MunkiLord

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  1. Quote:
    Originally Posted by Panzerwaffen View Post
    This. Especially solo, scrappers and tanks are easy mode. I actually love it when I find something that really does present a challenge to my scrappers. The first time I was defeated by 2 Carnie Master Illusionists and a DRM after jumping into a x8 spawn on my Fire/Shield scrapper, I thought it was freakin' awesome.
    That literally just happened to me for the first time less than ten minutes ago. I was very excited because that meant I wasn't just gonna steam roll through every single mob.
  2. This thread fails. Bad.

    We're taking numbers without much context and guessing at what they mean. There are too many variables to make many(if any at all) reasonable conclusions.
  3. Quote:
    Originally Posted by Heraclea View Post
    I'm starting to think that buffs and debuffs ought to get their own equivalent of the GDN. The problem is that almost all the content seems to assume them, and everything takes five times too long in their absence, and some enemies are incredibly frustrating if not impossible. Dozens of encounters would require revision.

    But this is the flip side of the same issue I was trying to raise here. I obviously did a poor job communicating.

    While I have dutifully made those characters for the sake of the team, the power sets and builds don't really interest me. I played them, but they seem annoying or idle before you run into the next named boss, and it feels like they were powerlevelled regardless of how much they actually contribute in fact. They also sit at the bottom of the feed trough when set IOs are passed around.

    I prefer to be a participant rather than a spectator. My purely subjective impression is that the game is developing a bias against characters with an active play style. Recluse, Ghost Widow, Romulus, Reichsman, Lord Winter .... I see a pattern here. I'm probably going to be told I'm hallucinating here again.

    If your team won't let you use pets against Romulus, that is a bad team.

    If a player won't recruit a Scrapper to the STF because of Ghost Widow, that is a bad player.

    That simple.
  4. This is an absolutely fantastic idea. /signed infinity +1.

    One of the best ideas I've seen in a long long time.
  5. Quote:
    Originally Posted by je_saist View Post
    Sharker beat me to this.

    The idea itself is inherently flawed. It depends on an honest player base... and lets be honest... the market abusers / market farmers are not exactly into playing the game honestly. We've seen quite a few dishonest suggestions float across these forums on how players can make lots of influence at low levels.
    Like what? How is making a ton of influence at low levels dishonest or bad in anyway? You can say you've seen "dishonest" suggestions, but without citing anything the statement is pretty meaningless.

    Quote:
    If there was not a concern with players turning off exp and re-running task-forces like Synapse Task Force and Cap SF, as well as any new low-level TF in Going Rogue, on repeated basis, the idea might work. The temptation to limit my characters to 20 and just farm the heck out of Synapse for merits and get rolls of 10 per random roll would just be too much fun to get some of those low level procs..
    Why exactly is this a problem if that is what somebody wants to do?

    Quote:
    Positron has already intimated that they, the developers, are aware of the market supply problems: http://boards.cityofheroes.com/showp...&postcount=167

    They, the developers, also have some plans to address the market supply issues, but aren't ready to talk about those issues yet. My suspicion is that some of these answers will arrive with Going Rogue, and / or that the extensive Going Rogue test will be used to get some hard-numbers on how exactly these solutions work when presented to the player base.
    I don't see the problem with the OPs suggestion. After all, that is exactly what you can do with AE tickets right now. Is the AE ticket system bad? Because the basic suggestion is to make merits work like that.

    Though I still prefer being able to pick the level of the recipe when I roll. But that is probably because I can rack up merits a ton faster on my level 50s then I possibly could on a character permanently parked at levels 15-33.
  6. Quote:
    Originally Posted by Lemur Lad View Post
    Drops in that pool are determined by the level of the mob, not the level of the player. For good reason.

    Low level mobs are easy. E-A-S-Y Particularly when exemplared. With powers at +5 levels and now several set bonuses that do not go away regardless of your level, Exemplaring downward is nowhere near the challenge of fighting things near your level.

    There are enough rewards for exemplaring, there doesn't need to be one that would be so amazingly abusable as this one.
    This is exactly why I'm all for this idea. I could get all level 33 IOs for my fire/shield scrapper(except the purple sets) and farm level 30 content all day. I would love all the purples.
  7. Quote:
    Originally Posted by Rodion View Post
    It depends. If you want to maximize the time your defense debuff resistance is stacked, you want Active Defense to recharge as fast as possible. It makes a big difference, especially if you're only slotting recharge IOs (and not Membrance Exposure).
    Doh! I completely forgot about that. Don't know how either, I got the HOs in mine. Thanks for the correction.
  8. Active Defense only needs one slot for recharge. You're better off using that extra slot somewhere else.

    Edit: In fact, I suggest just using the one slot in Active Defense for end redux. You don't need any additional recharge for it to be perma.

    I also suggest using a Luck of the Gambler: Def/End/Rech instead of the Red Fortune: Defense. You get more HP that way.

    With my initial look it appears you are going to have endurance problems. Put the time in to get the four big accolades for the extra endurance and hit points. It's really worth it.

    Performance Shifter: chance for +end is a better option in Stamina then one of those End Mod IOs.

    Here is my fire/shield build I'm using on live currently. I realize you're a different primary but maybe you can get some slotting ideas from it. I don't use any Blessing of the Zypher, but I do have two purple sets in there(but of course you can skip those).

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  9. Quote:
    Originally Posted by Sloshed View Post
    In that case with shield charge (to minimize the loss of fury) and how the bonus from bruisers effects DoT damage but not the crit from scrappers. Wouldn't bruisers be a better overall choice for Fire/SD? What does scrapper offer over it?

    So DM is top single target, Elec is good AoE and Fire is about secondary in each. With the other scrapper/bruiser sets having various utility or effects added to them?

    Simple answer to Scrappers vs. Brutes: Scrappers don't rely on fury for their damage. Meaning a Scrapper will have a constant level of damage from the start of the fight to the end. Basically better burst damage. The longer a fight goes the better a brutes damage gets so in a long fight they pull ahead. I'm not sure the fury level brutes need to pull ahead of scrappers in damage.

    Each has it's advantages, whats best for you depends on your playstyle.

    Also, while DM is considered the best ST damage, Fire is not very far behind at all. I haven't checked the Rikti Pylon thread in a while, but I do know for a bit the record for best DPS actually belonged to a Fire/shield and not DM/shield. Not sure if that is still the case. I'm sure someone that knows more than me will correct me if I'm wrong.
  10. Quote:
    Originally Posted by je_saist View Post
    Nah, it's a lame attempt at flame baiting.
    No, not flame baiting. You are important enough for me to try to annoy. I mean it when I say "its just a fire tank." Meaning, nothing special.
  11. Quote:
    Originally Posted by Golden Girl View Post
    The CoH endgame system is optional - just like all the systems in the game - if it's not something you want to do, or have any interest in, then you can skip it.
    Agreed.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    The statement "all the curent endgame stuff in the game is team based" is also false. Slapping an arbitrary minimum team size requirement on something means absolutely nothing.

    There are FOUR actual team based events in this game that I'm aware of: LRSF, STF, Hamidon and Rikti Ship Raid. Everything else has been soloed by someone.
    The LRSF has been soloed. Don't know all the details, but I know it has been done.

    Quote:
    Originally Posted by Golden Girl View Post
    Well, things like the Mo badges and the Task force Commander accolade power might be kinda tricky to get solo
    Well the Master ITF can be done solo. I know the Task Force Commander can be done solo, my DM/SR has soloed them all(hell BillZ did them all in one day).

    But your point is valid, getting those things solo is tough.
  12. Quote:
    Originally Posted by Nethergoat View Post

    Hopefully the rest of your post operated on a higher level than your opener.
    You'll be disappointed to learn that it just got worse.
  13. Fire/Shield Scrapper. It's pure win.

    You can fantastic AoE damage with Fire Sword Circle and Shield Charge, plus you get top of the line single target damage. Seriously it is the best of both worlds. Plus you don't have to worry about the damn fury bar, so you high damage is a constant.

    Worst case, fire/sd is second best AoE(behind elec melee) and second best single target(behind Dark Melee). That is worst case. And the sets it falls behind in each category are really really really bad at the other category(DM bad AoE, Elec bad ST).
  14. If I was crafting an IO that I wanted to slot right then I would have no problem paying one million for common salvage. I understand I could wait three minutes and get it for a lot less, but when one million influence can be had by taking out a level 50 toon and sneezing with it I don't see the point in being patient.
  15. Quote:
    Originally Posted by je_saist View Post

    I have a max level fire/fire tank. Been max level since I7-ish or there-abouts. I'm quite used to being an aggro magnet, and have been complimented by various avatars throughout the years with keeping their tails out of trouble, even after they did stupid things... like accidentally target a mob in the next room and bring in a horde of new enemies before the current mob was taken care of. I've gotten quite used to being complimented as the best fire tank some have ever played with, and being referred to as the best fire tank on the server. I've also gotten quite used to be referred to as the bloody debt magnet.
    How do you know they pulled the extra mob by accident? Fighting one mob can be really boring.

    Also, being called the best fire tank isn't really that big an accomplishment. After all, it's just a fire tank.
  16. MunkiLord

    Dual Archtypes

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Leveling up a character remains one of the best ways to learn to actually play it, being handed free level 50s is not.
    True. But in all fairness, it really doesn't take much more than a couple hours to learn how to play any powerset combo well.
  17. Quote:
    Originally Posted by Shuriken_BladeX View Post
    I don't see how doing that would be over powered anyway? The attack itself misses most the time and even when it hits I probably slightly damages everyone near. Most people I know only use it for debt protection anyway
    People still notice debt?
  18. Quote:
    Originally Posted by NeverDark View Post
    Only in self-defense!
    We also do it for fun!
  19. Just checked out my DM/SR build, and since I use level 33 IOs entirely on this character it will be a pain in the *** to replace both sets of Botz. But I don't mind that much at all since my build will be significantly better with the changes.
  20. MunkiLord

    New melee set.

    Quote:
    Originally Posted by Silverado View Post
    Low animations probably means low DPA. I suspect it's gonna suck almost as much as Dual Pistols.
    I'm hoping you're wrong. But at this point I'm just speculating.
  21. MunkiLord

    DM/SR advice

    Quote:
    Originally Posted by Werner View Post
    Then we have scaling resistance. That's great and all, and it adds up, and it's saved my bacon. But Shield Defense has full time resistance. You don't have to wait to get badly hurt, so it's better for the sharp spikes of damage you tend to see in high end play, like AV soloing.
    To expand a little bit on this, in my experience scaling resist isn't very helpful against AVs anyways. The first hit takes a huge chunk of HP a lot of times against AVs and if they get you real quick a second time then the resist may not mean a thing when you only have 200 hit points left.
  22. Quote:
    Originally Posted by Dark_Respite View Post
    That was what *I* called my GOING ROGUE trailer... three months before the announcement of I-17's name. *holds her fingers up to her temples and chants* The videographer sees all and knows all.

    And now I gotta remake my INCARNATE video. *sigh*

    At least though this explains why the devs got irked with me when in my INCARNATE video, I initially had it labelled as "Issue 0: Incarnate". They told me to take the Issue thing off... but at the time, I didn't think to question why... it's coz we really WERE getting it as an issue!

    Michelle
    aka
    Samuraiko/Dark_Respite
    You are awesome.
  23. MunkiLord

    New melee set.

    Time for more baseless speculation/wishing.

    Siphon speed and power melee attacks(Fulcrum shift AoE type wold be awesome too). And maybe the Tier 9 is a Lightning Rod type PBAoE that has you expel your excess energy.

    Just some thoughts. I really really wanna get some details on this set.
  24. MunkiLord

    New melee set.

    This is the quote in the thread I linked to:

    Quote:
    Originally Posted by Mental_Giant View Post
    The video was strange. It almost looked like it was a ranged set. Think Ken & Ryu, creating balls of force to throw at enemies. Lots of hand waving. I thought it was going to be more punchy. It's still an awesome set, just not what I was expecting.

    The Incarnate system is supposed to be the most challenging content in the game and have commensurate rewards.
  25. MunkiLord

    New melee set.

    I'm extremely curious myself. It would be nice if it had a siphon speed type melee attack that you could double stack for lots of recharge.