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Posts
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Hopefully, the helmets will be male and female.
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Willpower has better survivability than Invul, blooms much earlier, had better endurance performance, debuffs enemies, has a self rez, has no holes and doesn't obscure costumes.
All "at the cost of" having slightly less of a taunt duration in it's aura, which is merely 1/4th of a Tanker's aggro holding ability to begin with.
It's beyond 'flavour' to call that BS. It's very reasonable to expect Invul to do very very well against enemies with swords, much better than Willpower should and is currently doing.
I think you should get off what you're smoking if you think that a sword or swords would damage an invulnerable hero more than a hero with a lot of grit. Balance says it shouldn't. Common sense says it shouldn't.
People are every bit justified in calling shenanigans on this.
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I mentioned to Castle and posted in threads here that maybe the solution is to lower the aura taunt's duration to WP range and buff the other secondaries to compensate, however, his answer was that I would just laughing like mad when he was crucified by the rest of the playerbase.
Not that it matters anyway, Johnny. If they give you what you want for invul and Super Strength, you'll just look for something new to [censored] about. -
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While Jack seems to be under the belief that Tanks should have to team, as should Scrappers, Defenders, Khelds, and every other archetype, Posi feels that you should be able to solo or team. Your choice. I like Matt's belief system better.
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Just for interest: there is an article over at that other web site where Jack admits that forced teaming was a mistake. I think the leadership change has caused a similar shift in direction for both teams.
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Emmert likes to say one thing and do another way too much for me to believe it before I see it nowadays. He talks the talk but he doesn't walk the walk, which is quite enough for me to tell him which cliff to jump off of, from a player perspective. The Emmert people see in this thread is not the gameboy epiphany having liar that he eventually became. To be honest, if Emmert was worth still having around, Matt Miller wouldn't be lead developer for CoH.Make no mistake, (with the exception of the Jonny Butane Fan Club and friends) it wasn't the changes that bugged everyone, it was the tricksie and insincere nature of Emmert that did it. I would definitely thank him for bailing out on CoH, otherwise the game would be dead right now.
Two years after CO goes live (if ever), let us know how the 2-year paid beta is if you plan to give it a try, Jagged. All it took was "Jack Emmert, CEO of Cryptic Studios" to turn me off to the attempt. I'll stay here and either play this one until they close the doors or wait for CoH2 instead. It would take a direct PM from the Devs here or CO walking on water to change my mind at this point if that idiot is involved. -
I am going to stay with paying the monthly $15 fee instead of the $12 yearly subscription just to give this game more money to stay active. 5-6 Slots at I12 release plus the option to buy 18 wins. Can't wait to see this when beta opens.
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The f[WARNING EXPLICIT LYRICS]-over 15?
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Until they joined NCNC, I would have gone with this one. Since then, it looks like they have been able to come off of life support.
Thanks for your dedication to this game. -
Are we getting the ability to manipulate the height slider after creation as well?
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- Costume options for Roman/Greek looks
- More new content for Heroes and Villains
- New Primary for Tankers
- VEATs
- QoL features
I am really looking forward to I12. -
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Is this a Hero only feature?
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Yes, co-op on this would be nice. -
Jay, will we have access to the height scaler after character creation for each costume slot so that we can make transformative characters, much like the Hulk or Shazam? We could even romanize them if we need to for the height slider.
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HOLY CRAP.
Axe brutes! Plant controllers!
THERE HAD BETTER BE STORM CORRUPTORS.
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/Storm Corruptors... done.
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OMG, the devs hate Melee!!!!!
I'm just kidding, relax...
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I hope Willpower, the Mace fixes, Ice Melee fixes and Rage fix are examples of how much they hate us. I'll take all that type of hate I can get. -
Thanks for the XP changes, Posi. I think one of my SG-mates said it best: It feels like they've finally released the parking brake.
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If it gave out something like a -20% end reduction in addition to the rest, I bet the [censored] would stop.
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7) an apology for not being as awesome and cool as I am. I know it's technically not your fault, so I'll also require an apology from your parents too.
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I am so very sorry for not attaining the awesomeness that you have attained. I also apologize for my lack of coolness, as I know it doesn't approach yours.
My parents are not very computer savvy, so they are snail mailing their apologies to you. Expect it in 3 to 5 days.
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heheheheh
Johnny Butane would be so proud of your imitation him, LiquidX. -
Amazing. I think I may have to get a couple of mine done like this.
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MAJOR UBER EXTRA UPDATE!!!!!!!!
I just sent Castle a PM asking WHY he added damage to Repulsion Bomb. The buff seemed to come out of nowhere and it made no sense to me. I asked him where the reasoning came from, and he responded... Here is his unedited response, which he gave me permission to post:
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Well, the reasoning is simple:
Force Fields has a couple powers which are unpopular, repulsion bomb being one. Of those, Repulsion bomb was the easiest to address, since it already had a good list of options. I started by increasing the damage; which you guys are seeing now. I then changed KB to KD, and stripped Containment bonuses from it -- changes which haven't hit the Training Room yet.
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You heard it here first, Repulsion Bomb WILL BE KNOCKDOWN!!!!!!!
*does a happy dance*
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That right there just made a FF/* character for me. -
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Maybe we need a devil's advocate, or even just a troll that argues with us. Because right now, it's pretty much all of us saying "yup, it needs a'changin'."
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One of my current new projects is an Ice/Ice tanker. And I have never been accused of being shy...
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Shy, no. Balanced against other secondaries, especially in the high levels, no.
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It will be a bit before I can come to my own conclusions. I don't like to offer opinion until I have some experience to argue from.
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Juzam, my Ice/Ice is 39 and yes, Ice Melee could definitely use some work. -
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I didn't notice if anyone else posted on this yet but does THIS mean that we are not getting names freed up until 90 days after 8/5?
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See the post above yours.
They have to subscribe to be sure the names are saved. See Lighthouse's follow up ost. However, they could log in over the weekend and level to 6 to save the name - as posted above.
I doubt many people will know about the name policy reactivation yet, and take advantage of this, though.
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Thank you. -
I didn't notice if anyone else posted on this yet but does THIS mean that we are not getting names freed up until 90 days after 8/5?
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Ah, good. Get to work, Havok. Plenty of IO combo setups for you to work out.
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Bah. Lighthouse pokes his head in and I STILL get no closure on the proper pronunciation of "Talos."
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The video pronounces it right. I had to have Statesman (Jack) confirm it himself specifically for this vid.
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Crap. I've been saying it wrong the whole time?
Bah, I guess Mr. Ancient Civilizations major would know better than I
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Yeah, what would we do without people who know how Americans pronunced stuff in ancient times.
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Maybe try looking at this. -
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I used to get together with some friends once a week at a local Chili's to discuss our results/plans for the turn of Middle Earth Play by Mail wargame we were on. Imagine a couple guys in suits and ties, and a couple guys in T-shirts & shorts, all with briefcases sitting around eating chips, and discussing how best to assassinate the Witch-King of Angmar and mobilize troops to protect the southern flank of the Greenwood from the Dog Lords heavy cavalary.
I think we got the best looks when we pulled out the full size grid maps of middle earth and began putting pins and markers out to plot troop movements.
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I keep trying to burn my friends' laminated Middle Earth map for that but they keep thwarting me at every turn.They keep trying to drag me into it, but I just can't get into plotting what grid 2467 attacking 2674 in three moves does.
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2b) Travel Powers: In CoH, after lv 14, I can get to any part to any other part in 5 minutes max. My average travel time from mission to mission is about a minute. I spend more time in game doing my missions than walking between them which is why it the slow plodding pace of the new unnamed MMO came as a horrific shock where suddenly I'm walking for 10 minutes to do a 2 minute quest. Not a real efficient use of my time.
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I had this problem with World of Walking. There are many more problems with it than just this, but not getting an early travel power had to be the worst. -
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that's freakin genius
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Isn't it though. -
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I'm extremely disappointed that an image of Statesman would be used in such a way. I know that we designed City of Heroes to appeal to "children of all ages." My proudest accomplishment with the game is that many parents (including my brother) play with their children...sharing, I hope, the same joy for the comic book world that I've had ever since I was 8. I cannot express the shock that I felt seeing that a character created by Cryptic would be used in the same sentence as Columbine.
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This one is the link your looking for you, States. They can go [censored] themselves.