How Vital is Granite armor?
With IO's yes, you'll still be plenty survivable. Your giving up great resists tho.
Skipping granite...while maybe..maybe you could still build a tough toon..its utterly idiotic. There is nothing a graniteless stoner can do that many many other sets cant, without the penalities in Stone Armour (the entire set I mean).
If you are not going to take it..roll something else.
Um..Willpower? Well maybe not cap psi, but since it has psi resists...and also 'sicker' regen. With the added bonus of not looking like a moving turd? As well as being able to jump..and use travel powers.
What other set can you easily softcap S/L, E/N, and Psi while also having sick regeneration?
|
Basically you're running along, perfectly fine, until you're not. Then you're licking linoleum.
For S/L and F/C you're good. And with the paucity of psi, you're no worse off than any other player if something gets through.
But the deficit in E/N resistance can hurt bad. ESPECIALLY late-game and in Incarnate content. Tower-buffed Lord Recluse will wreck you.
Late game, defense debuffs (which are flying more freely) will also **** your world up.
Don't get me wrong. A granite-less tank can be built quite tough. But Granite is still a better option for everything save psi-heavy mobs.
Also, Stone's regen is not "sick". It's decent, but it's no Regen or WP. What makes it so useful is the layering of defense and resistance on top of it. This makes it FAR easier to keep ahead of incoming damage.
Here's a Graniteless tank.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Rock Armor HO:Cyto(A), HO:Cyto(3)
Level 1: Scorch KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
Level 2: Stone Skin Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(7), GA-3defTpProc:50(46)
Level 4: Earth's Embrace Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam/Rchg:50(9)
Level 6: Mud Pots Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(11), Erad-%Dam:30(11), M'Strk-Acc/Dmg/EndRdx:50(13), M'Strk-Dmg/EndRdx/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(15)
Level 8: Rooted Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(40), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(43)
Level 10: Boxing Empty(A)
Level 12: Brimstone Armor Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(15), Aegis-ResDam/Rchg:50(17)
Level 14: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(19), S'fstPrt-ResDam/Def+:30(21)
Level 16: Weave HO:Cyto(A), HO:Cyto(19)
Level 18: Crystal Armor HO:Cyto(A), HO:Cyto(21)
Level 20: Hasten RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 22: Fire Sword KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Combustion Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(25), Erad-%Dam:30(27), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29)
Level 26: Minerals HO:Cyto(A), HO:Cyto(31)
Level 28: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 30: Breath of Fire Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(50)
Level 32: Build Up Rec'dRet-Pcptn:20(A)
Level 35: Fire Sword Circle Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Erad-%Dam:30(36), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Incinerate SMotTanker-Acc/Dmg:35(A), SMotTanker-Dmg/Rchg:35(42), SMotTanker-Acc/Dmg/Rchg:35(42), SMotTanker-Dmg/EndRdx/Rchg:35(42), SMotTanker-Acc/Dmg/EndRdx/Rchg:35(50)
Level 41: Greater Fire Sword KntkC'bat-Acc/Dmg:35(A)
Level 44: Char BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), Thundr-Acc/Dmg:40(46)
Level 47: Fire Blast Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Melt Armor Achilles-ResDeb%:20(A)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Empty(A)
Level 4: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(34), Mrcl-Rcvry+:40(34)
Level 4: Hurdle Empty(A)
Level 4: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(34), EndMod-I:50(37)
Level 50: Cardiac Core Paragon
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1438;651;1302;HEX;|
|78DA6594C972125114866FD3170953C210C64006202401415 AE33A6519B54A83A2A|
|85B8A8A2D21219002AC324B5FC14D1C2AAFE0C669ED3B5849 9C87B5892EDCB7873E|
|BF54B4BB808F3EF73FE79EA16F97EF2F7B9E5D7AB02414CFF 956BDD7ABDDACB737F|
|4AEBD5C6F3457C5E072D037CED6DAB27E576FF7F462B5DF69 EBB573DDCD4E378AA5|
|B2DED2F5E2C5A6DEDDE6FFC25BE9745A6469ACF59BEDC6BF7 72EF3AEBAA5EB77DCB|
|CD01AACF82F6C35578B95EDAE5E2BD77B7D8A15A5DDB3F4FD E0A41F65908FA188B3|
|04A90A1BE877095C861415424A0ADB75A6BC015699D975A22 6C5478AA7703C55595|
|44CDB8912A8310BA755939F48ABB2D6A6423B02ED08B49F49 63678DDDFEC3264452|
|0AD72178C4F4F4796FCF3DE6A86133F9857C1DEC2B1D5738D EDC0A5806AF3273D79|
|80A8DC5C9350BA74197F84AB76E64E94696A3C8D2872C55F2 F2A26A2F343E6802D0|
|8C4714335B49DA31747C0C9D0E80DF682F3FD6FCB08D8329F 20B228F609E2BCDFEC|
|7004D2CC4D9AB214C2C8C898531B1282616246D84B5F6083A 1B4567E3E86C1C9D4D|
|A0B30974F63BE519439E31E437F9375F8A3B81B8136BAC9F6 C82EBCCE90DB0056E3|
|243E49BC413977CCE7BE65E802F9985574CED35334C3E539C 8B98DAA53841292264|
|4B2187146A4BA3B6346A4BA3B60C6ACBA0B628F9CE2287D93 DD5ECD5C23E7800BE6|
|36AEF9931F299C753338FBE0FA479C4C9BFE53D4FEE81FBE0 01B3B04BB239290661|
|8BF029EEB0EDD423F031F884A93D65FEF60851C2DEA5375C7 F420E4F2E7D064FF18|
|21C9E732367592D592C9AC572C66259B458562C968AC4B664 514C8BD347A79E2DC6|
|A16BF80610AAB9FAD375EC9D709B4FCECC2DF0B262567C64F 1FA75DC6B87E738F39|
|09999E6F92E0509E8C01F1381E52C|
|-------------------------------------------------------------------|
Here's a Granite.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- HO:Cyto(A), HO:Cyto(3)
Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7)
Level 2: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(7)
Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11)
Level 6: Mud Pots -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Erad-%Dam:30(17), M'Strk-Acc/Dmg/EndRdx:50(19), M'Strk-Dmg/EndRdx/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(21)
Level 8: Rooted -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(25)
Level 10: Boxing -- Empty(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(29)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-Psi/Status:50(50)
Level 16: Weave -- HO:Cyto(A), HO:Cyto(31), LkGmblr-Rchg+:50(31)
Level 18: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 20: Maneuvers -- HO:Cyto(A), HO:Cyto(31)
Level 22: Fire Sword -- SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/Rchg:50(33), SMotTanker-Acc/Dmg/Rchg:50(33), SMotTanker-Dmg/EndRdx/Rchg:50(33), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(34)
Level 24: Combustion -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(34), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Breath of Fire -- Empty(A)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A)
Level 32: Granite Armor -- HO:Cyto(A), HO:Cyto(37), HO:Ribo(37), HO:Ribo(39)
Level 35: Fire Sword Circle -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 38: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 44: Char -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Melt Armor -- Achilles-ResDeb%:20(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(13), Mrcl-Rcvry+:40(13)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), EndMod-I:50(15)
Level 50: Spiritual Core Paragon
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;645;1290;HEX;| |78DA6594DB72D2501486774810A120E50C3DD8022D14A81CB4BDD571AC3AA3A0385| |56F11610BB114988033F6D257F0A61EC657F01D7C09CF8771BCB5D50BEFE322EB2F| |1E9281F992B5F2AFB5F2EF9DD41E6E795F5E7E744E28DE0BBDE668D4B8D9ECEF48C| |3596B76F496981C2EFACF71B4B125EFC9FE4816B7C783BE6C9C377607461CA99AEC| |4959BCA44B638FCF85AF3E18F428D2E98EF57EE7DF2BBF755595CDB634465D7DE8B| |1AEB78752B60317877AAB58DF3364A3D61C8DA95E9C2658A3FF07B7C0612A6293A0| |A9C201063CD39C26EE102A9A703499DA5DB0C53CD6667EA47A8AC2F594189D2C52E| |EB46AE53E514EE59CA65E55ACD8F12A58637AAE81D7999F49E3648DD3F9DD61D59B| |3D000F99C131F70E3E60864D87C52FA475A19F0BFDC2E81745BF28FAC5D14FA1A56| |14B4CE136E9106172618623CE992E578EEBCCB9FBE00E73A107EE3255AAE6E3091C| |BE0DEE5029839B4C8DEEF1E31E3F9C3F79C408DFF395460A60AA006201D285E074E| |83F5D90668E60E522AFD9FDE537E05BF01D33F99E19224D0CCF1983D349389D84D3| |69389D86D369389DA25912982551E0DC0A18A1BAF3987DDE72344A914544165F508| |59026BED1132E710575094FB172C4B3CC0C18237D0A93A630690693663069169366| |31691693C649BB0A6756B1A773D8D339ECE91CF6741E7B3AE1E17765A25983260F4| |D1E9A7568D6A199985C80A6B04FC852EE09F3D453F019F89C395990223445684AD0| |94A029415381E697578832BC2CBF622F17B4E97B4BBF89E3B94984DD35F3B66CD91| |6A9D822676C910D5BA46A8BD435B4A5886245DCB3F40DE08879E0997E0F846A657F| |FC8938D45BBCCFBDB7C12B8AF5C48736D5CFBF55FBBCCE271E83CBBC1EE6F4B811A| |200BCF80D5690F29C| |-------------------------------------------------------------------|
Daaaang, Hyper, that's a hella-nice stone/fire.
On my stoner, I went for resists and run speed, just to be contrary. It works pretty well, although the confuse/terror hole makes it pretty useless on iTrials. (sigh)
I'd rebuild it, but I got that great name....
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Mountainheart_I23_1: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), GftotA-Run+(3), SW-ResDam/Re TP(13)
Level 1: Jab -- C'ngImp-Acc/Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 2: Punch -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(13), C'ngImp-Acc/Dmg/EndRdx(31)
Level 4: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5)
Level 6: Earth's Embrace -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(17), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(45)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Haymaker -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(11), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/Rchg(43), SMotTanker-Dmg/Rchg(43)
Level 12: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(25)
Level 18: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), GftotA-Run+(19)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), FrcFbk-Rchg/EndRdx(21), FrcFbk-Dmg/EndRdx/KB(21), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(46)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 24: Boxing -- Empty(A)
Level 26: Mud Pots -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-%Dam(27), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Acc/EndRdx(46)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34)
Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(31)
Level 32: Granite Armor -- HO:Enzym(A), HO:Enzym(33), HO:Ribo(33), HO:Ribo(33), Aegis-ResDam(34), Aegis-ResDam/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), GftotA-Run+(37)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Electrifying Fences -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), GftotA-Run+(48)
Level 47: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), GftotA-Run+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A), Run-I(37)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23), RgnTis-Regen+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(43)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cardiac Core Paragon
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1568;737;1474;HEX;| |78DA65946B5312611480DF17960C440111EF9704CD0BB0B242D9C5742AABB164068| |3FAD66C9BBEC196ED32CB32535F2AA7FA03F5A15FD0E5537F274BBB7F4DEB1FD071| |CF514876609EB3E73DF7C34BF6E1A2FFC3958D05C6FD17D7B54A452D68C67D6179B| |25A515F65F084B366D5B035DD2809CDB2D5A599B4AAB480BE0F0DD5457157181521| |E76DD310EA79EB8169F5D35156AC0B38A89641CEDB96308A7629B4048140B4E57DA| |123679AEB72016CCBA6656BB66E1A6D8EEAB25E2CD9BA510C386FCB425B1356A5A4| |977DCE7BBE2CC45AE452595F952F58555BA8D9AA9AD52AB6B01EF5407909F86E791| |93D35378B70C61489B982442F705C62FE6B6EE73DE13BB095D81A7374BE1C302AB1| |A11564EC3A72328F4C820F471F177FEA727CFC1BC8218AB10D35B839DAB833985B4| |A11BB818312FB02361EB4F178D278764421E691C10272740E7D12E790DFC0B785E2| |B7DC409BA32B44F295A14E2FDA48DE2DECD7F71919FB849CDA247E448EC18E5BB13| |7D6EAC79EC641D746BA36D27D87FC019A4180FA0B527F3DD4CB0FB009914D88F6D0| |417BE8A03D28506398E61F5EC5D9753EC31C9DCF29FF6364F209721A7C22544FE41| |EEA38D4D84DBAEE1A3CEC2B64EFA5EE7B775CCED4FA7E137791491B33262BC81988| |DCCFB9F3CBE97F8F9107DE10DF2247DE21DD90711033F241EA788826F00B720FD36| |6876701929B1DDBE7FCFF1CA1E98DD0E625881BA5CD46696A319ADA284D2D03758E| |616ECFD829ACE7F869E219E2599ADE1CF105F2362C7A82263E318BBAC993C434329| |1219E4086A0A638D514A79AA6A9A669AAE927F42CD3B6E543360AD944214E8AE2A4| |E23873E51007A4831B099FBD4D4EEE69D0AB36D5749A6AD2284D9A749326D3A4596| |ED424B1969C7470D31977AC76F6EE3ED6C239598D12FFD4CF247E133B6FA7BBD945| |77B3EB2A4EA2671EEFF16EDD87F1098CF3B7AE73F197B881F657C8A9D7486F10FE5| |FB0B25ACEE7D4ECC8B71A64AD41BED320C73B2104C99BE1BABCD020FF03B37EF4F4| |-------------------------------------------------------------------|
I've been working on a Stone Stone Brute and I've been toying with the idea of skipping Granite Armor. Mainly because I can't make a Crystal Granite Armor. Everythign else I can fit to his theme.
How important is Granite armor? Can I still be successful if I skip it? |
I have a friend. She rarely enters Granite Form even when we would duo stuff at +4/x8 (me on a scrapper typically not a buff/debuff character) and when she does in all probability the foo has hit the rotary oscillator in a big way. Catch is she is a Stone/Stone tank and not a brute, but she certainly spends most of her time running around NOT in Granite Armor. Will you be as tough without Granite, no but considering what scrappers and brutes can "tank", tackle solo and otherwise do silly scrapper tricks with IO builds I can't imagine it isn't possible to make a very capable, hardy brute without Granite (much as Hyperstrike posted). Might you be more min/maxed going with Willpower etc.. again maybe but if you want Stone no reason to think one can't make something quite capable.
Doomguide
Is Agility the best choice for an Alpha incarnate for Granite armor? It gives +end, +recharge, +defense, and +movement.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
If your theme is to constantly faceplant while looking like a huge pile of crap, then by all means go for it. All kidding aside, Granite Armor is then entire purpose of choosing Stone.
|
Granite cannot pull off the Crystal look. If it could this discussion would be moot. Since I jsut made the character the discussion is still moot since I can't even get the power until level 38 anyway. If the whole point of Granite is to have Granite armor then it needs to be moved up the tier list a bit. I'm mainly concerned about late game. The guy is a Brute so I'm not intending to do alot of tanking. I have tanks for that. I've just never tried playing Stone armor before and I'm not sure how the rest of the set works.
The Theme is the character is a corrupted Crey AI. I use the Crystal power customization setting to make it look like some irregularly shaped Tron like computer blocks. Same with his Stone Melee. I even went out and got the Pixel Aura to add that in and hes even got that Unified field cape all bundled onto an experimental Crey Powersuit he built specifically to escape Crey with. He is actually the only character I have that doesn't look right when he doesn't have his armor toggled on. No other armor set can pull off this look either.
Granite cannot pull off the Crystal look. If it could this discussion would be moot. Since I jsut made the character the discussion is still moot since I can't even get the power until level 38 anyway. If the whole point of Granite is to have Granite armor then it needs to be moved up the tier list a bit. I'm mainly concerned about late game. The guy is a Brute so I'm not intending to do alot of tanking. I have tanks for that. I've just never tried playing Stone armor before and I'm not sure how the rest of the set works. |
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
I have a friend. She rarely enters Granite Form even when we would duo stuff at +4/x8 (me on a scrapper typically not a buff/debuff character) and when she does in all probability the foo has hit the rotary oscillator in a big way. Catch is she is a Stone/Stone tank and not a brute, but she certainly spends most of her time running around NOT in Granite Armor. Will you be as tough without Granite, no but considering what scrappers and brutes can "tank", tackle solo and otherwise do silly scrapper tricks with IO builds I can't imagine it isn't possible to make a very capable, hardy brute without Granite (much as Hyperstrike posted). Might you be more min/maxed going with Willpower etc.. again maybe but if you want Stone no reason to think one can't make something quite capable.
Doomguide |
I didn't realize when I made the character that Granite was so static in the way it looks. Looking at it's stats it seems to debuff run speed and damage which seems odd for a Brute. and it also appears to debuff recharge which is already painfully slow on my Stone melee. It sort of looks like its a button that would turn my Brute into a tank. If I'm reading this right it also doesn't allow flight or jumping? Of course I think rooted has a similar issue. I suppose if I was playing a Tank then it would be more required from what I'm hearing and seeing so far. If a tank can get by without Granite as some of you have said then I'm sure a Brute can muddle through since killing things is how they mitigate damage
I've also looked at the crystal, or Gem shield, but it jsut doesn't look right. It might work as a computer block but the colorization is wrong and its too orderly lookign for the character.
the dmg debuff is easy to overcome with fury
the run speed debuffs arent too bad to overcome
on my dark stone brute i also got tactics in order to alleviate the confuse problem so the only hole he really has is psi and terrorize
below is the build i use, i built my toon to be in granite 99% of the time
some of the build is a bit hashed together since i had him 90% finished on build before i ever started using mids but it really works for me
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Necrostone: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/Rchg(3), Cloud-Acc/EndRdx/Rchg(5)
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(5), GftotA-Def/EndRdx/Rchg(7)
Level 2: Shadow Punch -- Hectmb-Acc/Rchg(A), Hectmb-Dmg/Rchg(7), Hectmb-Dam%(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg(11)
Level 4: Stone Skin -- Aegis-ResDam/Rchg(A), ImpArm-ResPsi(11), Aegis-ResDam(13)
Level 6: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal(17)
Level 8: Teleport -- EndRdx-I(A)
Level 10: Siphon Life -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Heal/Rchg(21)
Level 12: Taunt -- Zinger-Dam%(A)
Level 14: Mud Pots -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23)
Level 16: Rooted -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal(27), Dct'dW-Heal/Rchg(29)
Level 18: Recall Friend -- Winter-ResSlow(A)
Level 20: Long Range Teleport -- RechRdx-I(A)
Level 22: Shadow Maul -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(34)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 26: Soul Drain -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Rchg(37), Oblit-Dmg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def/Rchg(46)
Level 32: Midnight Grasp -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(39), GravAnch-Hold%(39), GravAnch-Immob/Rchg(39), GravAnch-Acc/Immob/Rchg(40), GravAnch-Immob(40)
Level 35: Gloom -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg(50)
Level 38: Granite Armor -- LkGmblr-EndRdx/Rchg(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-Psi/Status(43), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(45)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-ToHit(48), GSFC-Build%(48)
Level 47: Minerals -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Nerve Partial Radial Revamp
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(29), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;687;1374;HEX;| |78DA6594D96ED34014868F138790A54B922EE94E0B6D92869A462D129B40D002029| |A1248E136B2DA81468438B25D092E7905D607004AB9E135D8247809960B2814B864| |09A73E7F6845AC449FE79FB3FC63CF387F6336FAECF4AD63A445662AA6E3944ED82| |BAE0ACE9BEE8A6D56FC44149E578BB6E5B856550579D8E50594F2AAA294316BDAD7| |E4B647E4597545551D651437C34BC7EDEB961D3B535D56B6AABA46E3265EB0AC8AB| |1C06935CB764DB76C55C39E54AC29B5D4E6DDCE297349D9CE72B9166D8C6BE5EAD5| |EE93B5F2A221BD8AD64AA594371D57D93793EC6C8CFF9FA971D5FDF4CE4734A093E| |F03F89ED9AF93FE9119D3E9F956AC8F421A518AE73A99399D760499AD3A7DE2594D| |62742DE393B9947067164C0BC363C2171CEDD7A4AE3F27F5C219A91F9D96F14B9E0| |D48DD40A0205A342F6C9D03E785EDE7C0F3C214BF86A0E45270983CED2B23049F21| |C4C751278E3A1DC8EF409F0D8E8EA04EC411EFAF78D402EF2DA8DDF51F5F33DAE0B| |D0DDE93E89144CF5E78E845CF7EF41C65E331F48CF5F93DCDDF45948096C84A8F75| |4627D6D37958BCED3A021E000F09870F0ABF7174B7F7B6EA7AF75DCCDD07EF0977D| |F011F08BF73740F727A7E63EE8F700FB1BF2CF317C63F8523BC863E3CA33EF84D81| |1930C63103121318C09ECAB40AF786C1A870A2058C087F70D6109EEF50517A8E2D8| |097C00BC2D445B0205C64CB23D8FF236BE225B70A3E011F0ADF3246E171340E8FD8| |9FE353E07EB01D9E37D792E43DC5EB4B4B2EA5B12F12AC6545D3B38FC5CFC4AA70D| |F1AF8087C2A7CC3D106DEBD81E7D4C17526A14D42E363DB38ABFCE38BE69A9482FE| |EFAC92E629A7F4C6F1ADD743EDB4F93EBDFBF1A6DCC92625D7A44C3729534DCA0C6| |FE41CBAAC87B9399E91368173BAA5F9B4A39AF75DEABF2C6B1C3C2BDF882FDBF3BC| |AA1BDBB3B073076F83D8D17F014C39E787| |-------------------------------------------------------------------|
you do realize you can have mulitple builds on the same toon right?? What I have generally seen stoners do, is to have one build for Granite Armor, and a second build for non-Granite Armor, the non-Granite Armor build being used for when leveling down for a SF/TF or using Oro. Its no joke that Stoners with Granite Armor are among the toughest, if not toughest critters around( granted a price is payed for it)
I am only emphasizing what has been said already for the most part...but...
Taking Stone Armor and not taking Granite Armor, is something akin to running Regeneration and not taking integration and/or fast healing. You are talking about forsaking the linch pin of the power set for looks. I can get behind a concept character...and I understand you want a very specific look...but Granite Armor is not a reason to take Stone Armor...it is the reason to take stone armor.
Based on what you're wanting to accomplish...the penalties are so high to get the right look from the powerset you're playing...this concept should maybe sit on the vine and ripen a bit longer. Maybe a powerset will come out with the right look later that will more closely fit your desired aesthetics and your desired result.
I know many people who have built 2 builds for their stone tanks...but keep in mind that's investing 2 toons worth of influence on 1 toon because you don't share the IOs between builds. That would solve your aesthetics and function issue, however, if it were me personally...I might wait and play that concept card later when I have something that better suits it. Stone armor is not a friendly set to play if you're not as hard as granite and, you better possess some very mighty MIDS build-fu skills. Otherwise your end result might likely be something you're not inclined to enjoy. Especially if you're talking about iTrials on this toon...
I have seen Stone tanks in Granite Armor get dropped by mobs throwing rocks in a TPN iTrial...seriously...without Granite...how well do you think you'd fare?
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
...
*checks to see if he misposted this thread in the tank forums*
Out of curiosity. If it is THE lynchpin of the set. How am I supposed to get to level 38 without it?
I've been working on a Stone Stone Brute and I've been toying with the idea of skipping Granite Armor. Mainly because I can't make a Crystal Granite Armor. Everythign else I can fit to his theme.
How important is Granite armor? Can I still be successful if I skip it? |
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I've been working on a Stone Stone Brute and I've been toying with the idea of skipping Granite Armor. Mainly because I can't make a Crystal Granite Armor. Everythign else I can fit to his theme.
How important is Granite armor? Can I still be successful if I skip it? |
For many, particularly here on the forums, that means owning Incarnate content. That's not going to happen with a Granite-less Stone Brute. In fact, you're probably going to have to make compromises between Defense, Run Speed and Recharge so that even with heavy INF investment you may be short of some less demanding ideas of "successful". But in general, I think you will be satisfied.
Those who say the reason to take Stone Armor is Granite are right... if you're talking performance - especially on a Brute - but you can get enough out of Stone without it for a decent concept toon.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
...
*checks to see if he misposted this thread in the tank forums* Out of curiosity. If it is THE lynchpin of the set. How am I supposed to get to level 38 without it? |
But hey, if it's what you want, you should at least give it a try. Based on your join date and post count, I'm guessing you're in the "vet respecs coming out of my ears" club, so worst case is that you decide you dislike it and respec into Granite after all.
Alternately, if you want a crystally guy, you could try making an appropriate costume and using a set like Invulnerability?
I've got a 47 Dark/Stone Brute. Granite was a game changer. Before it, I was barely at soft cap with a bunh of buffs thrown around. With it, I'm softcapped to 4 positions, and nigh res capped on everything. I respecced and kept Rock Armor and Minerals basically for fighting Carnies and even then I spen more time in Granite than out of it. Getting to 40 (I really feel you need to 6 slot Granite to get the most out of it), I was the brute that couldn't stay up. After 40, I pretty much only faceplant when I quit paying attention and that's mostly due to me not being finished IOing his build. For concept, whatever goes but if you want to be a concept character and effective you have to find a way to make Granite work with your concept. It is a crucial part of how /Stone works and changes the set from meh on survivability to OMFG how did I play this set without it.
I've been working on a Stone Stone Brute and I've been toying with the idea of skipping Granite Armor. Mainly because I can't make a Crystal Granite Armor. Everythign else I can fit to his theme.
How important is Granite armor? Can I still be successful if I skip it?