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Quote:this is something i was thinking about would be a possibly which would help him to avoid clipping with pieces of the environment and getting stuckAlternatively, he could simply blink to a new location, having moved there in the no-time that our characters don't perceive.
that explanation would make a lot of sense for it too lol -
i think the features that i am interested about is power proliferation and free accounts
i can finally have more than 1 account and only pay for the 1 account but i will have padders when i need them cause they wont get rid of min team requirements for tfs -
i like the suggestion but to even it out a bit more maybe move the ascension armor to rare and ascension radiance to very rare (it could be left at rare as well, whichever sounds better)
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yes thats how its been as long as i can remember, adding a defendable object automatically adds 1 ambush that attaches to the object and uses the same settings as the object
i wish it didnt count in the ambush total though -
i actually have to agree with Sam on this account, since i have played a many online games (which i would mention here but cant due to forum rules)
in a majority of those games you are usually fighting other poeple and losing is not fun especially if its a complete wipeout (not a close fight)
i think most of the pvp in this game is a wipeout, it never really feels like a fight and thats why i avoid it like the plague (the pvp system has some other problems, but i just dislike pvp in general)
i do play this game at my pace, if i feel like teaming ill team, but ill still mostly focus on what im doing and what the goal of the mish is (i also dislike speeding tfs or failing mishs) -
ive had the steam client on my comp for over 1.5 years now and never had a problem, but then again im also tech savvy enough to know how to avoid malicious software lol
(the same cannot be said for my sister who has gotten 3 laptops with problems or infected with something) -
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Quote:heh bunch of poeple have told me that, i started playing this game partially because of a 17th bday present from my parents 5 years ago lol, after i finished high school i started paying for my own account lolHappy birthday bAss.
And a belated Happy 14th Birthday to you as well Necrotech. For some reason, I thought you were much older.

(random bday trivia, i was born on the 200th anniversary of the french revolution, aka bastille day lol) -
i didnt get anything for my bday yesterday (14th) after i checked i noticed that i never set my bday into my profile lol
anywho happy bday bAss_Ackwards! -
i got GR for the same price on steam way back during the last winter event sale lol
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in the tin mage tf ive been hit for 9500 when playing a squishy lol
thank god for the anti 1 shot rule -
Quote:they dont use a glue patch, they use quicksand, which only does slow and -def as well as the groundingGlue Grenades ground flyers. It's happened to my Blaster many times. I started noticing it during Circle of Thorns missions, since Earth Thorn Casters throw down glue patches like they're going out of style.
the glue patches they use have -speed, -rech, -jump the whole nine yards and lingers if you go out of the patch
i do have to say that quicksand is quite annoying too but moreso for the -def than the grounding but its not as bad as the glue grenades -
no because they are still considered temp powers
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i dont think the trials are snobbery, but i do think that the trials could have been designed better with a better reward system (the rewards should not be limited entirely to the trials)
i think the best move they could do is altar apex and tin mage to have more incarnate related rewards -
on this topic, mercs could very easily be considered SWAT or national guard type of thing
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in order to make the time stop actually stop everything it would have to be reworked completely because it just applies a mag 10000 hold to everything in the area
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/this, i have the anti antimatter badge so far, 2 failed attempts on bunker buster and 1 failed attempt on both the other badges
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i would assume around october +/- 1 month
when i20.5 came to live servers, i21 just started first wave closed beta with an 1800 MB patch
based on the size of i21 and that its been in first wave closed beta approx 2 weeks my guess would be november if everything is on schedule
its possible it could be early december or even next year if there are major bugs found -
Quote:the only container that you really need to worry about is the acid one when marauder jumps near it, he never really gets *too* close to the nade crateThey beat me to it, but yes. Sorry it wasn't clearer.
The bolded part still annoys me, but that's where the paying attention will come in hand. Any pets will have to be micro managed.
Would like to do this with a full 16 due to obvious reasons, but should be doable with 12 in this semi-pug format.
edit: these badges i dont consider too bad considering the keyes badges *shudders at how awful they are* -
Quote:all 3 of the side badges require that you use neither acids nor nadesWill you be going for the one where you dont use anygrenades at all?
no acids no passives?
the difference in the badges is what you collect (only acids for antacid, only nades for lambda looter, and both for well stocked)
the badges are also failed if you break any of the containers in the courtyard during the marauder fight -
a farm should be judged by the xp/min or inf/min you are making and the reason why LTs were popular in the early AE era is because they give ~4x more than a minion and have 1/4 the hp of a boss
LTs are the bread and butter for farms, bosses may be worth more but they also slow things down unless you seriously balance your map out to where AoE will kill the minion and LT baddies while you focus on the bosses
most of the maps i make have minion/LT enemies with rez abilities and bosses with no rez abilities, and with 4 bosses per mob you can fight the bosses while your AoEs will kill the minion/LT baddies
if you want more info about AE stuff or the farms i use can send me a PM and we can talk in more detail -
yesterday i was on a lambda trial and game froze up as soon as i loaded, by the time i restarted the game and got back in the league was almost done the sabotage phase so i was mostly there for the marauder fight and i still managed to get a common table
this said i also have not yet gotten a thread table since the most recent patch.
i have to agree with snow though, i hate how many poeple they require (more of my hate though is because all of the trials feel like speed tfs being on a constant timer, and i seriously hate those)
there have been several days this week when ive logged in hoping to get a few trials done for unlocks and pocket d is a ghost town, and it doesnt change even when i wait up to 30min to see if there were any trials in progress (btw which could be an improvement to the queue system by showing if there are any trials in progress for when you have the "join in progress trial" selected which still appears to do nothing)
i really like how they added astral merit as an option for apex and tin mage, but i still dont call them incarnate content, they are nothing but tfs forced to run at +4 related to praetorians because they have no thread drops no incarnate level shifts and no emp merits -
even if you dont use it, it is a good set mule and with the contagious confusion proc its not *too* bad
overall its kinda meh and more of a personal choice but if you need some extra rech from a cheap purp set it does make a good mule and as i mentioned above its not half bad with the proc in it


