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Posts
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I am now enjoying my Stone/Dark Brute all the more.
No longer do I have to stop every fight to wait for rest at level 4! -
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If you carefully read the enemy descriptors, they boil down to something like this:
"These Time Echoes seem to be using your memories of superpowered beings you've encountered. It appears they do not care whether the shape they take is friend or foe." -
Quote:The complaints are about how hard it is. When people spend all their time slotting purples and softcapping defense and overall making a 'god' character, they get really really pissy when a mission hands them their buttcheeks on a plate.Im sure for people who have been playing for the entire life of the game have planned every slot, have spreadsheets pasted to their posterior this is still easy on bad powersets.
For normal people its still hard as proven by go look at any BC in RWZ at the amount of complaints about the mission.
This mission was cake for me, and I'm not even some uber-slotted guy. I ran it on my Ill/Kin 'Troller, my Pistol/Kin 'Corr, and my Fire/Fire Brute earlier this morning with no issues, all set to +0/x8 with Bosses+AV's enabled.
Do not complain about difficulty when the entire purpose of these arcs is to be challenging and quite literally test your mettle. I bet I could take any powerset through this mission and, with the right approach, stomp both Holtz and the Honoree flat. -
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Welcome back to Virtue.
RP is scarce for some. Maybe it's just me, but I have trouble finding solid RP nowadays, so keep an eye out and holler if you find some. -
Quote:My Dark Melee/Dark Armor/Soul Mastery Brute disagrees with you. I purposely let those Rikti beef up in number JUST so I had fuel for Dark Regeneration, Dark Consumption, Soul Drain and Soul Transfer.Fun is not the game getting exponentially harder if you start to fail compared to it being easy if you complete it successfully the first time.
Infinite spawn anything is a bad mechanic for this type of mission.
My GOD it was glorious. -
Quote:I have a 50 SS/Elec. I also have a 50 SS/Fire.I did not lump together the game's myriad players with their diverse playstyles. I simply pointed out that *some* people try to get their characters from Level 1 to Level 50 in the shortest amount of time and that such people often do not understand the intricacies of playing such a character (unless they have played that AT with that specific primary/secondary power set before), they pose a potential danger to team mates, and generally do not have much emotional attachment to the character.
When I went to make a SS/Fire, I asked several level 50 friends to run tips and newsies and have me along. They graciously did so and, in turn, PL'ed my face off. I did this all while RPing with them, building my character's backstory. I only have... roughly 22 hours of solid playtime on him, but thanks to his powersets he's level 39 already and I have a pretty tight emotional investment in him. He can solo +1/x8 like a god, can kill entire spawns with ease (usually less than 10 seconds per bunch, depending on Fiery Embrace being available) and I also really enjoy his look and backstory.
So you CAN PL a toon and still love them. It's dependent on the person. Your assumptions do not apply to all.
I also asked that same group of friends to do the same thing to a Mind/Psi Dominator I named 'The Exec.' I've never played either set before, and again, I RPed Exec the whole time. In about 8 hours I learned where Mind/ sat on the Control table, and where /Psi's key powers were.
It's not hard to grasp the game, and while I have met my fair share of AE-farmed idiots I do not think your generalization is as broad as you believe it to be. -
Got it this morning after running an LGTF, getting 7 shards and crafting a Gr'ai Matter (lolbrain) last night. Group fell apart because... I fell asleep. D:
I ran a solo +1/x8 mission before I clocked in to work and got my last shard. Crafted my Cardiac. It's made my Dark/Dark/Soul so much more sustainable. I plan to craft my uncommon, then work on either Musculature or Spiritual. -
For the record, I jumped between Ms. Vanguard and the Honoree on my Dark/Dark/Soul and won. Granted, I did so and purposely died to get Soul Transfer. After laying down a mag-30 stun they were cake. The thing to remember is that Dark/Dark/Soul benefits from having more enemies, so those portals were just fuel for me.
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This thread needs to die. The Monkey Farm is dead.
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Quote:One of the biggest snark topics in the beta thread was how the announcement page was very misleading when it came to Alt Animations. And it was. And for that matter, still is.here is the thing. i would have liked moe flashy stuff too, but go to the i19 overview, now read what it says for the alternate animations. they told us exactly what we were getting. those of use who expected multiple emination points because another game did them, or getting magic wands or guns, were entirely flying on our own. hopefully we will get more, lots more, i still need to be able to have projectiles fly from my mouth, preferably for ancilliaries, but that is probably quite far in the future. we were told what we would get, and we got it.
here is the quote, in fact "Now players can customize the animation for some characters' powers. Shoot a Psychic Blast or even launch a Fire Breath from your character's hands. Hurl an attack from one or both hands. Select the animations and customize how a character fires off its powers at any Tailor."
is that description inaccurate? -
Quote:This was the general response in the beta forums.I know there's a bunch more stuff in this issue and I'm going to jump right on the Incarnate content with my 50 thugs/poison MM...but I just had to say it.
The new blaster alternate animations are just...boring.
And repetitive. I was expecting the sort of thing that they did for some of the melee sets. Where you actually had a different option for each power. But it seems like they made exactly 3 new animations. The single right hand extended, the double arm toss and the new Aim charge.
So far I've tried ice blast, lighting blast and fire blast. Am I wrong and are there more variety in the other sets? What the hell happened?
I was expecting at least SOME flashy new animations and at the very least some new power effects.
Now I'm not sad that I can lose the Zapp animation in the electric blast set. But I'm a bit sad that it shares the animation for lighting bolt.
I kept out of the I19 beta due to the fact that I was busy and also I was kind of caught up with X3:Terran Conflict. I figured I'd just be nicely surprised with some new flavor for my favorite blast sets...but these are downright boring. It's almost like a rush job and a letdown after Kinetic Melee and Dual Pistols.
Please tell me these are just the first set of new animations that are coming to blaster sets...
All in all the new power animations got a resounding 'meh.'
For some insight, Paragon let lead animator Christopher "Back Alley Brawler" Bruce go, and it really shows in this new batch of animations.
It freaking shows. -
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Quote:You need a different strategy or a few friends. I was able to solo it on my Pistol/Kin Corr.I didnt come for advice, I came here to make a statement that I thought the mission was bad, and what was the point of making a solo mission so difficult players reaction was in general to drop it.
Quote:Which I thought I said in the initial post but I actually didnt.
Redside population is not a problem on Virtue. What times do you play? -
Quote:Bring this up to the people who had the Alpha Slot held back in I18.I'm sure this is old news to a lot of people, but some people don't read up on the details of issues before they're released.
Maybe I'm alone here, but I HATE HATE HATE HATE HATE HATE HATE having to do missions to unlock content. It's probably the biggest complaint I have with the game. Capes, Auras, ITF, even Patron powers. It is so irritating to have to do a certain arc just to be able to go do some thing fun/interesting. I have like four level 50s who can't access capes just it's such a pain to unlock them.
I've been told it's a short arc, but I really don't care...Having to do it on every toon I want Incarnate access on would be so tedious. I didn't think it would be easy or quick to be able to become Incarnate, but having to do a story arc is just annoying. I don't expect to use the Incarnate system at all.
Also bring it up to them about 2 months ago. Thanks. -
When you came here for advice you got "try this" and said "no I dropped it."
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Honestly, just go save their costumes/powers and reroll. I guarantee with the new Fitness you'll be back at 4 in no time.
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IMO the Gaussian's set is wasted. Slot 3 Recharge IO's and move on. The Chance for Build Up is especially wasted; it will only have a chance to fire when you first activate Rage, not anytime during Rage's effect.
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This is the most painful thing I've ever read.
Your team leader was an absolute idiot, and probably an AE-farmed noob. Any experienced player will know that debuff powers are always helpful regardless of how effective they are on AV's. I'll bet he gets pissed off when Rad Emission characters put down their anchors on bosses. -
Make this man a Dev.
NOW. -
Quote:Sounds about right, for both the first and second parts.I haven't seen any MA farm spam outside Atlas Park.
I've seen very little MA farm spam period on servers other than Freedom.
I mean, blame MA farmers in one zone on one server for people not playing your arc if you like, but there's a much more obvious and logical reason they're ignoring it. -
Would you mind explaining how that works? Conventional wisdom also dictates that slotting a Heal IO has nothing at all to do with the recharge of a specific power.
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May I ask what exactly an Old Timer's Gathering is?
Do I qualify? Do I have to be old?
IGOR! GET ME THE AGE LASER! -
Quote:((Cyrsei, I'm constantly present here on the forums despite being rather quiet, but if you're willing to consider me I can get the prompts up every Wednesday at 7:30 AM PST, guaranteed!))((Hey another great entry MP! Always love reading your stuff. I was wondering if you or perhaps one of the other consistent posters would be willing to pick up posting the prompts for this month. I've got a lot on my plate IRL and need one less thing to worry about. If no one has time to do this I understand and I'll pick it up again in the new year. Thanks to all who attempt and post. Keep up the great work! ~K))
For just over four hours he'd been standing there. Standing atop the Grandville Radio Tower, one hand on one of the four giant spires that surrounded the scalding red beam that ripped into the clouds. He was, and always would be known by many titles. The Behemoth, the Overlord, the Prince of the Black Kingdom, and most interestingly 'Plague of the Six Winds.' Admittedly, he'd never quite figured out why man had given him that last one, but he enjoyed it's sinister, mysterious feel. Nalrok Ath'Zim, son of Zaerus, ruler of the Black Kingdom reached up quietly and adjusted his nethersteel mask. Somewhere below him, Recluse and his four Lieutenants were mulling and worrying over 'the coming storm.' He briefly wondered to himself if he could find humor in that; the weather forecasts that played throughout the Isles had mentioned a 'cold, icy storm' moving in from the West.
As he always had, he stood at an imposing ten feet tall. He looked quite traditional, given the way demons had been portrayed in the past: massively tall, large and sharp-looking horns that began at his hairline and curled backward into vicious spikes, glowing white eyes, scaled and reddish-black skin, enormous wings bearing holes that showed his age and lust for combat, clothing made of a rough and durable leather that was capped here and there by thick steel-like metals, accentuated by a belt that bore a shining horned skull on it's buckle. His deep burgundy hair whipped about him in the cold winds, and he took a moment to reach back and tuck it under the chains holding his shoulderplates up.
A snowflake fell. It twisted and pirouetted about in the high winds and Nalrok watched it intently. It itself was in turmoil, being tossed around by nature. He raised a gauntleted hand and idly lowered it only after the snowflake had landed on his metal-bound pointer finger. Raising the hand to his face, he waited patiently as the snowflake slowly melted. The coming season was one of great joy and celebration for mankind and it's allies, a time of giving and decoration. Everywhere he looked there were hints of the 'holiday season'; lights strung around buildings and stores, large and prickly pine trees adorned with tinsel, ribbons, and (in cases he thought to be quite bizarre) popcorn on a string. With a quick pinch and rub of his finger and thumb the moisture from the melted snowflake was gone. But, nature, as if sensing his dismissal of the icy speck, responded in kind with a sudden flurry of frigid snowflakes.
"Well then," he rumbled with a voice that spoke with wisdom and depth, "Let it snow if you must." And with that, he pitched forward off the side of the tower and exploded into billions of white, sinewy tendrils. The tendrils snaked down the tower with great speed, and quickly turned parallel to the earth and fired out over the horizon.
They appeared in Cap Au Diable, twisting and writhing into one semi-solid humanoid shape. In seconds, Nalrok had formed from them and was striding quietly up the cement ramp to Aeon City. He began to turn the pages of his mind, reading through the last five or six years with silent analysis. In the time he'd spent in the Isles, since returning this new and modern Earth, Nalrok had found a great many interests and a great many allies. 'Blackjack' Anderson, the young and rather ignorant human gang leader he'd met when he arrived flashed in his head. A grin creased his face. Leucothea, the strikingly beautiful crimson-haired stormweaver passed through his thoughts. She had run in to him in the Rikti War Zone, and in a stunning display of power had aided him in putting the War God Hro'Dtohz through a severe bout of injuries. Sharessa came to his thoughts, a small undead necromancer woman whom he'd had a brief, interesting 'fling' with, as it were. Immediately after came her would-be owner Solrac, a mutt of demons that he wished he could forget.
Alexander Schwertmann, he thought. Alexander Schwertmann was an officer in the Third Reich, and a figurehead in the research branch of the SS Paranormal Division. Schwertmann had taken one of Nalrok's six tomes in an attempt to imbue himself with the soul-draining power Nalrok himself possessed; the most impressive part--
A bullet ricocheted off of his left horn. He slowly turned left and locked eyes with an Arachnos Wolf Spider. The Spider began to run, only to fall to his knees and scream as his soul was ripped from his mouth. Nalrok caught the soul as if it were a butterfly and crushed it. Where was he agai-- oh yes.
The most impressive part was that Alexander had succeeded in granting himself Nalrok's ability. Nalrok himself was so impressed that he chose to infuse the officer with a portion of his own lifeforce. In two weeks time Schwertmann had singlehandedly committed numerous war crimes, and later joined Nalrok when the Third Reich fell. Years after, Schwertmann was ambushed by a group of hired hitmen and shot to death. With the aid of friends he'd made (and created pacts with) in Arachnos, Crey and numerous biotech companies, Nalrok was able o salvage Schwertmann's body, brain and soul. Rather than walking the world as human, Schwertmann was more cyborg than man and adopted the moniker 'Kybernetis Einheit.' It meant 'Cybernetic Unity,' he'd told Nalrok. Nalrok appreciated the name and to this day Schwertmann has aided him in battle and in planning.
His ominous presence in the streets of Cap Au did little to betray his true intentions of just going for a walk. People ran, villains backed up and aimed their various weapons and powers at him, but very few actually made a move. The Arbiter nodded to him once, and he nodded back. Several minutes of walking passed, and he found himself at the edge of Aeon City. Quietly, he surveyed the Black Market truck and it's many patrons. Snow lashed about him, and a gentle roll of thunder rippled across the sky.
He spread his wings and fell forward, flapping and propelling himself into the late afternoon's clouds, the memories of his past still churning about in his head.
As he broke through the ceiling of the storm, greeted by icy air and the dim light of the winter sun, Nalrok decided that perhaps the saying he'd heard from so many humans was accurate after all. The world was of experience, regardless of where and what you are. As that old saying went, life was not about destinations so much as it was about journeys. Despite his dreams of eventual planar conquest, of slaughter and pain, of worship and rule, there was much to be seen and felt in the world created by man. His desire to destroy all that was brought forth by humankind was indeed great; his desire to experience it all was equally so. He was making good progress on both the former and the latter, and was enjoying that. He folded his wings and let himself begin the long, high-speed journey back to the earth whereupon arriving he would flip just before landing and leave a nice impact crater wherever he came down. As the frozen clouds parted to allow his passing, he turned over the prospect of something(s) being under him when he landed.
He was eager to find out.