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Quote:as a confirmed alt-o-holic I haven't found this to be the case, mostly because I don't get the urge to make alts that are similar to characters I already have.The more characters you make, yeah, the harder cool names are to get.
A handful of recent-ish alts in no particular order:
Cathode Ray, beam rifle/rad corrupter
Scab Factory, mace/stone brute
Shame Spiral, time/psy controller
SilverRage, street justice/shield brute
Head Fearleader, db/wp stalker
Plasma Noir, dark/dark dominator
Dopplegangster, thugs/time mastermind
There are more, but these are the ones I've played a bit.
All came to me in a flash, got the names first try on either Freedom or Virtue.
I just don't understand "there are no names!" complaints.
I've never had any problems getting ones I liked, and the few times I've had to re-try I ended up coming up with a better one anyway. -
I just upgraded my vid card the other day to an old-ish (but still massive upgrade for me) PNY GeForce 8800 GTS 320 DDR 3 and it's running like a dream on whatever the latest drivers are from their site.
Good luck! -
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Quote:This isn't going to happen for the same reason you can't just 'buy' HBO from a cable company.So I propose letting people buy the individual items that are currently available through Super-Packs, *and* continuing to make them "prizes" available in the Super-Packs. And to keep the allure of the Super-Packs for those who enjoy them, have the individual items be prices in such a way so that the Super-Packs are a greater savings than the items purchased individually.
If Paragon thought selling stuff ala carte would net them a greater profit, that's what they'd do. It isn't, so they won't. -
I wonder if it's too late to try and get Name Wipe Plethora, thugs/time Mastermind, on Freedom?
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Hurrah, a thread to treat my Zero to Awesome withdrawl symptoms!
Good luck, I look forward to following your activities here. -
It's no Zero to Awesome, but I'll take what I can get! =P
Didn't manage to get my Bastion, but picked up all the Rikti badges on the only one of my characters I felt really needed them, my psi/psi blaster Psicops. Was fiddling around with him yesterday when the Rikti hit Steel, logged him in again today, caught another team and finished it off.
Seemed much easier than I remember- probably something to do with leagues- basically everyone in the zone was on my 'team' for today's battle in Founders.
apparently Rikti invasions are one area where my new-ish vid card really shines. At first I was a bit confused by an invasion that didn't arrive with a side of crippling lag and didn't require me to flatline my video settings to participate, but I adapted. My son was along for yesterdays ride and enjoyed it, making this the only other 'large team' event he likes, alongside the DFB.
I was running around chasing bombs answering his questions about the "Ay-lens". He loved spotting the spaceships and telling me where the bombs were falling.
After a while he kept saying "dada, turn around! turn around! OVER THERE!" and I'd turn around, but not see any bombs. "No, LOOK dada, over THERE!" Pointing at the war walls- with the new card the support pillars have a really bright glow, and with my draw distance up I can see them a long way off.
"Those aren't bombs, that's the wall around the city," I noted.
"No, it's BOMB trails! Look!"
I flew over so we could check them out.
When it was clear they were walls, he asked the logical question-
"Dada, why are there walls around the city?"
"Uh...to keep the aliens out."
He looked at my skeptically.
"I guess they don't work very well, do they?"
Then we headed off to the "statue of the big guy" to help fight off the aliens that had flown over the walls. -
I loved the original, thought the sequel was fine aside from Murray obviously mailing it in, and have zero interest in watching elderly versions of those characters shambling through a film animated by nothing except a bankroll from Sony or whoever.
there's certainly an entertaining film to be made on the basic Ghostbusters premise.
It's unfortunate that corporate money refuses to fund that movie, instead insisting on the perceived safety of a familiar brand name. -
Quote:Hardly a problem for Silver or Golden Age looks, which are 'dated' by definition.There are lots of options, but the recent quality of pieces has made them look pretty dated.
I do have a problem mixing some older and newer stuff due to a resolution difference- old hairstyles with new faces, stuff like that looks jarring.
But for the eras under discussion there isn't a lot of fiddly detail involved- tights are tights, patterns are patterns. As noted Golden Age is underrepresented, but we have a pile of great stuff for Silver Age looks.
Is it going to look "dated" next to, say, the Mecha VIP set?
I guess, but they're not the same thing and I don't see that mattering.
I'm on board with wanting more Golden & Silver Age options and expect we'll be getting them at some point. I don't see the point of haranguing the devs just now, as they've been shoveling out long-sought game improvements and additions as fast as their arms can move. -
How so?
merits are comically easy to get these days.
convert them to alignment merits, buy converters, profit.
The Goat is sitting on 8 Amerits right now and hasn't run a tip mission since before my hiatus.
the only alignment missions I've "ground" lately were to reinforce an alignment so I could score a bunch of easy A merits running the SSAs.
Startup costs aren't a big deal either- anyone can scrape together 150m pretty quickly*, and once you've made your first 300m sale you're off and running.
I have to be careful claiming inf on my 'bidder' because the inf cap is a real danger to profits of this magnitude, but that's a small price to pay for basically unlimited wealth.
* if all else fails, buy stacks of off-brand Large inspirations for 20k or so, combine to make large Purples and sell those for 4-500k each. May take a few days, but it's foolproof. -
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having left for a year and come back it's been my impression that the devs have, if anything gone a bit overboard in "listening to the community" and "giving it what it wants".
The thing is, a community this diverse wants a BUNCH of totally different things, so they find themselves having to prioritize.
To that end, when I look at our costume creator, what do I see?
A HUGE back catalog of stuff that works really, really well for creating silver age looks. And I'm a guy who loves that sleek patterened tights w/cape Silver Age look and would really like MOAR of it.
But it's something the game already does well.
So my guess is it's been bumped down the priority list so they can cover *other* stuff 'the community' wants that isn't as well represented in the current system.
As for Golden Age, yeah that could use more work. But the recent Retro SF Pack was a big step in the right direction.
I don't think it's fair to give the devs guff on this topic- they've been adding TONS of great new stuff to the costume editor lately, and if they haven't gotten around to this or that community request yet I'm betting they will eventually. -
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wow, that's just an ugly picture.
Looks like somebody went crazy with MS Paint & a CoH themed clip art folder. -
Quote:You might want to ratchet up your qualifying bar for Well Thought Out a couple of notches.Since we live in a F2P(free-to-play) world here, I found this repose to be a good expression of the feeling many have about the system.
http://kotaku.com/5931691/theres-not...to+play-switch -
And one more comment on something that's been a bit of a hot forum topic the last while, DFB/DiB.
I long ago made a conscious decision to just worry about my own fun and not get het up over how other people got their in-game jollies. It's an attitude that's served me well over the years.
I'm sort of sad I missed the introduction of these two trials. It's a bit surprising I didn't feel some sort of disturbance of the Forum as if a million voiced cried out in butthurt and were suddenly...well, I in this case I guess they just kept crying out =P
Anyway, I'm a big fan of both trials 'as is'. I don't think they need a level cap, or to be made more inaccessible in any way. Because I find them to be super useful, especially as I think I've mentioned for my 'support' alts.
Cathode Ray is either 25 or 26 now, about half of that from DFBs & a couple of DiBs, the rest from TFs.
Regular readers of this thread can easily guess which of the two leveling styles I found to be the more repetitive, mind-numbing and dismal overall. =P
I mean, it's nothing I'd want to do from 1-50, but I don't see why it should bother me if some other player does. And I've had more fun with it than with the "real" game content I've run on this particular character.... -
buy cheap purples (anything that doesn't do damage).
convert to expensive purples (anything that does do damage).
sell expensive purples.
I've abandoned all of my other various schemes over the past couple of weeks because this 'trick' generates BY FAR the largest profit with the least effort of any marketeering I've ever done. -
/signed for more dance emotes
don't necessarily care what they are, just want MOAR. -
Quote:that doesn't really work.So the next time you're forming a DFB - or looking for one - don't tell people to send you a tell {if they can}. Instead, tell them to queue up.
I mean in an ideal world, sure.
But in this world, it's much easier, faster and more reliable to pre-form your squad then join the queue.
If you want that to change, you'll need to talk the devs into makeing some fundamental improvements to the queue system. -
nice to see you back doing what you do best, Claw!
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Quote:In an artistic sense, it's just something that's left unexplored.To be fair, I do agree with Arcana, in the sense that "the man without a past" isn't literally a man without a past, much as a man struggling with his past. We are all, the lot of us, creatures of habit and upbringing, so even when we want to run from our roots, we still carry the habits and memories of them. Even subconscious, they define who we are, to a large extent.
It's there, and you can see the results of it, but it's suggested by the character's skills and actions rather than made explicit.
Again sort of off topic but faintly relevant, one of my pals is a writer who spend years writing plays and doing theater before breaking through to paying screenwriting gigs, so he had a lot of full contact engagement with a variety of actors. He likes to play a game game when watching anything with a crowd scene- he scans all the people around the main actors picking out the ones who've worked out the entire personal history of their background character, who may only be on screen for a few seconds. The weird thing is, once he points them out I can totally see what he means. -
Quote:I know Snipehunt! He's a Heretic!
(No, really, we're in a chat channel called Heretics. Fun guy. I'll have to talk to him next time I see him about your team.)
Yeah, he was good fun.
And I love teaming with archery defenders anyway, it's a terrific set I don't see that often out in the wild.
Quote:I like Moonfire. Well, I like most TFs, I should say, but you can do Moonfire in about 45 minutes if you're going fast, and you get good merits and of course the Slayer and Silver Bullet badges, so if you're at all inclined to get those badges anyway it's much better than street hunting for them.
But on the rescue mission, it helps a lot to have someone stealth to her, free her, and someone else Assemble the Team to the entrance. Otherwise people will let her just die, trying to actually fight your way to her and rescue her is the long and painful way, and she has a tendency to get herself killed even when you're trying to keep her alive.
Another bonus: all missions in same zone, just the fedex to Skyway which can be done quick if your team leader is familiar with the TF.
I have expectations.
I'm looking for them to be appreciably more entertaining than other generic big team leveling options- newspapers, tips, & whatnot. The newer stuff I've run delivers on that front while the older ones generally don't.
And I've noticed that when I pan an older TF I'll get a reply along the lines of "oh, but if you xxxxx the yyyy, and then zzzzz the wwwww, it only takes this long!"
But these kinds of teams are not generally speaking what I run at TF with. I'm mostly hanging out doing something and one pops up and if I have a brick of time available I sign on. Once in a while I'll catch a break and the team will have things figured out, as with that second Manticore a bit ago.
But mostly I end up on Task Force Catherder, doing everything the hard, long, inefficient way. Even last night, when the guy running it knew what was up we still had several times when the team got split & things got really messy.
The newer TFs are better insulated against those kinds of problems by length- they're just a lot shorter & built with an eye toward how long it will take 'the average team' to finish. The older ones it seems like if you know the ins and outs it's "about an hour", but if you don't, or you get unlucky, it's closer to three.
Something that'd be sort of engaging or at least not objectionable over the course of 60 minutes or less develops all sorts of problems when you stretch it out to three times that length.
I just don't run TFs as a part of my 'regular' gaming- I'm still mostly a soloist, this recent run aside. For me they're a special event, like going out to dinner at a fancy joint. The newer ones deliver the full white tablecloth/wine list/amuse bouche dining experience, while with the older ones leave me feeling like I may as well have grabbed a sack of burgers from the drive through.
Whatever problems the content has (and IMHO long chains of samey-same missions on samey-same maps against identical enemies is just bad game design, even if an organized team can short-cut through some of it), my perceptions of it also play a role. I admit having unrealistic expectations for the older stuff.
Even so I'm serious about running Bastion/Citadel...I figure with two down, I might as well run the table and get a thread review post out of it. =P -
Quote:in the arts the character with 'no past' has a long and storied history and is in fact archetypal.To be fair, "a man with no past" isn't in itself an illegitimate concept. It can still be made to work with the right writing approach. Just as a random example, Star Wars: Knights of the Old Republic stars a protagonist with no past, and this is made the point of the entire game, resulting what I consider to be one of the coolest plots of all time. Now, granted, KOTOR's protagonist does have a past, but for the longest time, he works without one and is free to create his own personality. Yes, it is when that past comes back that the truly interesting question of "who are you, really?" comes up and the player is given the choice of going back or becoming someone else. Still, "no past" can be a decent plot of self-discovery if done right, both for a villain and for a hero.
There is a terrific chapter in one of screenwriter William Goldman's film books, I think Adventures in the Screen Trade, where he goes into detail about what went wrong with the film The Ghost & the Darkness. It was a legendary 'unfilmable' screenplay- everyone loved it, nobody would finance it. Until along came Michael Douglas, and suddenly the money was there. But the character he played was, in the script, an archetype- the Man with No Past, along the lines of Shane. But Douglas, as fine an actor as he can be, is also a movie star, and one who got the finances for the film squared away. As an actor, he wanted to dig into the past of his character, and as one of its backers he had the leverage to make it happen.
The result, in Goldman's eyes, was to destroy the screen effectiveness of the character and undermine the dramatic foundation of the story.
Not much else to say on-topic, but it did trigger that recollection.