Necrotech_Master

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  1. Quote:
    Originally Posted by AzureSkyCiel View Post
    I would say "nuts to driving, I'm grabbing my travel power!"

    I think we might also all bemoan the loss of our cars as they apparently begin to drive around themselves, aimlessly. Thank god the Public transportation would become more reliable, free, AND almost instantaneous!
    the only problem with that is that everyone wanders the streets aimlessly anyways trying to carry a grocery bag of food with them so they dont die of starvation lol
  2. Quote:
    Originally Posted by DarkGob View Post
    No you aren't. It's extremely irritating. I'm not sure since I don't have a DS mastermind, but I think it's the tier 2 or tier 3 pet(s) that do it. The timer on those noises needs to be changed to make them much less frequent.
    i have a lvl 50 demon mm and its the tier 2 pets, it even annoys me and i like mm, they only seem to start howling when idle so if your fighting or moving then the pets wont make noise
  3. darkest night is an awesome power, most of the AV AI is quite retarded and soemtimes will run around like chicken with their heads cut off
  4. Quote:
    Originally Posted by Lothic View Post
    I have heard of other people being in similar situations such as yours. As a badge hunter I'm obviously interested in this.

    I think my main badge hunter (Loth) is in almost the same exact situation Necrotech_Master is in. She used the respec token from the first hero respec trial years ago but has since held onto the last two. This would mean (apparently) that she could try for the 2nd and 3rd villain respecs and actually get the badges for them.

    I would hope the Devs resolve this situation one way or the other ASAP. I'd hate to think my ability to get 3 badges rests on whether or not I chose to use certain respec tokens 5+ years ago.

    Ideally they'd figure out a way to let anyone eventually get all 6 respec badges regardless if the related respec tokens have been used or not.
    your best shot at this is as a full villain for a hero badger go to arbiter lupin and respec, i used my 2nd build because i never used my 2nd build before

    i actually found this out from someone else who did a respec and got a badge, and i used my 2nd build to test the theory with the respec badges (i burned like 4 respecs to test this lol)
  5. again, a significant change to granite that would disallow tp of all types would be extremely unwelcome

    the granite effects already are noticeable at high lvls cause i am still slower than the rest of the team, cannot jump, noticeably lower global rech than outside granite

    the dmg debuff doesnt really affect me anyway since i use a stone armor brute so the fury makes up for the -dmg

    i support a removal of the run speed debuff from rooted, but i am very against any significant changes to granite

    while IOs can lessen the effect of granite armor they cannot get rid of them, and they are still noticeable at higher lvls
  6. Quote:
    Originally Posted by Bubbawheat View Post
    Arc Info: The Murders in the RWZ Morgue #452144 by @FredrikSvanberg
    Missions: 1
    Level Range: 35+
    Description: There has been a murder in the Vanguard base and Longbow needs your help to catch the killer.
    the arc was quite interesting, while i would have prolly enjoyed a little bit more combat, the design and story was very fun

    i rate this a 5/5

    the only thing i would prolly like to see happen with this is expansion on it
  7. my main has 5 of the 6 as well, so im kinda SoL on the first hero respec badge since im a villain badger

    the way i got myself 2 of the 3 hero respec badges was because i had not used the respec tokens from the 2nd and 3rd villain respecs so when i was a full hero i respec my 2nd build and i got 1 then i tried again and it gave me the other

    i couldnt get the first hero respec badge because i had used the first villain respec token i had earned, and im basically SoL on the badge until they figure out a fix for this
  8. Quote:
    Originally Posted by Alkirin View Post
    I'm currently running a Necro/Dark/Soul.

    Recharge does little for me, Endurance isn't a problem, I run full-slotted tactics from leadership which stacks with IO slotting to make hitting even +4s no problem, and while I have a slew of secondary effects...They aren't the type that I'd invest heavily in beyond what I already have.

    If the damage enhancement doesn't work with my pets, then the bulk of this content is all but useless for me.
    dmg would work for pets because you can slot dmg enhances into pet summons
  9. /FF is a excellent buff set, but its also, to me, one of the most boring sets out there, especially on a mm

    on a defender or troller its not too bad cause you have other powers to use, but with a mm, its a LOT of recasting buffs, ect, which can turn you into a buff put for your pets pretty fast

    i would also agree with the above that /traps does basically the same thing as /FF, but with a lot more to it which is a variety of debuffs
  10. i usually just SO out my toons until 50 because i find it easier, 98% of my toons are natural origin so i can have the option of going with the wand or the staff vet power and still getting the bonus dmg

    if SOs are too annoying to sort though, then i would suggest looking here if you havent yet, its a really nice thing which standardizes the icons on all of the SO/DOs, so if you want an acc, just look for the familiar acc symbol used on the generic IOs or TOs
  11. Quote:
    Originally Posted by Ironblade View Post
    Remarkable, isn't it? Compare the value and popularity of the Shadowy Presence power to Ninja Run.
    if shadowy presence was a toggle with a long rech after detoggle, and provided a minor stealth radius (no more than 15-20 ft) with the about the same end cost as ninja run, it would be more useful than it is now

    but how it is now, its fairly useless, even if you want to afk for a few min as the mentioned reasons of auto powers or even wandering patrols
  12. i would also have to agree that the shadowy presence power just absolutely sucks and has little to no actual use in real situations

    however, the costume pieces and junk are pretty freaking awesome
  13. i dont mind helping poeple or giving away builds, because to me, the build is all well and good, but even the "best" build for something can still be pretty bad in the hands of an inexperienced player

    its not about the build, its about the player and their skill level, anyone can have an uber build but it takes a players skill to be able to use that build effectively
  14. sounding good, your much more patient with the market than i am lol

    thx for keeping the thread updated
  15. Quote:
    Originally Posted by Zortel View Post
    How about this then?

    No change to Granite, New Stone Skin (vers. A or B) does not work with Granite, other armours get buffed to where the devs feel comfortable.

    Result: Those who want to use Granite, can use Granite. Those who do not, get powers that are no longer sub-par making up for granite.

    If Granite knocks all toggles bar rooted off, then what is the point of having the toggles being under par anyway?
    first of all, stone skin is an auto power which is why it does work with granite, 2nd of all, either version of stone skin you chose is fine, but i would want it to work with granite, or its another wasted power choice IMO and to make it not work with granite it would also have to become a toggle and require more coding than is needed

    my stone guy as built now, can exemp down to any lvl and still do fine, heck i even solo'd protean when he was an AV, and i only had rock armor, mud pots, and rooted for toggles

    while out of granite i do admit that i cant take a x8 mob spawn without granite, i can still handle x3 without inspirations without granite

    the changes you propose to stone skin are fine, but they better work with granite or i would respec out of it ASAP because it would be useless for a perma granite
  16. Quote:
    Originally Posted by Call Me Awesome View Post
    It does? Hmm, it's been awhile since I've played my 44 Plant/Storm but I didn't notice that. It takes ranged damage sets, not targeted AOE; I have mine frankenslotted with Devastation & Thunderstrike including the hold proc.
    if you type [lightning storm] and then look at the pet power [lightning] it will make sense
  17. Quote:
    Originally Posted by Call Me Awesome View Post
    Lightning Storm is single target and somewhat slow attacking unfortunately, although Freezing Rain might be useful depending on how much KB protection the bane bosses have. I can't remember running an STF with a stormy so I'm not sure if the KD will affect them. If nothing else it's a debuff on LR which is always a good thing.
    while lightning storm is sort of slow, it is not single target, its attack has a target aoe with target cap of 5
  18. if you are lvl 22 and buy lvl 25 SOs, they will last until you lvl past 28, which is actually 6 lvls, but you can buy lvl 30 SOs at 27 which is only 5 lvls
  19. Necrotech_Master

    Illusion/Cold

    the /cold ally buffs are also very nice as well to help buff teammates or to keep the phantasm alive, a slotted frostwork will net the person who gets it around +940 hp at lvl 50
  20. Necrotech_Master

    electric\psi?

    i have an elec/psi dom at lvl 39 currently, right now hes a freaking beast in terms of sapping due to 3 SOs in conductive aura for end mod

    his dmg is a little light however, but with his pets to absorb aggro, he can sap a whole mob in like 5-10 sec and then take is good old time to kill everything
  21. Necrotech_Master

    Email rollback

    Quote:
    Originally Posted by Starcloud View Post
    When you send stuff to yourself, log off, log RIGHT back on, and claim it on the character you want to claim it on. Period.
    this is how i treat emails, if i send stuff to myself, i always make sure i claim it before i log off
  22. eh, only $5 difference, not that big of deal, and i already got all the boosters except for the retarded party pack because i like the costume options and the temp powers
  23. Necrotech_Master

    Illusion/Cold

    Quote:
    Originally Posted by Scrappy_NA View Post
    According to Turbo_Ski's guide heat loss is auto hit on the target and requires a check for any surrounding targets. I can not verify it except to say I can not remember ever not hitting atleast 1 target with it.

    Your build hits the same recharges mine does and I believe choosing the recharge incarnate enhancement will make heat loss perma.
    heat loss has 2 components, theres 1 component in which you apply the power to yourself and allies around yourself, and then theres the 1 component of it applying to the target and aoe of the target

    if you use it on 1 target and standing next to said target, you get 2 applications of the power on self, 1 for the self buff component, and 1 for the power actually hitting the enemy

    if you stand next to an enemy and only get 1 stack of the power, then it missed the target but you will still get the self/team buff component

    the self/team buff component is always auto granted because if the target is killed before it hits, then you will still get 1 application of the power from the self/team buff part

    i hope i explained it well enough, as i know sometimes i cant get the right words across
  24. im very happy with my stone guy right now, hes perma granite and only uses rooted when he has to

    the build i made for him basically revolves around the use of granite and his entire build is that to counteract most of the negative aspects of granite (in granite he has slightly higher than base run speed, 91.25% rech with hasten, and only -17% dmg inside granite)

    as Zortel mentioned, since my build is basically perma granite, i did take tp for travel around in granite (note i ONLY perma granite in combat situations or in mishs), if i am outside traveling to a mish i have ninja run for alternate and quick travel

    while i wouldnt mind turning rooted into a power like grounded where the effects are only active on the ground if the run speed debuff is taken out, i would be kinda irritated if granites effectiveness was reduced to force me to have to completely change my build to get the other armors

    out of the changes proposed i wouldnt mind seeing stone skin slightly changed or the proposed changes to rooted, the changes to the other armors are ok, but they wouldnt affect me
  25. Necrotech_Master

    Illusion/Cold

    Quote:
    Originally Posted by Late2Party View Post
    The only really bad part is that all the debuffs on cold require a hit check. Benumb and Heat Loss will miss every so often even with sleet stacking.

    Subjectively bad is my estimate cost for a build I got to 211% recharge. At that recharge PA's recharge is at 59 seconds and Heat loss is very near perma (for the buff not the debuffs) at recharge of 94 seconds.


    Nobody mentions this thread when people ask about how good it is.
    lingering radiation also requires a tohit check as well, but has the toggle which does some good -def to help with that

    cold while it requires a tohit check on benumb and heat loss, it has the infrigiate for a quick shot of -def and sleet pushing huge -def out especially if you have it perma'd