Nalrok_AthZim

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  1. Nalrok_AthZim

    lolincarnates

    Just to note, they did say there would be a solo way to get your Alpha enhancement.


    Just saying.
  2. Nalrok_AthZim

    Alpha Slot

    Quote:
    Originally Posted by Dark_Healer_NA View Post
    My Blaster is finishing up a perma-hasten build, so when I say diminishing returns for recharge I am referring to the recharge of powers not getting significantly shorter by adding more recharge to the build.

    It has been pointed out that there is no reason you can't make multiple, so having a Cariac Core Paragon for solo, and a Musculature Paragon (not sure which branch yet) for teaming seems like a good plan for me.
    Oh really? You can swap them without losing them? Well then... *plots*
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Cardiac on my DA tank.
    Oddly enough I'm doing the same on my DM/DA brute.
  4. Slot for Max HP, not resistance. My 2 cents.
  5. Quote:
    Originally Posted by Lady_Cyrsei View Post
    Who was the first person/thing to be saved or destroyed by your character?
    ((Streetrazor, my 38 Dual Blades/Willpower Brute))

    God damn it's cold, Price thought as he strolled down the streets of St. Martial. Price Covington, the prodigal son of the late Marshal and Cosette Covington, two very rich lawyers who'd been gunned down by Longbow due to being 'involved' with the Family. 'Involved' meant they were in charge of prosecuting them. How Longbow screwed that up was beyond Price, and even farther beyond him was how they thought taking his inheritance as 'charity' was a good idea. Now, homeless and on a crime spree, he was just a street runner looking for the next place to rob.

    He did his best to avoid the various organizations that walked the streets with him. The last thing he needed was to be confronted by Arachnos, stiffed by the Family, offered Excelsior by the Freakshow, or--

    "This is far too cold a day for someone so weak to be alone."

    -- cryptically assaulted by the Tsoo. He stopped and let out a shivering sigh. Turning with an annoyed slump, he sized up the Tsoo thug who'd spoken. Unfortunately, it was no thug. Standing about 10 yards before him was a very muscular, very lithe-looking man with a beard that, in Price's opinion, outdo the beard he'd seen on the guy who played Mr. Miyagi. Atop his head was the trademark Tsoo straw hat, his torso covered in tattoos, and his legs clad in a silk half-robe.

    "Yeah, it's @#$%in' cold alright," Price said. "Ain't you cold without a shirt?" Price hoped he could catch this man's good nature (if he possessed it) and walk away unscathed.

    "You must be aware that this is our territory, blonde one," the Tsoo master spoke. "And no, the temperature does not bother me. Now, either you prove to me why I should let you leave our controlled area alive, or I end you."

    Price rubbed his forehead. "Look mack, I'm just passing through. My home's that way," he jerked his thumb behind him, "and it's soup night." He patted a can-shaped lump in the cargo pocket of his pants. "So let's just say this never happened."

    Two extremely resonant metallic sounds made themselves known. In the Tsoo master's hands were two positively gargantuan swords. It was almost absurd how large and sharp they looked. "You must burn for death. You must want it. Otherwise you would hold your tongue and run."

    "You know what? Fine. Fine, I might as well," Price said, temper flaring as he took the can out of his pocket and threw it aside. "I might as well 'prove myself' or whatever bull@#$% you want me to do. You 'n me, one on one, mano y mano. Here's how I do things, Fu Man Chu. We look down at our feet and count to ten out loud, then we go at it and see who wins. Capische?"

    The Tsoo master looked intrigued. "How unconventional, and unexpected." A grin painted his face, revealing a jagged maw of unclean teeth. "Very well. I, however, will count. I do not trust you." He turned his head down only after Price did his. "Let us begin. One. Two. Three. Four. Five. S--"

    The sickening sound of bone and cartilage being crushed filled the air and the Tsoo master landed on his back, nose flat and crooked and pouring blood. Price stood over him holding a very large blood-spattered brick in his hand. "You didn't trust me to count, but trusted me enough not to take a brick to your face? You're an idiot, won-ton." Price leaned down and picked up the two swords the Tsoo moron had been holding. "I think I'll take these." He started to walk away.

    "Don't move," the disarmed Tsoo roared. Price, trying to look cool, raised one sword and spun around to point it at the fool. He didn't think the Tsoo master would be so close, though; a slight tug at the blade and a gush of bright red blood and the man's head leaped from his neck. "OH, Oh! Oh holy @#$%! Oh! Oh-ho-ho!" Price reeled backwards, almost stumbling, staring at the headless man. "Oh son of Tatum O'Neal! Whoa! Hoooo!" He quickly calmed himself as he didn't want to attract any more attention. Which was silly, because an entire troop of Tsoo were behind him. One stepped forward.

    "You ended his life like a razor through flesh, street runner. Now you must pass our test," he proclaimed.

    "Street runner like a razor. Streetrazor. I like it." Price, infused with new confidence, spun the blades. "Let's rock, ninja dogs."
  6. Nalrok_AthZim

    Alpha Slot

    Quote:
    Originally Posted by Dark_Healer_NA View Post
    With the information here, I was wondering what people are planning.

    I have a high recharge build for my Fire/Elec, so the Spiritual Tree is wasted due to the diminishing returns of recharge. I can make a case to slot the Cardiac, Musculature, or Nerve trees, so it's not looking like an easy decision.
    If you'll notice, the Alpha slot allows passage of Diminishing Returns.
  7. Quote:
    Originally Posted by Void Spirit View Post
    Which will benefit more from the i19 Alpha slot?
    Both.
  8. Updated the guide; forgot to mention Lightning Reflexes' Slow/Recharge resist and Energize's +Regen component.
  9. Slot Rage with nothing but Recharge. It doesn't need ToHit, it needs to stack.
  10. Quote:
    Originally Posted by Jacinto View Post
    I wish I had seen your guide on the Dark/Dark brute sooner. -_-
    Why? D:
  11. For my Shield/Axe Tanker I'm definitely going Cardiac. He's a freaking Endurance hog. I'll be sticking to the Core rather than the Radial.

    For my Stone/EM tanker, definitely going Nerve, Radial.
  12. Nalrok_AthZim

    Power Combos

    Demon/Dark is a powerful combo.
  13. They fail to take in to account that Primal Earth has the hulking multi-talented monstrosity that is Trace Adkins.
  14. Quote:
    Originally Posted by Necrotech_Master View Post
    dark armor mostly sucks until the upper lvls when you can use IOs to fill in the holes (like a theft of essence chance for +end in dark regeneration, and -kb IOs so you dont even need acro, ect)

    once you get it IOd out then it should be pretty good
    My Dark Armor brute stopped 'sucking' at about 28. I wouldn't say the armor sucks until late-game, I'd say it's a slow starter.
  15. Nalrok_AthZim

    SS Hand Clap

    Quote:
    Originally Posted by Magellen View Post
    Reminds me why I deleted a Kinetic Melee Brute I did til lev 14 in Praetoria once.
    Got annoyed like a **** that it seemed like I was knockin adversaries AWAY instead of down... oh well.
    Live and learn
    Don't take Repulsing Torrent. Problem solved.
  16. A few mac user buddies and I aren't getting an i19 pre-download. Any reason for this? We bootcamped and got the pre-DL just fine.

    Please keep the "lol just run it in boot camp" posts to a minimum.
  17. Quote:
    Originally Posted by zeldo View Post
    Ice / Stone is a ton of fun.

    Also, I don't think anyone's mentioned that Ice has maximum Slow resistance, meaning you can just run right across those stupid Knives of Artemis' Caltrops and punch them in the glasses with a humongous stone mallet.

    Good times.
    That's why Ice fit my concept so well; Oh Snow is a giant robot with a brain in it. Caltrops don't bother him one bit, he just stomps on them and keeps moving.
  18. Quote:
    Originally Posted by Winterminal View Post
    It is hard to give general advice without knowing your playstyle. Radiation is fun because of its -DEF debuffs, which means that the more you hit them...well... the more you are going to hit them, haha. And the set is pretty standard: 3 ST blasts, 3 AoE attacks (a PBAoE, a cone, and a Targeted AoE), A sniper, Aim, and the nuke. It's essentially got everything. So I'll just try to give some general info regarding if you are going to play at range or take the "blapper" road (considering that's viable with /Energy):

    Ranged: Personally, I would take every primary attack except Irradiate. /Energy doesn't come with any ranged attacks, so you are going to want pretty much all of them. If you want to skip any others, I would say Electron Haze would be the other choice, considering it has a long animation and you'll be taking Repulsion Bomb. Your punch will be in your ST attacks anyway, especially Cosmic Burst. For /Energy, you essentially just get a bunch of clicks that will make you better: Build Up (obviously), Power Boost is fantastic with the -DEF effect of all the powers, and Boost Range allows you to shoot Cosmic Burst from further way, and snipe from the next county.

    Blapper: You can skip one of the first two powers, though I advise against it because they are part of your "mez protection." You could skip Electron Haze and Proton Volley easily as well. Then just take your secondary melee punches, slot them, and love them.

    Again, it all depends on how you want to play, what pool powers you're gonna take, etc., but those are the general guidelines I'd follow.
    My highest Blaster is a Sonic/NRG; I don't mind being in the action, as NRG is a very punchy powerset. I'm totally okay with getting a little personal while still being able to melt face from range. I'm pretty adept at Power Thrusting foes who are dangerous up close (like Council Adjutants).

    My biggest question is this: Why do so many people say take Irradiate over Electron Haze? I know Irradiate has a higher Defense Debuff, but Electron Haze has higher damage and a faster recharge. Can I get some insight?
  19. Quote:
    Originally Posted by ShadowsBetween View Post
    And even the classic "safe" powersets like Super strength would be pretty deadly, if you consider taking a full strength punch from someone who can bench press a bus.
    Don't knock it 'til you've tried it.
  20. Timeshadow, can I hop in your boat to RP? I've been trying to find a new home for... most of my 36 Virtue-based characters.
  21. Quote:
    Originally Posted by Heraclea View Post
    It has endurance issues until relatively late in the game.
    ... 26? I don't have endurance issues now that I took Energy Absorption.
  22. Quote:
    Originally Posted by Obscure Blade View Post
    It just seems a little...overkillish to send the forces of Hell after common thugs.
    Seriously?

    So blasting them apart with storms, cursing them with darkness, incinerating them with fire, ripping them in two with deadly poisons and bombarding them with technological devices isn't overkill? May I remind you that all of the aforementioned are FIRED FROM YOUR HANDS AND FACE?
  23. Quote:
    Originally Posted by Jawbreaker View Post
    Is Ice not a very good set? I have a concept i'd liek to try, was thinking Ice/stone or Ice/kin or Ice/Ice. Any advICE? :P
    I just picked up Energy Absorption on my Ice/Dark Tank, 'Oh Snow'. Fantastic combo! Roll one and love it!

    DO IT!
  24. Nalrok_AthZim

    SS Hand Clap

    No, not really. I can only think that /SR would benefit from Hand Clap, but it's still a pain to knock mobs away from you. It's a really useless power on a Brute, IMO. On a non-self-affecting-aura Tanker? Great! But if your armor needs enemies to boost a certain stat, then no, skip it.