Earth Assault - Stone Spears


Angelxman81

 

Posted

So I think I've noticed this before but finally 'hit me' a day or two ago. I have a Fire/Earth Assault Dominator and got on a team to do the Cap. SF. While waiting I was just having fun defeating some Gold Brickers in Cap.

I noticed that the Stone Spears power was not doing any damage whatsoever to a lt. that was flying/hovering. It was activating the power and the animation showed up, the mob got knocked up in the air but didn't hurt/defeat him at all. Once on the ground I was able to damage/defeat him.

I /bug'ed it while in game and got the response, "that's working as intended." So I replied back asking the devs to reconsider that; if it isn't supposed to do any damage on the enemy if it's flying/hovering then please don't let us activate the power.

I mentioned in the reply that School of Sharks is like this....it's the cone immobilize power from the Mako patron power pool. It only activates if the target is on the ground.

Just throwing it out here...not like it's a huge priority but....


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Posted

That's..... that's not right.

It should not be working/activating at all against flying mobs, just like other powers that require grounded targets (Plant Control's hold, I believe it is, comes to mind).

That GM's got something mixed up there...


@Oathbound & @Oathbound Too

 

Posted

If you ask me it should be the exact opposite of what it's like; won't activate on a flying mob, but will still damage them if they end up in the air between the activation and when it hits due to knockback, jumping, etc.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

You're silly.

Ground type attacks are ineffective against flying types.


 

Posted

When they have said it would be earth assault, first thing I thought was Stone spears was going to be the Legacy of chain little earth daggers ranged attack.
Pity...


 

Posted

Quote:
Originally Posted by Oathbound View Post
That's..... that's not right.

It should not be working/activating at all against flying mobs, just like other powers that require grounded targets (Plant Control's hold, I believe it is, comes to mind).

That GM's got something mixed up there...
That's what I'm thinking; either it is activating because it should be doing damage or it shouldn't be able to activate if the target is in mid-air.

I mentioned in my first post but I think the first time I came across this was doing some villain missions and one of them was in that Longbow boat (where/when you fight Manticore in Westin Phipp's arc I think) and those little pop-up turrets come out. I noticed then that Stone Spears wasn't hurting the turrets at all. Which stinks because they are attached to a wall/'ground'...but...not on the actual ground itself I guess :/


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Posted

And this is why I hate ground/air specific attacks. They never freaking tell you. Like not being able to use the vast majorty of Earth Controls powers while hovering, despite being about an inch off the ground.

Bang went that character concept...


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Posted

im pretty sure when i used to have a fire/earth dom, that stone spears was usable on flying baddies but you had to be on the ground to use it

if its not doing dmg to a baddy and your on the ground using it, then something is wrong


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
im pretty sure when i used to have a fire/earth dom, that stone spears was usable on flying baddies but you had to be on the ground to use it

if its not doing dmg to a baddy and your on the ground using it, then something is wrong

Yeah, sorry wasn't clear but, my toon was on the ground and the mob was hovering, used Stone Spears, the power activates, I see the spears animation and the mob gets knocked up but no damage to him.

I also agree Techbot...some (okay almost all) powers should be able to be cast while hovering/flying. Some exceptions like Stone Spears or Stalagmites I can see since the animation is your fist (or foot) "hitting" the ground....but...*shrugs*


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