Ms. Mesmer

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  1. Quote:
    Originally Posted by Shadow State View Post
    If you go by UberGuy's post over here, it seems that Mobs using the GM/Invasion code can have their underlying level scale now.
    Yeah, I noticed that about three weeks before he did. It's still just one mob in one mission, but it's a promising start. Let's just say that level-less mobs, and the issues that they currently have, are pet concerns of mine.
  2. Only if they redesign something about those mobs. Invading Rikti have base level 30 HP, except for the Heavies and UXBs, which have base level 50 HP. You do as much damage to them as you would to a -1 mob of the same rank, in a numerical sense. If you are level 5, that could be around 20 damage, which is great for something that has level 5 HP, but not so good for something with level 30 HP.

    Either one or the other of two following changes would need to be made to invasion coding. They would either have to come up with a way for you to do the same percentage of the mobs' HP as you would to something of the same rank at your level, or they'd have to come up with let's say 5 different sets of invasion mobs, set to roughly levels 5, 15, 25, 35 and 45, and put whichever is most appropriate for for the midrange of each zone there.

    Without this, low level characters, and I mean specifically those below their 20s, just face enemies that are frustrating to fight, and increasingly-so the lower the level gets. To see this in action, try and take out a single invading Rikti Minion solo on a level 5 character. It is an uphill battle from the start, and you are most likely to end up with no endurance and an enemy with about half of their HP left. The GM/Invasion coding is not the miracle solution that some people think as it stands right now.
  3. Quote:
    Originally Posted by Bramphousian View Post
    Is it? I thought it had something to do with which neighbourhood of the zone.

    Last night, I Was running around Talos on my level 21 scrapper. I had forgotten how they spawned, and thought it was player-level. In the yellow areas, I was getting level 20-22 spawns. When I opened a few in the red areas, I was getting level 27 every time.

    It was the same in Peregrine. By the docks, I was getting 42-ish spawns. Nearer to Portal Court, they were 49 and 50.
    That's probably true. Some neighborhoods do have a good 5 or so level spread in what can spawn there.
  4. For what it's worth, I've never had a bifurcation move. I've aggroed them and broken line of sight, and they never gave chase.
  5. I realized after my last post that I do have level 50s who haven't done this arc on Test. I then decided to go there to try a few of them at fighting him. I saw no significant resistance to energy on the Sonic/Energy Blaster there, and she finished him off on an Enrage high in very short order without bothering with the bifurcations.

    I then ran it on my Mind/Kin Controller, and it's just as easy to hold him. I went after the clones on her, because her damage output is kind of low, even at the damage cap. He went into the lava himself while I cleaned out the 2 bifurcations that he had spawned between first aggro and me actually finding that first bifurcation. I wasn't anbout to toy with him while he extricated himself, so I finished him off there. This one was at a significant handicap compared to how her live counterpart did it, since, in the time since that copy was made, I had completely revamped her build, reclaiming perma-Hasten after 5 years without it. The attack chain was like wading through molasses, but she got it done. I also have a copy of my Tanker from live to try out, and a few sets that I'm less familiar with, the benefits of previous issues' level bumps. It should prove interesting.
  6. Her Crystalize power also stacks up to 8 times, each with a -5% Defense on it.

    I have to say that she was actually much easier on a level 20 Inv/SS than she was on a level 50 Inv/SS. I'm guessing that this has to do with how Elite Boss HP scale with level, or perhaps how her attacks scale up in damage.
  7. I destroyed him on my Sonic/Energy Blaster before this change, but something else may have changed with the new rules. I never had a problem with him with just my standard inspiration load that I take to EB fights to get them done with quickly, on any character before this change, but I'm not going to comment on what it's like now, since I don't have any characters that are 50 and haven't done it on live. I had to go through him when I was testing SOed builds during Beta to find what would have a problem with the Honoree. The FF/Psi Defender and Emp/Psi Defender handled him just fine while failing to beat Honoree below 1/2 of his HP because of a combination of no debuffs, low damage scalar, damage that he was natively 50% resistant to, and a fairly poor DPS attack chain. Trapdoor never even registered as more than a minor speedbump to me then on any of those builds.
  8. The present spawns are random within the range of the zone. That same 40 in PI has just as good of a chance of having +10s pop out from their own presents.
  9. Quote:
    Originally Posted by Zombie Man View Post
    I just tested.

    It seems my level 6 and 10 toons only got the BNY mission.

    Toons 21 and up got the choice between BNY and LW.

    So, I'm guessing that you don't get the mission until you're level 15 or 20.

    Also, make sure you're on the US Test Server. It's not on the Beta Server. Not sure about the EU Test Server.
    It's 20.
  10. I got this once during Going Rogue Beta. It's definitely something embedded in CoH. Like Leandro and Fuzzy Kitten, I've never been able to make it appear on command.
  11. I actually liked the new Villain arc a little more.
    Spoilers below:















    The last mission is actually a bit tedious, but the Souvenir very cleverly saved the story, in my opinion. I liked the idea of being the end-of-the-TF AV for a group of heroes to fight.
  12. Quote:
    Originally Posted by Djeannie View Post
    EDIT: I'd love to see a L20 go against her....she'll **** them to death. Poorly slotted defense or poorly slotted attacks or meh slotting to both = very dead.
    I just took a level 20 Inv/SS up against her during the Dev test session. This Tanker had level 20 DOs in all slots. I used 8 small red inspirations and no temp or vet powers. I soloed her just fine. I did die the first time, but then I remembered that I had Hasten to help out with her slows for the second run.
  13. Incarnate Shards will not drop from anything below level 50, even if you are a level 50 who is exemped fighting even-level or higher.
  14. There is a set of sounds, and they're shared by any flying metal thingies. Sky Raider and Mastermind FFGs and Zenith Hoverbots/Steel Valkyries also do it.
  15. My account was flagged for this, too. If they did take it over, they left no evidence of it that I can find. No keyloggers turned up in a scan, and absolutely nobody else has my passwords, not even anyone in my family. I changed my passwords for my master account and City of Heroes account as a precaution, but I really wonder if anything actually happened.
  16. I just ran it on my level 25 copy of my Claws/WP Scrapper and managed to take her down without dying. I used some insps and hit and ran. Staying in melee with her is a bad idea. I can't muster up a lot of outrage over this since AT neutering effects like purple triangles have been in this game since Issue 1.

    I wanted to try it out on an even lower level character, but it wasn't available to my level 14, much to my surprise. If the copy tool is working, I'll try on something between 15 and 20, and maybe something between 20 and 24. My initial assumption is that it's a level 20+ option only.

    Edit: I tried it on a level 17, and it wasn't available, then on a 22 it was. That pretty much confirms level 20+ for the new mission. Looks like my lowbies can sit this event out, since I had all of the old stuff, save for Lord Winter's realm, on them all.
  17. Quote:
    Originally Posted by Djeannie View Post
    Bug? You knocked Lady Winter from their feet with your Air Superiority attack! yet she did not fall down same with stunning her. I take it she has some sort of status protection running. Squishies are going to hate her unless they can just snipe her from range and not close at all.
    It always says that when powers with status effects (or knock effects) hit, whether or not it's enough to overwhelm protection. She has normal EB rank protections plus purple triangles, so I assume she can spawn as an AV with proper difficulty settings/team size.
  18. Very interesting. The level on the EB is hidden, like a GM or invasion mob, but she appears to spawn at the player's level, unlike those mobs, based on the hit points she has. The mission has the same reward choice table as the Baby New Year mission, which is fantastic, since it gives us some variety. Plus this is an all new winterized instance map.

    New badge for her is Cold as Ice. Nothing new in the Candy Keeper's list that I see. The badge for logging in is Festive, which was also last year's badge.
  19. New Earth has been stated to be "slightly larger" than our Earth. Slightly larger implies 110-125% to me. Four times is not slightly by any stretch.
  20. Quote:
    Originally Posted by BlueBattler View Post
    Not really.

    Alien invasion or super villain running amuck, Superman and Batman don't kill. "Conventional" super heroes wouldn't be shown killing.

    And it's not like Statesman is an active member of the US Government.

    Now Emperor Cole on the other hand...
    This actually illustrates a level of hypocrisy that you often find with comic book "no-kill" policies. They are nearly always inherently species-ist.

    The X-Men, in general, have a no-kill policy, though Wolverine is allowed to kill (mostly in solo adventures) and the policy is being bent beyond recognition in the current X-Force series. However, that no-kill policy seems to extend only to those of human origin and aliens who are very humanlike in appearance. The X-Men, not just Wolverine, have killed a great number of Brood and Sidrians, very non-human alien types, and a fair number of N'Garai demons over the years, all of whom have demonstrated the ability of rational thought. Batman, who has probably the oldest specifically stated no-kill policy, has also been shown to destroy non-human aliens and supernatural creatures like vampires and demons, at least during the Silver Age.

    MILD SPOILERS BELOW:







    The Rikti, while human in origin, certainly fit the non-human alien horde exception to most comic no-kill policies in appearance.
  21. It's running opposite of a marathon of every Avengers episode to date that leads up to the premiere of the Gamma World 2-parter on Disney XD. Glad I've already seen the episodes that are running against it.
  22. Quote:
    Originally Posted by GMan3 View Post
    I
    I won't apologize for ignoring this. I never ignored it, I never even saw it before. I will say now though that you appear to have very little understanding for what you are saying though. The charge of heresy was used for practitioners of other faiths as you said, but the it was used synonymously with the term "Witchcraft" which was basically defined as following pagan beliefs which every other religion was considered to be by the church of the time.

    I would challenge you to actually research this yourself. I DID in order to better understand my own religion better, both historically and modern.
    This deserves its own reply. You are still wrong. I was a History major, have a nice degree and everything. I actually took courses on Medieval Europe, and some on Latin American history, where this subject also comes up. Pretty much everything that the Inquisition charged people with falls under the blanket term of heresy, but the simple fact is that the specific types of heresy that the Spanish Inquisition charged the vast majority of people with were false conversion or apostasy, or backsliding to your old faith. They did not brand these people as witches. That was just an invention of yours. People who invent history to suit their arguments are the enemies of logic and reasonable discourse, as you have proven yourself to be on this subject.
  23. Quote:
    Originally Posted by Bad_Influence View Post
    Ok, I will bite: other than Smiley-Girl and yourself, who exactly is "harping" on the evils of the Malleus badge? Please point them out.
    I didn't say harping to get the name changed, I said harping on the subject, that includes both sides, and GMan3 is equally as guilty of it as Golden Girl.



    Quote:
    Here's my response to that: it is not on other people to do your, or Smiley-Girl's research for you guys. If you think no hero in the entire history of all comics everywhere has never killed anyone, you are completely free to think that. You may not think that, but I think Smiley-Girl does - and that is a total fallacy! Those of us who know differently will smile to ourselves and leave it at that. There are many websites devoted entirely to the Marvel and DC Universes which will tell you all you need to know.
    It is entirely up to you to prove your assertion that Wolverine, as a super-hero, is constantly killing people. I even said that he's killed a few as a super-hero, but that is partly what makes more mainstream members of the hero community distrust him. Go check those websites yourself and prove your assertion. I didn't bring the topic up. Your comments get a big [Citation needed] and putting it off on others just shows how little you know about what you're talking about.

    Quote:
    Originally Posted by Hallowed View Post
    Uhm...

    You've never read a Wolverine comic or X-Men title from the 80s and 90s, have you? He kills people all the time. Heck, he even tried to kill his own teammate (Rachel Summers - Phoenix).

    This is not a point you want to try to build an argument on.
    Perhaps you didn't read those issues. You came back with one attack on a teammate that he knew very well was a powerful telekinetic who could hold any wounds closed, and who had access to the Phoenix-force. Surprise of surprises, she survived. Oh, yeah, and why did he do it? To prevent her from killing someone else who was despicably evil. My argument holds. He has killed, but I'd bet you could count the times in over 30 years of comics that weren't flashbacks to his time as a soldier or government operative on your fingers with some left over. I'm not saying that it's a great character device for someone whose main offensive ability is six unbreakable, razor-sharp claws, but that's Claremont for you. He made the character someone who was specifically repelled by his own dark past of killing, and who refused to do it pretty much at all during his run as writer, a characteristic that Wolverine has mostly retained in the time since Claremont stopped writing him.
  24. Quote:
    Originally Posted by Smedley_Prime View Post
    They have shown up, but there are breaks of 2 or 3 hours between attacks.
    This is actually pretty normal for when the event begins, or after a maintenance. They all bunch up at first, then slowly spread out as the event goes on. At least that's my recollection of prior invasion events.
  25. I got one tonight while helping someone else with the last mission of their Alpha unlock arc on my Scrapper that had already unlocked it. It dropped from the Echo of Minos. That was the fourth shard for that character, I had previously gotten one from defeating a Death Mage in the parking lot at Portal Court, the last of maybe 10 CoT that were the first level 50 mobs that I fought after unlocking, and two others during the revamped Maria Jenkins arc, where I cleared or nearly cleared the indoor maps and ghosted through the outdoor maps. In that same time, I had earned three rare salvage, so their drop rates appear to still be similar when solo.