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Posts
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Joined
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July 10th? I knew there was a good reason for saving my points.
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Quote:Hell I too would consider thousands of people with more money than sense throwing said money away on a virtual product that contains 89% 'consumables', 10% -exclusive- costume pieces and 1% vanity flare a "major success".As I recall, the devs mentioned selling over half a million super packs at one point. I suspect that qualified the program as a major success.
I used to think I spent too much on this game, and then I heard about the folks who spend $100's of dollars per month on Paragon Points, it boggles the mind. -
Congrats all!
It's a shame I couldn't be there. -
Curse real life! Just about fully settled in at the new place, I -hope- to be able to make the next run... My luck, everyone will have Hard Way and Really Hard Way by the time I am back in full swing with CoH and no one will want/need to run it...
le sigh...
Anyways, congratulations to those who've mastered the Magisterium! -
Quote:Looking at that list, it wouldn't take much for the Avengers to break through the 20s.
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How will Power Boost effect Energize in /Energy Manipulation come i24?
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While watching that trailer one thing kept running through my mind, "That helmet is too damn big... and it looks ridiculous."
There were many things wrong with Stallone's Dredd, the outfit wasn't one of them. -
Quote:You'd specifically choose not to take both powers that with these changes would give your specific blaster a marginal improvement beyond their current performance...Again.. I have that choice.. but one blaster didnt improve.. yet if I make choices on another build THAT Blaster can improve greatly..
I see the same problem...
Certain choice.. huge advantage.. Other choices.. no advantage.....
I would like to see ALL choices gain at least SOME advantage...
Arbiter Hawk is giving you cake and saying you can eat it too, but you refuse because it's not the flavor you wanted...
...stubborn much?
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Quote:...But you -DO- have the choice... you can choose to improve that Electric/Electric Blaster or you can choose to leave him as is... and not see an improvement. The fault does not lie with Arbiter Hawk's design decision.This is where I have a problem.. Lets look at the changes to Stalkers....
These changes helped EVERY Stalker improve.. regardless of build or power choice...
I looked over my blasters today...
How did my Electric/Electric Blaster improve with todays news...
a) I didnt take a Snipe.. and I wont take one.. that doesnt improve him..
b) I dont have a tier 3 heavy hitting blast to equalize the range on.. and that is a weakness of Electric already..
c) I am NOT going to take Lightning Clap.. so I dont get a regen recovery boost..
So THIS blaster gets ZERO benefit from these changes..
but EVERY Stalker benefitted from the changes of the AT.. NOT the changes in powers.. changes in the AT..
Now conversely my Arch/Devices Blaster will get LOTS of improvement. He will drop GunDrone to add a Snipe because he has Targeting Drone, @ 21.9% to hit buff now and with one Kismet he will have a 1 second Snipe ALL THE TIME and will benefit GREATLY from the Snipe changes and the buff to Targeting Drone.. Not to mention that he has a crashless Nuke.. so he will get better..
Does that seem fair.. One blaster improves greatly simply because of build choices while one gets NO benefit because of build choices..
This is NOT the answer.. ALL Stalkers improved with the changes made to them.. But These Blaster changes are not changes to the AT.. so depending on my choices I can still suffer from the VERY SAME ISSUES that affect blasters now... This is NOT what the AT needs.. -
Quote:I totally understand what you're saying, but I just don't see how Tactics is an absolute 'must'. My name sake just happens to be Electric Blast and I have no intentions in Taking Leadership, after all I gotta leave room for that elusive and yet to be announced Sorcery power pool. So if I manage to find a suitable build for Mystic Fortune without leveraging Tactics I will be glad to send a mids build your way via PM.Sorry Mystic, I think you missed my main point. Availability of the IO or even choosing to take the powers is not the problem. It is the fact that you NEED to do all that in order to satisfy the requirements for the snipe that I find a problem. You see, adding snipe into a tight build is not a problem, but adding snipe, finding the slots to add to it, and THEN squeezing in Manuevers or Assault before taking Tactics. That is a HUGE effort to try and add Snipe into an attack chain. I suspect those sets with a solid attack chain already will just say screw it. Sets like my favorite Electric Blast are in for some frustration.
What I would rather see is a way to leverage the snipe in normal combat by choosing ONLY powers in the blast set (that last longer than 10 seconds). That is my issue with the snipe proposal. Better explained ?
P.S. No sarcasm intended, being honest and true. -
Quote:On my Blasters who would be building for Defense anyways, Yeah. You seem to think Kismets are out of reach at the moment... I just checked the AH, crafted they go for 20mil for lvl 30sSo then, you are looking forward to Kismet and Tactics in every build ?
That is what is going to happen.
Well, at least for the sets without a T3 blast, like Electric Blast
...and let's not forget converters... buy the much cheaper, less useful Kismet IOs and convert them into the +Tohit proc. Problem solved. -
Quote:Please no, the devs are getting carried away with the 'stacks' and 'charges' mechanics... It's refreshing that they came up with a more unique and thematic solution for the Snipe changes.Taking Stalkers as a model here, they could make the Snipes work off Defiance stacks.
Allow Blasters to fire off an un-interuptable Snipe if they have "X" number of stacks of defiance. "X" being determined however the devs feel is fair, but more than 3 would seem too much. Heck, make the damage of the snipe increase based on the number of stacks. So you could fire it with one stack, or wait till you have 5 and have a much larger blast. -
Quote:Oh crap, people are going to piss and moan (more than usual) about [The Fool] because it deals -tohit for 20 minutes...Now that I think about it, I've had tohit in the combat attribute monitor list on my main blaster for a while now. There are a lot of things in the game that debuff tohit. I'm not talking about the big, super noticeable ones like Circle of Thorns. Lots of little things that bounces tohit up and down by small amounts all the time. For example, New Dark Astoria is pretty much non-stop in small amounts, not enough to be all that noticeable in normal play, but with quick-snipes on the line it could be a really big deal.
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Okay, that is beyond badass!
Thank you again CR, and please thank baquitania for me, they did an exceptional piece! -
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Quote:Contrary to what some folks may believe, City of Heroes actually has levels 1 through 49.
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Mother nature is pissed off...
Quote:According to the National Center for Atmospheric Research, a giant cumulonimbus is a thunderstorm cloud that forms from a towering cumulus, which "resembles the head of a cauliflower."
Read the article here:
Amazing mushroom cloud over Beijing, China.
It's events like this that help remind us that although we may think very highly of our selves, we are incredibly insignificant compared to the 'force' that is nature. -
Unfortunately, I am still a little busy during the evening time for the next week or so while I finish moving stuff between houses. I should be free this Saturday if you are going to be running another MoMagi this weekend, Ion.