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Posts
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Joined
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I definitely do. I mentioned in a thread about the new craftable temp powers that I now have as many temp powers as every other power category combined.
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They're great to add to my collection. There are enough now that, if I get all of the new craftable ones, I will have as many Temp powers as I have Primaries, Secondaries, Pools, Inherents, Accolades and Day Job powers combined. It's a sickness.
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Seeing this topic made me curious, so I checked my Account page last night. I found that it showed me being 2 months behind where I should have been for Veteran Reward time. I opened up a ticket with Support and they got back to me today saying that a fix is in the works, and will likely be in before my next reward, which is set for the 28th. I really hope that this is true, but I also know that customer support will often tell you what you want to hear to get you out of their hair. I suppose that I'll know in 2 weeks.
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Awful is subjective, but it certainly wasn't to my tastes. Others obviously differ on this.
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I'm not so sure about that. It was pretty darned clunky-looking. It was an exaggerated version of the arms-bent pose. The problem for me was that it didn't really seem to work with the other poses, and that it was just a rather clumsy pose in and of itself, that looked like it was too drastic for the amount of turning that you were doing.
Now if they had made it a more graceful roll to the left or right, that would have been great. -
It's one of those little round table-like things with a couple of semicircular notches cut out of the top that are supposed to be in the corridors on that map. They were there when we were testing Issue 10, but disappeared sometime after. It's been a long time since I did any missions on that Rikti map, so I don't know if it's a still broken thing or something that worked, got broken, got fixed, then got broken again.
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Quote:The maintenance window was scheduled until 9 AM Wednesday morning Eastern time. The patch notes went up on the forums at 12:42 PM. It would be nice for them to get the notes up on the main page by around 5 PM Eastern the day of the patch, so that people could read them from the updater link, but that didn't seem to happen this time.As I type this, the patch notes are still not up on the official website.
Additionally a rough calculation suggests, to me, that the patch notes went up on the forum about 12 hours after the maintenance finished. That is however rough math from someone who scraped through so I'm up for correction.
I am quite happy we actually get patch notes, in some form. However I find it a bit dissapointing that despite being told they will be available, both on the website and forums at time of maintenance, that they are given to us so long after the fact.
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All that said, I too am happy they're trying to nerf farms. I don't however see farms as an issue on the server I frequent. They haven't been since i15 and are becoming quite a lot less so as people simply get bored of them. -
Beer is living proof that God loves us and wants us to be happy. -Benjamin Franklin.
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Quote:You do have a point. I was just adding in a few that they did put in. I made a comment in another thread a little while back that they could at least use those assets that they have, particularly the bare bones of the Bank, Casino, and the University building, to make a lot of everyday buildings that one would find in a real city. Things like movie theater lobbies, restaurants, grocery stores and the like.Yeah. See, that's kind of my point: for two years now, instead of giving us new instance maps, the art department has focused heavily on one-time-use only special instance maps that only appear at the very end of the newer story arcs, and here and there throughout task forces.
But this doesn't change the fact that by its very design, people spend most of their time and do most of their leveling in story arcs that re-use the same 18 instance palettes. I'm pretty sure that they think that's the best return on their dollar. But part of how they used to keep the game fresh for us was to beef up even the regular missions, to the tune of at least a couple of new instance tilesets per year.
Look, here's why this is on my mind. During the last re-activation weekend, I was at a party with the guy who first dragged me into City of Heroes back in 2005. There turned out to be another guy there who'd played the game heavily back then, who overheard when I asked if they'd been back at all for this reactivation weekend. And they both gave the same answers:
"I logged in for the last re-activation weekend. 5 minutes in, I saw the same (expletive deleted) warehouse, and logged back out." "Yeah, that was my reaction, too. I never want to see that warehouse again."
I'm still playing. But frankly, I do know how they feel.
One other that I forgot, and that is criminally underused, as far as heroes go, is Prison interior, and even Prison yard. There are a bunch of superhero stories, particularly Batman stories, where the hero has to go put down a prison riot or prevent an escape or something similar, but we only get an inkling of that in Brickstown, and it's just a few inmates milling about out there.
As far as seeing the same things goes, it's the same for every MMO, really. If I start a new character in <insert any other MMO name here> I will see mostly the exact same scenery that I did with the last character. That doesn't absolve the developers from ever making any new tilesets for us, of course, it's just a realistic look at the general problem with this whole game genre. -
Technically, Issue 2 had Reactor interior.
Issue 6 definitely had Bank and Casino.
Issue 9 had University building, even though it's only used once.
Issue 12 had Midnighter Club, also used only once.
Those are the only other ones that are completely new, or significantly different from existing bits. -
Not entirely true. You can get an ambush there up until level 10, I believe the cap is. This was on a low-level character, with a couple of Hellions popping up and coming right for me. It was at least a few years back, though.
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I've had an ambush hit me inside City Hall once. It may have been a bug, but I suspect that they spawned inside the big room.
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Well, I could now go in that category of wireless users. This is my first post on my new WiPoP connection. This is through an ISP, though, so it's a little more stable than cellular wireless plans.
For everyone out there that's still playing on dial-up, my sympathies are with you. -
Every Carnie, including the Minions, has a 20% Psi resist. The AVs have more than that. 20% isn't terrible, though. Human Nemesis soldiers and Fake Nemeses have no resists to Psi. The reason that Praetorians seem so bad is that you mostly face robots in that early arc, and all true robots have 50% resists to Psi, on account of not having a mind to attack. Bobcat's group doesn't resist Psi at all. Shadowhunter's Wolves resist everything, Smashing and Lethal being the heaviest.
That robot Psi resist is the key to why it is so tough on a Psi user in the late game. I can only guess as to the motivation for there being so many robots in the late game, but I suspect that it was to help with suspension of disbelief. You have grown in power so much that simple human foes just wouldn't feel like they should be able to stand up against you, so they threw in a lot of robots to make the mobs look like a more credible threat. -
Comcast recently installed cable here, but is only offering television over it. At this rate, we might get cable internet in 20 years.
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Quote:I call that figure 8 room "The Earth's Intestines."It's like the stealth change to the Numina TF where Jurassik no longer appears in the layer cake room after going through the trickiest blue cavern trail (which includes the 3D figure eight room with the hard-to-see elevated entranceway), but instead he appears in the nice, wide brown sandy floor cavern with a simple large boss cavern at the end.
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Quote:This is a bit of an exaggeration, or perhaps due to latency from your rather large distance from the servers. I can solo, and reasonably duo on a level 50, and probably won't disconnect on up to a four person team. Larger teams, especially in higher levels, where there are more AoEs being thrown around are right out at ~48K actual connection speed. I've just recently done a bunch of rapid-fire missions on a three member pick up group in the Hollows, just to see what it was like, and had no problems. Nobody was set to higher than basic virtual team size, since we were fighting at level 7, with two of us exemplared down and having powers up to level 12.56K internet connection will go into red netgraph as soon as you get more than a couple of powers, or when you join a team.
I wouldn't recommend this game to anyone on dial-up, but it is playable, so long as you avoid larger teams, and a lot of other really fun things. -
The lion's share of a new issue download is usually art and sound assets. I'd imagine that Ultra Mode means a good deal more LoD assets. That could possibly double the size of some of the largest pigg files.
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If you mean getting patch notes up earlier, then not really. It's been a standard complaint forever that patch notes often take several hours to go up on the website after the patch goes live.
If you're talking about length of time between patches, then I do believe that this is the longest break, at just shy of 3 months, since the game started. That's not so much a communication issue, though. -
Quote:I get that, but it still doesn't help you do a cross-server trade. However, knowing your wife's penchant for gathering stuff from her posts, your bases on all of those servers are probably pretty well-stocked already.Actually we have bases on 3 servers,even thoe we only play on Virtue. And on those 3 servers we have fully pimped bases on both blue and redside.
When they did those free prestige give aways, we made alot of throw away characters just to play around and make bases...
I did the same thing with the prestige giveaway. I made a hero base on every server that my SG didn't have a presence on, so that we would be able to expand out to other servers and have a base with teleporters to every zone. The biggest barrier to entry for playing on a new server was not having a base with all of the porters. Now we have that, and can coalition a bunch of smaller groups to it to use the porters, so they won't ever have to deal with setting up any teleporters in their bases. -
Do you play on more than one server? Your own base won't do you any good when you get a drop that you want on a character on Virtue, but you get it on a character on Freedom. This will save a lot of hassle in that kind of situation.
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Quote:The thing of it is that NCSoft stopped reporting subscription numbers for all of its games at the end of 2008. They were also the last of the major MMO publishers to do so. The investors have plenty of financial information about NCSoft's games from their quarterly reports to make an informed decision.Yes, shareholders would be interested in sub numbers. A game relies on the subs. Any savvy investor is going to look at the main areas of an MMO. If people don't sub then the game will perish. CoX is a small portion of NC Soft but shutting down a game would always cause concern; it'd be silly to ignore this. Anyway, this is for investors.
In my 2 years, the last 5+ months have had the lowest number of players I have ever seen (in my general observations). The game may not be dead at this point but you would have to be silly if it did not concern you. I like this game and want it to strive but if the numbers decrease then there could be trouble. GR might be pivotal in this game's existence.
As far as server populations go, I agree that they appear down from what they were a year ago, but they actually have seemed to be inching upward in the past couple of months, but my observations are far from definitive. -
Quote:This level of histrionics is completely warranted. <nods>On the other hand, some are just going to think you are the jerk with money.
I don't see you saying anything about the bad economy or how some of us are suffering because of it.
I see you comparing giving away $300-400 to one month of free play time.
That's garbage and you know it. The two do not equate.
I'd tell you where you can take your "I have money so if you don't you're just a crybaby" attitude if the forum rules didn't say I couldn't. Believe me I would Mr Arrogant.
I have it rough right now but I have always been good with my money. I don't have any credit cards. I am in debt to no one. The only thing I ever bought with a loan was a computer that I already had money set aside for so that I could get credit to buy a house. I had a mortgage. I don't have one any more. I live within my means. I do what I have to do to get by.
I can see how $15 makes a big difference to some people in these hard economic times.
If you can't have compassion for those that aren't as luck as you, I really wish the table turn and show you what it is like on the other end of the stick and then you might have a different perspective, but I'm sensing it would just probably make you more of a jerk.
I paid $50 for City of Heroes. I paid for a pre-release version of City of Villains. I don't know when I'm going to have the money to get GR. And you're tossing around $'s like the mean nothing.
Those $15 might mean nothing to you. (And I throw some money at the DEVs for booster packs when I can). But that $15 could very well the equivalent of $15,000-30,000 to you - aka so much money that it's a difference between paying rent, eating, putting gas in a car, or paying for utility bills.
But like I said in MY EARLIER POST in regards to this, if they want the free month, they can wait to buy it and train up in some patience along the way.
Those that have the loot to show-boat and act L337 because they have the extra buck can feel free.
You've made my decision for me. Regardless if I save up the money early to get the pre-release version of the game..I'll wait for the version with game time. I'm tight on cash and I don't have money to throw around. That $15 would really help me out. The DEVs can thank you for not getting that extra $15, oh arrogant one with $ and attitude to throw around at the less fortunate.
I don't have much patience from arrogant people with money, they are the ones that ruined the world economy for those of us that are suffering because of it ...and some of them...could care less about the economic state that some of us are in.
You must play villains primarily, because you certainly are no hero with the kind of attitude you are expressing.
I'm seriously tempted to double the freaking stakes and say that I'm not going to play with any teams on the live servers with anyone that has DP or Demon Summoning before GR is released. I may very well refrain from doing so just because of this jerks post.
Some of us are really suffering out here. It isn't a joke!
The person that you quoted may have been wrong in a matter of scale when talking about video cards, but you frothing at the mouth with colored text, bolding, font size enlargement, and highlights, making strawmen out of his statements, and generally throwing a tantrum where you threaten not to team with people who make the trade off of a free month for a premium that allows them to play with the sets earlier, all the while ascribing motives to them that require you to bend their text completely beyond recognition makes that look tame by comparison. I understand that you want to convince yourself that your decision to pass on the early powersets premium for the later premium of a free month is some kind of morally righteous crusade, but the motives that you ascribe to the post that you quoted just aren't there in the original context, no matter how much you try to tease them out. -
Since it's four months out, you could put in 33 cents per day and still have enough for one copy of the Complete Collection.