SS/Elec farmer on a budget


Acehilator

 

Posted

How is that build looking? First time in ages I tried doing an IO build. Avoiding PvP recipes/purples/expensive procs/Kinetic Combats. Post-I19 build, second slot in Brawl will go into Stamina.

Villain Plan by Mids' Villain Designer 1,81
http://www.cohplanner.com/

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Cyberzombie: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Smashing Haymaker - Damage/Endurance
  • (40) Smashing Haymaker - Accuracy/Damage
  • (46) Smashing Haymaker - Damage/Recharge
  • (48) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (7) Reactive Armor - Resistance
  • (48) Reactive Armor - Endurance
Level 2: Haymaker
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (13) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (23) Touch of Death - Chance of Damage(Negative)
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Knockout Blow
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
Level 10: Static Shield
  • (A) Resist Damage IO
Level 12: Boxing
  • (A) Endurance Reduction IO
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Weave
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 24: Lightning Field
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Energize
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Endurance/Recharge
  • (29) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (31) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - +Regeneration/+Recovery
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Foot Stomp
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 38: Maneuvers
  • (A) Defense Buff IO
Level 41: Electrifying Fences
  • (A) Detonation - Accuracy/Damage
  • (42) Detonation - Damage/Endurance
  • (42) Detonation - Damage/Recharge
  • (42) Detonation - Damage/Range
  • (43) Detonation - Accuracy/Damage/Endurance
  • (43) Detonation - Damage/Endurance/Range
Level 44: Ball Lightning
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
  • (46) Detonation - Damage/Endurance/Range
Level 47: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 49: Taunt
  • (A) Taunt Duration IO
------------
Level 1: Brawl
  • (A) Empty
  • (50) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run



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Global @Cyberzombie

 

Posted

I slotted the Gaussians for the 2,5% Def to all positions, will see if I can make better use of the slots.


Global @Cyberzombie