SS/Fire Build Critique


Blastblaze

 

Posted

Hey, would you guys take a look at this post I-19 Build and let me know what you think, please? Thanks.


Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

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Fireslam: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(37), GA-3defTpProc(39)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(43)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 12: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 14: Tough -- S'fstPrt-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(39)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(23)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(46)
Level 24: Temperature Protection -- S'fstPrt-ResKB(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Melt Armor -- EndRdx-I(A)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), RgnTis-Regen+(36)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)


 

Posted

Im working on one of these myself, im still in the beginning stages though. I noticed you took stealth, I think that power suppresses when you attack so Maneuvers might be a better choice. I have a lot of the same power choices but im trying to include a travel. I might have to rely on ninja run. Pretty sad when we are getting three new power choices lol. That Glad proc is something to strive for down the road, unless you have one already. I might take the regen tissue proc out of health and put a force feedback in footstomp or another slot in stamina. Anyone else have there I19 SS/FA builds we can look at?


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

This is just a few quick suggestions. I will get back to you in great depth later if you would like.
1. I personally like to have more slots in Rage but that’s just me
2. Combat jump is over slotted imo, its fine with just the initial slot, i would move at least one of them into FS for the feedback proc (it’s really that awesome)
3. I highly recommend trying to get villain patrons. If you are going to farm mu (fences and ball) > pyre and if you are going to do more normal gameplay soul (gloom and dark oblit) > pyre. That would also free up a few powers, you could then get grant invis and invis which means you could grab a couple more LotGs.

Now this is a question i have :P
Is there a new version of mids out or something because i see you have fitness as inherent powers.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
This is just a few quick suggestions. I will get back to you in great depth later if you would like.
1. I personally like to have more slots in Rage but that’s just me
2. Combat jump is over slotted imo, its fine with just the initial slot, i would move at least one of them into FS for the feedback proc (it’s really that awesome)
3. I highly recommend trying to get villain patrons. If you are going to farm mu (fences and ball) > pyre and if you are going to do more normal gameplay soul (gloom and dark oblit) > pyre. That would also free up a few powers, you could then get grant invis and invis which means you could grab a couple more LotGs.

Now this is a question i have :P
Is there a new version of mids out or something because i see you have fitness as inherent powers.

I agree with most of this, Do you have a build you can post Ultra? Pyre Mastery is still weaker then the ppp's even with fiery embrace?


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Fiery embrace now buffs all powers equally. It applies about 45% extra dmg as fire after your damage buffs.

But here, might be a bit of an end hog but your soft capped to s/l with stealth and manuvers and have 77.5% +rech from sets. Their is some alt slotting in a few of the powers that opts for better +rech rather than def.

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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Good to know about FE, they must of changed it when i was on hiatus 8-)


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.