Intangibility and IOs


ClawsandEffect

 

Posted

Just a bit of musing that came from a comment elsewhere.

Currently, there are two powers that take Intangibility enhancements - Black Hole and Dimension Shift. You can't slot them in Sonic Cage or Detention Field. BH and DS seem rarely taken (though, yes, I *do* take them on occasion, generally on solo builds) so these IO recipes - when they drop - are likely either deleted or immediately vendored most often.

So, a few questions for the heck of it:

(1) What would you think of seeing an Intangibility classed IO set?

It would likely have to have decent bonuses - and I can't see it being more than one set, given how few powers are involved. Given the ATs that take it, it would likely have boosts to Recovery and Recharge, among other things. No procs - they wouldn't have an effect, I think. Preferrably early on, while giving some push to having another decent bonus in slot 4, 5, or 6.

(2) What if (building from #1) Detention Field and Sonic Cage were coded to accept them? Would it change (or strengthen) your opinion on having the set?

(3) What if, in addition to 1 and 2, Phase Shift, Quantum Flight and Nebulous Form were also added to "sets that can take this," even though the intangibility (probably) couldn't be extended in these powers?

And since I'm asking, my opinion first:

1. I wouldn't mind, if (a) they were completely in pool A, and (b) it was a small set (4 piece max, perhaps.) The set would only benefit a very small number of characters.

2. I'd be more inclined to look into it, depending on the bonuses.

3. This would make it widespread and available enough to make it not be painted as an undesired set, since PS is available to everyone - even if it's not used much. Again, depending on the bonuses.


 

Posted

A single Intangibilty IO set that only drops in pool A would be okay.

If more powers would accept them, even better.

They will probably still be vendored or deleted, but the same thing happens with most of the Taunt and Fear sets already anyway, so it wouldn't make a whole lot of difference there.

So, sure, I guess. No reason not to give it a 4 piece IO set if there is something that can actually be affected by it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I would not want a full IO set for Intangibility. However, I feel that all Foe Capture, Foe Intangibility, and Self Intangibility powers should be standardized to the same effects and should take the common Intangibility IOs. Furthermore, I think it would be best if they worked like Knockback IOs in that they simultaneously increase magnitude and duration.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
(1) What would you think of seeing an Intangibility classed IO set?
There are already so many "junk" sets I think that diluting the pool of drops with four more essentially useless recipes doesn't make sense. Out of several dozen characters I have exactly zero that can use Intangibility enhancements. And I play a lot of controllers and defenders.

Providing a fabulous bonus for four slots would probably tempt many players to take and slot the powers that use them, but should the devs encourage slotting of powers solely for min-maxing?

Also, if these dropped at a rate commensurate with the extant population of characters that can use them (to prevent the dilution of drops), they would be far rarer than purples. I'd guess that maybe 0.001% to 0.01% of characters could slot Intangibility enhancements.

In fact, I would argue that having Intangibility sets would decrease the usage of these powers in teaming situations. The biggest complaint about Black Hole and Dimension Shift is that they're used at all. If their duration were 50% or 70% longer anyone who used them on a team would run the risk of instantly being kicked.

Because of the nature of Phase Shift and past nerfs, I don't think the devs would consider having Intangibility sets extend the duration (as you implied). Allowing you to slot these sets in PS for the sole purpose of min-maxing just seems abusive.


 

Posted

honestly, i also agree that they should just remove intangibility entirely

i have never taken black hole, dimension shift, or a foe capture power for the sole fact that you CANT hurt them when they are active, and everyone who asks me for advice, i tell them to never take the multi target intangibility ones (the foe capture ones i admit have their uses for locking down a boss while you handle guards, a little situational, but they do have uses)

they should change black hole and dimension shift (black hole they can swap for tenebrous tentacles or just change the power so its actually useful)

im not sure what they can replace/change with dimension shift so its not breaking the powerset


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
No procs - they wouldn't have an effect, I think.
I'd actually like at least one proc. Something that gave a 5% chance that you can attack while phased, or attack a phased target (depending on the scope of the power).

If not a proc, maybe the final bonus, so that someone was obligated to slot the power and take the full set to get what is obviously a strong bonus.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

I blame Zamuel.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I blame Zamuel.
Guilty as charged. I was looking for something else and stumbled upon this. People always comment about searching before you post in the Suggestions forum so I was attempting to do that.

Quote:
Originally Posted by Rodion View Post
There are already so many "junk" sets I think that diluting the pool of drops with four more essentially useless recipes doesn't make sense. Out of several dozen characters I have exactly zero that can use Intangibility enhancements. And I play a lot of controllers and defenders.

Providing a fabulous bonus for four slots would probably tempt many players to take and slot the powers that use them, but should the devs encourage slotting of powers solely for min-maxing?

Also, if these dropped at a rate commensurate with the extant population of characters that can use them (to prevent the dilution of drops), they would be far rarer than purples. I'd guess that maybe 0.001% to 0.01% of characters could slot Intangibility enhancements.
Personally, I'd argue for elevating the quality of several "lesser" sets though that's technically an argument for another thread. One...concern...that I have is that I get the vibe that any set that's not defense, melee, range, or targeted aoe is considered trash/useless by default despite a few set for less universal powers that have very good bonuses.

Quote:
In fact, I would argue that having Intangibility sets would decrease the usage of these powers in teaming situations. The biggest complaint about Black Hole and Dimension Shift is that they're used at all. If their duration were 50% or 70% longer anyone who used them on a team would run the risk of instantly being kicked.
One of the things I've noticed through use and practice with a semi-static team is the very fact that the moves have use but require the communication you don't get on your average PUG. They are not easy to use but I don't think huge shifts are needed to remedy them.

Quote:
Because of the nature of Phase Shift and past nerfs, I don't think the devs would consider having Intangibility sets extend the duration (as you implied). Allowing you to slot these sets in PS for the sole purpose of min-maxing just seems abusive.
Phase Shift (all of the Power Pools to be honest) could possibly stand a quick pass to review their strength and purpose within the current state of the game. Abusability is a valid point and it's a concern that should be addressed.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Personally, I'd argue for elevating the quality of several "lesser" sets though that's technically an argument for another thread. One...concern...that I have is that I get the vibe that any set that's not defense, melee, range, or targeted aoe is considered trash/useless by default despite a few set for less universal powers that have very good bonuses.
I actually find many of the "junk" sets to be quite useful (hence the quotes). Many of them have excellent bonuses because, I assume, the devs want to encourage players to take the powers that can use them.

With IO sets and global recharge, many characters can have a very short attack chain, which opens up power selections to the "lesser" powers (such as the melee stuns, fears, slows, immobilizes, etc.). You see these powers used occasionally in various builds to get the set bonuses, but you get the feeling that they're taking them for the bonus only and never actually use the power. Many of these powers can make a major difference in a battle if you understand things like the effect of stacking stuns on Paragon Protectors before they use MoG...


 

Posted

We should have more intangibility/phasing powers and those powers should have higher control over its effects.

Example: Phantom Aura defense set.


 

Posted

Quote:
Originally Posted by Zamuel View Post
I think it would be best if they worked like Knockback IOs in that they simultaneously increase magnitude and duration.
It is not possible for an enhancement to increase both magnitude and duration simultaneously.

Technically, whether an enhancement buffs magnitude or duration is determined by the power, not the enhancement, but it's an either-or thing. You simply can't do both. (While all current Hold powers are set to have their duration enhanced, it is theoretically possible to create a Hold power which will have its magnitude enhanced instead. It's unlikely, because it makes "Hold Duration" enhancements inconsistent, but the system allows it)

You're now going to claim that Knockback enhancements increase magnitude and duration, but that's simply not true. The mechanics of the Knockback effect (combined with the ragdoll physics applied to NPCs) means that higher magnitude Knockback results in a longer period before the target recovers, but that's incidental and has nothing to do with the enhancement. Most Knockback effects have 0 duration (there are a very small few that do have duration), but all current Knockback powers are set to have their magnitude enhanced.


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