Necrotech_Master

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  1. Necrotech_Master

    Lusca

    Quote:
    Originally Posted by Bramphousian View Post
    The head is absolutely attackable while all of the tentacles are up.
    i dont remember if it gave "invalid target" or if the head was just plain unkillable (like ajax in the dean macarthur story arc) until the tentacles are all down

    im 99% sure you cant kill the head until the tentacles are down either way, which was kind of what i was implying
  2. i buy the already crafted when i can because im just plain lazy and dont want to go through and find the salvage i need and then run over to the university to craft it and run back to the market, ect

    basically it comes down to being lazy lol
  3. hmm, its been a long time since i thought about it lol

    when i first started playing the game i got a tutorial from a friend how to basically do things, and when i got my own account i solo'd almost 80% of the time, it took me about 9 months to get my first 50 lol

    my first toon was also a mm and i didnt know how potent debuffs were either so my main toons first build (ninja dark miasma), i only had 4 powers from dark miasma, the heal (default power), the rez, shadow fall, and dark servant lol

    i still have that build on my main as a first build, but i mostly use a 2nd build for actual playing lol
  4. you dont get a popup but in the rewards log in the chat window it does tell you when your at the max cap or at the cap for the map

    9999 tickets takes a good while to obtain nowadays with the limit per map (oh how i remember the days when we could make 8000+ tickets per run of a map)

    if we did not have the ticket cap per map, then yes i would vote for an increase in the storage amount
  5. Necrotech_Master

    Lusca

    you are correct in the fact that lusca is not really hard, soloing it is not difficult, just very long process (ranging from half hour to 3+ hours depending on build)

    the tentacles are not dangerous at all, they have only 1 melee cone attack with fairly long range and thats about it, the only dangerous part is the head which will be spamming a toxic dmg TAoE with DoT which can 3 shot most squishies

    the head itself is not attackable until all the tentacles are down, so the only way to keep its aggro is to hold the aggro of the tentacle, this monster battle has been the same design as long as i can remember

    pre-IOs lusca was actually a fairly difficult encounter, once we got IOs the difficulty level of GMs dropped significantly to the point nobody even fights them anymore because they are no longer challenging
  6. the current patch on test should address this door issue, im guessing it wont be out for at least another week though, prolly to coincide with the steampunk pack release
  7. Necrotech_Master

    May 21st, 2011

    unless theres physical evidence of the world ending (such as the earth in the path of a meteor), its not gonna happen and anyone who just comes out of the blue and says so is a complete crackpot lol

    i dont forsee the world having problems till around 2038 when the "fix" for the Y2K bug needs to be fixed again lol
  8. from testing, the pylons do not buff hami's stats

    the pylons however, dont do absolutely nothing, they actually make the hami core untouchable until they are all taken down
  9. im actually very happy with all of the stuff that will appear in this patch
  10. the slow resist cap is 100%, i think only tohit resist, end drain, and DDR cap at 95% (i think regen resist might be 100% as well, but i am not totally sure)

    the only hole that ice armor has is to psi dmg
  11. Necrotech_Master

    Tank Problem

    the mez from the fluffies in ITF is mag 12 stun which can overpower most mez toggles that only provide mag 10 protection

    if you were fighting PPD, the robot bosses can launch a patch which as a very small chance to make you do the vomit animation which is essentially a hold but it wont detoggle your offensive toggles

    those are the things i think you might be running into
  12. this one is definitely gonna be a day 1 buy for me

    i like tech looking parts and these are full of 100% awesome
  13. Quote:
    Originally Posted by TriAngel_EU View Post
    Awww, why oh why don't I have a corr on Victory now? Is this a regular thing? If I so I may have to correct this error...
    i also dont have much to do lately, so i can also help with "xp acceleration", at least hanging with new poeple is always enjoyable
  14. yes, when it says bonus X its from a proc
  15. i agree that how the reactive proc currently is working is a tad overpowered, but i think its the only reason interface is even worth getting if your teaming a lot

    the debuffs i think are either too minimal or the fact they are resistible is why i dislike interface, the stack limit i can understand but with with how they are currently implement is too low to even matter in most situations

    i have one of my toons who went diagmagnetic because of the -regen, if he didnt already have a tier 4 i would change to a reactive no question because the debuffs are just so minimal for high end content, especially vs AVs and GMs due to their high resistance of the debuffs

    so what you can stack -20% tohit on a minion, the minion will prolly die before all 4 hits land anyway unless your using very weak attacks, but that same debuff on an AV will be more like -4% which is darn near negligible especially with their acc bonus

    basically with how weak interface currently is all of my toons will most likely be going reactive since the extra DPS is very noticeable even without rain type powers. the debuffs on interface i consider negligible because even at the max stack amount it barely evens out with powers that have that debuff in them, broadsword for example does -10% def with almost every attack and that -def stacks without a limit except for the duration of the debuff

    if the debuff was unresistable i would actually consider what interface i was going with. the reason why i say it should be unresistable is because of the low stack limit, the stack limit being 4 from all sources it should be unresistable if the limit was higher like 10, then no, it should stay being resistable
  16. the LFG tool does work IMO, but the way it was designed to work could have been better

    instead of looking for trials under the minimum, it should look for trials not full and it should give poeple the option to make a league "private" which would be invite only, or "public" which would allow poeple to join from the queue at any time as long as your league was under the max

    i do think the system has a promising future as long as its fixed from its current form, in its current form i see it as being a waste of time since you could wait between 5 and 50 minutes for a trial or join a preformed league and start immediatly
  17. Quote:
    Originally Posted by FrostyG View Post
    Unresistable effects are a can of worms that are hard to deal with. It's why so few player powers are unresistable. It isn't by accident.

    That said, turning sleet into a 20% tohit debuff on top of everything else it already does is not a trivial or meaningless debuff (pre changes). But again, no one in their right mind would have taken that path when you could turn it into a sleet-nuke.

    The initial reports sound like the changes are too harsh, or not quite working the way they probably should be, but that can hopefully be hashed out.
    yes -20% tohit can be a high amount of debuff, but the only things that will get the full effect of a resistable debuff is even con baddies that do not have any resistance to it, a lvl 54 AV will resist that by ~85% and it will drop that -20% tohit maybe -4% which is negligible (purple patch doesnt apply because the debuff is applied to self)

    most minions and LTs would be dead prolly before you got to that -20% tohit anyway and they would always take the full debuff hit since they dont have resistance to it, the only thing it might help you with is bosses, which on teams still dont last very long to matter

    the only other reason i say they should be unresistable is because the stack limit is very very low and it takes ALL sources into account, so 24 poeple in a BAF cant stack more than x4 of the debuff on one of the AVs

    while solo it would help a lot but in a team setting it does little to nothing, which is why i still think they would be unresistable, i mean it is an incarnate ability and the current version of it feels extremely underpowered unless your using reactive for the DoT
  18. Quote:
    Originally Posted by FrostyG View Post
    Not in rains they weren't. They just didn't hold a candle to the nuke rain power, but rest assured something like diamagnetic stacked to the limit (almost instantly) over a large aoe was very good indeed. Just why would anyone go that route when you could nuke that same spawn?
    the debuffs can only stack a max of 4 times while the DoT had a higher stack limit

    the debuffs are also so small and the fact they are resistable means they do diddly to a tough target like an AV and weaker baddies die too fast anyway for the full debuff to really mean anything
  19. the only interface that was overpowered was the reactive DoT, pretty much all the debuff effects of interface i would consider extremely underpowered and hardly if even noticeable
  20. Quote:
    Originally Posted by Another_Fan View Post
    Sure reactive had to be nerfed, either that or the rest of interface rebalanced but why state that it was working as intended on the ustream only to 180 on that 1 week later ?
    the power was working as intended, but there was a lot of poeple complaining that reactive specifically was overpowered in stuff like rains and patches (which it kind of was)

    the devs are most likely trying to rebalance it because of the feedback, ect from the players
  21. Quote:
    Originally Posted by Legion_of_One View Post
    Friends and I have noticed that joining the queue using LFG isn't working at all lately. The LFG menu shows <1 min, but 20 minutes go by and you forget you're even queued up until you try to join a PUG league and the leader tells you you're in queue.

    With the many many BAFs and LAMs running, it seems unlikely that there isn't an unfilled spot on one of them. I've selected both trials and the "willing to join trial in progress" option and had absolutely no luck.
    this isnt really a bug or anything, just showing how badly the system was designed

    the time of less than a minute is the average time to enter a trial, which includes all pre formed leagues which are technically queued for around 5-30 seconds, then you average than with 60+ minutes of 1 person (which is an outlier) and the average stays low

    your much better off not using the queue at all to try to get into trial and just get in a pre formed league since atm using the LFG tool to get in a trial is a darn near waste of time because A) it can take up to 2 hours to get in a trial and B) 90% of the time when a league forms through the queue, 3/4 of the poeple quit anyway because they dont like who they are with or dont think it will be successful anyway

    the LFG tool as far as i know is working as intended, but it was just designed very badly and thus rarely gets used
  22. this would prolly be something to go in the suggestion forum

    and the technical reason why it makes you change size is because it currently just shapeshifts your toon to use the model of the DE rock guys
  23. so does this angst have to do with incarnate stuff or badges? lol
  24. Necrotech_Master

    Untouchable

    Quote:
    Originally Posted by CaptA View Post
    Where is the best place to hunt (or which missions) for the villain equivalent of this badge? That would be Gangbuster. It requires 200 Marcone bosses. Any ideas?
    untouchable is not a hero version of the badge, gangbuster and untouchable are 2 separate badges

    one is for 100 bosses and one is for 200 bosses, usually you get untouchable in the process of getting gangbuster lol
  25. im pretty sure when i used to have a fire/earth dom, that stone spears was usable on flying baddies but you had to be on the ground to use it

    if its not doing dmg to a baddy and your on the ground using it, then something is wrong