Nalrok_AthZim

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  1. Here's how I look at it.

    I have characters with powerset combos and power picks that are deemed 'subpar' by the community. I kick gargantuan, monolithic butt with those characters and I don't need no stinkin' amplifier to help me. Everyone plays different. If you're comfortable with paying real money to amp up your in-game power, good for you and more power/money to the devs.

    Personally? I could spend the money and drop some points on a survival amp. Will I? Hell no. I don't need it. I can reach that level of fun and awesome without outside assistance.
  2. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Let me tell you what the average day is like for me logging on to one of my vilains on the Virtue server. I stand there in whatever location I log into, swith to my dedicated LFG tab, and begin the hunt. After about twenty minutes of "LF DFB Blue" and "DFB Forming Blue" I resign to the usual solo grinding. I get bored after not too long because the XP-to-Team-Size ratio is insanely skewed towards teaming and check the LFG again. DFB blue, DFB blue, DFB effing blue. And before you ask, yes I have attempted to start teams. As it turns out, nobody gives a rat's rectum about mid-level paper missions anymore because they're all doing DFB BLUE!
    And pretty soon everything will be GONE TO THE AMERICANS!
  3. Quote:
    Originally Posted by MisterD View Post
    Excuse me Mr Awesome Snarky McSnarkson. Arent apparent till you have this many people? Great point..except for the fact it is ALWAYS with four people. You know..2 plus 2. Why would the amount of events being done..have any impact on the bugs, in each specific one? Go soak your head.
    Uh.

    You're bad at math, champ. Lemme clarify.

    On Beta there's probably... 200-300 people running this a week. On Live, there are thousands. Things that don't happen often suddenly happen more often! It's astounding how more use of a feature leads to finding problems that did not occur with less use.

    Also, what is with the damage on Apocalypse and Armageddon? I was running this on my SS/Elec Brute (capped energy resist) and they two-shotted him; one with Power Blast and the other with Power Burst.
  4. Quote:
    Originally Posted by AkuTenshiiZero View Post
    I wouldn't know. Nobody's doing it. This is a new record for apathy to set in, less than 24 hours and already nobody cares about it.
    If you play on Virtue like your signature suggests, you're lying. I was able to get an event team with the Team Up Teleporter within SECONDS of hitting Queue from 3PM to 11PM PST last night.
  5. Sooooo the event is 15-29, not 15-50.

    Might wanna clarify that, rednames.
  6. Quote:
    Originally Posted by Patient_V View Post
    - Titan Weapons is about as well-balanced as Black Scorpion and Scirocco on a seesaw
    Well I know what I want for the next TW model!
  7. Quote:
    Originally Posted by DarkSideLeague View Post
    Dominators, Corruptors, and Defenders can all get Soul Drain from Soul/Dark Mastery in addition to their Build Up/Aim power.
    Forgot about this one. Asking for three is still too much, though.
  8. Quote:
    Originally Posted by Hopeling View Post
    +45% is double now?

    Still, what with the cottage rule, I rather strongly doubt any of the powers in Fire Manipulation are going to get traded for Fiery Embrace. Build Up could plausibly be traded so, but with the upcoming snipe changes that wouldn't actually be desirable.
    I was going off of the assumption that the Blaster FE is similar to the Brute FE; added damage ticks. If it's just a percentage increase, I take back what I said about double.

    Quote:
    Originally Posted by Abysmalyxia View Post
    I don't know about that. 20 seconds of "better than buildup" is pretty tasty... especially when you take into account that Fire is all about the Aye Oh Eeez anyway.
    So... replace Build Up. You're asking for another Build Up, essentially. The only other AT that comes close to having two boost-up powers without taking APPs/PPPs into consideration are Warshades, and they're Epic AT's. You want three?
  9. Quote:
    Originally Posted by Abysmalyxia View Post
    You mean would I trade an AoE out of the 993485943875 I've got for another buff power, of which I have two? A thematic buff power no less?

    Yeah, I feel pretty comfortable going there.
    So you're willing to trade an AoE power for a power that would double your damage on top of Build Up and Aim.

    I'm gonna go ahead and say that is not a fair trade by game mechanics.
  10. Quote:
    Originally Posted by Zemblanity View Post
    Oh, we do, everytime we're forced to work with the likes of Longbow and their flamethrowers "for the greater good"; by bringing the Red Widow back to life for no reason whatsoever; by empowering schizophrenic terrorists and their imaginary wives because democracy is at stake; by jeopardizing a hostage's life to avoid creating an international incident; by allowing Manticore to go free after attacking the Shining Stars headquarters...
    Those sound more like mistakes on the part of the hero than being forced to do something against your morals.

    Quote:
    Originally Posted by Zemblanity View Post
    I'm sorry, but blue-side players have as much right to complain about getting recicled villain content as villains do about ITF or LGTF.
    Or Apex, or Tin Mage, or the Holiday trials, or the BAF, or LAM, or Keyes Island, or the UG, or the TPN campus, or MoM, or DD, or the Magisterium, or Dark Astoria, or the end of SSA1... oh wait. (And don't give me that "I live in the world too" crap. That plot-hole filler lost its adhesion years ago.)

    Lemme go back to Heather Townshend's arc starter. When first speaking with redside characters, you are presented with the following dialogue options:

    "Relax, I'm here to help you out and play nice."
    "I'll be playing the role of The Hero today."

    So, let's turn that around. Say, for instance, that heroes went to work for someone in a co-op zone and upon speaking with them, are presented with these two dialogue options:

    "Step off and shut up. I'm here to break faces and make widows. Point me at something to hurt."
    "I'm here to ruin your day, buddy. Either tell me what I want or start running so you die tired."

    Would that bother you at all? If the answer is 'yes' you have agreed to the point I've been trying to make, AND demonstrated that the current content has a huge disparity between red and blue.
  11. If all else fails, check Paragonwiki. The amount of misinformation perpetuated by players in-game is absolutely astonishing. Take, for example, a DFB run last night:

    Scrapper: how do u get hydra stomper
    Me: Beat DFB
    Controller: no you have to kill the heads at the same time like BAF
    Me: No you don't. All you have to do is win the trial.
    Brute: no hes right, you kill both
    Dominator: no u hav to kill the left hydrahead first or u wont get it
    Me: ... ALL YOU HAVE TO DO IS WIN THE TRIAL.
    Mastermind: Guys, I've done this a bajillion times, all you have to do is finish. I'll bet 1 billion inf on that.
    Brute: no you kill them at the same time
    Controller: k bets on

    Thankfully I was on a high-damage blaster, and the MM and I killed the right head first as people were still whittling down the both of them. The rest of the team lost their marbles and just started to rage at us. When the left head died 3 minutes later and the badge was awarded, no one said anything and the Controller put the MM on ignore and logged.

    When in doubt, Paragonwiki!
  12. Quote:
    Originally Posted by Abysmalyxia View Post
    Well, consider the nature of Fire Manipulation... and I got a 50 Fire/Fire blaster here.. I got an idea of what I'm talking about.

    The Fire/Fire blaster is arguably the most brittle character in the game. He has zero defense and ONE... that's right... ONE crowd control effect that doesn't impede him as well (hotfeet makes it so you can't fly, and slows down the enemy a bit too).

    What the Fire/Fire blaster does... and does remarkably well is put out gobs and gobs and GOBS of AoE damage. A Fire/Fire blaster has a higher DPS than pretty much anyone in the game when in their element (i.e. surrounded).

    However, they are remarkably redundant. Take a look at Fire Manip... seven of the nine powers are some form of AoE, three of which exist to deal damage.

    I think my old attack chain would go something like aim/buildup, fbal, fire breath, combustion, firesword circle, and then fbal again... and pretty much everything in the world was dead at that point.

    And it was also very redundant.
    So you're agreeing that having Fiery Embrace would be redundant because cycling your attack powers is redundant, and that a Fire blaster's abilities are in themselves redundant?

  13. Quote:
    Originally Posted by Ogi View Post
    But it is grabbing power (that blue has no version of none-the-less) and holding on to it, DA was just given as an example of getting something for your villainous efforts.
    Heroes can do the same thing in DA, though. That's why it's called co-op. They can make the same power grab.
  14. Let's hope they get the metric calculations right.

    (wink wink)
  15. Quote:
    Originally Posted by NaoGal View Post
    ‘Yeah, I'd love to see what would happen if the shoe was on the other foot for just one issue.’
    You can just call me out, y'know. XD
  16. Quote:
    Originally Posted by Ogi View Post
    I'd be perfectly happy if redside got its own villain and rogue only SSA in which Recluse, Ghost Widow, Mako and Jenkins were all killed in a 20 year plot perpetrated by the KR Hero Corps representative with the cowboy hat.
    "Revamp MY zone, will you?!"
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    Yes.

    All of them.

    At once.
    I've seen him do it before.

    Nalrok Ath'Zim - Rikti. Rikti dish out lots of NegEnergy/Psi damage, and since Nalrok is Dark Armor, it basically bounces off of him. Plus, their annoying drones have a HUGE weakness to negative energy damage. It's like fireworks when I land in a group full of them.

    Neuronomicon - Again, Rikti. It's a blast to use Deceive on Guardians and get capped defense with insane recharge. It's even more fun to Deceive high level CoT and snag Fortitude, and/or have a personal dummy with Chill of the Night.

    Deathgrind - Like Dechs said above, everything at once. I have probably died the least amount of times on any character ever with DG. I sometimes wonder why I took Resurgence; then I remember that if someone takes him out, they're screwed.

    Beam Time - Freakshow and any group with robots. Beam Rifle shreds robot enemies, and Time is just a wonderful set no matter how you shake it.
  18. If you click on Detailed Info for your powers in-game or in the power choice window when you level, you can actually see the earliest level a power can be taken, which is when they unlock.
  19. I found her on my Warshade after I used Stygian Circle and didn't get a ping off of her.

    It's like Minesweeper, except there's no risk!
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Except that's a massive dismissal towards those of us who've been insisting that this is bad for YEARS. The only reason you don't see more people complain that co-op content sucks for villains is because people gave up on talking about it since nothing ever comes of it. I was right at the forefront of this nonsense when it came to the Rikti War Zone, for instance. "Don't like it? You should have joined Longbow." says Levantera, and I'm tempted to slap her across the mouth and remind her that I tend to shoot Longbow on a daily basis as a matter of course. In character, of course. And then the story turns around and makes us buddy-buddy with Longbow because Sefu, for as honourable as that guy is, seems to be all too forgiving of the guy carrying around the badge "Villain" for killing 1000 Longbow agents.

    Please, dampen your sweeping generalisations because they're rather irritating for those of us who've been bringing the problem of villains being shoehorned into hero content for years. OF COURSE we're going to complain if the same happened to heroes. If it's bad for villains, it's bad for heroes and I fail to see what's to "love" about people being pissed off, unless you subscribe to the same trite notion that players can be split into "heroes" and "villains." OF COURSE I'm going to get pissed off if my heroes get screwed over the same way my villains are, but I'm sure you "loving" that will make it all the better.

    If you want to be constructive, help fix the problem rather than trying to perpetuate it so that the game can suck for everyone equally. Please, it's been seven years and I'm getting tired that tired old "us vs. them" mentality that never had a reason to exist in the first place. You feel slighted. I get it and I do appreciate it. But is that any reason to snark at people who are on your side?
    Holy crap, Sam.

    Seriously, holy crap. Why on EARTH would you think I've lumped you in with the same crowd who tell folks like me to "just don't run it in character", especially after we've agreed on so many different points? You CANNOT deny that, when villains get any exclusive treatment, a good deal of forumgoers get very, very angry about it. The SSA was the perfect example.

    I'm not making an attack against you or anyone else who agrees that villainside content needs changing. I'm saying that, when villains DO get any decent writing, hero players tend to lose their cool, and that's incredibly unfair considering how the past 3-4 years of content has been. I know people are going to be pissed, but villain players like myself have been pissed since co-op content became the norm.

    I'm not sure if you're having a bad day or what, dude.

    EDIT: Also, to the folks who keep telling me that the devs will "cater to the majority of the players," I have an idea for you. Now, I may not be an economic specialist, and I may not know much about marketing, but why not cater to your ENTIRE PLAYERBASE, not just MOST of it? The majority doesn't pay a different monthly fee from the minority. It's not like villains are paying 5 bucks a month instead of 15 bucks and deserve a low prioritization.
  21. Quote:
    Originally Posted by Vyver View Post
    You know what, if they made co-op content that forced heroes to do something bad for "the greater good"


    ...


    ...


    ...


    just dont run it in character

    "Nobody is forcing anyone to play through, and/or acknowledge anything in this game"
    Yeah, I'd love to see what would happen if the shoe was on the other foot for just one issue.

    Hell, back when SSA1 began, there were several threads in this very forum titled "CAN HEROES GET A WIN?" "DEVS HATE HEROES" "VILLAIN FAVORITISM" and other such crap.

    ONE step towards the other side of the game and people lose their ****, but years catering to heroes? "Just don't run it in character."
  22. Quote:
    Originally Posted by Golden Girl View Post
    They're failures - like all Villains
    Please stop posting in this thread. You are offering nothing to the current discussion and every time you post something like "villains suck" you take the whole conversation a step backwards.

    I'll ask nicely: Please take your comments elsewhere and let people who are legitimately concerned about villain content discuss it here without meaningless input.
  23. Quote:
    Originally Posted by NaoGal View Post
    Honestly and without any snark intended, I have to ask two questions...

    1) Why are you playing villains that are so vehement against helping defend their home when their very lives and existence is on the line?
    Are they really that bat-**** crazy that they don't care of they die? (Which I suppose is a viable answer, but then I have to ask why you do any content at all... aside from just street sweeping and killing everything in sight... And also... why would you really want to play such a character anyway? o.O)
    Or, are you ignoring the limitations of the game and saying something along the lines of 'Yeah, my villain is just going to pop into his little pocket dimension and giggle like a school girl as the world burns.' or 'He would never die. He could take on the Battalion on his own with one hand tied behind his back...'
    Which kind of leads into my next question...
    Because not all of my villains are the opportunistic type. Some of them -are- crazy. Some of them would look up at the meteor bearing down on earth, and shrug. My villains are diverse. Their options should be as well.

    Quote:
    Originally Posted by NaoGal View Post
    2) Why are you insisting on following the lore of the game to the point where it starts to hinder your enjoyment of it?
    Yes, there is an overall meta-story to the game. Sure, some people don't like it. But /WHY/ are you insisting that it must all apply to your character in some way, shape or form, if it's hindering your enjoyment of the game?
    Why on earth would you get so worked up about the perceived way some words are displayed by an NPC?
    CoX gives you, the player, the wonderful ability to pick and choose what story elements actually apply to your character.
    For example, you could run the Magisterium trial to unlock your Hybrid Slot, beat up Tyrant, get the badges even... But nowhere does it say you have to acknowledge that you have done it.
    That's just one example, and probably not the best one out there, but you get the idea...
    I've said this before: We have had to do that since the RWZ came out. We are ALWAYS having to 'ignore the lore.' Every co-op content package writes real villains out of the picture. It's either "for the greater good" or "ignore the lore." Screw both of those options.
  24. Quote:
    Originally Posted by Zaloopa View Post
    That was actually my point, I was just being subtle about it.
    Doesn't help that I suck at subtlety.