-
Posts
378 -
Joined
-
Quote:Could you post the bind? Or even the general idea of it, does it have to load bind files?I'm a Stoner that doesn't take TP. I've made a bind that switches from Rooted to Super Jump, and I have enough recharge that it takes very little time for Rooted to come back up.
Hitting SJ auto-turns off Rooted and vice-versa. So I can jump into melee, hit Rooted, SMASH, and SJ on to the next mob. I have a Stealth IO in SJ as well to give me that little extra half-second before everyone notices me.
I have another bind that does the same with Granite/SJ. -
Out of a morbid curiosity I made a quick build using all of your power picks. It probably has some wasted slots because I don't feel like putting any extra effort into double checking, and I always overlook wasted slots the first time. Also Ive never played either stone set, so who knows what I else I didn't slot properly...
I still wouldn't play this myself, but it was kind of interesting trying to make a build for sets I don't use with power picks I wouldn't make.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Rockshock: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Endurance
- (A) Kismet - Accuracy +6%
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Perfect Zinger - Taunt/Recharge
- (46) Mocking Beratement - Taunt/Recharge
- (46) Mocking Beratement - Taunt
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (36) Multi Strike - Accuracy/Endurance
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Obliteration - Accuracy/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Damage
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Call of the Sandman - Accuracy/Sleep/Recharge
- (42) Call of the Sandman - Accuracy/Recharge
- (42) Call of the Sandman - Endurance/Sleep
- (42) Call of the Sandman - Accuracy/Endurance
- (43) Call of the Sandman - Chance of Heal Self
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (50) Basilisk's Gaze - Recharge/Hold
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;681;1362;HEX;| |78DA6D94596F125114C7EFC050CAD28596AD14CA3214100421FA6E8CAD462D8AC5F| |84A10C73229328421C6FAE657707D322E1FC0278D7E0035FAEEF2E01297274DAABE| |6BC5C39CBFB4094E02BF3BE79E7BCEFFDEFFCC942F2EB9EF1FBEBC5F48EE83ADBA6| |1D44ED5DBEB6AD756AEAF690D419763556FAC1B4DFAB3D35D88A76B4BEA39B56DA8| |856A4F6FABB503DDF37A3788A9B2DA52FF4D9863E1AEE87AABB0A2D63B5A7BCD69D| |E543BAA7AD6650E0FB5B4B566CF638E8FB42F688676466B69BD8D99E58ED6282CD7| |BBBD66AD5C377A6A7723480A16E9F7D6417FD2405DDF2ABC3428C9C2320D7A98B28| |FA93805AEBE2C2A84842CC64E32C75799CE2AA80973CD3BAA2FA1BE94A0419AEA2D| |30C7A2CC90C2F4D3B158395758B708115924A9A70D3D6DE8E9464F377A4EA2E7247| |A26A88E9DEB48F61CC7C6C1F7A4C7C173B2E304EF6BBA02969933C7C163CC45D2E0| |8206173478A1C10F0D7E6808424380344CF01A3111E7588AEA4C71CC32A55BCC585| |E039B44AF2C3E903E0FF479362DE619C4BE82DF988AC1F5D29740AA3BCB75A559EC| |D30B2AA4C3071D3EE8F8483D02F024004F82F020046FC2F0E633E5CE21770ECF411| |8CFC9029E93F80CF313E5CE23771EB971E4C691AB207717698EE04C23B75857F60E| |73F75DF036788FF985EA47798D350ADD49E84D426F29C694FC6407EA277EF3192B7| |F98C93E33BDC5CCFE62E69CFC4E0CD62CC2E7147C4EC1E7147C4EC3E76B56213258| |93798EBD3D019F82CF98D917CCEBB426877DE45EB2A7F957CCD26BF00DF306E5169| |05B78CC3DF73C001F828F9816DA73115E17E1FFA673F8FE0929CFB11FDB31493ACD| |9A6247F9DCBEEFCCCF70FECFED9845BAC967B57005BCCA0CCBC36F031B3BD8B73CF| |CB6F4B33BE7FB7489E248A4B43302AD7B47B2F68D4456FEB3AE22A3F5601F380BC7| |347D5F38D6FF0BD173C9A7| |-------------------------------------------------------------------|
-
Even though my initial instinct is that this post is a joke, Im going to reply anyway because I really am that bored.
Quote:Thats strange, I always hear how stone/ is such a tough set.Hello!
My main toon ... just cant keep up with a large team or other tankers. I cant stand toe to toe against most big guys for long, and if I do survive their attacks, I dont dish out enough damage to over come their regen.
Quote:I prefer not to be in Granite Form hence the focus around the non granite defense powers, and I refuse to take rooted as a power. Ive always hated it and im not going to start loving it now!
Quote:I know this build is missing a few IO's and stuff, but this is how it looks at the moment.
Please can someone take a look at it and tell me where im going wrong?
You dont have to use the same builds as everyone else to be successful, but here are some general guidelines that I think could help you get started:
Don't slot powers WAY over the ED cap just for a set bonus.
Don't slot powers WAY over the ED cap without a set bonus either: ie the gambler+red fortune def IOs in minerals combined are only adding 3% psi defense.
Don't slot powers for things they don't need ie: end reduction in combat jumping and recharge in granite armor.
Do slot your def/res and dam near the ED cap.
Start there and see what that gets you. -
I deleted a lvl50 alpha slotted plant/empathy to reroll a plant/psi and still consider it an excellent decision. I know controllers are awesome at things, they just aren't the AT for me.
I also have an elec/psi dom around lvl 40 that is awesome. Aoe damage was unimpressive before I picked up sleet in the APP, but with the sleep patch and some serious sapping in conductive aura I was able to pretty much survive anything. -
Quote:Sounds about right.This is how I picture those players expressing rage about not getting Staff in time for double xp weekend...
http://youtu.be/KmIKYm4lkzs
Why are people expecting things to come out at any particular time when the devs refuse to give one? People also got butthurt when i22 didnt come out the minute they expected. -
Quote:You convinced me on consume, that 5% rech isnt really worth 2 slots with so little gain in end sapped.I can definitely see your argument for acro.
Less so, your wanting consume 6 slotted. The difference between a 6 slotted consume and a 2 slotted consume is 40% per target v. 32% per target (I used endmod and the triple for that number. accuracy v. +3s still hits 93%, recharge suffers a bit but it's still higher than your nuke's recharge).
On this one, you're moving closer to being a bit borderline for end consumption- or relying on consume/cardiac to keep you playable. I'd sooner see another slot in health for a numi unique and another in stamina for an endmod.
I'm not sure the 5th bask gaze is worth the slot. The way mez resist works, you start at base 100%. The difference between 100% and 105% is pretty slim... even the difference between 168% and 173% (hold resist in Acro, 20% IO) is not worth a slot, imho. You seem fine (accuracy-wise) with just the 1st 4 bask gazes, how vital do you consider this power? You might gain two slots there (more recharge in aim/build-up!).
Unless you really value that wee bit of psi def, the Impervium triple could be dropped for a D/E in weave for better net recovery. End redux in stealth wouldn't hurt, either.
My 2 inf, ymmv, etc.
I put the extra slots in char mostly to increase the hold/recharge, but with my end issues putting those slots in stamina/health does seem better
Thanks for the insight -
-
-
Quote:I thought you could confuse them. With a team full of dark/* I have seen the lost and vahz AV confused (good way to miss the badge).I and my fiancee are having this issue. Horrible on like, DFBs where people try to confuse the hydra heads (what)
Quote:and make the giant hemisphere flicker until I almost wish I had seizures so I wouldn't SEE it anymore.
Quote:Not sure if other combos of dark control cause it? I don't use that powerset.
We have different graphic settings, and another model of nVidia card than you.
Is there anyone that can't see the glitch in game? Im surprised this made it through beta, unless the playerbase is mostly epileptic so none of them were able to bug it. -
I plan to use it until I respec at 50. Once you crank up the difficulty most pets can't keep up with a dom anyway.
-
I love the new dark control, but this blinking glitch is driving me crazy.
www.youtube.com/watch?v=zcnwznib_Mc
Is this something other people are experiencing? Is there a quick settings adjustment to make it go away?
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at March 8, 2012 19:59 (-07:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 05/10/11 17:08:17 Ver: 04.06.04
Central Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB
.Net Memory Report: 13662MB out of 16366MB available
Page File: 29585MB (3145MB currently in use)
C Drive: (WDC WD1002FAEX-00Z3A0 ATA Device) 634684MB out of 953766MB (66%) free
H Drive: (WD 3200BEV External USB Device) 184524MB out of 305168MB (60%) free
D Drive: (HP DVD Writer 1270t ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7601.17514 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 570
Manufacturer / Chip: NVIDIA / GeForce GTX 570
Video Memory: 4064 MB
Driver Version: 8.17.12.9573
Driver Date: 2/9/2012 9:13:00 PM
Driver Language: English
Sound Device Description: Speakers (G510 Gaming Keyboard)
Driver File: USBAUDIO.sys
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 3:43:52 AM
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6278
Driver Date: 12/29/2010 8:59:18 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6278
Driver Date: 12/29/2010 8:59:18 PM
WMI Information
Motherboard Manufacturer: EVGA
Motherboard Model: (empty)
Motherboard Product: EVGA E679
Motherboard Version: Cougar Point
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 05/10/11 17:08:17 Ver: 04.06.04
BIOS Version: ALASKA - 1072009
BIOS Release: 20110510000000.000000+000
Registry Information for Current User
Resolution: 1920x1200
3D Resolution: 1920x1200 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: No
Shadow Mode: Unknown (5)
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: No
Ambient Occlusion: High performance
Occlusion Strength: Slight
Blur: Fast
Ambient Resolution: High performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.087
Music Sound Volume: 0.093
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: ?
Installation Directory: C:\Program Files (x86)\NCsoft\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 2 files
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\NewPlayerTutorial has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 40 files
.\texture_library\P_MAPS has 2 files
.\texture_library\V_MAPS\City has 2 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
-
Another try. Took some of the superfluous slots to make char a little better. I left consume 6 slotted because I use inferno as much as possible, and I like consume on the 1 or 2 survivors. Nukes are pretty awesome if you can reliably recover from the crash without stopping.
Now I just need i22 to roll in so I can use the freespec.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Multi Strike - Accuracy/Damage
- (21) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Endurance/Recharge
- (23) Multi Strike - Damage/Recharge
- (23) Multi Strike - Accuracy/Endurance
- (25) Multi Strike - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance/Recharge
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Aegis - Psionic/Status Resistance
- (33) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance/Recharge
- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;663;1326;HEX;| |78DA6D94496F127118C66760288582405B5ACAD2B2EF4B897A36B6169794A4B11FA| |04E6142271961846915A307EFEE174FAE27F5E0458D9EFD0C6E5FC2E5E6C1055FE6| |7DA84D7002FC98E7FF6EFF6796FAA513AE1727AF1D1344F7AA26F77A5B2BF46B285| |D5B5D6EA90D810EEFC68ED669A93DA3D38E9A8B76121710B675566EB79466B9A676| |154E8D8D56367775BDD33578A92EB7557D57930DB5D3165C1B9D8E565E57645D6DB| |79CE6C9A6AE284DB7F9B7A6B6760C5AF09967A7DB7B6A4FDD5635D5E84FAFE96AA3| |5CD3E4F3C382C326FD00CD92A6EF7161740C6CC27D4255122C0FC0874CE911F8983| |9F184B9F79FDC09C44CA2C6246A3851C389DC8B04917325F11C6BAE06D8641EDA06| |15E60AC18A1CEB4BD6BC6FC0D7CCE957E05BE63C996EE31CC116B29ADA1C6976913| |5BB5F34B53E9D39B01787CEB9B317C05DE65C17EC310306738D30851E5305D6E2D4| |C3CD3D4437B4307899E041BC075A8DE0437F1FBC0CC0AB20BC0BC3DB4578BB086F2| |DD46B06F56682C825CD8F3DFA63ACB9499B87368F7DAF0EEF4978BA004F63F02E01| |6F13F034018FAF1042E6D51BD842D72D3CCB2D66F436337903BC09DE615A698608C| |F204586C34428E728CF12CD1233D43FC94C6798A7287A09DE2CFDE43A3181AF657A| |C0E7995FE06FF00FF32A65C5911B476E0EB179C4E6119B47AD226A3F25A4909B7A6| |F31674D7F62E63E324B1FC0CFCCCA0FAE21D13EB39C2B66E1756E96F98CEA16D803| |6B21C91E14B1F722F65C4A319F536C193394316F05FBA8601F55CC5FC5FC55CCEFA| |11996715F2C63862F4E7AEE700F8825BE9EDF0E6A67B8EFD7835A96E3BEFFD344F1| |2EF70ADE6386A5FD77017DE81062D2E8111F0CF263ABCB634A754C393CA61C1953D| |6C7940D69FFCD2288A6E2F0EEBF3706EFE821AB62AABF5E05EC41| |-------------------------------------------------------------------|
-
Usually 4 kb protection is enough for me. I took acrobatics for the hold protection/resistance. Ive heard that the mag 2 makes it useless, but it feels like I get held less when I have it. Maybe my mind is playing tricks on me, but I have tried to solo carnies at -1x1 on a (poorly slotted) emp defender without acro and literally got held to death. With this blaster on 0X4 I can solo carnies and only get held once or twice. Maybe that has more to do with kill speed, but having the hold duration even 25% shorter is a big plus to me.
-
Well with the cardiac T1 i could sort of manage endurance, but it was still difficult. Hot feet wasn't quite what I expected so Im dumping that and blaze to get tough and weave. The end is much better this way. Even though I was already able to survive longer than RotP takes to recharge most of the time, the added durability will be nice.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (21) Accuracy IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (A) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (42) Multi Strike - Damage/Endurance
- (43) Multi Strike - Damage/Recharge
- (43) Multi Strike - Accuracy/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
- (45) Multi Strike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance/Recharge
- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Code:Anyone want to take at look at this updated build?| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;669;1338;HEX;| |78DA6D944B53D3601486F33529854285722D2D975E4D0BB4D0D1BD2348BD0CCC30F| |20330D04CC94C4C621BD03ABA70EF7DE3CAEB4A5DB85147D7FE0675FC135EF68AF5| |34E76D658C19CAD3BCDF77BE73CE7B9AAC5F3935F0EAF48D139288AC985AA3B1B54| |CFF5DBD1E5CD76AC68E44D7D0C6AE69D78C866B5B496F3144E224B66D9DD7AC9A5E| |2D558CBACEA1A9CECAE69EE3D8759797D635CB70F64CCD356C4B1AD8B06DB3B4A66| |B8E61D5C2DECDA6A3EBD588F7B562D4765D5A887A7767AD7DA3616C1BA6E1368757| |1D63A75431B58BED03DB499A31AA45A5CF49A973B582D243425991028FC0C74CE50| |9F894D9F38CB9FF9FD81EECE9C519BD38238C33C288BD4C101CAB880BAC0DEC8055| |E6916D50672E1364E4935FB336F40E7CCB1C7E03BE678EC69913647E9063A56042F| |6B471D24282B5D098F0B426DDF52147DFCF009FF18B397E00FE66C65ACCB8C4E7AD| |52543FC78AFE79CE1B07D3942BC2B94404DA1478953088B8C17FD62A8428EA89C2E| |319783B036F67E06D12DE27E17180728EA0E711F810236D0C3D8FA5588B903681DA| |26E043EC806EA71569A5FD9BC59C26E179069E67E07506DE67E1F935424208AFE6C| |44DF6287B0BBCCD3C7A07BC0BDE63CA54CB34D712986E17453524F34455915259E6| |195A9D8527B398510A3350312B15B35231AB0266759DA2D2884D3B5C6FE11273AE0| |E364097B9B0C77C4E29721C2BE73E06BCDA8A9FC02FCCC5CF4C85FAC8C3D33C3C2D| |8C325FD039F3BC26CF67B9C705F4B8A0328B39E64BDA5B42BD25F4B4889E17D16B1| |93D96D163195E0C520D4B98FF126AF81AA6E70EF31745EEEBFB61ED1CE7FD7658CB| |F3BE1F7F3521EEC3F707CC29A5FB2EA03FBAA494D279C45BAD39DFEA924F29FB946| |33EE5B84F59F3291B4AF7CD22094FE91BEABE37F8FA404F5419A5FD01D285F086| |-------------------------------------------------------------------|
-
If anyone has the time to glance over this build and point out any glaring errors it would be appreciated.
Things to consider:
I stay in melee 100% of the time, so I figured I would basically incorporate RotP into my aoe attack chain. I dont actually expect to die all of the time, but when I do the baddies will know that Im upset about it.
The blaster ATO will be going in burn, which is why it is blank.
I consider myself pretty good at managing purple inspirations, so I should be sitting at the ranged def cap and close to melee when I need it most.
I keep hot feet bound to a key for quick toggling for endurance.
Hasten isnt perma, but I guess its close enough.
So anything stand out as being overly wasteful on slots or could be better in some way?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (21) Accuracy IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Multi Strike - Damage/Endurance/Recharge
- (33) Multi Strike - Damage/Endurance
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Empty
- (42) Empty
- (43) Empty
- (43) Empty
- (43) Empty
- (45) Empty
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (A) Multi Strike - Damage/Endurance/Recharge
- (45) Multi Strike - Damage/Endurance
- (45) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;663;1326;HEX;| |78DA6D944B6F125114C7E7C2500A2D02C5160AA505FA803EA025BA73616C2D3E529| |2C67E803A85099D049991812ABE12F7BE37AE7CAED4851B35FA41D4F8257CECB5E2| |99397FB0719CC0FD31FF7BCF3DE7FE0F33E5CB27875F9FBA795C1281B5BA629ADBA| |B34B6D4A6A7ACD4B48A44576873B7AED734B3A53752F6A497C4712CDB3EA7346A6A| |B550D29A2A87A67B335B6DC3D09B2D9E2A2B0DCD68D79596A637A4E14D5DAF17365| |4C5D01A35BF7DB365A86A356CFF3CD3D8D34C6D47AB6BAD4EB0B7B2AA36CD5DCD18| |5937B44AA154572E585B5A693A31AA668EBE27A4DED5F5488F084559723D069F30E| |5A7E033E6C073E6DE7F6207B066107B0C620F3FF6F023F6124170AC2CCEB3365C01| |ABCC433BA0CA5C25B891CFFD86B5D07BF01D73E42DF8817938CE8C92FD1E8E953C0| |9B7AD8D91E615AC794785AD75E8CE871CBE9F2EDEE317736C1FFCCD8C75997189F7| |5BA7A8218E15438B9C370E66285780738900B409F00A2188B8E03F73254218F584E| |1F124BC9D84B793F03605EF53F0F82A21C239DD9136E62E32D326D862C6A8BE5178| |319A662D405A143547E14F6C9F6E93B2B466FD9BD1BF71F4621ABD98460FA6D1931| |9F4E21A2121847D96C42DF66EE6367887397717BC07DE6706A99624FA97442DA7E9| |6E0ADE4CA15759F42A8B5E65D1AB79F46A1EBDBA4E5119C466BA74D10A6B5C708C4| |BF6F882C26679BD7BF6A3CBF620FF09FCC25CFECCBC41AB72F03D07DF97E0FB127C| |CFC3F797B4EF227C5FB4CCA6F857A415505B01E758C6F99671BE22CE55C4B98A385| |7987C5AC17E2BF0E9AB9F9E356822CF79BF1FD4CED28FAC2C7D3BA8E578DD8FBF9A| |100F3857FA217342EE3FFFF4B15C4ACBBDC7BADB5D70CCAE3894A24339E2508E3A9| |40D87B229F7DF2692B0155FA8FFAEE81E8B50B9A8EA0FCAF4039D| |-------------------------------------------------------------------|
-
Redraw usually doesn't bother me much, but making an arch/* has never made it past level 4 for me.
Some combo of arch/arch is the way to go. -
Well it ended up being 800 points instead of free. At least now we know that "the devs will never do that" is not a valid criticism of an idea.
Yes, I necro'd this post to gloat :P -
Slot conductive aura and jolting chain for end mod. Sapping is going to be a big part of your survivability. CA gives you barely any healing, and JC does crap damage. A good plan for surviving is to use the sleep patch, jump in with CA and drain psyche, and use JC on a boss. Everyone will be out of end quickly, then you can do whatever you want to them.
-
Just search fire farm in AE, there should be a million of them.
-
-
Getting your def to 32.5% and keeping a handful of purple insps around is plenty effective.
-
Quote:As I level up I just take what powers I need at the time, then respec later. My current elec/psi has gremlins right now and i strongly dislike pets. They are helpful now, but when i turn up the difficulty after getting permadom they won't be.
I could go on, but I think you get the picture. To me, I'd rather have some solid ranged attacks for these situations than taking a couple fluff defense powers that might someday get me to capped def to S/L. If you can max your def without gimping your leveling up, go for it. Or if you make it to 50 and get all slotted up and can respec, sure thing. But playing 40+ levels where I have no choice but to melee is a tougher road to hoe than it needs to be.
I don't actually waste much chasing defense on my doms. My plant/psi that i love so much runs +4x8 on less than 20% ranged def. That's sort of the point of what I was saying before, with enough mez it shouldn't matter if you are in melee. Against AVs either a tank or a buffer should keep you in melee just fine. I cant say anything about soloing AVs because that isn't something that i try to do. -
So the dire wolf appears to be about 8 feet tall. Even though I wanted a bear as the T3, I am okay with this.
-
Quote:I cant solo an AV, true. I tried to solo a gm once with my plant psi, but after a 10 minutes of not making progress I gave up. Never died though.At level 50 with IOs and incarnates.
What about lvl 1-40 as you're leveling up? Plinking away with Dart and Cage won't cut it.
Oh and I'd like to see all you folks stand next to an AV with your melee bravado and show me why you don't need a ST ranged chain.
Still don't see why I would need a ranged chain though. /psi wants to live in melee, and it does a pretty good job.