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Posts
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Joined
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Quote:i wasnt saying half the time of a playthrough, but lvl 24 is almost half of 50 (in essence half of your lvling experience)While I don't disagree that 24 feels like a long time for these purposes, I wanted to point out that 24 is not "almost halfway" through your playthrough experience. The time it takes to level tends to increase with level, meaning getting to 25 isn't half the time it will take you to 50. I would put this more like "around one third" of the way through your play through.
IMHO, i would want to be able to start as a bane, crab, fort, night widow at lvl 1 instead of being forced to respec and my first half of my power choices being a complete waste or still taking time to go through the respec and jumbling up your power bar to boot making it 3x more annoying regardless what your trying to do -
on the topic of "hit and run" tactics, stalkers can do this with ease, if they go up and use their variation of assassins strike (blow, ect), by the time the animation finishes activating the travel suppression is usually not in effect so stalkers can easily run in AS a minion then run out of aggro range of whatever was left in the mob (some NPCs still have a chance to get an attack off, but rarely they will chase you down)
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honestly, i also agree that they should just remove intangibility entirely
i have never taken black hole, dimension shift, or a foe capture power for the sole fact that you CANT hurt them when they are active, and everyone who asks me for advice, i tell them to never take the multi target intangibility ones (the foe capture ones i admit have their uses for locking down a boss while you handle guards, a little situational, but they do have uses)
they should change black hole and dimension shift (black hole they can swap for tenebrous tentacles or just change the power so its actually useful)
im not sure what they can replace/change with dimension shift so its not breaking the powerset -
an antarctic zone would be a great way to include the winter horde in the game in a normal manner or even make a new snow-themed group (to prevent repetition) and this group would be hostile to all in the zone (including other NPCs)
i would just make it a co-op zone instead of separating it so much with the contacts, ect
edit: didnt see docs post till i submitted, but a reason could be theres some sort of supervillain secret lair there (council maybe, could involve the lair of the center and actually involve him in the game) -
honestly, i was VERY annoyed when they removed so many of the badges (some of the badges did need to be removed like the HoF and dev choice badges)
they removed 100 badges when maybe 20 badges needed to be removed
and being a big badger myself, i honestly just stopped using the AE for the most part because when they did remove most of the badges, i already had all the ones they had left, and the poor rewards didnt help either. i still play it every now and then, but i dislike the lower rewards for more effort
edit: i also thought about it some more and about half of the AE badges still remaining are account badges that get awarded to all your toons, which make it even more pointless to run AE stuff -
ninja run still has suppression during combat like flight, super jump, and super speed
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/unsigned
very bad idea
instant lvling should be used on the test server ONLY
now if NCSoft did want to put a way to purchase inf, then maybe, but still prolly not that good of idea -
thx for correcting, i was just estimating (i admit was a little low), but its still annoying how 50 people are needed for the average raid (locking poeple out, ect, is just plain annoying, further slowing raids, would help a ton if they added a freakin hospital to the zone at least)
IMHO, the only reason i dont participate in hami raids is cause the rewards SUCK for the time and difficulty (yes i know there have been cases that dont follow suit, but trying to get 50 people to organize themselves is NOT normally easy) -
Quote:i was trying to think of the mission from a villain perspective and i was not sure what else a villain could do on an open map to make a hero spawn (cause heros are never just walking down the street usually, but go somewhere theres a problem) and the best way to do that from what i was seeing was set it up similar to a mayhemI like the first idea. I don't really agree with the "how much damage was caused" thing because the idea is to have a street fight, not a mayhem mission with delayed enemies. Or it could just be 1 or 2 heroes who come depending on how much damage. Keeping with your system: 15 and below= 1 hero 16 and up=2 heroes. I also think there should be random PPD just hanging around. Not looking for the villain but just chilling, but will still attack.
how i was seeing it, if you destroyed certain amount in the mish, like for cars, like if you only destroyed 10 cars, just a generic hero would spawn (like the boss type ones in mayhems), if you killed more than that (like 25 or something), you would get a member of freedom phalanx (like mayhems when you have a certain amount of poeple (i think its 6+ poeple, or difficulty slider set at x6+), you have a chance of getting an EB/AV, however, the different thing from mayhem mishs, is your not robbing anything, causing actual mayhem (i would have suggested killing civies, but you cant do that anyway) and the timer would go away when the hero showed up (the objectives would be "cause destruction to draw out a hero" and "defeat the hero" when the hero showed up) -
according to the wiki http://paragonwiki.com/wiki/Praetoria
near the bottom of the page it says that lord recluse found the well of furies with tyrant, but tyrant killed him before he became lord recluse, so basically he doesnt exist at the current time period
it also shows whats up with some of the other NPCs that dont have huge infuence in praetoria -
Quote:cool ideas, but a suggestions for villain battle would be like go into an area and destroy stuff and basically just cause havoc and a hero will show up after a certain period of time, strength and number of heroes depending on how much destruction was caused in a certain time limitA quick re-cap with some new things.
Heroes go to stop a villain from destroying the city. Or if two villains are fighting he has to stop them both. Villains can destroy things and cars will do damage to both participants. Civilians can be saved in the same way as a glowie and it earns extra exp and inf.
Villains have to stop a hero from capturing Arachnos soldiers and questioning them. The bonus in this is destroying things like in Mayhems. There can also be two heroes kidnapping the soldiers at the same time, so the villain may have to fight two.
to clarify, you go into the map, and you get a 5 or 10 minute timer in which you just have to cause havoc (basically mayhem mish with all the breakables), then after the time limit the hero(s) will arrive based on the number/type of objects destroyed (like 10 cars = generic hero, 25 cars = longbow ballista, 50+ cars = random member of freedom phalanx) and there would be similar scale for crates (which after a number would spawn a vindicator), and extra stuff such as the fire hydrants, newspaper dispensers, bus stops, ect would spawn a hero from a different group (WISDOM could be a possibility)
thats one possibility, the other would be going into a map where a hero and another villain are fighting (with respecting mobs), and you just join in the fray to whip them all into shape -
Quote:ive been all over the place and outcasts exist nowhere redside except in that 1 mishI was on a team before that was doing it back in my newbie days, and didn't understand why they kept leaving the mish and going back in.
months later trying to get that badge I realized how frustrating it actually was
There isn't anywhere where outcasts spawn is there on redisde? I'd be surprised if there was, but then you learn something new everyday. -
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as far as i know, the healing nictus heals off of every player, pet, and NPC under player control within an 80 ft radius of the healing nictus
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i dont mind how the hami raids reqiure a lot of planning or strategy, it supposed to be challenging
however, there are plenty of things that bug me about it:
the time required for a terrible reward (1 HO is NOT worth 3+ hour raid, 53 merits is more worthwhile, but still not that worth it because the actual challenge is so difficult)
the limitation on how many poeple in the zone, 50 poeple is barely 4 teams, the hami zone should allow at LEAST 100 poeple (so no more locking poeple out)
i would be much more inclined to actually do hami raids if they gave better rewards and/or a badge for defeating hamidon -
Quote:agreed with him, 30 minute self rez is like 10x as long as a normal self rez (most self rezzes are 3 minutes)physical perfection only does half of what health and stamina do. why would you put in something that does 100% that is suppressed in combat? it would make no sense to take the power. and the long recharge on the others kind of defeats the purpose of the set.
/unsigned.
the other power is way too long rech for having a 3 sec interrupt time
the other ones seem ok, but might need more tweaking -
Quote:yeah timewise it will still take forever, but the easeier part about it is not requiring a team to do this (before new diff settins you HAD to have 8 poeple on the team to get them to spawn, now you dont have to worry about it so much)It's not really any easier to my mind. There's still only one villain mission with Outcast bosses, and that mission still only spawns 3-4 of them on a full team. Nothing has really changed, except you can do it without a big team. If you're doing it through Ouro though, resetting the mission becomes harder.
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Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin- (A) Sovereign Right - Resistance Bonus
- (17) Sovereign Right - Accuracy
- (17) Sovereign Right - Accuracy/Damage
- (19) Sovereign Right - Accuracy/Damage/Endurance
- (19) Sovereign Right - Accuracy/Endurance
- (A) Theft of Essence - Chance for +Endurance
- (7) Theft of Essence - Accuracy/Endurance/Recharge
- (7) Theft of Essence - Accuracy/Endurance/Healing
- (9) Theft of Essence - Accuracy/Healing
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (3) Tempered Readiness - Accuracy/Slow
- (3) Tempered Readiness - Accuracy/Damage/Slow
- (5) Tempered Readiness - Range/Slow
- (5) Tempered Readiness - Damage/Slow
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (A) Edict of the Master - Defense Bonus
- (13) Edict of the Master - Accuracy/Damage/Endurance
- (15) Edict of the Master - Accuracy/Damage
- (15) Edict of the Master - Damage
- (50) Edict of the Master - Damage/Endurance
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Aegis - Psionic/Status Resistance
- (29) Impervious Skin - Status Resistance
- (31) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Endurance/Recharge
- (A) Miracle - +Recovery
- (33) Miracle - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (34) Numina's Convalescence - Heal
- (46) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (23) Glimpse of the Abyss - Endurance/Fear
- (23) Glimpse of the Abyss - Accuracy/Endurance
- (25) Glimpse of the Abyss - Fear/Range
- (25) Glimpse of the Abyss - Accuracy/Recharge
- (A) Endurance Reduction IO
- (27) Endurance Reduction IO
- (27) Endurance Reduction IO
- (A) Blood Mandate - Accuracy
- (40) Blood Mandate - Accuracy/Damage/Endurance
- (42) Blood Mandate - Accuracy/Endurance
- (43) Blood Mandate - Damage/Endurance
- (A) Stupefy - Accuracy/Stun/Recharge
- (34) Stupefy - Stun/Range
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Accuracy/Recharge
- (36) Stupefy - Chance of Knockback
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (37) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff
- (A) Cloud Senses - Accuracy/Endurance/Recharge
- (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (39) Cloud Senses - Accuracy/ToHitDebuff
- (39) Cloud Senses - ToHit Debuff
- (A) Steadfast Protection - Resistance/Endurance
- (42) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Knockback Protection
- (43) Impervium Armor - Psionic Resistance
- (46) Impervium Armor - Resistance/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Hold
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 5% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3.94% Defense(AoE)
- 4.95% Max End
- 36% Enhancement(Accuracy)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(FlySpeed)
- 2.75% Enhancement(Terrorized)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpHeight)
- 3% Enhancement(Stun)
- 5% Enhancement(Heal)
- 68.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 90.4 HP (11.3%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 20.3%
- MezResist(Held) 22.5%
- MezResist(Immobilize) 17.5%
- MezResist(Sleep) 20.3%
- MezResist(Stun) 21.9%
- MezResist(Terrorized) 17.5%
- 19% (0.32 End/sec) Recovery
- 52% (1.74 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 12.5% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 11.3% Resistance(Energy)
- 11.3% Resistance(Negative)
- 10% Resistance(Toxic)
- 16% Resistance(Psionic)
- 5% RunSpeed
the lvls listed for when enhances should be placed can be whenever (i never really follow it, i kind of slot stuff randomly because its easier for me to do so)
you will have a good bit of mez resist to holds, sleeps, stuns (all the major mez types), almost 70% recharge, and 8 pts of kb protection
i didnt use any purples, but there are a couple other expensive IOs in there (few LOTGs, miracle, numi), so tell me what you think -
gotcha, no purples
as for sets, i would go with rech so you can get your dark powers up faster (and smoke flash)
usually rech bonuses go with acc and sometimes mez resistance (which is also handy so you dont lose control of pets too long)
ill need about 20 min or so to put together a build for it, then ill post it when finished
edit: after relooking over your build you will prolly need a lot of end recov bonuses because you plan on running a lot of toggles -
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Quote:try getting outcast bosses villainsideGod I hate getting that badge!!!!!!
Try Jackpot in St. Martial....and set a couple of hours aside, they're not as frequent as the cold demons in Potter's field, Sharkhead.....
OH, and underbosses don't count either, just in case you didn't know......hate that badge....grumble grumble....
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the best place i know of to get them redside is the upper right hand corner of st martial (they are lvl 36-38 there though, but frequently spawn 1-3 per mob)
if you dont want to outlevel them just get a lvl 50 friend to team with and you wont get any rewards from them so you wont outlevel the slot machine -
i could try helping with IOs, but i need to ask some questions first:
- is money an issue? (if so ill avoid using purple sets)
- what are you looking for in terms of set bonuses (i.e. rech, defense, acc, ect)
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that actually sounds quite hilarious lol, i remember when i had a MA stalker and used crane kick to kick people off of high buildings, ect
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one question, why not take the regular shatter attack if your taking cloaking device?
shatter does extremely high dmg (higher than crowd control) and a good follow up to shatter armor
you could do surveillance -> venom grenade -> shatter armor -> placate -> shatter (for executioner strike to an enemy with -60% resists), that combo could 1 shot LTs and prolly take a boss down 50% or more hp

