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Quote:You've become the bomb.Went with a different primary, same concept. Went for recharge, and still managed to keep defense up in the 20s. Dual Blades. I went with 3 attacks for the sweep combo. Drop a burn, pull a sweep combo, then dark Obliteration. Repeat. With Darkest Night toggled for the defense assist. Dual Blades is weak on single target, so I've got the single target dark blast, 5 slotted with purples. The heal is great, and recharges fast. The self rez recharges fast enough to make up for what I'm missing in defenses.
Also if you still need any insight on Soul Mastery, my guide (see sig) will help. -
Quote:Mm. I'll have to try this combo out.I would think SM/DA would be worse. I have mace on a tank, and it didn't seem that bad. Stone Melee, however, I have on a WP brute, with QR and Stam, and I still have end issues. That is with basic IOs slotted.
Watch, I give it a shot and end up loving the crap out of it. -
Honestly I'd like to see more chest pieces. Right now the only two sense-making chest pieces are Ring Strap (okay) and Resistance Strap (moar of that please!).
Marauder has two, Silos has one, the Menders have nifty three-prong ones. I'm talking more chest straps that could be used to hold shoulder pieces.
Also:
Mercs/Malta backpacks
The Wyvern Monocle (it's there, I swear) and chest plate
Leg attachments such as plates, bags, and armored tubes. I don't mean the giant cans in Armored, but actual leg armor. Best current example of this is Clockword w/Pad. -
On occasions I'll see this on any toon I have with a stealth radius increase. I found the best way to remedy it is to toggle your stealth off and back on.
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Quote:Agreed. Admittedly, I've never been able to combine it with anything else, but I have to say my favorite combination was Mace/Dark. It hits like a train and you have to kill it twice (or even three to five times depending on how you perceive Dark Regeneration). The only downside is Mace/Dark has to be THE most endurance-draining combo in the game next to Fire/Rad.I keep seeing this sentiment repeated, and it bugs me. I leveled my SS/DA brute to 50 pre IOs and it was playable and fun back then. It did take some serious work adjusting slotting to manage end, and I could understand someone making a statement like this preIOs.
But these days? Intelligent frankenslotting = you don't have end problems, and Miracle+Numinas+TheftoEss+Perf.Shifter = lol end. DA also has enough defense that it can be combined with IO bonuses for extreme effectiveness. Recharge bonuses and hasten with Dark Regen mean that in order to die, I have to lose almost all of my HP, heal, and then lose it all again in less than 10-15 seconds. If a mob can't kill me in less than 15 seconds (while I'm Footstomping and possibly using mez auras for extra mitigation) then they can't kill me.
Is DM/DA great? Absolutely. But there's a whole world of other combinations out there that are crazy effective and fun. I just hate to see an old preIO based player perception (which was only sorta true back then) keep people from experimenting with DA now. -
I love it on all my tanks. Not only does it boost my damage output, but it's easy to keep applied and on a fast recharge (on my secondary, at least). Plus it also helps the team. Used it on a Scrapyard takedown Saturday. I'd like to think it helped quite a bit. :P
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Quote:War Mace doesn't really lack AoE. It has two cones and a PBAoE, all of which have higher numbers than Axe's AoE's IIRC.Go for it.
WM/SD is a good combo and there is some synergy going on, as KD's help prevent the defense failcascade SD is so known for. SD provides you the AoE efficiency WM lacks, as well.
Put a Force Feedback proc into Crowd Control and Shield Charge should be up very often. -
For me, it opens up the Fighting Pool on all my melee characters, a pool I swore I'd never take.
Now that I'll have 3 free power picks.. why the hell not? -
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Am I the only one who wants this powerset, and wants to nickname it "War-Mace Wolverine"?
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Quote:You know, normally I'm not the one to delve into an argument post such as the one I'm about to make, and I almost never berate someone for their subbed time, but...***Don't be fooled by this post. This person has probably not been swarmed by psionic-wielding Arachnos or had their defenses debuffed by Paragon Awakened groups. A whole 15% defense isn't going to make you feel tough against psionic damage and Invulnerability lacks significant defense debuff resistance.
Where on earth did you get the idea to throw those first two lines at me when I subbed in '06 at the LAUNCH of City of Villains, the INTRODUCTION for Arachnos? I have at least three years on you if your Forum Join date is at all accurate. What makes you think, with the guides I've written and the character's I've leveled to 50 that I've never once encountered the two most notoriously nasty enemy groups in the original game?
***- Poster is having a bad day and is very likely to debate everything in his current state of mind. You can respond or shrug it off, as said poster needed to vent. If the above at all offends you please realize that healthy debate is a great outlet for frustration and any responses will be quite therapeutic to this poster. Peace out, yo. -
Quote:Honestly, you may be able to shoehorn it as both a meaty attack AND a tactical support heal. Frankenslot, my friend! Use three pieces of Accurate Healing sets and 3 pieces of Melee sets; aim for Acc, Dam, Heal and Recharge. The biggest benefit of Siphon Life is that (since the change way back) it hits like a train on any Brute over 50% Fury.Heals help. Lol. Yes, they do. In fact, one of the reasons I am not going to run my Dark/Invul as a capped build is the combat heal attack in dark. I can spam that sucker for a portion of a fight, and hold off all but the fugliest situations. I use it as part of my attack chain now (29th level), but plan on it being a solely tactical support heal (1-2 acc, 3 rech, 1-2 heal SO), (er +resistance work according to the above posts logic). Since I will be running a super recharge build, I may even be able to feather off the recharge in this for more acc/heal, and still have it up constantly and spammable. That is the goal for this power in my build, with Dull Pain available every fight as well, my heals, (er, +Res), should help me brute through even a tough Psi fight.
If you want I can PM you with some suggestions on how to slot it. -
My suggestions:
Dark Consumption should be sooner.
You're going to want Darkest Night.
Here's how I would stack this up:
1- Shadow Punch, Resist PhysDam
2- Smite
4- Temp Invul
6- Hasten
8- Siphon Life
10- Dull Pain
12- Hurdle
14- Health
16- Unyielding
18- Soul Drain
20- Stamina
22- Air Superiority
24- Fly
26- Dark Consumption
28- Invincibility
30- Resist Elements
32- Midnight Grasp
35- Tough Hide
38- Unstoppable
41- Gloom
44- Darkest Night
47- Dark Oblit
49- Resist Energies
That's just me. -
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Quote:Go get one of my other Brutes who aren't weak against it.Avoiding your weakness is an option. But, if you want to do a task force or some content that has your weakness, what are you going to do? Tell your team, "Sorry guys, I avoid these."
Quote:If you manage to obtain 30% defense against Psi, you should be fine enough to tank in mobs with heavy amounts of it.
Quote:The above poster tries to use his "experience" to make others look like they don't know what they're talking about without even considering how much experience the person they are attempting to belittle has. My last guild leader was like that and ended up being completely wrong about extremely important things, but everyone listened blindly because he had "experience". This game does not have complex fights (save for a couple TFs) like other MMOs where experienced players have any real advantage.
You did the exact same thing. -
Quote:You're right, I don't get swarmed by Arachnos or Carnies or any Psi group.Don't be fooled by this post. This person has probably not been swarmed by psionic-wielding Arachnos or had their defenses debuffed by Paragon Awakened groups. A whole 15% defense isn't going to make you feel tough against psionic damage and Invulnerability lacks significant defense debuff resistance.
Invulnerability does combine high resistance with decent defenses. It does not require IOs to "feel" invulnerable against most enemies. It does have weaknesses, though. With far less than 50% resistance against non S/L damage types, the hits that get through your defenses are going to hurt. When you have 16 enemies beating on you, those hits that get through will come far more often and may happen all at once. Unstoppable may save you in dire situations, but don't rely on it too much.
Pick any defensive set and most people on these forums can point out the weaknesses. The only way to cover those up is through IO sets, which may not cover them up completely. Teaming is really the best way to overcome your weaknesses in your build.
Why? .... wait for it....
I know my weaknesses and avoid those groups. I'm not going to dive headlong into a cluster of ice-flinging enemies on my Fire/Fire, nor am I going to run up and hug a cluster of Earth Mages on any of my Defense-based characters, NOR am I going to moon a Toxic Tarantula on any of my characters without a Toxic Resist-granting self-heal.
Furthermore, I have Combat Jumping, numerous +Defense set bonuses, the +3% Global Defense IO, and Tough Hide at my disposal. I could even take the Fighting Pool if I so chose. Without the Fighting Pool, my Elec/Invul stands at about 33% Defense to all but Psi, and since I don't face Psi, I don't have to worry about it. Even if something hits me, I have all the passives taken so I have at least 23% resistance to everything not S/L, and even then I have Dull Pain. If the excrement impacts the oscillator and I'm out of options, I burn Unstoppable.
So like I said, and this still holds true, I never die. Invul, when played to it's strengths, is monstrous and awesome.
Don't be fooled by the quoted post, reader. This is what happens when someone who lacks extensive experience with the Brute AT tries to talk down to someone who eats/sleeps/lives Brutes.
Thanks for trying, come again soon. -
Quote:Since Transfusion isn't Mud Pots, this doesn't apply.While, that is of course true, there are some tricky exceptions where you mix to-hit rolls & auto-hits. Like Mud Pots, which has a to-hit for the damage, but an auto-hit debuff, thus the taunt effect is auto.
Of course Transfusion needs to hit for the debuff to take effect, but likely, and I'm thinking this was hurried typing during an AV fight, that the person meant, even if you're whiffing more than not, the debuff will likely stay in effect (20s), since Transfusion recharges very quickly. Really, as long as you don't miss 4 or 5 in a row, you're still contributing w/o healing a thing.
Then again, he just as likely wasn't paying attention any more than to make sure the Kin freakin' spammed his Transfusion for the -regen, nevermind the details as to why. I sometimes do this when the Kin on my team doesn't spam Transfusion against AVs and we have few other -regen powers on hand.
"Spam Transfusion!"
"Why? No one needs healing."
"-regen"
"But I'm missing a lot"
"Don't worry about it. Just spam it!"
Or the guy was just plain wrong about Transfusion not needing to hit. Also a possibility.
I'll say it again:
If it misses nothing happens.
If it hits and no one's near the target, you just get the -Regen.
If it hits and people are near the target, they get healed.
Any questions? -
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Quote:True, but if the player in question wants something that feels strong out of the box, Dark wouldn't be to their taste.Until psi damage or end drain comes along. Being invulnerable is overrated. Roll Dark Armor and be immortal.
By the way, OP, great song.
Granted, I loved my Dark Armor all the way to 50 but it wasn't a straight shot to glory. -
Quote:... make every minion have Radiation Infection. Put a TON OF THEM EVERYWHERE.To slightly add to this, what should be done so that it favors Stalkers while other ATs have difficulties?
Make the only way to complete a glowie at the end of the mission, guarded by a boss who does only Smashing damage. -
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Quote:Fair enough, but to clarify my position, here are my Brutes built for Recharge:Yes you do get your attacks/powers/hasten up quicker - but I always look at the fine details to see if that handful of seconds I might have shaved off of a recharge time was worth a sacrifice in survivability.
The combination of "enough defense to survive" and "as much recharge as I can fit after" is generally what I build for.
Dark/Dark/Soul
SS/Elec/Soul
Elec/Invul/Energy
Fire/Fire/Energy
All of those guys benefit from lots of recharge, to say the least. I'm also in the minority of players who don't believe they need gobs of defense to survive. In short, I don't. -
I go for Recharge. My Brutes all have some form of self-heal. That said, I don't have a Willpower Brute. I find Willpower both boring and weak. I know it's considered one of the best armors for melee classes but I can't bring myself to play a secondary who's main point of survivability is rampantly outhealing any incoming damage. One regen debuff and you're toast.
Defense only affects how often you are hit. Recharge affects all powers you have that have recharge. More recharge means more smash, more self-heal, more Hasten, more usage of everything you have. -
My 40 Elec/Invul Brute begs to differ. I don't feel squishy on him. Ever. With Combat Jumping and the 3% Global Defense IO I never die. Literally, I never die. Attacks just fly around me and anything that gets through is softened by my internal resistances. Invul is a set that requires every power taken to be fully effective, but it's totally worth it (especially with a primary that allows a skip power, like Hand Clap or Repulsing Torrent or Stun).