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Still sounds cool. I would love to have a pair of them.
Side note: when can we start ripping other costume parts off of NCPs?
I want that pope hat! -
Found a league using this method successfully, and ran it with them several times successfully.
The only thing that really bothers me about the standard method I can see developing for how this will be ran is the mad dash past the several mobs in each building that risks squishies being quickly smacked down and left in the dust.
But that already happens on the LAMs, so nothing new there.
Feels a little long though, like Keyes before the changes was. -
I would take 32.5% with resists over softcap without any day.
It is super easy to make up that defense difference with one luck, but takes a lot more oranges to make up that resist difference.
On top of that, +Defense bonuses in teams are waaay more common than +Resist bonuses. Resistance, all the way. -
You do realize that the cast times are faster pre-momentum than some of Energy Melee's cast times, right?
The fact that most of Titan Weapons is massive AoE and can be cast 'very fast' when momentum is up is crazy good. -
The seem to be trying to introduce variation into the game system with different things to do/watch out for in each trial. The TPN trial features some 'don't kill X and Y' mechanics.
I don't think this one will become super popular, but it provides a different approach for those that want to do it.
The whole 'a few can ruin it for all' portion is a little troublesome for relying on PuGs though, so I doubt it will see a whole lot of playthroughs from me. Looking forward to what is available for solo/small team incarnates myself. -
Are you all certain they took 'your' names with intention of griefing? I mean, I know my global is @necrotron, but I'm definetly not 'Necrotron' on every server other than Justice, and not even Necrotron on the forums here.
Anyways, I understand some griefing has occured, but isn't a lot of it just unintentional side effects of someone thinking 'that sounds like a cool name' and claiming it, and it just happening to be the name of one of your characters elsewhere?
I mean, I picked out a lot of iconic sounding names on Exalted (names like Black Mage, Monster Hunter, etc.) when it came out that I can pretty much guarantee someone else has on every other server, because they are great names. -
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Quote:The issue I am having with all these 'timer based effects' in the iTrials is that whenever I take a second to focus long enough on the timer to tell how much time is left, by the time I look back at my character, I have died.1) Obliteration beam is on a timer and the timer shows on the trial UI
With all the chaos going on around me, I don't really have to time to read commands (or the giant red text that is too big for my screen and/or hidden by my UI). Was just on a MoM trial a bit ago and the leader was trying to get everyone to time when the pink patches would appear and move away from the AV so they didn't spawn right on him. Needless to say, it didn't work, and everytime I stopped diligently watching my character to read the timer, I found I was standing in a pink patch by the time I looked back.
All the constant information spam on the iTrials is really too much to take in. -
Great write up Amygdala.
Personally, I just police myself, trying to only bring appropriately level shifted characters to the right iTrials.
BAF and LAM: Easy enough, I'll bring any character to them. If the league is mostly +0s, I'll swap to something higher to avoid the potential failure.
Keyes: Now that it is easier, I'll bring anything as well.
Underground: I always make sure I'm bringing at least a +1 or +2 Incarnate as when fighting Level 54+1 AVs, those level differences really do a lot to decrease my damage.
TPN/MoM: Level 54+2 AVs, currently, I only bring +2 or +3 characters on these, to make sure the level difference modifier versus the AVs isn't too extreme.
As for what others do, that is all their free choice. I 'might' politely duck out of a harder iTrial before it starts if I see there are too many non-shifted characters and it looks like it might become a potential failure (on an Underground, or possibly the newer iTrials), but other than that, I really don't care what other people bring, although I wouldn't begrudge league formers for putting up their own 'requirement' for joining 'their' trial.
But I very much welcome to 'all who are willing come' attitude most exhibit, and think it is a great tribute to the community of our game. -
Quote:Maybe not necessarily too hard, but there is the matter of 'fun'. Frankly, I haven't found any ot these new gimmicks they're introducing in the newer trials 'fun', so that's my current preference to run BAF/LAMs. I'm not even a big fan of the 'mad dash the weak fall behind' run for temp powers in LAM, but at least it's straight forward.TPN is actually far less complicated than MOM in terms of mechanics. It's just a matter of efficiency and tenacity. Both trials were completed during beta, after strategies were figured out. So please don't just say "It's too hard" then go back to running BAF and Lambda.
Outside of the 'fun' element, I know all of these trials can be beaten, and with some consistency, it's just when I'm forced to team with random strangers and especially in trials were a 'few bad apples' can fail the league, I'd much rather just run other trials. -
Quote:That is my general feeling about the iTrials. I prefer the straightforward gameplay. By far, BAF has the most straightforward gameplay. LAM is not far behind.This was by far the most frustrating and unfun trial of the lot.
If the devs are going to make every new trial a heavily scripted gimmickfest then I will just stick to running the less gimmick infested trials like the BAF and LAM.
Every other iTrial introduces more mechanics I find obnoxious and/or less fun, and consequently, I am less inclined to run them.
And when you consider the amount of time invested versus the reward, they seem likely to win out as well. -
Quote:It's a nice idea, but no way am I going to spec a second build for any of my AoE centric characters. My Elec/Rad Corruptor (with procs in every debuff) and Electric/Willpower Brute are going to have next to nothing for attack they can use until they are inside the building.As for the no AoEs, I think it's actually a GOOD thing. The idea is to wean people off of the AoE Spam-fest that takes up a significant portion of the game otherwise, and while the ST-attacks-only is a pain in the ***, it wasn't unmanageable.
But hey, it's variation for those who want it, which is a good thing.
But given the high risk of failure, and general tediousness of the trial, I plan on just running it until I see a success and then as infrequently as possible thereafter. As it stands with the previous options for iTrials, I 'might' run an Underground if a few qualifications are met:
A) I'm on a character that only needs a rare
B) I know the leader who is forming the trial
C) It looks like a good chance of success (given the random people involed in the trial)
If these qualifications are not met, I'm running a BAF or LAM (maaaaybe a Keyes, but as a last choice, only).
These new iTrials all seem designed for the type of player who constantly complained about how easy the game was. I suppose I am the portion of the playerbase that always enjoyed the ease of winning about this game. -
Not endorsing their 'recruitment methods', but I'm confused about how much damage a level 50 hero would do against a 54+2 AV featured in the MoM trial.
I know being lower level should affect their damage potential versus higher level mobs, but how much difference does a level 54+2 AV have? -
Quote:Outside of the dedicated populace on Virtue that likes to run novel things once in awhile (e.g. Underground), all I really see being ran still is BAF/LAMs, and occasionally Keyes. I have not yet even seen an Underground form on Freedom or Justice.The general populace will do exactly what they do now with the Keyes (though this is now getting run thanks to the changes on November 10) & Underground Trials: Players will avoid the new trials because they aren't worth the hassle. Players are STILL avoiding the Underground on Triumph and I don't see that changing.
Often I will simply run whatever is being formed because well, when iTrials take 12-16 people minimum to run well, you usually just have to go with the flow given the amount of people online, but still, 9/10 trials (or more) is going to be BAF/LAM/some Keyes, I suspect. Keyes is easy enough these days if 'at least a few' people know what they are doing. Underground however ventures into the opposite side of the spectrum in that a few 'not knowing what they are doing' can fail the league for everyone. TPN continues this trend.
I'll run an Underground, MoM, or TPN 'once in awhile' to try something different (if I see someone I know runs them regularly is forming), but reward wise, my best investment still seems to be running Speed LAMS and BAFs, because, let's face it, I mostly just want the rewards (e.g. teaming with 23 strangers isn't my ideal teaming situation), and the potential chance of failure on those three trials is still pretty high. Not to mention all the tedious gimmicks those trials feature.
The best suggestion I have seen so far to increase the frequency of the other trials being ran is a sort of Weekly Strike Target system for the iTrials. -
Quote:Well, Underground is still ran much less, despite having obtained a fairly high chance of success. Reasons being it still has a higher chance of failure than running other trials, and it's reward/time vested is still arguably low.I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.
I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.
Quote:When they datamine why no one is running TPN or the other new ITrial, maybe then they will fix these anti melee and anti-AoE Itrials.
Keyes was unpopular, and they 'fixed' it, sort of. It still contains all of the elements I don't like about it, but it now is a breeze to do.
I suspect all this feedback will be taken into consideration when creating the newer iTrials, although odds are pretty good they've already designed the basics of them, so it might even be too late now. Plus, by design, they have to be harder, so I expect them to become more and more filled with chances for failure and using the 'avoid the thing' mechanics shown in previous trials.
On our TPN trial I just ran, we had a couple Elec Melee characters mention, 'But my only single target attack is Charged Brawl!' It's a cute mechanic to have civies in the trial, but proves to be a bit tedious to avoid using any pets (all masterminds) and only use ST attacks.
The MoM trial is a nightmare to run with a melee character. Did it on beta, and frankly, with the frequency of the 'pink patches' you hardly ever get a chance to attack. I really miss the non-gimmick filled gameplay of standard missions, and hope to be able to unlock incarnate rewards with some good old-fashioned gameplay. Hopefully, the Death Incarnate issue will bring something like that.
But, at least without a new currency, we will be able to pick and choose still what we want to run. -
Nice to see a sale on character slots, wasn't discounted enough to warrant me buying more slots, but nice to see.
Interesting pricing trial with the 'slightly' discounted XP boosters. I'm curious how many increased sales that yeilds compared to the massive Black Friday discounted price. -
So far, whether on beta or live, I have not seen a successful new iTrial.
I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. But I'm thankful for that, as by far, BAFs remain the most fun.
Still, nice to have some variation available. -
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I'm glad these changes have sated a portion of the playerbase that was upset in the super packs would be 'the only' way to obtain ATIOs, however, these changes do nothing to assuage the frustration my portion of the playerbase has.
For those of us who only want the costume parts from the super packs, where are we left? I have no use for consumables (my e-mail is still filled with the freebies), and I don't want to collect ATIOs. So, why would I buy the packs? Costume parts.
However, at this point, I'm spending a money for packs filled with stuff I don't want and no guaranteed chance of getting any costume parts, and thus, I will likely not buy any. I would, however, want to buy the costume parts at a fair price.
At this point, I sort of expecting to write these new parts off as unattainables because given the other stuff I don't want that is being bundling into what I want to buy, they will likely be too expensive to warrant purchasing. However, I still hold out hope for change. -
Quote:The whole purpose of the super packs in to introduce a consumable market item that players (mostly VIPs) are enticed to regularly buy. The problem that the playerbase is having with these items is that designed with the best interests of the seller in mind, and not the interests of giving a 'fair trade' value to the customer. They are a lottery, designed with randomness so you have to likely buy more than might have originally because of the addictivness of the psychology of 'ooo, I might win', obsucating the total cost of the 'exclusive' costume part you're hoping to get, and wrangling more money out of the player that they would likely have spent by simply looking at the actual 'sticker price'.Coupon Collector's Problem
If the Super Packs were the only source of the costume set, and,
If the Costume Pieces were not tradable, and,
If, for the sake of argument, let's say there were 20 pieces in the set,
And, if each pack were about a dollar (US),
Then... It would take at least about $75 to get the set.
That's gouging.
And there is nearly unlimited upward profit potential for the company. Want to sell more? Put a super rare item in the super packs with only 0.5% chance of dropping, and then you sell even more to the dedicated fans who will try and get that item. There isn't any benefit to the player of having random drops, it only benefits the company selling them.
Don't get me wrong, I want to give the game money. I've felt a large amount of goodwill towards the company in years past. I just want to know what I am getting for my money before I spend it. -
Quote:I played a few CCGs back in the day myself, and utterly despise the 'spend hundred of dollars until you collect what you want' aspect of them. That is the reason I vowed never to play any again, and do not want 'collectible' swag added to CoH.As I said, I personally don't mind. Then again, I've been a casual M:tG player since it came out. So I've got a lot of experience with collecting random swag that others may not agree with. My 2 cents, is I would prefer - yes you heard me right, *prefer* - that the costume pieces from the boosters be *kept* exclusive, since to me that sounds like being able to be a VIP.
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- Still not having a concrete date for all my VIP Perks.
- Having three separate dates for my VIP Perks.
- Having a market interface that is less useful and harder to navigate than a online market from the 90s.
- Not being able to see my purchase history in the market.
- Not being shown what I've already purchased INSIDE the market interface.
- Anticipating being treated as something to be preyed on with the new "Super Packs". Edit: this point not as applicable with the new Super Pack announcement.
- Any number of ongoing bugs that are getting neglected (Fog of War comes to mind).
This is pretty much a concise list of my general feeling as well, except the bugs I can understand because as they say, stuff happens.
I don't like the 'buyer beware' feeling I get from using the Paragon Market. The fact that some items cost more when bundled than when not in a pack is just silly. With the lack of the market knowing what I already own and/or a purchase history, I don't feel comfortable using the market unless I know exactly what I intend to buy.
The whole 'super pack' thing has been talked over relentlessly, but again, the exclusivity of the items being included in them makes me feel like the studios is trying to nickle and dime me as a VIP, as we're the most likely portion of the customer base to try and 'collect them all' relating to costume pieces. Please continue to rethink the exclusive costume parts in super packs. -
Good shift regarding the ATIOs. As for why this was done for ATIOs and not costume parts boggles me.
I think the real stickler will be the exclusivity of the costume items, which many have stated, including me,would be the 'only' thing they are interested in from the costume packs.
If they are tradable, I personally would likely get over it as I would at least be able to buy them off of the Auction House with inf, but if they end up being 600 mil+ items like PvP IOs, I will likely be very frustrated with the super pack/costume issue.
Still think putting 'exclusive items' in the 'purchase until you get lucky' super packs exhibits the type of marketing I despise. Here's hoping that you remove the exclusivity of costume parts as well.