DM/Inv Brute
My suggestions:
Dark Consumption should be sooner.
You're going to want Darkest Night.
Here's how I would stack this up:
1- Shadow Punch, Resist PhysDam
2- Smite
4- Temp Invul
6- Hasten
8- Siphon Life
10- Dull Pain
12- Hurdle
14- Health
16- Unyielding
18- Soul Drain
20- Stamina
22- Air Superiority
24- Fly
26- Dark Consumption
28- Invincibility
30- Resist Elements
32- Midnight Grasp
35- Tough Hide
38- Unstoppable
41- Gloom
44- Darkest Night
47- Dark Oblit
49- Resist Energies
That's just me.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Here's a build I made last night
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
fearofhell: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Endurance
- (A) Healing IO
- (9) Healing IO
- (9) Smashing Haymaker - Damage/Endurance/Recharge
- (13) Smashing Haymaker - Damage/Recharge
- (34) Smashing Haymaker - Accuracy/Damage
- (34) Smashing Haymaker - Damage/Endurance
- (A) Empty
- (A) Luck of the Gambler - Defense/Endurance
- (17) Endurance Reduction
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage
- (19) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (A) Performance Shifter - EndMod
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Endurance
- (A) Fear Duration IO
- (25) Nightmare - Accuracy/Fear
- (25) Discouraging Words - To Hit Debuff/Recharge
- (36) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (36) Discouraging Words - To Hit Debuff
- (36) Unspeakable Terror - Accuracy/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (27) Multi Strike - Accuracy/Damage/Endurance
- (27) Multi Strike - Damage/Recharge
- (29) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Accuracy/Damage
- (43) Multi Strike - Damage/Endurance
- (A) Empty
- (29) Steadfast Protection - Resistance/+Def 3%
- (46) Empty
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Pounding Slugfest - Accuracy/Damage
- (40) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Empty
- (A) Recharge Reduction IO
- (43) Reactive Armor - Endurance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance
- (A) Defense Buff IO
- (43) Defense Buff IO
- (48) Defense Buff IO
- (A) Empty
- (45) Empty
- (45) Empty
- (A) Empty
- (48) Empty
- (48) Empty
- (A) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
Been away from game a while and was wanting to see if there were any little things I can do to improve this build, any glaring weaknesses... Thanks
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lord Ragnarok: Level 50 Science Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Acc-I(7)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(7), ResDam-I(9)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), EndRdx-I(13), Acc-I(13)
Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Siphon Life -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Numna-Heal/EndRdx(21), Numna-EndRdx/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23)
Level 10: Super Speed -- Run-I(A), Run-I(25), Run-I(25)
Level 12: Hurdle -- Jump-I(A), Jump-I(27)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal(29), Mrcl-Rcvry+(29), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(33), ResDam-I(34)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 22: Fly -- Frbd-EndRdx(A), Frbd-Fly(37), Frbd-Stlth(37)
Level 24: Resist Energies -- ResDam-I(A), ResDam-I(37), ResDam-I(39)
Level 26: Dull Pain -- RechRdx-I(A), Heal-I(39)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 30: Swift -- Run-I(A), Run-I(42)
Level 32: Midnight Grasp -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(43), HO:Nucle(43)
Level 35: Tough Hide -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46), EndMod-I(46)
Level 41: Soul Tentacles -- Dmg-I(A)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Acc-I(50)
Level 47: Super Jump -- Jump-I(A), Jump-I(48), Jump-I(50)
Level 49: Dark Consumption -- Dmg-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run
Victory Server
Tarkin Gunn
Lord Ragnarok
New Villainous Arc - "Papal Inquisition" Arc ID: 421658