Fire^3 build
Well with the cardiac T1 i could sort of manage endurance, but it was still difficult. Hot feet wasn't quite what I expected so Im dumping that and blaze to get tough and weave. The end is much better this way. Even though I was already able to survive longer than RotP takes to recharge most of the time, the added durability will be nice.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (21) Accuracy IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (A) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (42) Multi Strike - Damage/Endurance
- (43) Multi Strike - Damage/Recharge
- (43) Multi Strike - Accuracy/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
- (45) Multi Strike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance/Recharge
- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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The new build looks a lot more playable, I ran out of endurance just looking at the 1st build .
Fireball doesn't need more accuracy than you're getting with the posi's set (over the cap vs. +3s with just the posi's), I think you'd be better served by either an end redux or recharge redux in that slot.
If you're not planning on running stealth all the time, I'd move the kismet to CJ.
How much kb protection are you comfortable with? You could swap acro for SS, slot a BotZ -kb there, and get full stealth as a nice side benefit. Not to mention one less toggle to run.
Burn is has a low endurance cost out of the gate, FSC not so much. I'd swap those slottings.
Consume seems overslotted (six slots is a bunch for just 5% +rech), weave and stamina underslotted.
Personally, I feel like I get more for my slots by chasing typed defense on a build like this, but if your preference is for positional I can understand that. As a comparison point, I managed 32.5% s/l/e/n on my f^3, though with far less recharge. I built it end sustainable, so I can run either Spiritual or Musculature in my alpha slot- I run the latter, and don't feel like I'm hurting for recharge, since I have an abundance of AoE attacks (and everything dies so quickly. I seldom get to use the same power twice on a spawn before it's dead).
Not sure how much you REALLY need that Kismet unique.
Your set bonuses have you rocking something like +50% Acc out the door, on top of native 50+% Acc on most of your powers. PLUS BU and Aim!
I'd maybe look at converting it to a -KB IO and possibly doing away with Acrobatics.
Usually 4 kb protection is enough for me. I took acrobatics for the hold protection/resistance. Ive heard that the mag 2 makes it useless, but it feels like I get held less when I have it. Maybe my mind is playing tricks on me, but I have tried to solo carnies at -1x1 on a (poorly slotted) emp defender without acro and literally got held to death. With this blaster on 0X4 I can solo carnies and only get held once or twice. Maybe that has more to do with kill speed, but having the hold duration even 25% shorter is a big plus to me.
I took acrobatics for the hold protection/resistance. Ive heard that the mag 2 makes it useless, but it feels like I get held less when I have it.
|
The single most awesome thing Acro will be protecting you against is Dominate and Blind (very common in Rikti and Carnies respectively) because those holds ignore positional defense, but it helps out with alot of other things too.
Another try. Took some of the superfluous slots to make char a little better. I left consume 6 slotted because I use inferno as much as possible, and I like consume on the 1 or 2 survivors. Nukes are pretty awesome if you can reliably recover from the crash without stopping.
Now I just need i22 to roll in so I can use the freespec.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Luck of the Gambler - Recharge Speed
- (A) Multi Strike - Accuracy/Damage
- (21) Multi Strike - Damage/Endurance
- (21) Multi Strike - Damage/Endurance/Recharge
- (23) Multi Strike - Damage/Recharge
- (23) Multi Strike - Accuracy/Endurance
- (25) Multi Strike - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance/Recharge
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Chance of Damage(Energy)
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Aegis - Psionic/Status Resistance
- (33) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance/Recharge
- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;663;1326;HEX;| |78DA6D94496F127118C66760288582405B5ACAD2B2EF4B897A36B6169794A4B11FA| |04E6142271961846915A307EFEE174FAE27F5E0458D9EFD0C6E5FC2E5E6C1055FE6| |7DA84D7002FC98E7FF6EFF6796FAA513AE1727AF1D1344F7AA26F77A5B2BF46B285| |D5B5D6EA90D810EEFC68ED669A93DA3D38E9A8B76121710B675566EB79466B9A676| |154E8D8D56367775BDD33578A92EB7557D57930DB5D3165C1B9D8E565E57645D6DB| |79CE6C9A6AE284DB7F9B7A6B6760C5AF09967A7DB7B6A4FDD5635D5E84FAFE96AA3| |5CD3E4F3C382C326FD00CD92A6EF7161740C6CC27D4255122C0FC0874CE911F8983| |9F184B9F79FDC09C44CA2C6246A3851C389DC8B04917325F11C6BAE06D8641EDA06| |15E60AC18A1CEB4BD6BC6FC0D7CCE957E05BE63C996EE31CC116B29ADA1C6976913| |5BB5F34B53E9D39B01787CEB9B317C05DE65C17EC310306738D30851E5305D6E2D4| |C3CD3D4437B4307899E041BC075A8DE0437F1FBC0CC0AB20BC0BC3DB4578BB086F2| |DD46B06F56682C825CD8F3DFA63ACB9499B87368F7DAF0EEF4978BA004F63F02E01| |6F13F034018FAF1042E6D51BD842D72D3CCB2D66F436337903BC09DE615A698608C| |F204586C34428E728CF12CD1233D43FC94C6798A7287A09DE2CFDE43A3181AF657A| |C0E7995FE06FF00FF32A65C5911B476E0EB179C4E6119B47AD226A3F25A4909B7A6| |F31674D7F62E63E324B1FC0CFCCCA0FAE21D13EB39C2B66E1756E96F98CEA16D803| |6B21C91E14B1F722F65C4A319F536C193394316F05FBA8601F55CC5FC5FC55CCEFA| |11996715F2C63862F4E7AEE700F8825BE9EDF0E6A67B8EFD7835A96E3BEFFD344F1| |2EF70ADE6386A5FD77017DE81062D2E8111F0CF263ABCB634A754C393CA61C1953D| |6C7940D69FFCD2288A6E2F0EEBF3706EFE821AB62AABF5E05EC41| |-------------------------------------------------------------------|
I can definitely see your argument for acro.
Less so, your wanting consume 6 slotted. The difference between a 6 slotted consume and a 2 slotted consume is 40% per target v. 32% per target (I used endmod and the triple for that number. accuracy v. +3s still hits 93%, recharge suffers a bit but it's still higher than your nuke's recharge).
On this one, you're moving closer to being a bit borderline for end consumption- or relying on consume/cardiac to keep you playable. I'd sooner see another slot in health for a numi unique and another in stamina for an endmod.
I'm not sure the 5th bask gaze is worth the slot. The way mez resist works, you start at base 100%. The difference between 100% and 105% is pretty slim... even the difference between 168% and 173% (hold resist in Acro, 20% IO) is not worth a slot, imho. You seem fine (accuracy-wise) with just the 1st 4 bask gazes, how vital do you consider this power? You might gain two slots there (more recharge in aim/build-up!).
Unless you really value that wee bit of psi def, the Impervium triple could be dropped for a D/E in weave for better net recovery. End redux in stealth wouldn't hurt, either.
My 2 inf, ymmv, etc.
I can definitely see your argument for acro.
Less so, your wanting consume 6 slotted. The difference between a 6 slotted consume and a 2 slotted consume is 40% per target v. 32% per target (I used endmod and the triple for that number. accuracy v. +3s still hits 93%, recharge suffers a bit but it's still higher than your nuke's recharge). On this one, you're moving closer to being a bit borderline for end consumption- or relying on consume/cardiac to keep you playable. I'd sooner see another slot in health for a numi unique and another in stamina for an endmod. I'm not sure the 5th bask gaze is worth the slot. The way mez resist works, you start at base 100%. The difference between 100% and 105% is pretty slim... even the difference between 168% and 173% (hold resist in Acro, 20% IO) is not worth a slot, imho. You seem fine (accuracy-wise) with just the 1st 4 bask gazes, how vital do you consider this power? You might gain two slots there (more recharge in aim/build-up!). Unless you really value that wee bit of psi def, the Impervium triple could be dropped for a D/E in weave for better net recovery. End redux in stealth wouldn't hurt, either. My 2 inf, ymmv, etc. |
I put the extra slots in char mostly to increase the hold/recharge, but with my end issues putting those slots in stamina/health does seem better
Thanks for the insight
If anyone has the time to glance over this build and point out any glaring errors it would be appreciated.
Things to consider:
I stay in melee 100% of the time, so I figured I would basically incorporate RotP into my aoe attack chain. I dont actually expect to die all of the time, but when I do the baddies will know that Im upset about it.
The blaster ATO will be going in burn, which is why it is blank.
I consider myself pretty good at managing purple inspirations, so I should be sitting at the ranged def cap and close to melee when I need it most.
I keep hot feet bound to a key for quick toggling for endurance.
Hasten isnt perma, but I guess its close enough.
So anything stand out as being overly wasteful on slots or could be better in some way?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Phlogiston Blast: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Ring of Fire- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Fire Sword- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance/Recharge
Level 4: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (21) Accuracy IO
Level 6: Super Jump- (A) Winter's Gift - Slow Resistance (20%)
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 10: Fire Sword Circle- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
Level 12: Aim- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 14: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 16: Build Up- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 18: Blaze- (A) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (33) Thunderstrike - Damage/Endurance/Recharge
Level 20: Blazing Aura- (A) Multi Strike - Damage/Endurance/Recharge
- (33) Multi Strike - Damage/Endurance
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
Level 22: Acrobatics- (A) Endurance Reduction IO
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
- (25) Kismet - Accuracy +6%
Level 26: Rain of Fire- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
Level 28: Consume- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod/Endurance
Level 30: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 32: Inferno- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
Level 35: Burn- (A) Empty
- (42) Empty
- (43) Empty
- (43) Empty
- (43) Empty
- (45) Empty
Level 38: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (46) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
Level 41: Hot Feet- (A) Multi Strike - Damage/Endurance/Recharge
- (45) Multi Strike - Damage/Endurance
- (45) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
Level 44: Fire Shield- (A) Steadfast Protection - Resistance/+Def 3%
Level 47: Rise of the Phoenix- (A) Obliteration - Damage/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Total Core Revamp------------
Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: DefianceLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run