions.
He's also an underhanded, self-aggrandizing hack with a lot of bass-akward ideas about MMO design.
Anyone inclined to believe his PR spin about the company who basically kicked him to the curb, drop me a PM- I have some prime Nigerian investment opportunities I'd love to discuss with you!
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Also, I wish I knew who added the tag Doom That Came to Paragon so I could +rep them.
Hilarious!