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Posts
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Joined
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i think its nice they are letting poeple unlock the think tank head options, since that was only featured in the halloween bundle
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based on what i know, the mecha armor is supposed to come out with i23, which will replace the celestial armor, so when we have a release date for i23 then we will know when celestial is being pulled
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Quote:im not sure if it will be the blockbuster or the new issueWow, look at this!
When was the last time they launched an Issue on a Thursday?
Or is this just the Summer Blockbuster stuff, and not I23?
If it is I23, will the new Mecha costumes be available?!
and yes, i23 is definitely gonna have mecha armor with it (since celestial armor is also getting removed from tier 9 VIP stuff at same time) -
on my ill cold i have solo almost every GM and AV
ive duo'd every lvl 50 tf/sf in the game
solo MoITF with my mind dom
prolly other stuff i cant remember atm cause i am still half asleep lol -
Quote:i remember definitely doing that, the final invention badge was for like 10,000 inventions or something crazy and i had enough base salvage to get like 85% done with the badgebrainstorms were the problem for most of us. You could at the start convert base salvage to brainstorms and earn credit for the "creation" badges some of which were insanely hard to get.
Most badgers that had a lot of time on a toon hence the most brainstorms to get and use to get badges. As i seem to remember most badgers had their own bases in many cases and used their salvage to get the 5000 creations badge. That was a bug that was fixed pretty quick but the dmg was done hundreds of thousands of base salvage were burned immediatly. -
i think most of my toons have already cleaned up their base salvage, i might have 1-2 toons with a piece or 2 left though
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Quote:if you have the blazing, electric, and streak path auras you can already get some of those fx that you would like for hasten although they can still be pretty messed up with the glowing feetI don't even care about the whole shabang. I just want different FX for hasten, and an option for minimal FX. Really, I think if they would just make Hasten and Super Speed less annoying, they would hear less about this.
For hasten I would like to see
Traditional fire hands
Electrical hands
A blur effect.
No FX.
Same for super speed.
One day maybe. This year I hope. I really want something to happen this year that will make me want to buy another year sub in Jan. So far that thing has not happened. I don't even know what that thing is, but I am sure I will know it when I finely do see it.
just having no fx option would be the easiest for them to implement, although it would require using your aura to make the effect, would prolly not work if you wanted a full body aura too (im all for more options though, if they add options that are similar to the current path auras then having 2 auras would be cool) -
i dont really see a reason for forcing cim to be a lvl 35+ zone, and it does kind of interrupt things during a DA mish team
when ive been on DA mish teams whenever i come up to sister solaris arc i usually change toons cause if im running with poeple under lvl 35 they cant come and enjoy the arc
i do see thematically why we have an unlock, but i believe the level cap should be lifted since the midnighter club itself does not have a level restriction (you cant get the arc till 35 but if you team with someone to get the badge you can get there at really low lvl, this will only work with the redside arc now)
all they really have to do is lift the level restriction on cim and everything would be perfect
as for expanding the lore a bit on cimerora sure, but i agree with others that the level cap needs to be lowered first -
Quote:hand clap wont be able to take the set because it is a universal dmg set and will prolly only be able to go into powers which can take dmg enhancesHand Clap, Torrent, GUST! All powers that were crap before because of knockback are now not only viable but awesome as knockdown.
Why wasn't this done YEARS ago?? Seriously.
hurricane is another one that prolly wont be able to take this either -
according to the player summit they are gonna eventually allow us to get up to 2 more enhancement trays for total of 5 which will make respecing MUCH easier if you have fully IO builds
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i have to say i am interested in the summer event, both for the potential badges, and for this extremely tantalizing piece of sweet IO lol
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i agree with lothic on this, either fix the badges to simply use account creation date, or remove them completely if they are broken
and as snow globe pointed out we have had several badge removals in the past (im still kind of annoyed at the i15 badge removal, THAT is actually what killed my interest in AE, so what if half of them were a little grindy it would have actually gotten me to play AE arcs more lol) -
Quote:interesting, and i would assume the same as youHunh, I'm surprised we've never had an official response to this issue (other than the aforementioned "canned" Support responses, which aren't much of a response at all).
I sat next to Posi during dinner at the Pummit, and asked him specifically about this exact issue. He said that the vet "year" badges are completely and irrevocably dead, kaput, and that's that. Apparently the figuring up of paid time and awarding of badges is somehow involved with a 3rd party (vendor) of theirs and he indicated that there's simply no way to fix the code involved (he was QUITE emphatic about this issue being dead, which is why I'd expect that they would just post up something about it at some point and be done with it).
I'm fairly shocked to hear that at least one person claims to have been awarded one recently, given Posi's black and white response to my question...guess they don't understand even how the code is broken.
personally if they consider the system dead they should just remove all of the yearly vet badges because otherwise poeple will still be expecting them, and yes i know this means i would lose at least 5 badges but at least i wouldnt be expecting another badge come this july when i cross the 6 year mark -
even the first day the event seemed kind of lackluster due to the fact that it was just reskinned invasions with an added GM
it was fun maybe 2-3 times but after that it wasnt any different than any other invasion -
ITF is a good co op shard farm essentially, if you are redside the barracuda sf is also pretty good for shards (highest i seen is someone getting like 21 shards from a barracuda)
i agree that shards are kind of moot at this point, but they do slow incarnate progression if you do not play DA or trials very much -
my scroll wheel works on pretty much all my toons in game for menus and such, some it doesnt but i think thats because i need to fix the setting for it
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the dmg debuff is easy to overcome with fury
the run speed debuffs arent too bad to overcome
on my dark stone brute i also got tactics in order to alleviate the confuse problem so the only hole he really has is psi and terrorize
below is the build i use, i built my toon to be in granite 99% of the time
some of the build is a bit hashed together since i had him 90% finished on build before i ever started using mids but it really works for me
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Necrostone: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/Rchg(3), Cloud-Acc/EndRdx/Rchg(5)
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(5), GftotA-Def/EndRdx/Rchg(7)
Level 2: Shadow Punch -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(7), Hectmb-Dam%(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg(11)
Level 4: Stone Skin -- Aegis-ResDam/Rchg(A), ImpArm-ResPsi(11), Aegis-ResDam(13)
Level 6: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal(17)
Level 8: Teleport -- EndRdx-I(A)
Level 10: Siphon Life -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(21)
Level 12: Taunt -- Zinger-Dam%(A)
Level 14: Mud Pots -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23)
Level 16: Rooted -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal(27), Dct'dW-Heal/Rchg(29)
Level 18: Recall Friend -- Winter-ResSlow(A)
Level 20: Long Range Teleport -- RechRdx-I(A)
Level 22: Shadow Maul -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(34)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 26: Soul Drain -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def/Rchg(46)
Level 32: Midnight Grasp -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(39), GravAnch-Hold%(39), GravAnch-Immob/Rchg(39), GravAnch-Acc/Immob/Rchg(40), GravAnch-Immob(40)
Level 35: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg(50)
Level 38: Granite Armor -- LkGmblr-EndRdx/Rchg(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-Psi/Status(43), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(45)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-ToHit(48), GSFC-Build%(48)
Level 47: Minerals -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Nerve Partial Radial Revamp
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(29), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
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i personally would get more use out of the vault being made account wide than a global bank, i dont have problems emailing myself inf, i do however have problems with emailing 1 attachment at a time as the 15 sec between emails makes the process extremely tedious
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Quote:the only leviathan power i could see being used possible is water spout, which i think is pretty awesomeWhich would look like ****.
I can't see anyone paying for something that looks like Leviathan powers.
2 of the leviathan powers are shark themed which isnt really water, 1 of them is hibernate, 1 of them is an armor, 1 of them is a pet
that would leave only 2 other possible powers both of which have about the exact same animation -
the bruiser in thugs set does not have taunt ability that i recall, but hes also just as fragile as the other pets so i would not rely on his ability to absorb dmg either
i have a demon/trap which works excellent
bot/trap is a classic one which doesnt even need IOs to be strong
really almost anything with /trap is good enough to kill AVs due to poison trap, just some sets of pets can output more dmg -
i get all my stuff more or less when its due
i never use the transfers so meh
i usually buy a lot more points than i get for the month anyway so the monthly points just save me a couple bucks here or there
i have a lot of extra tokens from buying points that getting the montly one is meh
personally the only thing i really worry about are the yearly vet badges as i am coming up on my 6th year badge in about 2 months -
on my dark dark dom i have it in midnight grasp right now because i can get 100% proc rate and easily stack 3
on my mind dom i currently have it in mass confuse, it always goes off usually but it was bad choice on my part because mass confuse has a really long rech -
i actually remember it being partially due to technical reasons, i believe when this was brought up a year or 2 ago it was stated it prolly wouldnt happen because it would require an immense amount of work because our powersets are essentially hardcoded with character creation so allowing us to change it would require an infeasable amount of work along with the balance reasons you mentioned
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when domination is active it adds that in addition to the regular amount not instead of the regular amount