Ninjas/Dark Miasma Build


Goshnova

 

Posted

Hello there. My friend wanted some help with his Ninjas/Dark MM, and I've got this build so far. Problem is, I don't the first thing about slotting up a Mastermind. This is an IO build, and here's the skeleton build I have so far:

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Empty(A)
Level 1: Twilight Grasp -- Empty(A)
Level 2: Tar Patch -- Empty(A)
Level 4: Darkest Night -- Empty(A)
Level 6: Train Ninjas -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Combat Jumping -- Empty(A)
Level 12: Call Jounin -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Shadow Fall -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Fearsome Stare -- Empty(A)
Level 24: Smoke Flash -- Empty(A)
Level 26: Oni -- Empty(A)
Level 28: Howling Twilight -- Empty(A)
Level 30: Assault -- Empty(A)
Level 32: Kuji In Zen -- Empty(A)
Level 35: Tactics -- Empty(A)
Level 38: Dark Servant -- Empty(A)
Level 41: Dark Embrace -- Empty(A)
Level 44: Soul Tentacles -- Empty(A)
Level 47: Soul Storm -- Empty(A)
Level 49: Vengeance -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run



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One other thing, Soul Storm is there for concept reasons, because I know that Petrifying Gaze is pretty much better in every way. That out of the way, I'd really appreciate some help on this.


 

Posted

i could try helping with IOs, but i need to ask some questions first:

  • is money an issue? (if so ill avoid using purple sets)
  • what are you looking for in terms of set bonuses (i.e. rech, defense, acc, ect)


 

Posted

Okay, I'd like to not make it terribly expensive, so no purple or PvP sets. As for set bonuses, that's part of the problem I'm having. I really don't know what kind of set bonuses to go for on an MM.


 

Posted

gotcha, no purples

as for sets, i would go with rech so you can get your dark powers up faster (and smoke flash)

usually rech bonuses go with acc and sometimes mez resistance (which is also handy so you dont lose control of pets too long)

ill need about 20 min or so to put together a build for it, then ill post it when finished

edit: after relooking over your build you will prolly need a lot of end recov bonuses because you plan on running a lot of toggles


 

Posted

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin

  • (A) Sovereign Right - Resistance Bonus
  • (17) Sovereign Right - Accuracy
  • (17) Sovereign Right - Accuracy/Damage
  • (19) Sovereign Right - Accuracy/Damage/Endurance
  • (19) Sovereign Right - Accuracy/Endurance
Level 1: Twilight Grasp
  • (A) Theft of Essence - Chance for +Endurance
  • (7) Theft of Essence - Accuracy/Endurance/Recharge
  • (7) Theft of Essence - Accuracy/Endurance/Healing
  • (9) Theft of Essence - Accuracy/Healing
Level 2: Tar Patch
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (3) Tempered Readiness - Accuracy/Slow
  • (3) Tempered Readiness - Accuracy/Damage/Slow
  • (5) Tempered Readiness - Range/Slow
  • (5) Tempered Readiness - Damage/Slow
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - Recharge/Endurance
Level 6: Train Ninjas
  • (A) Endurance Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
Level 12: Call Jounin
  • (A) Edict of the Master - Defense Bonus
  • (13) Edict of the Master - Accuracy/Damage/Endurance
  • (15) Edict of the Master - Accuracy/Damage
  • (15) Edict of the Master - Damage
  • (50) Edict of the Master - Damage/Endurance
  • (50) Achilles' Heel - Chance for Res Debuff
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Shadow Fall
  • (A) Aegis - Psionic/Status Resistance
  • (29) Impervious Skin - Status Resistance
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Endurance/Recharge
Level 18: Health
  • (A) Miracle - +Recovery
  • (33) Miracle - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Numina's Convalescence - Heal
  • (46) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
Level 22: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (23) Glimpse of the Abyss - Endurance/Fear
  • (23) Glimpse of the Abyss - Accuracy/Endurance
  • (25) Glimpse of the Abyss - Fear/Range
  • (25) Glimpse of the Abyss - Accuracy/Recharge
Level 24: Smoke Flash
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 26: Oni
  • (A) Blood Mandate - Accuracy
  • (40) Blood Mandate - Accuracy/Damage/Endurance
  • (42) Blood Mandate - Accuracy/Endurance
  • (43) Blood Mandate - Damage/Endurance
Level 28: Howling Twilight
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (34) Stupefy - Stun/Range
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Chance of Knockback
Level 30: Assault
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
  • (43) Endurance Reduction IO
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
Level 35: Tactics
  • (A) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - Endurance/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff
Level 38: Dark Servant
  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - ToHit Debuff
Level 41: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Knockback Protection
  • (43) Impervium Armor - Psionic Resistance
  • (46) Impervium Armor - Resistance/Endurance
Level 44: Soul Tentacles
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Accuracy/Damage
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Hold
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3.94% Defense(AoE)
  • 4.95% Max End
  • 36% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 2.75% Enhancement(Terrorized)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 3% Enhancement(Stun)
  • 5% Enhancement(Heal)
  • 68.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 90.4 HP (11.3%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 20.3%
  • MezResist(Held) 22.5%
  • MezResist(Immobilize) 17.5%
  • MezResist(Sleep) 20.3%
  • MezResist(Stun) 21.9%
  • MezResist(Terrorized) 17.5%
  • 19% (0.32 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 11.6% Resistance(Fire)
  • 11.6% Resistance(Cold)
  • 11.3% Resistance(Energy)
  • 11.3% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 5% RunSpeed

the lvls listed for when enhances should be placed can be whenever (i never really follow it, i kind of slot stuff randomly because its easier for me to do so)

you will have a good bit of mez resist to holds, sleeps, stuns (all the major mez types), almost 70% recharge, and 8 pts of kb protection

i didnt use any purples, but there are a couple other expensive IOs in there (few LOTGs, miracle, numi), so tell me what you think