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anything other than Energy Aura.
hard to go wrong with Brutes. -
Quote:studios are allergic to anyone over 30.We'll see how word of mouth goes for both pictures over the course of the weekend. For now, it looks as though Jackass 3D's success was not at the cost of Red's.
In passing, it's interesting to note that although Warner Brothers has been making a lot of noise about "DC Entertainment", they passed on the Wildstorm-published Red just like a lot of major studios.
as someone old enough to remember the pre-blockbuster Hollywood practice of opening films small and expanding if the audience was there, I boldly predict Red's older demographic will prove more loyal over the next few weeks than Jackass's. =P -
How sad for you.
Quote:devoting resources costs money, coh has finite resources, to be able to free up the resources to do a specifically targeted pack, something has to pay for that.
Otherwise we'd get everything for free, plus a Magic Pony!
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I don't see this as 'geeks vs mainstream' at all, I see it as a battle between the under-30 and over-30 demographics.
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Quote:Their decision to start testing I20 before I19 speaks to it being an unusual issue in some way.I'm not convinced it's something super-groundbreaking. Since certain players didn't really respect the Closed Beta status of Going Rogue, they started to work on a rock-solid NDA. i19 is just around the corner, and their major enhancements were already announced, so the NDA they drafted just wasn't necessary until i20.
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Quote:so it's really hard for you to hit F1 and keep a row clear, or to go 3-1 and turn the junky ones into defense or damage to greatly improve your efficiency?I don't mind them no longer dropping the inspirs. The way I look at it, the only important rewards for ToTing was the costumes, costume salvage, and the badges. For me anything else was just more garbage to manage while I was getting the rest.
Huh.
Also big inspirations go for 100k+ on the market.
Not huge money, but hardly a 'garbage' drop. -
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Quote:Costume missions do stink and need work.While you're at it. . . Add a new slot and costume mission at level 50! Call it your EPIC costume or whatever, with perhaps some level 50 exclusive costume parts.
I'd like it if each mission unlocked something, which would be extra incentive to run them on those rare characters who emerge 'fully formed' from the generator and don't really have a use for more slots. -
This is true, and there's some stuff in the game that definitely needs 'urban renewal'.
But I can also see it from the perspective that replacing existing content with upgraded stuff is 'content neutral' rather than expanding the game. If you rework a zone, the game still has the same number of zones. If you add a new one, you're up one zone. Yeah, that old zone is tired and boring and outdated, but its existence feeds the perception that the game is growing.
I don't agree with that philosophy, but I understand it. -
they're always more valuable, so I'm gonna go with the Mob and say "yes".
=D -
If they had effectively unlimited resources, sure why not.
Since they don't, and with Praetoria neatly short-circuiting the dire blue side and repetitive red side 'early game' content (which was my main complaint), I'd prefer they make 'new' stuff. -
GRATZ!!!
the more the merrier on the Mount Olympus of Inf! -
Quote:I don't remember exactly, but it wasn't a trivial investment.The Luck Charmers is one of those "How could it have gone so wrong?" stories. We started out just wanting to get the number of bids on Luck Charms to zero and take a screenshot. We ended up controlling almost the entire flow of LC's through the market. I was spending two hours a day on it, and I don't know how much time the other members of the cabal were spending.
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Quote:The whole thing can be summed up as players like the good stuff a lot more than they like junk.Inferring anything beyond that is a stretch. That said, I'm pretty flexible, so I can further infer that rarity is not always tied to function. I think this is a safe conclusion that is evidenced in normal IO's, but very apparent in pvp IO's.
The 'good stuff' will be correspondingly expensive whatever label is attached, while the junk will be cheap.
There's nothing to be gained by comparing 'good' recipes or IOs with junky ones, regardless of what labels are affixed to either.
Supply and demand rule all, labels be damned. -
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r/e thread title;
what if Arcana's min/max skillz DON'T suck?
WHAT THEN!!!1 -
I'd be happy to partake in some 88'er zone PvP events with the goal of unlocking badges and potentially generating valuable drops which we would then throw in the INFcinerator to power Fulmens' mad schemes.
I actually tried this once a long time ago, proposing a sort of 'marketeer pvp night', but pvp trolls infested the thread and spoiled my appetite.
This, however, we can just organize in SG chat or game email. -
Quote:Oh they changed that ridiculous game mechanism?I happen to think the original level of Kheldian vulnerability to voids/quants was acceptable and valid. I managed to level up a couple of Khelds back then without extreme difficulty.
Neat!
That means the next one I make probably won't get deleted in a fit of nerdrage. -
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I'm on board.
The council have always been the 5th's redheaded stepchildren (red & black > green & black) anyway, they need to get their own gig- nihilism works! -
Quote:well here specifically I was thinking of salvage.By "too outrageous" you mean "somewhat below the typical market rate", right?
Given that you do get occasional bid creepers, if you were buying big stacks of something for 40k and listing them for 100, you might end up taking a hit just because your original investment was bigger. Buying for 1k you can afford a lot more 'spoilage' from savvy buyers than you'd be able to sustain buying at 40k.
Quote:I'll use LotG +Recharge at 50 - it typically goes (recently) for 150 million.
If I bought at 135, and sold at 100, Nethergoat, you're proposing I would make money? (Over enough time - not on any one sale.)
But, it would totally work as long as you stayed in the sweet spot between the real tightwad lowball bids and the people who want to buy it soon-ish.
Quote:...yeah, I'm moderately willing to accept that. It'd take a while, though, to find 'em available at 135. And you'd have to be able to shrug off the occasional loss when one of yours sells for 120 or something.
I do work a bunch of niches where the key is getting supply 'below market'.
It can take a long time to collect supply, but when you've got as many alts as I do that's no problem. I just set someone I don't play much up with enough inf to blanket a level range with lowball bids and usually when I check back in them in a week or month or whatever they've got some winners. Flip, or craft and sell, and bob's your uncle.
You can make a really amazing amount of inf in this game just being patient.
Quote:I'm not sure about "more" money, though. The higher-priced stuff seems to bounce around a tighter "window" - from 80% to 120% of "average value", instead of anywhere from 1% to 1000%. -
Ah, that's why I was confused- I only paid attention to it while I was actively flipping salvage which of course didn't involve logging in another char.