No patch note since 12/09 ?


Golden Girl

 

Posted

There was a time NC communicated better...


 

Posted


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Spinomania View Post
There was a time NC communicated better...
There hasn't been anything really needing patch notes since that time. That is, up until the addition of Dual Pistols and some of the fixes which accompanied the set. And you can look in the Dual Pistols Open Beta Chatter folder to see all of them.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
There hasn't been anything really needing patch notes since that time. That is, up until the addition of Dual Pistols and some of the fixes which accompanied the set. And you can look in the Dual Pistols Open Beta Chatter folder to see all of them.
There are a handful of other changes as well. Plus, letting people who don't frequent Test (or the forums in general) know what's up is always a good thing. With that said, they're usually a bit slow on the patch notes... so they'll be up eventually.


 

Posted

There have been patch notes for test, when test has been patched. If people are too lazy to go look for them, thats not the Devs fault.
Live has not changed until today, thus not warranting patch notes, afaik.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
There have been patch notes for test, when test has been patched. If people are too lazy to go look for them, thats not the Devs fault.
Live has not changed until today, thus not warranting patch notes, afaik.
Live was patched today, should've been some patch notes for that.
I suspect they might wait until we can preorder GR? dunno.


 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
Live was patched today, should've been some patch notes for that.
I suspect they might wait until we can preorder GR? dunno.
Quote:
Originally Posted by Techbot Alpha View Post
Live has not changed until today
People will actaully read what I write, someday...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Spinomania View Post
There was a time NC communicated better...
If you mean getting patch notes up earlier, then not really. It's been a standard complaint forever that patch notes often take several hours to go up on the website after the patch goes live.

If you're talking about length of time between patches, then I do believe that this is the longest break, at just shy of 3 months, since the game started. That's not so much a communication issue, though.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
If you're talking about length of time between patches, then I do believe that this is the longest break, at just shy of 3 months, since the game started. That's not so much a communication issue, though.
In an ideal world, you shouldn't need patches between issue releases; patches usually mean bug fixes and power rebalancing. A long streak with no patches means the game is working "mostly right", and you only get them to add new features.

Note the "ideal world" part.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Hey, look what I did!

And all it took was me copying and pasting a post from the Dual Pistols Open Beta forum.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Spinomania View Post
There was a time NC communicated better...

Really? You could have fooled me. Communication has always been spotty, patch notes have frequently been late. This is nothing new.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Leandro View Post
I saw. I was going to give you a cookie, but since you like birds better, I ate it.
Better hope that Ulli doesn't notice your cookie breath....


@Roderick

 

Posted

Here you go

Quote:
New Power Set: Dual Pistols

We are pleased to introduce the first of the highly anticipated Going Rogue initiatives, Dual Pistols. Players who prepurchase the Going Rogue expansion will gain access to Dual Pistols with this release.

The set is a primary power choice for Blasters and Corruptors and a secondary choice for Defenders. Dual Pistols is also the power set of choice for the Going Rogue signature character Maelstrom.

What differentiates Dual Pistols from the Assault Rifle power set is the ability to modify every attack's secondary damage and the effect that has on your target. 70% of damage dealt by most attacks is lethal, the other 30% is modifiable from pure damage to cold, toxic, or fire. This versatility comes at the cost of slightly weaker secondary effects when compared to other power sets. In short, Dual Pistols is a set that can adapt to most situations by bringing a wide variety of debuffs and damage types.

The Dual Pistols Power Set is comprised of the following powers:
  • Pistols
  • Dual Wield
  • Empty Clips
  • Swap Ammo
  • Bullet Rain
  • Suppressive Fire
  • Executioner's Shot
  • Piercing Rounds
  • Hail of Bullets
COMBINED

Mission Architect
  • Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced.
Powers

General
  • Fixed a bug that caused some Hold powers to trigger Disorient animations on the target, allowing the target to walk around while held. Fix includes Char, Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch
  • Fixed animation used by Nemesis Staff and Blackwand in Shield Combat mode
  • Fixed minor sound issue with jumping while using the Ninja Run power.
  • Fixed an issue with Walk where Increase Slow IO set bonuses were affecting walking speed
  • Invulnerability (all ATs) - Invincibility: restored some missing/incorrect FX
  • Mystic Fortune: The buffs granted by this power should no longer allow stacking under any circumstances.
  • Fixed an issue that caused windup animations (like Snipe powers) to loop while flying.
  • Fixed animation issue with resting while in Shield Combat mode while Ninja Run is active
  • Fixed issue that caused some falling animations to loop when in Shield Combat mode
  • Fixed jittering flight/hover animations with Shield mode
  • Natural Super Booster pack costume change emotes should now play if in a weapon combat mode.
  • Redcaps should no longer spontaneously play their spawn animations when hit with powers such as Chain Induction.
  • Walk and Ninja Run animations now properly interruptible by sliding animations.
  • Coralax Minion Costume should now be compatible with Ninja Run.
Power Customization
  • Invulnerability sets - updated FX for Invincibility
  • Custom Color Palette was not defined for Martial Arts - Eagle's Claw
  • Fixed an issue with Custom Animations for Super Strength and Martial Arts that would prevent them from playing while in Shield Combat mode.
Invention
  • Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.
Badges
  • Bug fix for Early Bird badge status getting lost from some players.
Stores
  • The Vanguard Katana can now be purchased for use with the Dual Blades and Broadsword power sets.
  • The Vanguard Broadsword can now be purchased for use with the Dual Blades power set.
    • The Vanguard Dual Blades can now be purchased for use with the Broadsword power set.
CITY OF HEROES

Powers

Peacebringers/Warshades
  • Animated body parts on Kheldian Novas should no longer disappear when using SuppressCloseFX
Tasks
  • Manticore Task Force: Fixed a bug that sometimes caused level 40 Paragon Protector Elites to spawn, even though the TF caps at level 35.
CITY OF VILLAINS

Powers

Arachnos Soldiers
  • Fixed some minor animation issues with Crab Spider backpacks/arms when walking or swimming.
EDIT: Should we shed a tear for all those poor Bruisers, Assault Bots, Onis and Commandos who will now be out of work?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Here you go


EDIT: Should we shed a tear for all those poor Bruisers, Assault Bots, Onis and Commandos who will now be out of work?
No, I"ll still send them out to die for my sake on my MMs.


In the Arena of Logic, I fight unarmed.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
There have been patch notes for test, when test has been patched. If people are too lazy to go look for them, thats not the Devs fault.
Live has not changed until today, thus not warranting patch notes, afaik.
Way to act superior but I will tell you a secret: Not everyone uses test. Shocking I know but true. I do not use the test server (will let you superior poens do the bug testing) and have no reason to visit that section of the forms. So before you call people names why don't you stop and think before posting.

Is a value question and patch notes would show up in an easy to find part of the forum; personally I would like to see the breakdown of dual pistols but guess i need to wait until i get in game.


Valaraine: Master Archer & Electricity Whiz.
(Archer - lvl 50, swordswoman - lvl 50, Elec zapper - lvl 35, Ice/DB tank - lvl 50, Arch/En - lvl 26, Lvl 33 Blade wielder, trick archer - lvl 34, flame tank - lvl 30, rad specialist - lvl 44.)
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