Superior Invisibility-Was it Nerfed?


Amperrie

 

Posted

I was running Posi part 2 last night with my Illusion/Empathy controller, and at least 3 times enemies saw thru Superior Invisibilty and started attacking me. I was under the impression that about the only thing that could see thru SI were Rikti drones. When I said something to the team, the other Ill/ troller said that she had been encountering the same thing, and thought it was a nerf released in I18. Did I miss something, and was the stealth from SI reduced? Really curious...


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Posted

I think there is a stealth bug. I have noticed great fluctuation in the stealth power from certain powers from time to time. Such as having stealth (power pool) show up twice while in ouro in my tab for a total of 70ft. Zoned out and it dropped back to 35 feet. I know on a few occasions a buddy has been running Stealth and the Stealth IO and been seen on mishes by Clockwork and Outcasts.

However, I have not been able to reliable produce or see the effect consistently.


 

Posted

As far as I know no,

Are you sure you were waiting enough time between agro generating actions for agro to drop and to re-stealth.

Are you sure you wernt getting splashed by AoE Damage?

Are you sure that you were not sitting in a quicksand or earthquake patch made by CoT mages.


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Posted

I have had my suspicions about stealth and invis as well. I have been unable to intentionally recreate the situation, but on numerous occasions I have been attacked when no conditions I can see should have broken my status of stealth or invis. And before you question, yes, I am accounting for things like KoA, drones, Rularuu, AoE splash, etc.

My only thought is the effect has a timer and there may be a gap just large enough that if you happen to be in the wrong place at the wrong moment, enemy critters are getting a long enough glimpse of your presence to aggro. Only a working theory, but seems to fit my experiences.

Edit: In every case I am in motion as well, like stealthing past some critters I don't want to engage yet.


 

Posted

There are a ton of factors that can cause something to attack you while stealthed/invis'd/Hidden. Here are a couple examples that might have applied to you:

1. Ambushes: Many ambush encounters will see through stealth. You mentioned Positron part 2. There are a couple ambushes to contend with there.

2. Mob v. party dynamics 1: Lets say your party engages a large mob. for the sake of argument lets assume the scrapper jumps in fist and attacks a single target. The scrapper then receives the brunt of the alpha and promptly keels over. Now the mob is looking for new targets. Even though you have -threat and stealth, you are a potential target (even more so if everyone else is running super speed or some other means of threat reduction). It is not unheard of for a stray unaggro'd mob to come try to punch you in the face.

3. Mob v. party dynamics 2: Like above but a little different. Lets say your blaster buddy manages to drop something at range without aggroing the rest of the group. You then come back from AFk not noticing the blaster whistling innocently. You start sneaking through the mob only to get jumped.

4. Stealth v. Threat Level: When you turn on Invis two things happen- your stealth goes up and the your threat level goes down. If you attack with superior invis on your stealth remains high, but your threat level goes back to normal. If there is a stray unaggro'd mob around the change in threat level could send them your way.


 

Posted

I haven't noticed anything different. What were you doing when you got attacked?


 

Posted

I haven't noticed anything different, either -- except that some of the newer content (like the newer Posi TF) has designed stuff to neutralize invisibility. I'm guessing this is to keep Stalkers from having too much of an advantage.


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Posted

I noticed a little while ago that my Group Invisibility was broken as well. It was fine when I cast it to stealth through the mission, but once I stopped to click on the first glowie I was getting slammed throughout the rest of the mission until it wore off and I cast it again.

I checked my combat attributes and the Stealth effect was properly suppressing while I was interacting with the glowie, but it wasn't UNsuppressing afterward until I refreshed the power.

It was very consistent with that mission, but I haven't been able to reliably reproduce it.


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Posted

I haven't pay attention to problems in SI, but I think I had couple "WTF?" moments with it recently. I'm going to pay more close attention to it from now.

I had few issues with SS + StealthIO though.
Here is the thread http://boards.cityofheroes.com/showthread.php?t=230128.


 

Posted

You probably already know this, but you can monitor your PVE stealth value. You might want to monitor it and keep it visible so that you can maybe figure out exactly when you are losing stealth.

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Posted

Quote:
Originally Posted by NordBlast View Post
I haven't pay attention to problems in SI, but I think I had couple "WTF?" moments with it recently. I'm going to pay more close attention to it from now.

I had few issues with SS + StealthIO though.
Here is the thread http://boards.cityofheroes.com/showthread.php?t=230128.

The issue with SS + Stealth IO happens if you are subjected to an attack. Any AoE will do. The IO stealth suppresses but the Super Speed stealth does not. The AoE does not have to be from an enemy; the red or blue (even though they don't do damage) crystals in CoT maps seem to do it.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
The issue with SS + Stealth IO happens if you are subjected to an attack. Any AoE will do. The IO stealth suppresses but the Super Speed stealth does not. The AoE does not have to be from an enemy; the red or blue (even though they don't do damage) crystals in CoT maps seem to do it.
I'd agree with that if it was only with special mobs/objects like Longbow Eagles, CoT crystals, the cabal, etc.

But StealthIO suppression was happening with variety of enemies.

And while it is difficult to pin down specific conditions, it seems, it was happening when I was trying to confuse mob while I've been still moving.

I'll try to run few tests again and frap it, while doing it.


 

Posted

Quote:
Originally Posted by NordBlast View Post
I'd agree with that if it was only with special mobs/objects like Longbow Eagles, CoT crystals, the cabal, etc.

But StealthIO suppression was happening with variety of enemies.

And while it is difficult to pin down specific conditions, it seems, it was happening when I was trying to confuse mob while I've been still moving.

I'll try to run few tests again and frap it, while doing it.

Are you watching your stealth radius numbers in the Combat Attributes pop-out box? The Stealth radius remains suppressed for a good while after taking a hit. Maybe 20 to 30 seconds. If you got hit by the previous group by anything (possibly even death AoEs like Carnie endurance drain tho I haven't tested this explicitly, I just watch the numbers) you are not invisible when approaching the next group. Pets of any kind also reveal your location I believe even though most enemies wont come after you unless the pet moves out of range or is killed/unsummoned.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Are you watching your stealth radius numbers in the Combat Attributes pop-out box? The Stealth radius remains suppressed for a good while after taking a hit. Maybe 20 to 30 seconds. If you got hit by the previous group by anything (possibly even death AoEs like Carnie endurance drain tho I haven't tested this explicitly, I just watch the numbers) you are not invisible when approaching the next group. Pets of any kind also reveal your location I believe even though most enemies wont come after you unless the pet moves out of range or is killed/unsummoned.
Yes, I was watching stealth radius in combat monitor, it would go from 65 feet to 35 feet for no apparent reason.

Here what was happening.

I'm being completely stealthied (65 feet), selecting mob, and moving to it either by using follow or manually. When I'm at 10-40 feet from target, I would activate confuse, while still on follow or pressing forward key. In 5-10% (maybe less) cases stealth will be supressed to 35 feet and I would become visible to the group my target is in.

And, by the way, it wasn't limited to bosses only. The same thing would happen with minions and Lts as well.


 

Posted

Quote:
Originally Posted by NordBlast View Post
Yes, I was watching stealth radius in combat monitor, it would go from 65 feet to 35 feet for no apparent reason.

Here what was happening.

I'm being completely stealthied (65 feet), selecting mob, and moving to it either by using follow or manually. When I'm at 10-40 feet from target, I would activate confuse, while still on follow or pressing forward key. In 5-10% (maybe less) cases stealth will be supressed to 35 feet and I would become visible to the group my target is in.

And, by the way, it wasn't limited to bosses only. The same thing would happen with minions and Lts as well.
Do you have a damage proc in your confuse perchance? That's one possibility for drawing aggro though stealth.


 

Posted

Quote:
Originally Posted by ketch View Post
Do you have a damage proc in your confuse perchance? That's one possibility for drawing aggro though stealth.
No, it has Coercive Proc.


 

Posted

Quote:
Originally Posted by NordBlast View Post
No, it has Coercive Proc.
Weird stuff happens with that proc. More than once I've had teammates' pets(or my own) become confused and attack me. Contagious Confusion may do something funky to aggro levels.


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Posted

Quote:
Originally Posted by Derangedpolygot View Post
Weird stuff happens with that proc. More than once I've had teammates' pets(or my own) become confused and attack me. Contagious Confusion may do something funky to aggro levels.
I'm doubtful Contagious Confusion is the cause. It's been rumored to cause aggro before, but in my testing has never done so. In fact, I left my illusionist confusing one of the GM's on monster island for nearly an hour without ever drawing aggro. With a recharge of about 3 seconds, it should have fired about 720 times in that hour. Even with a bug occurring <1% of the time, it would have likely appeared in that sample size.


 

Posted

Quote:
I'm doubtful Contagious Confusion is the cause. It's been rumored to cause aggro before, but in my testing has never done so.
It used to cause agro when first introduced. They fixed it soonafter though.


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Posted

I'm out of ideas. I can say I've been using the proc on my Mind/Ice Dominator for a long time without issue, although getting knocked out of inviso by crystals on CoT maps was a surprise the first few times until I figured out what was doing it. The only time I've otherwise been spotted has been against certain AVs and EBs, who seem to aggro-on-cast. Unless it's connected to something weird, like the Mutation buff or the end of HP boosting powers is being recorded as damage and thus unhiding you.


 

Posted

Quote:
Originally Posted by NordBlast View Post
Yes, I was watching stealth radius in combat monitor, it would go from 65 feet to 35 feet for no apparent reason.
Are you in a mission with a hostage rescue? My SG mate has a stealthy /Dev blaster and they have told me that in some of the new tip missions they have noticed that their stealth value has been fluctuating when the hostage gets close to them. I have not spent any time to confirm their observation, but I have no reason not to trust them.


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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I'm out of ideas. I can say I've been using the proc on my Mind/Ice Dominator for a long time without issue, although getting knocked out of inviso by crystals on CoT maps was a surprise the first few times until I figured out what was doing it. The only time I've otherwise been spotted has been against certain AVs and EBs, who seem to aggro-on-cast. Unless it's connected to something weird, like the Mutation buff or the end of HP boosting powers is being recorded as damage and thus unhiding you.
I have some crazy theory regarding what might be happening there. But central premise of my crazy theory is highly suspectful.

My assumption is that StealthIO grants you pseudo-pet, similar to "Negative Stealth" pseudo-pet, but much faster (as fast as debuff pseudo-pet granted by ouro's "You under debuffs" challenge settings).

In some very rare circumstances, ( due to lag, pseudo-pet got delayed on some geometry or whatever ), you are able to outrun that hypothetical "StealthIO pseudo-pet". When it happens, you temporarily losing 30 feet stealth, until that pseudo-pet catches up with you again.

/crazytheory

Quote:
Originally Posted by StratoNexus View Post
Are you in a mission with a hostage rescue? My SG mate has a stealthy /Dev blaster and they have told me that in some of the new tip missions they have noticed that their stealth value has been fluctuating when the hostage gets close to them. I have not spent any time to confirm their observation, but I have no reason not to trust them.
No hostages.


 

Posted

Quote:
Originally Posted by Amperrie View Post
I was running Posi part 2 last night with my Illusion/Empathy controller, and at least 3 times enemies saw thru Superior Invisibilty and started attacking me. I was under the impression that about the only thing that could see thru SI were Rikti drones. When I said something to the team, the other Ill/ troller said that she had been encountering the same thing, and thought it was a nerf released in I18. Did I miss something, and was the stealth from SI reduced? Really curious...
hmm, you said there was another ill/emp. wonder if they hit you with Group Invis and that somehow surpressed your SI?

[/wild speculation]


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Posted

I believe i'm the other ill/emp she was referring to, and if so, no I don't even have group invis. I do recall in the past being able to steath a mission with SI and even click glowies without being spotted, but that's no longer the case. Thought maybe the changed it with one of the newer issues or something? idk ...