Nethergoat

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  1. Nethergoat

    Jack Emmert?

    He needs to not be a weasel.


    Unfortunately for him, it's tough to retrofit 'character' into a developed adult psyche.
  2. Quote:
    Originally Posted by Rodion View Post
    The problem with IOs for the casual player is that you have spend a lot of time planning ahead: you have to either bid on salvage ahead of time, or place bids on made IOs, or pay through the nose if you want it now.
    It does take a little effort, but I took pains in the OP to minimize the time investment even though it would generate extreme savings.

    Assuming you pay table prices for the recipes the only variable is the cost of salvage. Some of the components for generics are pricey, but some are basically free.

    Quote:
    Even if you have the salvage, you have to go to the University or your base to actually make the things. And invariably once you're at the University you find that you only have two Luck Charms and you have three Accuracy recipes, and then you have to fool around getting the extra salvage all over again.
    These kinds of annoyances are no different than the tedium of sorting through the confusing SO listings and then buying the wrong enhancement because the system is intentionally confusing.

    You're right that generics are more "work", with the resource gathering and assemblage requirements.

    But SOs aren't any kind of streamlined, simple alternative.
    If they were clearly labeled and presented in an organized manner, then sure, they'd be the winner by a landslide- but they aren't.

    Both types of enhancements were built as timesinks, they just impose different types of temporal penalties on the player.

    Quote:
    It's just too much planning, too much fiddling around, too much overhead for a "casual" player. Most of them haven't heard of Mids and haven't decided what power they're going to take next level, much less the next five.
    I'm talking generics here- Mid's has no place at the table.

    Using set IOs in any sort of efficient way I'd agree is beyond the purview of any 'casual' player. Once they set off on that path they leave 'casual' behind.

    Quote:
    In short, making IOs is too much like work for many casual players.
    Again, SOs are also "work", just a different type. Instead of the temporal drag of buying salvage and shuffling over to the university or base, you have the temporal drag of sorting through disorganized lists of confusingly named SOs, and repeating that process every X number of levels as your enhancments weaken and die on you.

    I haven't messed around with SOs at all since I9 so my sense of just how much time you'd spend kitting out with them is pretty blurry, but I don't think it's the vast improvement over IOs that folk assume it is.

    Quote:
    Recently I've started characters without slotting any enhancements until level 12. I spend an hour or two around level 7 getting 600 tickets and getting an item of rare salvage and some tier 1 arcane salvage (Luck Charms are good for getting enough capital to let me list a Prophecy or whatever happens to be hot), which I sell for more than a million on the market. Then I bid a little more than the crafting price for level 15 IOs, which I then start slotting when I hit level 12.
    I don't slot anything but drops until I can stick in 25's, at which point I have a large bankroll (if I've done nothing but sell drops) or a huge bankroll (if I've been bothering to marketeer along the way).

    Quote:
    The problem with this strategy is that it fails if everyone uses it.
    It'll never happen. When it come to the market there aren't enough plugged-in gamers to exhaust ANY outfitting strategy.

    Example, way back when I 'outed' the LotG flipping niche.
    There were never any for sale so I figured they were underpriced.
    I started buying them up at the 'going rate' (around 40 million, IIRC) and selling them for 100 million.

    I did it for a while, long enough to convince myself it was entirely sustainable. Then I posted a thread about it in here.

    You'd expect something that high profit to just go POOF! at that point. I mean, that was big money back then. But it did the same thing any other niche did- with more players the margins gradually shrank until it wasn't profitable any more.

    I checked back a few weeks later, flipped a few to satisfy myself that it was working again, chuckled and wandered off.

    On a smaller scale, I doubt there's been a more publicly vociferous advocate of buying ultra cheap crafted generics than myself, and yet EVERY TIME I throw up some lowball bids on a new character they fill.


    I'll agree that if the entire playerbase was as engaged and informed as the average market forum regular things would work a lot differently- but they aren't, and they never will be.

    It'd be like saying "if everyone graduated from medical school, doctors would be unemployable!"
    Technically true, but irrelevant since a vanishingly small % of the population has any interest in medicine in the first place, let alone the wherewithal to plow through medical school.

    Quote:
    That's the problem with any market-based solution: when demand increases, prices go up and casual players get edged out of the market.
    Except that higher prices also reward our friend the Casual Player when he goes to sell his junk.

    I'm not sure why so many people ignore this half of the equation.
  3. Quote:
    Originally Posted by Texarkana View Post
    My question and concern is, with Paragon Studio's licensing the Cryptic engine, what happens if Cryptic flames out?
    Nothing, except I laugh really hard.

    Quote:
    Does CoX have a fixed number of years for the license?
    No.

    Quote:
    What happens if Cryptic resells the engine to another company?
    They can't.

    Quote:
    Can CoX become collateral damage as a result of Cryptic's own distribution and marketing mistakes, or even their desperation or spite?
    No.

    Cryptic did all the damage they could to the CoH brand when they were running the show here, now they're irrelevant.
  4. Nethergoat

    Jack Emmert?

    Quote:
    Originally Posted by DoctorParadox View Post
    I've heard a lot of bile about former lead dev statesman. what made him such a hated individual? I can't find anything specific anywhere.
    then you lose at 'Search'.
  5. Quote:
    Originally Posted by Mental_Giant View Post
    I agree with the OP that I17 has a lack of content (content being defined here as new, dev-created mission arcs, TFs, SFs, & Trials). Posi being reworked is nice, but unless it is seriously revamped I wouldn't count it as content.
    So given the long history of Posi being the poster child for terrible, boring TFs, you expect the devs to give it a quick pass and called it good? Knowing ahead of time that any insufficently radical fix would trigger a mass ****-fit among the forum hysterics?

    Uh....no.

    Quote:
    I wouldn't mind a content-light issue if we didn't have a string of them leading up to now.
    MA delivered more content than the entire rest of the game.
    The devs created the tools that empowered players to create the content- heck, one of those players did such a bang-up job that he's now a dev.

    I understand that whining about how little content we've gotten over the past few years requires intentionally ignoring a lot of things and carefully constructing your definition to exclude revolutionary systems like MA, but it's wasted effort. Anyone who's played the game knows the devs have delivered tremendous improvements to core gameplay as well as a nearly infinite fount of 'content' (defined as "new missions to run that earn rewards", which is an entirely reasonable metric).


    Quote:
    ....whiny DOOMer.
    Finally, a bit of truth amidst the nonsense.
  6. Quote:
    Originally Posted by SkeetSkeet View Post
    My routine for a new toon is to put about 5 mill on it at creation and from there just buy a new set of enhancements from the store every 5 levels (12, 17, 22, etc...).
    See, to me that sounds like Anti-Fun.
    Before I can slot 25's I'll slot whatever drops- the only thing I pay for is Acc. The low level game is easy enough that I do just fine running around with a mish-mash of drops.

    If I hated the old system with less vehemence I'd probably follow your lead. If enhancements were clearly named and sanely organized at the vendors, sure, why not drop some inf for 'max' performance.

    But they aren't, and the time I'd waste sorting through lists is time I could be spending bashing Skulls or Snakes. =P

    Quote:
    For me they're just placeholders... baby teeth if you will, for a fun, but relatively brief period until 47-50 where I then respec into "permanent" enhancements in the form of IOs.
    I use generics in the same way, except once I slot them they usually stay there until I get a permanent set IO solution.

    Quote:
    Why not IOs? I prefer having higher % enhancement values at low levels when it matters most as I have fewer powers and some will still be underslotted.
    I might try going the vendor enhancement route on my next alt, just to see if it makes any appreciable difference....or rather, if the difference is great enough to overcome my antipathy toward the wretched vendor interface.
  7. Quote:
    Originally Posted by Rodion View Post
    And weren't there two kinds of endurance modification as well, one for boosting end and another for draining?
    UGGGGGH.

    I'd forgotten about that.
  8. Quote:
    Originally Posted by DragonTiger View Post
    I've bought plenty of damage resistance DOs went I meant to get defense buffs.

    Oh yes.
    And back in the day blowing a few hundred K on the wrong SO wasn't a trivial matter, it could be a meaningful chunk of your bankroll.

    And it's actually simpler now than it used to be- remember when 'range' and 'cone range' (or whatever they called it) were two separate SOs?

    shudder.
  9. Quote:
    Originally Posted by Daemodand View Post
    Another advantage of SOs is real-world time.

    I'm not sure I agree with this.

    The system for purchasing them is so obtuse that in the past I would often log off a character for a while when the time came to upgrade- it was so needlessly annoying I had to build up momentum for the re-slotting.

    Assuming (as I have in the OP for this thread) that you're buying salvage at 'retail' and getting your recipes from the table I doubt it would take any longer to craft the stuff you wanted than it would to scan through the word salad SO listings in search of what you wanted.

    And I know I'm not the only person who wasted plenty of (then precious) inf buying the *wrong SOs*, only discovering the mistake when I went to slot them and they wouldn't go anywhere.

    Not a problem I've ever encountered with generics.
  10. Quote:
    Originally Posted by gec72 View Post
    Blue-side. No such tedium red-side.

    True- chalk up one more gameplay improvement for the Rogue Isles.

    Another check mark on the side of the SO ledger is that with weighted drops you're a lot more likely to get something you can slot than in the old days.

    Of course, the same can be said of generic IO recipes.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well if he uses it to buy Inf on the markets then 10% of it is being destroyed.

    heck I could do that myself. =P
  12. lessee.


    Boxes:

    retail at release
    CoV at release
    DvD special edition (cheap off Amazon when that trove of them turned up a while back- I've never used the cape, but I like knowing its there).

    Packs:
    GvE
    Martial Arts
    Magic
    Super Science
    Cyborg

    I'm sitting on 57 months on this account, but my paid total is more- I accidentally created a 'new' account when I registered my copy of CoV so several months of vet rewards (which didn't exist at the time, so I didn't bother fixing the account snafu) were wasted.

    None of this expense depresses me.
    The only game that's delivered a higher entertainment/cost ratio was CounterStrike, which was free and kept me busy for several years.
  13. my personal approach for the past few issues has been buying crafted IOs from badgers at a deep discount, often less than crafting cost.

    I put up lowball bids on the harder to get stuff waaaay before I need it and usually have all my ducks in a row by the time I hit 22.

    But this approach wouldn't be obvious to our friend the 'casual' gamer.
  14. So, what's easier for our theoretical 'casual player' when they reach that level of development where it's time to swap out your mish-mash of training and DO enhancements for The New Hotness?


    This comparison was inspired by the automatic assumption in another thread that our hypothetical 'casual' player would OF COURSE be using SOs, not those newfangled, expensive, complicated IOs.

    First, let's consider the process for kitting out with SOs.

    Find the right store for your origin, pull up the vendor menu, navigate an unsorted list of enhancements with intentionally confusing names, eventually find Damage or whatever, rinse and repeat for each additional power function you care to enhance.

    For cost, let's multiply the price of a level 25 Damage SO by 36 slots (counting inherents); 1,080,000 inf.

    And, of course, their performance degrades and they need replacement every few levels. And lets not forget if you want level 30's, you have to find the right contact for your origin and run some missions before they'll cough up.


    Now, generic IOs.

    Let's pretend our Casual friend isn't savvy enough to know that you can pick up crafted generics from the market for less than crafting cost and has to pay retail.

    After learning the ropes at the University, where recipes are clearly labeled by their effects (Hooray, Damage is called Damage, not Portacio Industries Internal Munitions!) it's time to go shopping.
    Bench cost for a level 25 damage recipe: 17,750
    Basic crafting cost: 35,500
    Salvage cost for Brass & Inanimate Carbon Rod: let's say 10k, because I don't have any idea what either of them are selling for lately.

    So, 36 slots x 63k = 2,268,000, again ignoring all of the possible ways to shave off costs (buying crafted from badgers, buying recipes cheap overnight, buying salvage cheap overnight).


    The up front cost is twice as much, which sounds unappealing until you remember that these level 25s can take you all the way to 50 if you need them too. Replacing your expired 25s with 30s (after you find the 'store' and run the missions) means filling up 41 slots at 36,000 each, another 1,476,000 (2,556,000 total for level 25 and 30).
    Upgrading your IOs can be done piecemeal, since they don't expire- a major convenience.


    Both routes have their annoyances.
    SOs are tedious to select, lose power as you level and require mass replacement every few levels.
    IOs have a higher initial base cost and require gathering salvage and visiting a crafting station.


    From the perspective of a veteran gamer IOs are the clear winner.
    Not having to deal with declining power levels and eventual expiration is more than worth the higher setup investment.

    From the perspective of a 'casual' gamer? I'm not sure.
    But I don't think it's a slam dunk that SOs are the default for everyone entering the game.

    Comments, opinions, additions, corrections?
  15. Quote:
    Originally Posted by Blunt_Trauma View Post
    Posi being reworked is fine, but what about Quarterfield, etc ??
    There are only so many hours in the day.

    Re-working the most longstanding offender in the "long, tedious, boring TF" category tells us they know they're a problem and strongly implies future repairs for other offenders like the shard TFs (and hopefully Bastion, er Citadel, which isn't tremendously long but is a boring series of identical missions)

    Quote:
    As for the OP: Yeah, lvl 20 to unlock EATs just seems too low.
    Why?
    More ATs available to more players is good for the game.


    Quote:
    Oooo-Raa! for being able to go 1-20 then take a PB or WS 1-50 without leaving Atlas Park. AE is da debil and little good has come from it. The starter zones are now a bc hell, rookies think the entire game is about pl'ing in the AE and RMT, and wads of content go mostly unused due to this.
    there are "wads of content" in this game I wouldn't play again if you paid me. There is a tremendous amount of boring, outdated junk cluttering up heroes (including pretty much the entire low level game) and red side is afflicted with a lack of variety.

    In the end it doesn't matter if people play the "wads of content" you lament going unexplored or if they park themselves in MA and enjoy the wads of content created by other players- paying players support the game however they choose to spend their time.
  16. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The simplest way to fix it is to merge the markets.

    We don't cotton to wild-eyed anarchists around these parts!!!11
  17. Hate to be a wet blanket (okay, actually I don't hate it at all....) but giving you money doesn't actually remove a single inf from the system....

    =P
  18. Quote:
    Originally Posted by Ironblade View Post
    hmm..... I am reminded of all those missions that misuse that word; like "Investigate" the Freakshow. We all know what 'investigate' means in that context.

    Investigate....with extreme prejudice!


    I've only been able to run a couple of missions since posting this thread & was excited to get a couple of Deific Weapons....until I went to list them and found out that thanks to MA they go for around 700k these days.

    =(

    Oh well, better than nothing...and the ridiculous prices I got for some of his commons helped make up the difference.
  19. and a PS to the above post-

    Are you making the argument you seem to be, that there's something wrong with the game because a player with multiple accounts who runs farm missions at X8 has greater access to the 'best' rewards than our mythical 'casual gamer' who solos on the default settings or runs with PUGs?


    Because that's completely ridiculous.
  20. Quote:
    Originally Posted by eryq2 View Post
    You MAY get good drops on teams but chances are alot less. You can't even compare drops rates in a x8 farm solo to running with teams. Or at least in my experiences. I've ran umpteen ITF's and have never seen a purp. Sometimes, not even a single drop whereas i can farm and fill 20 recipe slots on each run. Mostly commons but theyre 100k each plus a Numina and an Arma trip that i got yesterday in 3 runs. The 300mil you MIGHT make in a 1-50 run, a farmer can make in a day or so or more. My wife made 900mil in 2 days of farming last month.

    Farming is more efficient, yes.
    I still get good drops running missions or teaming.
    I've gotten my share of purple drops just running missions with friends.

    *shrug*


    I think there's a perception issue at play here.
    If your baseline is an 8 man farm it might seem like you're not "getting any drops" playing 'normally'.

    But the reality is purples fall on farmers and 'casuals' alike.

    Farmers will get more, since they work to maximize their opportunities. But the %'s are the same whether you're farming, running radios with pals or soloing story arcs.
  21. add 'em to the Universities, next to the public crafting stations.
  22. I'd prefer inf sinks to be totally optional stuff, not something players could view as core functionality, like changing difficulty.


    Not that a slider fee would impact me at all- I didn't know it was gone until I read this thread.

    But IMHO it's philosophically cleaner to attach it to completely optional, ideally frivolous things.
  23. Quote:
    Originally Posted by Aura_Familia View Post
    They should create some recipes/IOs that can use some of that excess stuff.

    it'd be great if you could trade in salvage for a random roll in this or that drop pool, a little bit like merits.

    No idea what a 'good' exchange rate would be, but it would definitely soak up excess supply. It'd also be a new inf sink, as folk would buy up salvage to convert to rolls.
  24. Quote:
    Originally Posted by Xanatos View Post
    If all salvage was this readily available then there'd be less "Problems."
    if all salvage was that available the market would be broken and not doing its job.