WP/DB Tanker. Critique my build!
For your power choice, I think you can drop resurgence. I don't think you need every combo in dual blades. Maybe you can drop an attack or two. You probably have sufficient endurance from quick recovery and stamina. I don't think you need conserve power and even put more slots into it, nor physical perfection. You can gain more by picking fighting and other power pools.
For your slotting, it looks like you are trying to get hit point bonus from your overall IO set choices. I think you can slot high pain tolerance for hit points, and slot it for resistance if you have extra slots. Rise to the challenge and indomitable will are over-slotted for endurance reduction. You don't need end reduction in strength of will. Willpower uses typed defense. Your 6-slotted mind over body and 5-slotted heightened senses give you mainly positional defenses. There are better choices to slot these 2 powers.
Depending on your budget, I think there are still much room to improve for your build.
Not sure how much you're willing so spend but here is a build I knocked up that you could aim for:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), S'fstPrt-ResDam/Def+(3), Numna-Heal/EndRdx(3), Numna-Heal(5)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Heal-I(A), Heal-I(13), RgnTis-Regen+(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Taunt-I(17), Taunt-I(17), DarkWD-ToHitDeb/EndRdx(19)
Level 10: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 16: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 24: Boxing -- Empty(A)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 30: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Strength of Will -- ResDam-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
Level 1: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50)
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I tend to put the -rech IO from Dark Watcher's Despair into RttC, but that's entirely upto you, and I'd definitely suggest 2 taunt IOs as the taunt aura is fairly weak.
EDIT: Or you could go for this option, which gives slightly better typed defences, more damage bonuses, but more endurance heavy, and probably more expensive overall:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), S'fstPrt-ResDam/Def+(3), Numna-Heal/EndRdx(3), Numna-Heal(5)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Heal-I(A), Heal-I(13), RgnTis-Regen+(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Taunt-I(17), Taunt-I(17), DarkWD-ToHitDeb/EndRdx(19)
Level 10: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 16: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 24: Boxing -- Empty(A)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 28: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(39)
Level 30: Mind Over Body -- HO:Ribo(A), HO:Ribo(40)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
Level 1: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(50)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;744;1488;HEX;| |78DA65945953134110C767B31B965C242184842B2408842309E4CDA30A4B45ABB0C| |00A8858A5405CC24856D6904A82CA9B1F80177DF1C90FA27E137DF52EBF81C7DAC7| |24A4748BF46F67E63FDD3DDD3BAC3D5B0E0AF1FCB2D082D71CABD92C6F5AB543D93| |06F59ADE386E508530891E4B9F2B27C286B4D59B86B3B4EFDE8A96CB417D6A42365| |61F9D872CA571D6B5F36A32BB5AA6CC85AABD07E09968E8E9CC2AAB4EA76ED20448| |31BF641B505A3707B695F369A55BB1EA5F14AED89DDB4F76CC76E9DC4AED7ED4AE1| |4AA3D2B22BE535ABD9928D932424360BBF8F3E301AFC84AB8B1CA0283C09188F09C| |FBA8623E30EC1459D50BA12604218EB849E0DC66D82F02B77A0D358D7CBBA5ED6F9| |59F719FCE91CD7A34F52DCA0C21285FF02022F0B84374E397C852953C339D76B727| |67D9B0C4E3252145DE87FEB4168901127EF1ABE07B4E2972CB0080315C63EE11B68| |032AB1C04BF230F88A904C9360107A1A6281161AA0B849CE4F8748618EE40DFFA43| |DC3BF18BF09A37F182E212574C47708185501A311729462B729766B80DB181FDB88| |714907B98869AE6C9A2B9BB629BF04E417E72CB4F87B8A94F9C095809504AF88840| |B8FF080EB2195F15095B536E1DC23C621C3214C3E267861D788DA35720F9015995D| |C2E47DC636617A8751267C82738EA9BA8D2D010C5D641575C86C5C7D85E3290DE5B| |3E38C0C6382D0E3A76F8C224F7085E7B8C2735CE139AE708E2B9CE30A9BB06B4AED| |9AE25DD3ACCBB22ECBBA1CBBCAB32B03729A5139CD705F16620C6ECF02B7270ABA7| |9D5BF79D6E5599067413F080AEA4B2E64A8473FA0168BAA138B7CEB468DCE05833F| |6CCEEA7F3325A373B9844633B346E7FA763DBE88C013FD334B8FD7EC6C10224F917| |BBAA76668CA3C9BF208BE5BC52DC64D6A44EF994013A754AFE20BC259A837C176FE| |BE0DE880D84453C2FF0F5BF8B68D660787BBF866E1DB1E9A0A0EDD779DDDE1F378C| |80B682EA2B984260E4714A7A8340360026882684268FAD084D144D0C4D00CA3798D| |C6FD0B2BE2ED88| |-------------------------------------------------------------------|
http://www.scene-and-heard.com/cov/covsig.jpg
Definitely do your best to fit tough and weave into your build. They're really very useful
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
I'll go through every power, one by one, and give my thoughts.
First of all, I am going to assume from yoru sets that you have built for +hp. I don't know if that's especially wise, as you have ended up with a build that doesn't actually excel in any area.
1. HPT. If you were building for HP, *THIS* is where you should be putting heal enhances. In fact, this power simply must have it. The return is just too much to pass on. Ideally, it should have 2 resist, 2 heal.
1. Nimble Slash. 40% damage enhancement makes this attack pretty useless. Disorient bonus is highly dubious for value.
2. Power Slice. The Regen you have in there from Pounding Slugfest nets you less than 1 hp/s.
4. Mind Over Body. This is an awful lot of slot just to get 2.5% melee defence when basically you have no real defence to speak of.
6. Fast Healing. No heal slots? Fast Healing should have approximately 2 IOs worth of heals.
8. Rise to the Challenge. Too many endurance discounts. Take out one and you only lose 0.01/second. Take out two and you've lost a measly 0.05/second. This is the story for a number of other choices you've made. 1 endurance is enough - there is diminishing returns in the formula for endurance reduction.
10. Indomitable Will. See RTTC for why you have too many endurance reductions here.
12. Ablating Strike. A good set here. Why did you put this here but a confused mess into Power Slice/Nimble Slash? Also, six slots give you 2.5% resist which isn't a good investment. 5 should be enough.
14. Quick Recovery. Put 2 IOs worth of End. Mod here. The chance for end gives 1 per 10 seconds and another endurance modification would give you over double the returns, and be perfectly reliable too.
16. Typhoons Edge. A great set for Willpower. Max HP and Energy Defence.
18. Heightened Senses. The set bonuses are bad. LOTG gives a LOT better stuff in there. 5 slots is a lot to put here too. Lastly, you have put in a straight endurance reduction when you could have put in a shared IO (Def/Rech) and gotten some better returns.
20. Blinding Feint. If you aren't slotting your attacks for damage you shouldn't be taking them. Unless you intend them to be set mules. Which... none of these are.
22. Recall Friend. I'd probably use an Endurance Reduction as it costs 15 each time.
24. Teleport. Way overslotted.
26. Resurgance. You only need a rez on such a timer if you intend to use this current incarnation of the build which is extremely poor. You really shouldn't even come close to dying on a WP tank. Skip this once you sort out the build.
28. Taunt. A huge opportunity to put some of the best IOs in the whole game here for set bonuses. Otherwise, not bad for just 1 slot.
30. Vengeful Slice. Your search for max hp I think is once again the wrong direction.
32. Strength of Will. Endurance Reduction reduces it from 2.6 to 1.83. Big ????? here about what you are doing.
35. Sweeping Strike. The second good use of sets. Eradication is great for Willpower.
38. One Thousand Cuts. Why? Why do you just randomly assign sets? It's another PBAOE so you could be putting in Eradication, as an example, and instead you just do something totally different? Scirocco's Devish would be good for positional defence, but that isn't Willpower, so it's a wasted choice and another example where I suspect you are just randomly putting in sets anywhere for no real build goals.
41. Conserve Power. Not only one of the worst powers in the whole game but you have dedicated 3 slots to it. Get rid of this!
44. Physical Perfection. So you slot Endurance Mods into this but not Quick Recovery. You also put Healing into this but not Fast Recovery. Click the "Info" tab in Mid's and see why this is a terrible idea.
47. Energy Torrent. The sets for this type of attack aren't especially good for Willpower so choosing the one that gives 6.25% recharge is wise.
49. Laser beam Eyes. Underslotted with poor set bonuses.
I don't know why you chose 90% of your sets. You should look at what is important first, make sure what your powers do is actually what they will do, and then take sets to accomplish the objectives of your build without crippling it by making your actual powers useless.
Some tips:
Melee attacks can take Kinetic Combat. A very expensive set but just spectacular. HP and Smashing/Lethal defence.
PBAOE attacks can take Eradication. You used it at random. HP and Energy Defence.
You don't need every attack from your secondary. Especially not when you don't have the slots to make them useful. Pick and choose what you want and save choices for better things.
When i19 comes, make sure you 2 slot Health & Fast Healing with a good compliment of healing. Make sure you slot Stamina & Quick Recovery with a good compliment of endurance modification.
You do NOT need more than 1 endurance reducer in your toggles.
If you want to tank successfully you must choose Tough & Weave from the fighting pool and slot them appropriately. Without that you will find yourself reliant on your team supporting you. Can you tank? Sort of. But not without assistance.
You do NOT need more than 1 endurance reducer in your toggles. If you want to tank successfully you must choose Tough & Weave from the fighting pool and slot them appropriately. Without that you will find yourself reliant on your team supporting you. Can you tank? Sort of. But not without assistance. |
I do agree with the first part, but call BS on the mandatory Tough/Weave. They're nice, but not needed. Excuse me while at +1/3, +2/3, +1/4, +1/5 I know I can go grab a snack while my WP/DB is sitting in a spawn, come back and he's still alive and kicking, and can proceed to mulch through the spawn. Only reason I don't push it higher while solo, is right now I'm not slotted for damage(SO leveling only atm).
|
If you want to tank a TF for a team, without support (as I wrote earlier), then you'll want Tough and Weave to give you some buffer for bad times.
We just have different interpretations of what tanking is and where the bar is set. I don't really consider a +1/x5 spawn anything that requires a Tank at all. A scrapper can do that just fine. If you set the bar low then yes, you don't need much to reach it.
If you want to tank a TF for a team, without support (as I wrote earlier), then you'll want Tough and Weave to give you some buffer for bad times. |
Slot for Max HP, not resistance. My 2 cents.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
No, I am not asking you to make me a build. I simply want you to let me know what you think of the build I came up with. This is my first Willpower character, so I wanted to know if I was slotting him correctly.
I made him with the Issue 19 changes in mind, so there's no fitness. =P
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Stalwart Commander: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- ResDam(A)
Level 1: Nimble Slash -- B'Snap-Acc/Dmg(A), B'Snap-Dmg/EndRdx(3), B'Snap-Acc/Rchg(7), P'ngS'Fest-Stun%(33)
Level 2: Power Slice -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(3), B'ngBlow-Dmg/Rchg(5), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(43)
Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(11), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(29)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(9), ToHitDeb-I(9), EndRdx-I(21), EndRdx-I(29), EndRdx-I(37)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(11), EndRdx-I(25)
Level 12: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 14: Quick Recovery -- P'Shift-End%(A), EndMod-I(40)
Level 16: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(34), Erad-%Dam(34)
Level 18: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(19), S'dpty-EndRdx(19), S'dpty-Def(23), S'dpty-Def/EndRdx/Rchg(37)
Level 20: Blinding Feint -- Acc-I(A), Acc-I(21), EndRdx-I(23), RechRdx-I(46)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- Range-I(A), EndRdx-I(25), EndRdx-I(43)
Level 26: Resurgence -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(37)
Level 28: Taunt -- Taunt-I(A)
Level 30: Vengeful Slice -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(31), B'ngBlow-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(43), Mako-Dmg/EndRdx(46)
Level 32: Strength of Will -- EndRdx-I(A), ResDam-I(33), ResDam-I(33)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 38: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), Heal-I(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Laser Beam Eyes -- Volly-Acc/Dmg(A), Volly-Dmg/EndRdx(50), Volly-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonuses:
Bonesnap
(Nimble Slash)
- MezResist(Immobilize) 1.1%
- 14.06 HP (0.75%) HitPoints
Bruising Blow(Power Slice)
- 1% (0.017 End/sec) Recovery
- 14.06 HP (0.75%) HitPoints
Pounding Slugfest(Power Slice)
- 8% (0.626 HP/sec) Regeneration
Titanium Coating(Mind Over Body)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Crushing Impact(Ablating Strike)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Eradication(Typhoon's Edge)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
Serendipity(Heightened Senses)
- 4% (0.313 HP/sec) Regeneration
- 14.06 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Bruising Blow(Vengeful Slice)
- 1% (0.017 End/sec) Recovery
- 14.06 HP (0.75%) HitPoints
Mako's Bite(Vengeful Slice)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
Eradication(Sweeping Strike)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
Scirocco's Dervish(One Thousand Cuts)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
Positron's Blast(Energy Torrent)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Volley Fire(Laser Beam Eyes)
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
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